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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#24501
paxxton

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BleedingUranium wrote...

I had an idea a while back, if the Crucible turns out not to be a trap, maybe it's a device that forces the Reapers into their vulnerable hibernation mode. That'd be pretty cool.

It would be very Windows-y.

#24502
Dendio1

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Eryri wrote...

Dendio1 wrote...

Eryri wrote...

Did we ever find out what happened to the Consort? I'd be quite interested to see what she thought of Shepard's state of mind in future DLC. There seems to be more to her abilities than the bog-standard Asari mind-meld.


unfortunately she was forgotten


That's a shame. She was quite a memorable character from ME1. Hopefully she'll turn up on Omega or the hypothesised Citadel DLC?


Doubt it, but you never know...

#24503
Bill Casey

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The Consort thing was bugged...
When you imported ME1, the game treated it as if you failed to do Xeltan's side mission and she was kicked off the Citadel due to rumors. There was an alternate version where this doesn't happen, but you can't get it...

So it was dropped...

Modifié par Bill Casey, 21 septembre 2012 - 10:54 .


#24504
BleedingUranium

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Bill Casey wrote...

The Consort thing was bugged...
When you imported ME1, the game treated it as if you failed to do Xeltan's side mission and she was kicked off the Citadel due to rumors. There was an alternate version where this doesn't happen, but you can't get it...

So it was dropped...


Was it cut completely, or could you fix it with the save editor in ME2?

#24505
Code_R

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Yeah the news thing always said she was "leaving the Citadel". Did they ever fix Conrad? I know he was in ME3 regardless but I wondered not having done ME2 recently...

#24506
Dwailing

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BleedingUranium wrote...

Bill Casey wrote...

The Consort thing was bugged...
When you imported ME1, the game treated it as if you failed to do Xeltan's side mission and she was kicked off the Citadel due to rumors. There was an alternate version where this doesn't happen, but you can't get it...

So it was dropped...


Was it cut completely, or could you fix it with the save editor in ME2?


Maybe she was kicked off the Citadel no matter what you did, went to Omega, and will help you there depending on what you did in ME1, regardless of what ME2 says, like with the Conrad Verner bug.

Edit: Since I just learned that Conrad's response is the same no matter what you did in ME1, I'm guessing they will reference the potential outcomes of the ME1 quests without actually adjusting it for a specific outcome.

Modifié par Dwailing, 21 septembre 2012 - 11:16 .


#24507
Restrider

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Afaik you were able to fix it via editor.

#24508
BleedingUranium

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Code_R wrote...

Yeah the news thing always said she was "leaving the Citadel". Did they ever fix Conrad? I know he was in ME3 regardless but I wondered not having done ME2 recently...


Instead of fixing it, they made it into a joke in ME3.

#24509
BansheeOwnage

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Here is the proper one. :)

Ohai Blur.

Modifié par BansheeOwnage, 21 septembre 2012 - 11:16 .


#24510
Home run MF

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Dwailing wrote...

BleedingUranium wrote...

Bill Casey wrote...

The Consort thing was bugged...
When you imported ME1, the game treated it as if you failed to do Xeltan's side mission and she was kicked off the Citadel due to rumors. There was an alternate version where this doesn't happen, but you can't get it...

So it was dropped...


Was it cut completely, or could you fix it with the save editor in ME2?


Maybe she was kicked off the Citadel no matter what you did, went to Omega, and will help you there depending on what you did in ME1, regardless of what ME2 says, like with the Conrad Verner bug.

Edit: Since I just learned that Conrad's response is the same no matter what you did in ME1, I'm guessing they will reference the potential outcomes of the ME1 quests without actually adjusting it for a specific outcome.

