DoomsdayDevice wrote...
Guys...
About 'destroy' being a real option.
I think Leviathan answered this indirectly.
When
Shepard asks how they could build an AI that betrayed them (after
having seen their thrall races being 'betrayed' by AIs), the Leviathan
says:
"You can not conceive of a galaxy that bends to your will."
This
would most certainly apply to the Reapers. From an IT point of view, if
Shepard chooses destroy, she would be the first organic ever to resist
indoctrination. There's no precedent for someone resisting
indoctrination, so the Reapers (in their villainous arrogance) would
never expect Shepard to resist it either. They would expect her to bend
to their will, like TIM and Saren.
The option is there, simply
to not raise suspicion, but the Reapers just don't expect Shepard to
resist succumbing to their will.
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As for how IT could actually work out with what we have... here is a theory of mine. It's a mix of IT dream and WNT:
-
Shepard is still in London. The first part of the Citadel, is all in
Shep's head. The conversation with TIM/Anderson, all of this happens
while Shep is unconscious on the ground. Shep is experiencing this as a
dream. This would explain why (in the TIM confrontation) Harbinger's
reaper horn can be heard in the background, only it's slowed down
because time goes slower inside a dream, and we hear the reaper horn as a
slow rattle. (If you don't know what I'm talking about, check the link
in my signature). This first part being a dream, would explain why
everything on the citadel looks like things from Shep's past.
-
When Shep arrives in the 'decision chamber' and Starbinger says "Wake
up", that's when Shepard wakes up in London. She's on hands and knees,
still looking at the Reaper beam, the Mako, etc., only Harbinger is
slightly altering how Shep perceives her surroundings. This is why the
decision chamber looks so much like the location of the London beam.
-
If Shep chooses synthesis, she runs over to the beam and becomes
huskified / is processed to become the mind of a human Reaper, the end
product of this cycle's harvest. (This would be fitting if we take into
account that datapad we find on the FOB, right before the run to the
beam, the one that talks about "people going into that place and coming
out not the same any more")
- If Shep chooses control, she walks
over to some Reaper device (perhaps the curvy/Reaperish device we see in
the background during the breath scene) and submits herself to it, and
turns into a Reaper agent.
- If Shep chooses destroy, she walks
over to the right side of the beam and starts shooting at some object
that she perceives as the tube. In reality, she destroys some kind of
vital part of the beam generator, which causes the beam to overload and
send a huge discharge of energy towards the Citadel, where it sets off
the Crucible, which is simply a huge, synthetics-killing bomb. The
destroy ending as we see it play out is actually what happens for real.
- How did the Citadel arms open for the Crucible to dock? Well, this is why Hacket says: "Holy ****, she did it. Someone
made it to the Citadel." Who? David Anderson. And that's why his name
is on the memorial wall in the destroy ending. Anderson did not survive
the explosion on the citadel, but died as a hero.
- Breath scene happens when Shep wakes up in the rubble in London after blowing up the "beam".
No need for further ending DLC in this interpretation.
The beam was a small relay like the conduit on Illos, used for sending material up to be processed. I don't think shooting it would blow up the whole citadel. Also considering it took the blunt force of an asteroid to destroy a Mass Relay, I think the Reapers would make the conduit sturdy enough to resist small gunfire(if it works on the same principle as the mass relays, destroying it would cause a massive explosion down on Earth)
A couple of things that is noteworthy are the variations during and after the encounter with the Catalyst.
1. The Catalysts attitude shifts based on your EMS. At lower EMS, he's pissed that you made it so far and he practically refuses to help you. Wheras when you're higher(when synthesis is avaible,) he's more welcoming and cooperative, as if he's impressed enough by you to reconsider his own stance.
2. The fact that less choices are available depending on you EMS. The lower your EMS, the more damage the Crucible takes before docking, which renders some options impossible. High EMS gives you all three, moderate gives you Destroy and Control only, and low makes only one possible(according to the Prima Strategy guide, your choice at the end of ME2 decides which is available. Arguably because the presence of the Human Reaper Heart or Brain inside the crucible makes the requirements for each specific option lesser than the other.)
To show that I'm not trying to start more drama, I'll play Devil's Advocate for a minute and explain how I believe an illusion ending could work.
1. the push to the beam and the conflict with the Illusive Man do happen.
2. When Shepard passes out, the floor doesn't really lift up and take him into a new chamber. He just passes out from blood loss.
3. He is
dreaming when he meets the Catalyst because it reached out and interacted with his mind. Meaning the chamber is like the Geth Server, except he's entered the Reaper's domain, instead of a consensus. Similar also to the mental realm Leviathan nearly trapped Shepard in.
4. Shepard's gestures, such as shooting the pipe, grabbing the electrodes, or jumping into the laser are symbolic, when in reality he's punching in the commands into the console that he used to open the Citadel arms. Which activates the Crucible and does the desired effect.
5. In Control, Shepard's mind stays in the Reaper Consensus and merges with the Catalyst as the ending entails. But his body still dies.
5-2. In Synthesis, Shepard's essence is absorbed remotely, leaving his body drained and dead.
5-3. In Destroy, Sheaprd's mind returns to his body, but he is possibly killed by the fallout of the decision, since the Citadel's condition would arguably be worse the lower EMS is(the Crucible's pulse is more destructive in lower levels), leaving him either without oxygen or crushed to death under large rubble. But surviving if the damage is minimal enough to not severely compromise the room he is un.
5-4. In Refuse, The Catalyst keeps Shepard trapped in the virtual world while his body is taken to be processed and the Crucible destroyed.
6. All later events proceed as normal.