Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#21501
Posté 13 septembre 2012 - 04:20
#21502
Posté 13 septembre 2012 - 04:35
demersel wrote...
That's ok. I literaly had nothing better to do. - i'm waiting for my movie to finish rendering.
Maybe you know, why when rendering a movie to H.264 there is no sound in the end file? I'm doing a fourth render run because of this, but can't seem to find the problem.
What program are you using?
#21503
Posté 13 septembre 2012 - 04:37
Modifié par demersel, 13 septembre 2012 - 04:38 .
#21504
Posté 13 septembre 2012 - 04:45
#21505
Posté 13 septembre 2012 - 04:46
#21506
Posté 13 septembre 2012 - 04:50
#21507
Posté 13 septembre 2012 - 04:56
FFZero wrote...
Yeah, you know how you pre-render video on the timeline while editing to see how certain effects look? You have to do the same for audio. You also have to pre-render the audio before you export otherwise you can wind up with a video with no sound.
Ok. That must be it... I did not know you had to pre-render audio - i've done no editing neither in video nor in audio, i just want to recode my 39+ gig pro-res 4444 source movie into something more usible. (without much loss in quality that is)
Never had this problem in premiere before..... strange. And in Avid Media Composer and in Sony Vegas Pro you don't need to do that...
Anyway, thanks for the tip. I'll still have to wait for the current render to finish (and it is only at 44% mark so it will take a while) - and if it is not good, i'll try your tip...
My suspicion, is that it has to do with not matching bitrate in audio. the source has 24 bit 48 kHz.. but output sets autmatically on 160 bit, if set for 48 kHz.
Modifié par demersel, 13 septembre 2012 - 05:01 .
#21508
Posté 13 septembre 2012 - 05:01
demersel wrote...
FFZero wrote...
Yeah, you know how you pre-render video on the timeline while editing to see how certain effects look? You have to do the same for audio. You also have to pre-render the audio before you export otherwise you can wind up with a video with no sound.
Ok. That must be it... I did not no you had to prerender audio - i've done no editing neither in video nor in audio, i just want to recode my 39+ gig pro-res 4444 source movie into something more usible. (without much loss in quality that is)
Yeah, premiere can be a bit iffy if you don’t pre-render your timeline. Made for some very tense times for me in Uni when I was getting close to deadlines. Anyway look for an option under the sequence menu called render entire work area and it should fix your problem.
Also sorry to everyone else for going off topic. Back to speculations
Modifié par FFZero, 13 septembre 2012 - 05:02 .
#21509
Posté 13 septembre 2012 - 05:06
#21510
Posté 13 septembre 2012 - 05:51
Do you have Adobe media encoder? I use that if just recoding a video and it can do it in batches.demersel wrote...
Ok. That must be it... I did not know you had to pre-render audio - i've done no editing neither in video nor in audio, i just want to recode my 39+ gig pro-res 4444 source movie into something more usible. (without much loss in quality that is)
#21511
Posté 13 septembre 2012 - 06:00
prettz wrote...
Do you have Adobe media encoder? I use that if just recoding a video and it can do it in batches.demersel wrote...
Ok. That must be it... I did not know you had to pre-render audio - i've done no editing neither in video nor in audio, i just want to recode my 39+ gig pro-res 4444 source movie into something more usible. (without much loss in quality that is)
well, sadly, i do have to combine a HD pro-res 4444 soundless movie with a master stereo audio track and i need to synch them, so i'm afraid simple media encoder is not an option.
#21512
Posté 13 septembre 2012 - 06:05
#21513
Posté 13 septembre 2012 - 09:04
TSA_383 wrote...
Co-ordinates go to a canadian national park:
http://en.wikipedia....q_National_Park
Pretty close to CFS alert:
http://en.wikipedia.org/wiki/CFS_Alert
That whole thing is nothing on the fact though that the child is on a wall covered in pictures of people killed in blackout murders. If you want a "the reapers already killed the kid" clue, that's a good one...
The co-ordinates according to that wiki page are 82°13′N 072°13′W (82.216667, -72.216667). our numbers are 82.65.A.71.
Also, about the kid. Yes that is quite significant. Do you think it's really bioware messing with our heads? They've seen all the crazy ideas that have been floated here, why not have a bit of fun with it. I mean, the half picture of the kid neither confirms nor denies anything (because we ultimately can't prove it's him) and seems to have been done on purpose.
.
Also, there is a strong humming noise near the Leviathan orb. I didn't check whether there is one near the sovereign artifact but that one of course has a magic shield around it.
and finally, it's quite possible that the post-it notes are also bioware poking fun, knowing that someone on the forum (me) might fall for it and start speculating over the meanings of the numbers.
By the by, before I drop the #cupcakeindoctheory altogether, does anyone recognize the creatures which are portrayed in the photographs on the wall? There is some crab-like creatures with Jedward hair and an Alien figure in another. both of which I don't recognize but are integral to solving the mystery of the #cupcakeindoctheory.
Thanks for the help so far by the way, you guys Rock!!!!
Modifié par Ace7, 13 septembre 2012 - 09:06 .
