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Proof that the Piranha is absolutely fine - people advocating a nerf have no case


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#226
Lord Rosario

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joker_jack wrote...

Lord Rosario wrote...



death_for_sale wrote...

You can find additional numbers and videos here, OP.


Yup, saw that thread. Numbers point to the Piranha being about equal to the Claymore. While the Piranha has more sustained damage output than the Claymore, it still lacks in accuracy, range, and it leaves you far more open than the Claymore. Even with tons of accuracy mods [that could just be used towards damage on the Claymore instead to make it FAR more damaging than the Piranha] The Claymore is still more accurate. If the Piranha is so op in the hands of a good player, and the Claymore can do just as well [if not better in many cases] in the hands of anyone smarter than a fruit fly, why don't we balance both the Claymore and the Piranha?


People like that don't want balance. They only want what is best for them. New flash, you don't get to dictate how people play the game. You only get to play like the rest of us. 


Not really sure what that has to do with my post.. going to guess you meant the linked thread from the other guy. ^.^;

#227
ABjerre

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Lord Rosario wrote...

ABjerre wrote...

Lord Rosario wrote...
A game without balance isn't a fun, it's a slaughter fest.


That is your opinion, and it is much like religion: You are entitled to having your own, but forcing it on others is fukkin annoying.

Furthermore, would you please define "balance" in this case, and elaborate as to why it would cause a "slaughterfest"?


Balance, both sides being equal, in this case, the enemies vs the players. Without balance, either the players would plow through the enemies like a lawnmower through a field of flowers, or the enemies would tear through the players like tissue paper. Niether is fun and niether is a good thing in any sort of game, including co-op wich adds another layer to balance, partners.

As it is now, the game is fairly balanced for those that want to have fun and be stronger than one side by playing bronze, and the others that are either better at the game or just want a harder challenge can player higher and higher difficulties until they are having fun. In this way, no playstyle is forced on anyone unless they limit themselves to a certain dificulty.

I could go on and on about this, but I think you get the idea. Want to be stronger than the enemy? Play Bronze. Want to fight enemies that are far superior to you? Play Platinum. Want to play with powerful weapons and skills? Play single player. Want to play at a balanced level? Figure out your capabilities and play in that range of dificulty.


Okay, thanks for that. Now if i may ask, what part of this do you feel is missing from the game in its current state?

Do you feel too empowered on Platinium Difficulty using the Piranha? If you do, by all means use another gun. If you dont like the playstile it dictates on your team mates, skip lobby.

There are plenty of options. The last one should be to enforce your personal taste on everyone else.

#228
Blackguard82

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Lord Rosario wrote...

Blackguard82 wrote...

I really don't have the time to go through all your posts, I'll take your word for it. But your post leads to this assumption being on a nerf topic and all.  As for balance, I really don't see the point of all the nerfs from Bioware to be honest. Most of the weapons are useless now..
I just want to blow some enemies up with my friends, what is so wrong with that? This isn't a competitive multiplayer game where people will get pissed being killed by OP guns.


I rock the Krysae on Platinum very effectively. It is not useless. Falcon is similar, but I just seem to go through it's ammo too fast, so I use the Krysae instead. Want to tear through things easily? Stick to a lower difficulty. I know when I just feel like blowing the hell out of enemies, I slip back down to bronze or silver for a while.


I also use the Krysae, but I play mostly Gold/Platinum. The credits from bronze aren't worth the  time and effort, the RNG system being what it is. Let's just agree to disagree on this subject of nerfing guns in a co-op game, being as you can choose what guns to use and all...

#229
Slayan_

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http://www.youtube.c...h?v=mGcs-N4Jogg

why a rare weapon that does this would need a nerf?

#230
GodlessPaladin

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I don't try to hit single small enemies at long range with the Piranha.  I aim at groups, since the spread is spread out so nicely for hitting multiple enemies (e.g. pellets don't hit in the center, they are laid out on either side, so I aim in the little empty space between enemies and most all my pellets hit in my tests).

So either I'm mowing down a group or doing incredible DPS to a boss at range.

Modifié par GodlessPaladin, 31 juillet 2012 - 08:08 .


#231
Lord Rosario

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ABjerre wrote...