Conrad is fixable via one of Gibbed's releases, and you're missing Shepard being slapped :P

#24511
Rankincountry

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I just completed a second play through of ME3, following on from picking up Leviathan, which for the record I thought was an excellent DLC. Maybe it's because I've spent too long lurking in this thread and it's biased my interpretation, but the conversation with the Catalyst comes across in an almost obvious way as indoctrination. It's particularly evident when taken alongside the TIM confrontation - he has come around to the reapers' point of view without realising and Starbinger then tries to do the same to Shepard, and in a bit of fourth-wall breaking, the player. The seductive way that Synthesis is presented on the one hand, and the temptation of Control on the other actually seems rather clever if looked at through the IT lens,

In fact the nice thing about IT is that it's a perspective that makes the ending seem much more satisfying and enjoyable - destroy feels like a big, fat middle finger to Harbinger and the Reapers, with Control and especially Synthesis feeling suitably sinister. In fact the EC Control ending is deeply creepy - an army that none dare oppose *shivers*.

I'd also like to officially join the list of people confused about the timeline of Cronos Station and the Citadel moving to Earth. First up, when exactly did TIM get implanted, given that it doesn't show on any of the QEC conversations. Given the nature of QEC, would it even be feasible to send a false transmission, for example to disguise TIM's mutilated face?

Second, the way that we find out about the Citadel moving, second hand from Vendetta is a bit odd. How did Vendetta know? Surely Cerberus would have isolated the VI rather than give it the access to their systems it would need to know what was going on outside the base? Yet when actvated by Shepard, it spoke as if it had been observing events directly. Second, the Citadel move must have taken place virtually instantaneously or over no more than a few minutes at least. The fleet didn't receive any word of the Citadel during the attack on Cronos and the mission isn't especially long, yet you'd expect such an event to lead to a massive flurry of comms chatter and distress calls. So it seems unlikely that the Citadel move could have happened much before Team Shep find out about it from the VI.

Very interested to know if I've missed or misinterpreted something here or if anyone has any idea how the timeline actually works.

#24512
Dwailing

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Home run MF wrote...

Dwailing wrote...

BleedingUranium wrote...

Bill Casey wrote...

The Consort thing was bugged...
When you imported ME1, the game treated it as if you failed to do Xeltan's side mission and she was kicked off the Citadel due to rumors. There was an alternate version where this doesn't happen, but you can't get it...

So it was dropped...


Was it cut completely, or could you fix it with the save editor in ME2?


Maybe she was kicked off the Citadel no matter what you did, went to Omega, and will help you there depending on what you did in ME1, regardless of what ME2 says, like with the Conrad Verner bug.

Edit: Since I just learned that Conrad's response is the same no matter what you did in ME1, I'm guessing they will reference the potential outcomes of the ME1 quests without actually adjusting it for a specific outcome.

Conrad is fixable via one of Gibbed's releases, and you're missing Shepard being slapped :P


Would fixing that in the save editor corrupt that save and make it umimportable for ME3?  Or is there something different in ME3?  OR does it have no effect on ME3 whatsoever?

#24513
Home run MF

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Dwailing wrote...


Would fixing that in the save editor corrupt that save and make it umimportable for ME3?  Or is there something different in ME3?  OR does it have no effect on ME3 whatsoever?

I've played ME3 with a fixed save without problems, but nothing changes dialog wise, I guess since the fix was off-house they couldn't acknowledge it.

#24514
BansheeOwnage

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Rankincountry wrote...


Second, the way that we find out about the Citadel moving, second hand from Vendetta is a bit odd. How did Vendetta know? Surely Cerberus would have isolated the VI rather than give it the access to their systems it would need to know what was going on outside the base? Yet when actvated by Shepard, it spoke as if it had been observing events directly. Second, the Citadel move must have taken place virtually instantaneously or over no more than a few minutes at least.

I'll tell you why; it's a trap. Cerberus, and in turn, the reapers want Shepard (and the others) to go to Earth and fall for it. It makes perfect sense that the crucible is a trap. Also because Anderson talks about how the reapers were planning something massive in London long before the TIM told the reapers to move the citadel. Looking back, they even targeted it more purposefully than other targets since they arrived at Earth. That it's a trap is really the only plausible solution to a number of issues, and it fits perfectly with IT. Posted Image

Hi Home run =)

Modifié par BansheeOwnage, 21 septembre 2012 - 11:34 .