#21514
Posté 13 septembre 2012 - 09:07
Whoa... that book was awesome as a whole. Everything falling apart. I should read it again some time:).demersel wrote...
I'm going to say something that may cause you all lose your respect to me (if you ever had any, for that matter).
I am content with the original endings.
Original destroy, satisfied me as a fun ending to the 5 year long personal jerney that was mass effect. In fact, what i can't really stand is the EC. - is all too goody-goody, sunshine and rainbows + normandy pick up.
I liked the end i got out of ME3. Yes, the Guardina did not made any sense - so i chose destroy, cause it was what was the whole ME about for me. And then i got a Fall of Hyperion style ending (which if you ask me is AWESOME) - glalxy scattered, outcomes unknown - but one thing is certain - reapers are no more. And the galaxy is free. And still full of wonders. + Shepard is Alive!
Good enough for me.
Modifié par Restrider, 13 septembre 2012 - 09:07 .
#21515
Posté 13 septembre 2012 - 09:37
Modifié par Doveberry, 13 septembre 2012 - 09:37 .
#21516
Posté 13 septembre 2012 - 09:56
#21517
Posté 13 septembre 2012 - 10:16
zigamortis wrote...
Any interesting it hints in leviathan?
Well it proves that Shepard is no more immune to mind control than any other beeing and said mind control scene is an interesting mirror of the Starbrat scene, especially at the start. This only gets more obvius as Leviathan tells us it is drawing on Shepards memories to create what he sees and that the Reaper Indoctrination is a refined and evolved version of the Leviathan mind control.
In regards to any relation between "Starbrat" and the "Intelligence" mentioned by Leviathan it is unknown. We simply dont have enough information about this "Intelligence" to conclude if they are one and the same, hell we dont even know if the Intelligence has any direct control over the Reapers.
However in relation to Leviathans quote about how the things Shepard see during the mind control, Shepard now has knowledge of the existence of the "Intelligence" and that might be the groudnwork for what he sees in the Decision chamber under the Indoctrination Theory.
#21518
Posté 13 septembre 2012 - 12:10
Huh. Nobody there, I guess.
#21519
Posté 13 septembre 2012 - 12:14
estebanus wrote...
Hello? Anyone there? Requesting status update. hellooo?
Huh. Nobody there, I guess.
I am here.
#21520
Posté 13 septembre 2012 - 12:17
#21521
Posté 13 septembre 2012 - 12:25
#21522
Posté 13 septembre 2012 - 12:25
Modifié par Doveberry, 13 septembre 2012 - 12:27 .
#21523
Posté 13 septembre 2012 - 12:27
#21524
Posté 13 septembre 2012 - 12:35
Good to hear! Anything else?demersel wrote...
And me. Last try JUST finished rendering. It appears though that FFZero's adviced fixed the problem - I have sound now!!
#21525
Posté 13 septembre 2012 - 12:35
Ace7 wrote...
TSA_383 wrote...
Co-ordinates go to a canadian national park:
http://en.wikipedia....q_National_Park
Pretty close to CFS alert:
http://en.wikipedia.org/wiki/CFS_Alert
That whole thing is nothing on the fact though that the child is on a wall covered in pictures of people killed in blackout murders. If you want a "the reapers already killed the kid" clue, that's a good one...
The co-ordinates according to that wiki page are 82°13′N 072°13′W (82.216667, -72.216667). our numbers are 82.65.A.71.
Among the things Quttinirpaaq national park is famous for, it is famous for covering an area of more than 30 square feet, and thus exists at a wide variety of co-ordinates
Ace7 wrote...
Also, about the kid. Yes that is quite significant. Do you think it's really bioware messing with our heads? They've seen all the crazy ideas that have been floated here, why not have a bit of fun with it. I mean, the half picture of the kid neither confirms nor denies anything (because we ultimately can't prove it's him) and seems to have been done on purpose.
You can prove it's him... well, at least, no other character in the game looks remotely similar, and it's definitely the kid's model...
I honestly have no idea what those creatures are meant to be - the first thing I thought of was Slenderman (also am I the only one who doesn't find that game scary?).Ace7 wrote... Also, there is a strong humming noise near the Leviathan orb. I didn't check whether there is one near the sovereign artifact but that one of course has a magic shield around it.
and finally, it's quite possible that the post-it notes are also bioware poking fun, knowing that someone on the forum (me) might fall for it and start speculating over the meanings of the numbers.
By the by, before I drop the #cupcakeindoctheory altogether, does anyone recognize the creatures which are portrayed in the photographs on the wall? There is some crab-like creatures with Jedward hair and an Alien figure in another. both of which I don't recognize but are integral to solving the mystery of the #cupcakeindoctheory.
Thanks for the help so far by the way, you guys Rock!!!!
handbrake.demersel wrote...
Adobe Premier Pro CS5.5
Google it
Download it
use it
love it.
Some people badly need to get laid.demersel wrote...
TSA_383 wrote...
We're posting plot-analysis on a 6-month-old game... Those in glass houses [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]
Some people spend their whole live analysing literature and fiction.
Just saying...




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