You've proven the guns inaccurate at medium to long ranges. Have a cookie OP, that was already known.
Now, tell me what exactly prevents me from walking up to enemies into ideal range before I start shooting?
Unless the range is so short that you'd have to be within instakill/melee range - which you don't have to be - it doesn't really matter.
Uh, the fact that the enemies have guns too? Just try that on platinum.
and flamethrowers that hit beyond what is shown by graphics
and this:
The Waffle Cat wrote...
The stupidity of the nerfers is once again showed.
> wants nerfs > uses the only 2 classes that can excell in using the weapon
Ow BSN, you never change
won't let this get lost
Major Durza wrote...
Kyerea wrote...
darkblade wrote...
death_for_sale wrote...
Far be it from me to rain on your parade, OP, but there have been extensive tests and videos showing the accuracy of the Piranha when used correctly. However, I thought I would take some new ones on FBW, for perspective.
This is from the camp counter, in cover, with Marksman.
But, that is still pretty close right?
So I took these from cover at the big box near the LZ.
Marksman again...
and just for the heck of it, Destroyer in Devastator mode from the same distance....
4 shots on that one, I count 10 pellets outside of any boss hitbox in the game.
Oh, just in case you want a closer look, right click and choose view image. You can even zoom for full size 1080p.
/thread
So marksmen provides to large of a boost?
Didn't realize the vast majority of players on here/in the community play Turian Soldiers? And with the Pranha only as well? Wow, that sounds terribly OP. I mean, this weapon needs nerfing because one character in the entire game has an ability that makes close-range assault shotguns function past 5 meters. Oh wait! It can't OSK non-bosses? Yet the Claymores and Wraiths can OSK non-bosses? IT'S SO IMBA GUYS!
Forgot to add this one in, but I have to add sarcasm.
Wow, look how ACCURATE this is with every possible accuracy bonus in the game! Better pack up this thread, This gun is overpowered because the Turian Soldier can give this gun full DPS at 30 meters, if we want to stop seeing Turian Soldiers with Piranhas filling up every lobby, a plague many times worse than the Missle Glitch, this gun must be nerfed so that it is roughly on the Scimitar's level with every buff in the game. I mean, you guys have stacks and stacks of shotgun amp III's and AP Ammo III's and IV's, why are you not using them? The idea that people could run out of these is absurd, and anyone who says otherwise is a troll, and I will brand them as such!
/end sarcasm.
Modifié par Prince Bubblegeth, 31 juillet 2012 - 10:05 .
why a rare weapon that does this would need a nerf?
After my initial facepalming reaction I just had a flash of inspiration for one of my unusual solution suggestions: Nerf ammo and weapon mods instead of the weapon. Remove them altogether from the packs and give us URs instead. Or finally make a store system that you do not need to introduce stuff into that will eventually make your lives and as a result our lives more difficult. Leave the guns be and make the game playable.
I have said it before and I will say it again: this notion of balancing is the most pathetic piece of garbage I have ever been fed. And working in the construction industry in Central-Europe I have been fed plenty of that...
why a rare weapon that does this would need a nerf?
You missed the 95% damage increase through amps and powers.
As stated earlier, go start you a private server with no amps or rails with shredder and barrel and try to kill a banshee in one sitting, even with a char that can power lock her and gets weapon bonuses.
You are advocating the exact opposite. Gimp the weapon as much as possible to skew the results in the other way. Players that do not use the weapons mods and gears available to them are only hurting themselves, it doesn't mean the weapon is not OP. I showed the weapon on a caster class with minimal mods, destroying an Atlas on Gold. I still got posts like yours.
why a rare weapon that does this would need a nerf?
First of all, i'm not quite sure that video is platinium. Why?
Why indeed would you deny that that's Platinum?
So why are there banshees, geth hunters, and atlasses at the same time in that video?
Cmon, be honest now.
They deny every shred of proof or try to twist it to suit their argument. Unfortunately there is a group of people that would rather have overpowered weapons that allow them to play higher difficulties than they would normally be able to play, instead of having a challenge.
