death_for_sale wrote...
Major Durza wrote...
death_for_sale wrote...
GodlessPaladin wrote...
ABjerre wrote...
Slayan_ wrote...
why a rare weapon that does this would need a nerf?
First of all, i'm not quite sure that video is platinium. Why?
Why indeed would you deny that that's Platinum?
So why are there banshees, geth hunters, and atlasses at the same time in that video?
Cmon, be honest now.
They deny every shred of proof or try to twist it to suit their argument. Unfortunately there is a group of people that would rather have overpowered weapons that allow them to play higher difficulties than they would normally be able to play, instead of having a challenge.
The problem is that BW should never have given a credit incentive to play harder difficulties, or at least made it much smaller than it is. As it stands, I think some people feel they have to play harder difficulties to get more credits, not because they want to. Because of that, those people fight to keep the weapons, powers, and classes that allow them to be able to do the harder difficulties.
And I suppose you branding every rational argument as "trolls" is acceptable behavior? We acknowlege all of your arguments that under ideal circumstances this gun devastates, we point out IDEAL CIRCUMSTANCES and you say "Ummm, troll, troll! You deny the TRUTH, troll
I forgot how to image on this forum, someone please tell me how, because this is appropriate:
http://cdn.memegener...0x/20454692.jpg
Allow me to spell out to you what you are denying:
You are denying the idea that anyone can run out of shotgun amp III's and AP Ammo III's and IV's
You are denying the notion that anyone will pick a permanent gear slot other than Shotgun Amp V
You are denying the idea that there are people without shotgun amp V
You deny that the sustained DPS at range equals the Mattock or Harrier at 30m, and that both of those weapons can sustain that DPS at even longer ranges.
You are showing us that this gun's accuracy is not a problem by killing the easiest mooks of the easiest faction at point-blank range
You claim that this gun's accuracy is not a problem with bosses because it misses 30% of its pellets at 30m, when only the Atlas and Brute have that wide of a profile, WITH accuracy bonuses.
Furthermore, whereas we take apart every post you make you make feeble stabs at the weakest posts you can find.
/sarcasm
And yes, we just want our win buttons so people like you are forced to use these guns so that there is no challenge in the game for you
/end sarcasm
You personally haven't taken apart a single post of mine successfully. What you did do in the thread I created is ride the coattails of people you 'thought' were making successful arguments and complained about getting Fraps working so you could do your own video. Which you never posted the link to because after testing it you pretty much agreed with me that it was slightly OP on casters.I am uploading a short youtube video of this weapon in practice. I selected Unkown/Unkown/Gold, I ended up with Cerberus (*sigh*) on Firebase Goddess. I only recorded two waves (one less than the OP recorded) and it shows that this gun is not that OP... It is treading a very thin line, it is VERY good at its niche.
You are denying the idea that anyone can run out of shotgun amp III's and AP Ammo III's and IV's
Yes, yes I am. If you can't buy JEP's, that isn't anyone else's problem but yours.
You are denying the notion that anyone will pick a permanent gear slot other than Shotgun Amp V
If they are building around the weapon, why would they?
You are denying the idea that there are people without shotgun amp V
There probably are, they lose 15% damage on an OP weapon, I shudder to think of the consequences.
You
deny that the sustained DPS at range equals the Mattock or Harrier at
30m, and that both of those weapons can sustain that DPS at even longer
ranges.
The sustained DPS at range of the Piranha does equal two of the best AR's in the game FLAT DPS (not counting reload). Yes, they can sustain that at longer distance. They cannot however INCREASE their DPS as the target gets closer and one of them weighs a lot more than the Piranha. The other is semi auto and DPS is calculated on it with the assumption that you can fire very fast by clicking over and over. Unless you bind your mousewheel to fire, you will lose some of that DPS on the Mattock.
You're using quotes around "thought", not sure what that is supposed to mean. Context says emphasis, pssible mocking. If either, it was poorly executed.
I have been spamming JEP's enough to get my medigel from 0 to 80-something and got a grand total of 6 AP ammo's, and 2 Shotgun Amp III's, and I do not have shotgun amp V. They do not drop with any freqeuncy, so people do run out. All of the time, if you balance Weapons around Damage BONUSES you are going to have a rather weak weapon.
OP=OverPowered. Overpowered implies versatility, which this gun does not have. Its cutoff range is rather tangible, provided you do not have accuracy BONUSES.
They would not use Shotgun Amp if they are not building around the weapon. Believe it or not, there are people that do not build their characters to exploit weapons. So if this gun is *good* with every exploit possible, then what is it without? The Krysae?
Sure you cannot increase DPS as the target gets closer, but falling back, staying out in the open and casting powers should remain viable, yes? By your arguments that the Piranha is very OP the requirement to stay out on the open is not very... deterring.
Furthermore, you are saying it takes skill for the Mattock to keep up its sustained DPS, on anything smaller than an Atlas it takes the same. Are you every going to get max DPS on a moving Banshee? Nope, what about a nemesis? If its camping, it takes a lot of skill to get that theoretical DPS.
And its uploading now, ETA 400 minutes for a 2:32 long video <_<
In it there is an example of all. A energy drain plus about 4 shots that kills 2 assault troopers, and energy drain and somewhere between 5-7 shots to kill a Centurion, 7 shots to kill an Assault Trooper and all that jazz.
the link is not going to work for another 400 minutes at the time of this writing, but here is the link.
You will see spectacularly quick kills, and you will see some epic fails. This will also showcase the problem of human error. you will see early on in the movie me missing a nemesis with almost the full clip. I blame lag
It is short and succinct, only takes 2 and a half minutes when it does show up. It also shows how this gun could probably become garbage in a small to moderate nerf.
class, N7 Paladin.
Weapons:
N7 Piranha X, Smart Choke V, Heavy Barrel V
N7 Eagle IV. Pistol Ultrialight Materials V, Piercing mod V
Gear: Structural Ergonomics IV (To keep my cooldowns decent, example of not using the Shotgun Amp)
I do not fully recall whether or not I am using the consumable shotgun amp, I knew I was out of III's at the time (Vorcha Soldier + Reegar at that up! OP as hell that combo, and I got tired of losing in PUG's)
I do not think I was using ammo or armor mods, a little short on both, particularly at the time of recording!
Well, anyway, cheers! And do call me a troll again, I do love when you misuse that word!





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