#24515
BleedingUranium

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BansheeOwnage wrote...

Rankincountry wrote...


Second, the way that we find out about the Citadel moving, second hand from Vendetta is a bit odd. How did Vendetta know? Surely Cerberus would have isolated the VI rather than give it the access to their systems it would need to know what was going on outside the base? Yet when actvated by Shepard, it spoke as if it had been observing events directly. Second, the Citadel move must have taken place virtually instantaneously or over no more than a few minutes at least.

I'll tell you why; it's a trap. Cerberus, and in turn, the reapers want Shepard (and the others) to go to Earth and fall for it. It makes perfect sense that the crucible is a trap. Also because Anderson talks about how the reapers were planning something massive in London long before the TIM told the reapers to move the citadel. Looking back, they even targeted it more purposefully than other targets since they arrived at Earth. That it's a trap is really the only plausible solution to a number of issues, and it fits perfectly with IT. Posted Image

Hi Home run =)


One of those being that, according to Vendetta, the Citadel was added to the Crucible design by the Protheans. That would mean that for the countless cycles and hundreds of thousands of years before that, they didn't use the Crucible (Catalyst). So the Catalyst was not a part of the design until then? How??? Also, that kinda goes against the Crucible being a giant Duracell too, along with most of the War Assets for the Crucible.

#24516
TJBartlemus

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What's up guys? Anything new?

#24517
Rankincountry

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BansheeOwnage wrote...

Rankincountry wrote...


Second, the way that we find out about the Citadel moving, second hand from Vendetta is a bit odd. How did Vendetta know? Surely Cerberus would have isolated the VI rather than give it the access to their systems it would need to know what was going on outside the base? Yet when actvated by Shepard, it spoke as if it had been observing events directly. Second, the Citadel move must have taken place virtually instantaneously or over no more than a few minutes at least.

I'll tell you why; it's a trap. Cerberus, and in turn, the reapers want Shepard (and the others) to go to Earth and fall for it. It makes perfect sense that the crucible is a trap. Also because Anderson talks about how the reapers were planning something massive in London long before the TIM told the reapers to move the citadel. Looking back, they even targeted it more purposefully than other targets since they arrived at Earth. That it's a trap is really the only plausible solution to a number of issues, and it fits perfectly with IT. Posted Image

Hi Home run =)


That  gives two hefty pieces of foreshadowing that only work in the IT/it's a trap context. It' reinforced by making no sense at all in a literal interpretation, where  the catalyst has been taken by surprise by the crucible. Nice! :D

#24518
D.Sharrah

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My only problem with IT is the fits of paranoia that seem to hit this thread every once in awhile...for me what makes IT so brillant is that it is simple and subtle. But some of things dreamed up in here get so complex that it is mind numbing...

You do realize, that if the Crucible is a trap - all it accomplishes is another plot hole that needs to be filled. Like it or not, the Crucible as a non-trap fills a very important role to the story - a way to defeat the reapers. If its a trap, now you have to come up with a new way to defeat the reapers...fine, but you just spent an entire game building to this point where all of a sudden you go - you did that for nothing.

I know that I am ranting and probably not making alot of sense...but the beauty of IT is that it does not need all the extra complexeties. For me anyways, its power is in its simplicity.

Modifié par D.Sharrah, 21 septembre 2012 - 11:46 .


#24519
paxxton

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TJBartlemus wrote...

What's up guys? Anything new?

There was a discussion about the validity of Synthesis and we also brainstormed about possible continuations of the story.

#24520
Rankincountry

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BleedingUranium wrote...

One of those being that, according to Vendetta, the Citadel was added to the Crucible design by the Protheans. That would mean that for the countless cycles and hundreds of thousands of years before that, they didn't use the Crucible (Catalyst). So the Catalyst was not a part of the design until then? How??? Also, that kinda goes against the Crucible being a giant Duracell too, along with most of the War Assets for the Crucible.