The problem is that BW should never have given a credit incentive to play harder difficulties, or at least made it much smaller than it is. As it stands, I think some people feel they have to play harder difficulties to get more credits, not because they want to. Because of that, those people fight to keep the weapons, powers, and classes that allow them to be able to do the harder difficulties.
why a rare weapon that does this would need a nerf?
First of all, i'm not quite sure that video is platinium. Why?
Why indeed would you deny that that's Platinum?
So why are there banshees, geth hunters, and atlasses at the same time in that video?
Cmon, be honest now.
They deny every shred of proof or try to twist it to suit their argument. Unfortunately there is a group of people that would rather have overpowered weapons that allow them to play higher difficulties than they would normally be able to play, instead of having a challenge.
The problem is that BW should never have given a credit incentive to play harder difficulties, or at least made it much smaller than it is. As it stands, I think some people feel they have to play harder difficulties to get more credits, not because they want to. Because of that, those people fight to keep the weapons, powers, and classes that allow them to be able to do the harder difficulties.
That's a bit hypocratical there, that first bit.
Not everyone has level V mods, and level IV consumeables to burn. We don't care if it's easy for the people that do coz they're probably in the minority. I don't have that sort of thing, AND I have reason not to abuse it.
Not everyone is going to be a geth infiltrator, destroyer, or Turian to abuse the pirahna/mods/high level consumeables used every match/class benefits to make it a death weapon.
Not everyone is done unlocking stuff buying nothing but JEPs to keep their consumeables up.
Further, if you want challenge, then challenge yourself. The game can't be balanced around -you-.
Further, it's not their fault that they need credits to get the gear you use to try and break a weapon.
Think about it, they need high level gear, and a specefic build to break a weapon... but they don't have the gear which is why they're trying to over reach their abilities.
Modifié par Rebel_Raven, 31 juillet 2012 - 04:28 .
why a rare weapon that does this would need a nerf?
First of all, i'm not quite sure that video is platinium. Why?
Why indeed would you deny that that's Platinum?
So why are there banshees, geth hunters, and atlasses at the same time in that video?
Cmon, be honest now.
They deny every shred of proof or try to twist it to suit their argument. Unfortunately there is a group of people that would rather have overpowered weapons that allow them to play higher difficulties than they would normally be able to play, instead of having a challenge.
The problem is that BW should never have given a credit incentive to play harder difficulties, or at least made it much smaller than it is. As it stands, I think some people feel they have to play harder difficulties to get more credits, not because they want to. Because of that, those people fight to keep the weapons, powers, and classes that allow them to be able to do the harder difficulties.
why a rare weapon that does this would need a nerf?
First of all, i'm not quite sure that video is platinium. Why?
Why indeed would you deny that that's Platinum?
So why are there banshees, geth hunters, and atlasses at the same time in that video?
Cmon, be honest now.
They deny every shred of proof or try to twist it to suit their argument. Unfortunately there is a group of people that would rather have overpowered weapons that allow them to play higher difficulties than they would normally be able to play, instead of having a challenge.
The problem is that BW should never have given a credit incentive to play harder difficulties, or at least made it much smaller than it is. As it stands, I think some people feel they have to play harder difficulties to get more credits, not because they want to. Because of that, those people fight to keep the weapons, powers, and classes that allow them to be able to do the harder difficulties.
And I suppose you branding every rational argument as "trolls" is acceptable behavior? We acknowlege all of your arguments that under ideal circumstances this gun devastates, we point out IDEAL CIRCUMSTANCES and you say "Ummm, troll, troll! You deny the TRUTH, troll!"
Allow me to spell out to you what you are denying: You are denying the idea that anyone can run out of shotgun amp III's and AP Ammo III's and IV's You are denying the notion that anyone will pick a permanent gear slot other than Shotgun Amp V You are denying the idea that there are people without shotgun amp V You deny that the sustained DPS at range equals the Mattock or Harrier at 30m, and that both of those weapons can sustain that DPS at even longer ranges.