Lord Rosario wrote...

ABjerre wrote...

Lord Rosario wrote...
A game without balance isn't a fun, it's a slaughter fest.


That is your opinion, and it is much like religion: You are entitled to having your own, but forcing it on others is fukkin annoying.

Furthermore, would you please define "balance" in this case, and elaborate as to why it would cause a "slaughterfest"?


Balance, both sides being equal, in this case, the enemies vs the players. Without balance, either the players would plow through the enemies like a lawnmower through a field of flowers, or the enemies would tear through the players like tissue paper. Niether is fun and niether is a good thing in any sort of game, including co-op wich adds another layer to balance, partners.

As it is now, the game is fairly balanced for those that want to have fun and be stronger than one side by playing bronze, and the others that are either better at the game or just want a harder challenge can player higher and higher difficulties until they are having fun. In this way, no playstyle is forced on anyone unless they limit themselves to a certain dificulty.

I could go on and on about this, but I think you get the idea. Want to be stronger than the enemy? Play Bronze. Want to fight enemies that are far superior to you? Play Platinum. Want to play with powerful weapons and skills? Play single player. Want to play at a balanced level? Figure out your capabilities and play in that range of dificulty.


Okay, thanks for that. Now if i may ask, what part of this do you feel is missing from the game in its current state?

Do you feel too empowered on Platinium Difficulty using the Piranha? If you do, by all means use another gun. If you dont like the playstile it dictates on your team mates, skip lobby.

There are plenty of options. The last one should be to enforce your personal taste on everyone else.


As things are now? I like it as it is right now. Nothing right now [I feel] needs any nerfs at all. Some things could be strengthened and a lot of bugs could be fixed, but I don't think there are any nerfs needed at the moment. The only nerf I actually thought was really needed was Tactical Cloak. It was just better than any other ability. Now, it's a bit less than it should be, but close enough.

When I say I want balance, I'm rather loose about it, but saying there shouldn't be balance at all.... Beh, just no.

#232
Xaijin

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Slayan_ wrote...

http://www.youtube.c...h?v=mGcs-N4Jogg

why a rare weapon that does this would need a nerf?



You missed the 95% damage increase through amps and powers.

As stated earlier, go start you a private server with no amps or rails with shredder and barrel and try to kill a banshee in one sitting, even with a char that can power lock her and gets weapon bonuses.

Modifié par Xaijin, 31 juillet 2012 - 08:04 .


#233
ASmoothCriminalx

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ABjerre wrote...

Lord Rosario wrote...
A game without balance isn't a fun, it's a slaughter fest.


That is your opinion, and it is much like religion: You are entitled to having your own, but forcing it on others is fukkin annoying.

Furthermore, would you please define "balance" in this case, and elaborate as to why it would cause a "slaughterfest"?

To be fair the person he/she was replying to was saying "we all get the same xp and creds at the end of the game. what does it matter what guns we use?" but with bad grammar. Now, people were using that logic with the missile glitch and it is freaking idiotic. 

I don't think the piranha needs a nerf. However, the krysae made the game about as boring as playing with a missile glitcher. in fact, it was the missile glitch without the glitch. (not actually 'in fact') So, in my opinion, there have been things that needed the nerf just as there have been things that needed the buff. BW can't get it right out of the gate every time.

Modifié par ASmoothCriminalx, 31 juillet 2012 - 08:51 .


#234
joker_jack

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Slayan_ wrote...

http://www.youtube.c...h?v=mGcs-N4Jogg

why a rare weapon that does this would need a nerf?


That argument falls apart once you see the equipment and class it's on. Top tier gear and the right class can make any good weapon perfom great. That doesn't happen when a vanguard or adept uses it. Chalk this up to eltist hot air and stupidity.

Modifié par joker_jack, 31 juillet 2012 - 08:15 .


#235
Lord Rosario

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Slayan_ wrote...

http://www.youtube.c...h?v=mGcs-N4Jogg

why a rare weapon that does this would need a nerf?


Now try that with a Mattock with pircing mod V, extended barrel V, Assault Rifle amp III, Assault Rifle Gear V, and armor piercing mod IV, with a decent trigger finger... You'll get a similar effect from an uncommon gun.