Completely agree - the Citadel being a late addition to the design doesn't make sense taken along with everything we're told in-game about the Crucible. It's another reason not to trust Vendetta, and another reason to think that Leviathan knew much more than it let on about the Crucible.

#24521
TJBartlemus

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D.Sharrah wrote...

My only problem with IT is the fits of paranoia that seem to hit this thread every once in awhile...for me what makes IT so brillant is that it is simple and subtle. But some of things dreamed up in here get so complex that it is mind numbing...

*snip*

I know that I am ranting and probably not making alot of sense...but the beauty of IT is that it does not need all the extra complexeties. For me anyways, its power is in its simplicity.


I soooo agree. :lol:

#24522
BleedingUranium

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D.Sharrah wrote...

My only problem with IT is the fits of paranoia that seem to hit this thread every once in awhile...for me what makes IT so brillant is that it is simple and subtle. But some of things dreamed up in here get so complex that it is mind numbing...

You do realize, that if the Crucible is a trap - all it accomplishes is another plot hole that needs to be filled. Like it or not, the Crucible as a non-trap fills a very important role to the story - a way to defeat the reapers. If its a trap, now you have to come up with a new way to defeat the reapers...fine, but you just spent an entire game building to this point where all of a sudden you go - you did that for nothing.

I know that I am ranting and probably not making alot of sense...but the beauty of IT is that it does not need all the extra complexeties. For me anyways, its power is in its simplicity.


It's seperate, but tied to IT. IT can happen without it being a trap, but just as the end makes no logical sense, on may levels, thus suggesting IT, the Crucible not being a trap is pretty much just as unlikely.

-Lots of foreshadowing related to Rio
-Rio map that never occered in SP (yet)
-Map has huge research looking facility that needs a lot of water for power/cooling that we know nothing about
-Map has a sunrise. I even double checked on Google Earth that it it's a rise, rather than a set. Very themeatically important, as London was night, and the night is always darkest just before the dawn Posted Image

Conclusion: We built something super awesome in Rio!

#24523
D.Sharrah

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TJBartlemus wrote...

D.Sharrah wrote...

My only problem with IT is the fits of paranoia that seem to hit this thread every once in awhile...for me what makes IT so brillant is that it is simple and subtle. But some of things dreamed up in here get so complex that it is mind numbing...

*snip*

I know that I am ranting and probably not making alot of sense...but the beauty of IT is that it does not need all the extra complexeties. For me anyways, its power is in its simplicity.


I soooo agree. :lol:


It's not just me...I'm not crazy...

The last couple of days the pre-release comments about "we want to make the player feel what Shep feels" keeps comming to mind.  We have even talked about they seemed to add an "idle animation" that makes Shep look paranoid...looking at this thread sometimes I think that they very easily achieved that goal - and I am not too proud too say that I have been victim of the very fits of paranoia that I speak of...

#24524
BansheeOwnage

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Preserving them before they are forever lost to this conflict.

WE ARE YOUR SALVATION THROUGH DESTRUCTION.

We helped them ascend... storing the old life in reaper form.

WE ARE THE HARBINGER OF YOUR ASCENDANCE.

Organics seek perfection through technology.

WE ARE THE HARBINGER OF YOUR PERFECTION.

The civilizations preserved in their form will be connected to all of us.

WE WILL BRING YOUR SPECIES INTO HARMONY WITH OUR OWN.

Synthesis is the final evolution of all life.

YOUR SPECIES WILL BE
RAZED RAISED TO A NEW EXISTENCE.



And some people still think that's a good option and he doesn't sound like Harbinger?

#24525
D.Sharrah

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BleedingUranium wrote...

snip...


Don't get me wrong...its not that I think that its not w/o merit.  I just fear sometimes that we expect too much to tie into IT - that it gets so complex, that its doomed to fail.  Like I said, I think that IT in its most simple form is the most powerful - simply because it is the most probable.