You are showing us that this gun's accuracy is not a problem by killing the easiest mooks of the easiest faction at point-blank range You claim that this gun's accuracy is not a problem with bosses because it misses 30% of its pellets at 30m, when only the Atlas and Brute have that wide of a profile, WITH accuracy bonuses.
Furthermore, whereas we take apart every post you make you make feeble stabs at the weakest posts you can find.
/sarcasm And yes, we just want our win buttons so people like you are forced to use these guns so that there is no challenge in the game for you /end sarcasm
Modifié par Major Durza, 31 juillet 2012 - 07:49 .
I don't even use it on any of the 3 classes its OP on and I still think its way too good. If it remains as is I see no reason for my caster classes to use anything else.
why a rare weapon that does this would need a nerf?
First of all, i'm not quite sure that video is platinium. Why?
Why indeed would you deny that that's Platinum?
So why are there banshees, geth hunters, and atlasses at the same time in that video?
Cmon, be honest now.
They deny every shred of proof or try to twist it to suit their argument. Unfortunately there is a group of people that would rather have overpowered weapons that allow them to play higher difficulties than they would normally be able to play, instead of having a challenge.
The problem is that BW should never have given a credit incentive to play harder difficulties, or at least made it much smaller than it is. As it stands, I think some people feel they have to play harder difficulties to get more credits, not because they want to. Because of that, those people fight to keep the weapons, powers, and classes that allow them to be able to do the harder difficulties.
Allelujah!! Someone with arguments!! See, people against nerfs, do it! Argument, show something, don't come here saying "OMG don't nerf my favorite weapon, it will be useless and ruin the game!! I will sue Bioware for false advertisement!! I hate everyone!!"
Arguments help, crying don't.
I agree, the piranha is like the reegar carbine, only effective at really close range. It's being used a lot as secondary weapon, because she have low weight. Even if they take out some of the damage or fire rate, I hope they at least take ou even more weight too, to compensate the losses.
Just for the record, I used the piranha for some matches to test it, but I'm not using right now, so I'm against because I think it isn't OP, not because it's my favorite weapon =) My favorite weapon is the Vindicator, and it only get buffs =D
Allelujah!! Someone with arguments!! See, people against nerfs, do it! Argument, show something, don't come here saying "OMG don't nerf my favorite weapon, it will be useless and ruin the game!! I will sue Bioware for false advertisement!! I hate everyone!!"
Arguments help, crying don't.
Indeed. It's refreshing, even if I don't find the argument being given convincing (e.g. that lack of extreme effectiveness against a single small target down range discredits any case for the Piranha being too powerful... that bit just reads as hyperbole to me. The simple fact that it's the primary weapon of choice for the world's fastest Platinum speedrun in addition to having the weight of a sidearm is a decent case on its own).
Modifié par GodlessPaladin, 31 juillet 2012 - 06:49 .
Allelujah!! Someone with arguments!! See, people against nerfs, do it! Argument, show something, don't come here saying "OMG don't nerf my favorite weapon, it will be useless and ruin the game!! I will sue Bioware for false advertisement!! I hate everyone!!"
Arguments help, crying don't.
Indeed. It's refreshing, even if I don't find the argument being given convincing (e.g. that lack of extreme effectiveness against a single small target down range discredits any case for the Piranha being overpowered... that bit just reads as hyperbole to me. The simple fact that it's the primary weapon of choice for the world's fastest Platinum speedrun in addition to having the weight of a sidearm is a decent case on its own), but that doesn't change the fact that I respect an actual attempt at argument being given.
You are actually bringing up speedruns as an argument? So much for choosing basis for "balancing"...
Allelujah!! Someone with arguments!! See, people against nerfs, do it! Argument, show something, don't come here saying "OMG don't nerf my favorite weapon, it will be useless and ruin the game!! I will sue Bioware for false advertisement!! I hate everyone!!"