#236
Bladedrummer

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Slayan_ wrote...

http://www.youtube.c...h?v=mGcs-N4Jogg

why a rare weapon that does this would need a nerf?


Weapon : Piranha X with Smart Choke V and Barrel V
Equipment : Shotgun Amp V, Shotgun Rail Amp III, AP Ammo IV, Cyclonic Modulator IV

And Destroyer that increases accuracy.

The gun is poweful, no doubt, but you're using a character specced specifically to exploit that weapon AND, very important, the AP Ammo IV(!!!) as a reason why this gun should be balanced? That will make any average gun really good. Also you did see how close he had to be to the target. It's not as effective on smaller, further targets.

I won't be surprised if this gun gets rebalanced, nor will I cry. I think it's kind of silly to point out that a gun needs to be softened up because one specific class can exploit its strenghts.

Anyway...

#237
Bladedrummer

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Lord Rosario wrote...

Slayan_ wrote...

http://www.youtube.c...h?v=mGcs-N4Jogg

why a rare weapon that does this would need a nerf?


Now try that with a Mattock with pircing mod V, extended barrel V, Assault Rifle amp III, Assault Rifle Gear V, and armor piercing mod IV, with a decent trigger finger... You'll get a similar effect from an uncommon gun.


I'm glad I'm not the only one to think so.

You'll get identical results with a Revenant at that range. A similarly decked out Claymore will come pretty close if reload canceled right.

#238
Lord Rosario

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Bladedrummer wrote...

Lord Rosario wrote...

Slayan_ wrote...

http://www.youtube.c...h?v=mGcs-N4Jogg

why a rare weapon that does this would need a nerf?


Now try that with a Mattock with pircing mod V, extended barrel V, Assault Rifle amp III, Assault Rifle Gear V, and armor piercing mod IV, with a decent trigger finger... You'll get a similar effect from an uncommon gun.


I'm glad I'm not the only one to think so.

You'll get identical results with a Revenant at that range. A similarly decked out Claymore will come pretty close if reload canceled right.


I've two shotted Atlas' on Gold with my Widow before... Don't think anyone is going to tell me that the Widow is op though. :wizard:

Added: I haven't tried it on Platinum yet... always get kicked when I have a widow equiped to my Quarian Male Infiltrator. :D

Modifié par Lord Rosario, 31 juillet 2012 - 08:16 .


#239
ABjerre

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Slayan_ wrote...

http://www.youtube.c...h?v=mGcs-N4Jogg

why a rare weapon that does this would need a nerf?


Just to compare, he uses 20 shots to kill it on Platinium, and on Bronze it takes 14 point blanc shots from the Piranha X to kill an Atlas (just tested it after i saw the vid) with no amps attatched. If there is a problem, it is with amps and ammo stacking too well with eachother - not the gun itself.

Spending that amount of time in the open is plenty  for you to get killed, even on Bronze using Stronghold Pack V. So in order to do what he is doing there, you need to be completely alone with the boss - again a situation that requires a very specifdic set of circumstances to be just right. Outside of those you're screwed.

Modifié par ABjerre, 31 juillet 2012 - 08:55 .


#240
Eelectrica

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Slayan_ wrote...

http://www.youtube.c...h?v=mGcs-N4Jogg

why a rare weapon that does this would need a nerf?


Now try it again, Destroyer, without ammo mods,shutgun amps, or shotgun gear on silver. I guarantee you that atlas will need a few more hits to bring down.

Modifié par Eelectrica, 31 juillet 2012 - 08:19 .


#241
Ziegrif

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FearTheCompany wrote...

N7 Piranha
- Damage decreased from [70.9-88.7] to [63.6-79.6]
- Rate of fire decreased from [150] to [120]
- Recoil increased from [2.18] to [2.62]
- Zoom recoil increased from [2.5] to [3.1]

- Spare ammo decreased from [48-64] to [32-48]...



Good thing I never aimed with the Piranha then :D

Otherwise to the OP: I'LL TAKE IT! SHIP ME 8!
I dunno what people were expecting from a damn Riot shotgun really... It's a riot shotgun, Sucky aim good spread on DPS.

#242
ABjerre

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Lord Rosario wrote...

ABjerre wrote...
Okay, thanks for that. Now if i may ask, what part of this do you feel is missing from the game in its current state?

Do you feel too empowered on Platinium Difficulty using the Piranha? If you do, by all means use another gun. If you dont like the playstile it dictates on your team mates, skip lobby.

There are plenty of options. The last one should be to enforce your personal taste on everyone else.


As things are now? I like it as it is right now. Nothing right now [I feel] needs any nerfs at all. Some things could be strengthened and a lot of bugs could be fixed, but I don't think there are any nerfs needed at the moment. The only nerf I actually thought was really needed was Tactical Cloak. It was just better than any other ability. Now, it's a bit less than it should be, but close enough.

When I say I want balance, I'm rather loose about it, but saying there shouldn't be balance at all.... Beh, just no.


Oh ok, i somehow mistook your post for being negative towards keeping the gun (and other things) as they are now. Sorry for that - do go on :)

#243
Elecbender

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Whatever.

If I wanted any semblance of a challenge I'd play Pokemon instead.

Modifié par Elecbender, 31 juillet 2012 - 08:22 .


#244
DullahansXMark

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ABjerre wrote...

Hypertion wrote...

try it on the Turian Soldier.

you can snipe with that shotgun on that character..


You get Tsols with Piranhas in all your lobbies too? I constantly get beaten, and end up at the bottom on the scoreboard to them. And often by people that are much less experienced than i am.

Except, i have yet to see a Tsol use it - in fact, the last time i a Tsol in any game was when i decided to play one for laughs with my reverant X several months ago, because the class sucks overall. Noone plays it.

Perhaps being good with the Piranha would bring it back to the game?


You don't use Proximity Mine, do you? XD

#245
Slayan_

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apologize for not clarifying but this video is not mine i only find it in youtube, the user had others videos with geth infiltrator and human soldier using the piranha...

but in the videos show the fastest way.. anyonecan kill an atlas in platinium with 2 clips and a half for sure

#246
ABjerre

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DullahansXMark wrote...
You don't use Proximity Mine, do you? XD


Do you see many Tsols in lobbies at the moment? If the answer is anything but "yes, they are all over the place", you have no point.

It may be good, fact is still that noone uses it.

#247
DullahansXMark

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ABjerre wrote...

DullahansXMark wrote...
You don't use Proximity Mine, do you? XD


Do you see many Tsols in lobbies at the moment? If the answer is anything but "yes, they are all over the place", you have no point.

It may be good, fact is still that noone uses it.


Fair enough. You did say that the class sucks, though, which was the part I was addressing. The Tsol is far from bad. I can pretty much carry a Gold match with him like it was a Silver match using a very simple strategy that anyone could pick up (myself included, I'm not that great a player). The key is to just spam Proximity Mine specced the right way, and you're golden.

This should mean a lot, coming from me. About a week or so ago I made a thread showing how the Destroyer was basically a buffed Tsol in every way, but someone showed me that I was just doing it wrong. Now I just rock him out like crazy.

Modifié par DullahansXMark, 31 juillet 2012 - 08:31 .


#248
GodlessPaladin

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ABjerre wrote...

Slayan_ wrote...

http://www.youtube.c...h?v=mGcs-N4Jogg

why a rare weapon that does this would need a nerf?


First of all, i'm not quite sure that video is platinium. Why?


Why indeed would you deny that that's Platinum?

So why are there banshees, geth hunters, and atlasses at the same time in that video?

Cmon, be honest now.

Modifié par GodlessPaladin, 31 juillet 2012 - 08:50 .


#249
Prawny

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Bump for great justice!

Also,

ABjerre wrote...
I took a few screenshots on FB:W against the Geth, as that is something most people can relate to

lol'd.

#250
Slayan_

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GodlessPaladin wrote...

ABjerre wrote...

Slayan_ wrote...

http://www.youtube.c...h?v=mGcs-N4Jogg

why a rare weapon that does this would need a nerf?


First of all, i'm not quite sure that video is platinium. Why?


So why are there banshees, geth hunters, and atlasses at the same time in that video?

Cmon.  Be honest now.


i dont know maybe is wave 1 o.0