Arguments help, crying don't.
Indeed. It's refreshing, even if I don't find the argument being given convincing (e.g. that lack of extreme effectiveness against a single small target down range discredits any case for the Piranha being overpowered... that bit just reads as hyperbole to me. The simple fact that it's the primary weapon of choice for the world's fastest Platinum speedrun in addition to having the weight of a sidearm is a decent case on its own).
What bug me about nerfing it is that a lot of people use it as secondary weapon because of the weight, but how many can actually do a build to make it effective as this guys doing speedrun can do? I mean, I'm seeing her a lot on random lobbies, but I rarelly see someone "melting" a boss with it, or being better than other players.
When I think about balance, I try to think about how it work in the hand of the average player. you guys are just better than the rest of us, mortals the majority can't make the piranha look so OP. It's the same case as the reegar carbine. I almost don't see it anymore, and when I see, it's no big deal.
Allelujah!! Someone with arguments!! See, people against nerfs, do it! Argument, show something, don't come here saying "OMG don't nerf my favorite weapon, it will be useless and ruin the game!! I will sue Bioware for false advertisement!! I hate everyone!!"
Arguments help, crying don't.
Indeed. It's refreshing, even if I don't find the argument being given convincing (e.g. that lack of extreme effectiveness against a single small target down range discredits any case for the Piranha being overpowered... that bit just reads as hyperbole to me. The simple fact that it's the primary weapon of choice for the world's fastest Platinum speedrun in addition to having the weight of a sidearm is a decent case on its own), but that doesn't change the fact that I respect an actual attempt at argument being given.
You are actually bringing up speedruns as an argument? So much for choosing basis for "balancing"...
Uhm, what?
What's your point supposed to be here? Are you disagreeing with the notion that achieving a world record is something that gets done with the top shelf options in a game?
Incidentally, in said game, a number of the characters using Piranhas didn't have any accuracy bonuses. And that's because you don't need them. Seriously, you're still going to hit bosses, you're still going to hose crowds with its unique spread, and you're still going to do a whopping 887 DPS if you hit with only half the pellets.
The Piranha can outdamage the Reegar Carbine and it can do so at greater range and with less weight. The OP's argument doesn't address that. All it claims is that it loses effectiveness after... a longer range than the Reegar Carbine cuts off, and only against a small target, not against bosses or groups.
Modifié par GodlessPaladin, 31 juillet 2012 - 07:08 .
Allelujah!! Someone with arguments!! See, people against nerfs, do it! Argument, show something, don't come here saying "OMG don't nerf my favorite weapon, it will be useless and ruin the game!! I will sue Bioware for false advertisement!! I hate everyone!!"
Arguments help, crying don't.
Indeed. It's refreshing, even if I don't find the argument being given convincing (e.g. that lack of extreme effectiveness against a single small target down range discredits any case for the Piranha being overpowered... that bit just reads as hyperbole to me. The simple fact that it's the primary weapon of choice for the world's fastest Platinum speedrun in addition to having the weight of a sidearm is a decent case on its own), but that doesn't change the fact that I respect an actual attempt at argument being given.
You are actually bringing up speedruns as an argument? So much for choosing basis for "balancing"...
Uhm, what?
What's your point supposed to be here? Are you disagreeing with the notion that achieving a world record is something that gets done with the top shelf options in a game?
Incidentally, in said game, a number of the characters using Piranhas didn't have any accuracy bonuses. And that's because you don't need them.
The Piranha can outdamage the Reegar Carbine and it can do so at greater range and with less weight. The OP's argument doesn't address that. All it claims is that it loses effectiveness after... a much longer range than the Reegar Carbine goes, and only against a small target, not against bosses.
I think what he mean is that speedruns is something just a few players actually can do it. Plus, you guys do it on glacier, right? Well, how I gonna judge a low range weapon only in one environment where range isn't almost needed? You need to consider the average player using it, in close areas, but in open areas as well.