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Proof that the Piranha is absolutely fine - people advocating a nerf have no case


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#326
Kick In The Door

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MacGarrus wrote...

Kick In The Door wrote...

silencedmages12 wrote...

The new balance changes are out and guess what? The N7 Piranha was unscathed, thank the ME3 Gods for that! All you stupid a** trolled out nerfers can suck it!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Man that was awesome. Such a feel good moment to have the nerfers swiftly cut down by their knees. Groveling in the dirt.

It was beautiful. 

Uh huh, while we're pulling complete lies out of our deluded need to feel right: how about telling me the weather on Mars? Image IPB


Nerfers wanted the piranha nerfed(extremely well documented btw). Piranha didn't get nerfed. Nerfers were silenced for the most part(cut down by the knees, it's a metaphor)until recently. 

Therefore, nerfers can still choke on it. 

And I don't cover the weather on Mars, it's all about Jupiter, baby......Jupiter. 

#327
Major Durza

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Here is the video I have been trying to upload the past 2 days... why it takes 7 hours to upload 2:30 at this quality is beyond me:


Lopsided, no versatility, not OP. Will a small damage nerf kill it? Not necessarily, but it is not OP in and of itself.

#328
Bluebeam2012

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bump. In support of this thread!

#329
Kick In The Door

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Bluebeam2012 wrote...

bump. In support of this thread!



#330
MacGarrus

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Kick In The Door wrote...

MacGarrus wrote...

Kick In The Door wrote...

silencedmages12 wrote...

The new balance changes are out and guess what? The N7 Piranha was unscathed, thank the ME3 Gods for that! All you stupid a** trolled out nerfers can suck it!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Man that was awesome. Such a feel good moment to have the nerfers swiftly cut down by their knees. Groveling in the dirt.

It was beautiful. 

Uh huh, while we're pulling complete lies out of our deluded need to feel right: how about telling me the weather on Mars? Image IPB


Nerfers wanted the piranha nerfed(extremely well documented btw). Piranha didn't get nerfed. Nerfers were silenced for the most part(cut down by the knees, it's a metaphor)until recently. 

Therefore, nerfers can still choke on it. 

And I don't cover the weather on Mars, it's all about Jupiter, baby......Jupiter. 


Lies:
1. Nerfers by your definition don't exist
2. -removed due to number 1-
3. -removed due to number 1-
4. Jupiter is gassy. Oh so gassy... Image IPB

(EDIT: read it all real carefully and you'll smile)

Modifié par MacGarrus, 03 août 2012 - 03:15 .


#331
hudder92

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Asebstos wrote...

ABjerre wrote...

Asebstos wrote...
But if its so "terribly ineffective" why is it "your baby"? Clearly its a bad and situational gun, as the OP points out.


I never said that it was a bad gun.

I did however say that it is only effective under startain circumstances and i presented evidence to support my claim. If you disagree, i would appreciate it if you would care do the same.


I can't record vids, but here's a vid of a dude Soloing Gold with it on a character that doesn't get any inherent accuracy bonuses. Definitely has no issue killing things that aren't right in his face, especially not Altases. It just happens that things that are in his face die even faster.

 


Were you watching the same video that I was? I only watched about thirty seconds of the video and seen him taking 5 shots to take out a Nemesis after he energy drains her, 4 shots to take out the assault troopers after a snap freeze. All at close range. That does not look to be overpowered, that looks to be nothing special.

#332
ABjerre

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Major Durza wrote...

Here is the video I have been trying to upload the past 2 days... why it takes 7 hours to upload 2:30 at this quality is beyond me:


Lopsided, no versatility, not OP. Will a small damage nerf kill it? Not necessarily, but it is not OP in and of itself.


Thanks a lot for the video. I really appreciate you going through all the trouble recording and uploading it. I will add this to the original post.

#333
BlessedSoldier

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Favorite Thread.

Keep the Piranha!!

#334
kevchy

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IMO, the Pirahna lacks versatility.

At long range, it is GARBAGE, unless you are a T.Soldier with Marksman. Mid range, I might require a full clip to kill an enemy, while it absolutely devastates at point blank range.

This is coming from a guy who has played almost nothing else but a T.Soldier with a Piranha X with a Hurricane II on Gold for the past one week, and I always equip gears and equipments.

The Talon is more versatile, and I generally prefer the Claymore on my Infiltrators.

The logic of wanting the gun nerfed is unfounded and it is based on weak reasons. To date, I have yet to see solid, concrete proof that this gun is OP on all classes.

#335
a-karpen

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DNC Protoman wrote...

Negative. this post is all false.


Your post is all false.

#336
tetsutsuru

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+1 OP

Good job and thank you.

#337
a-karpen

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I wonder how the devs will react to such defense of a gun. Do they really listening to ALL players,or just to those who are convenient for them.

#338
ABjerre

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Lkv999 wrote...

I wonder how the devs will react to such defense of a gun. Do they really listening to ALL players,or just to those who are convenient for them.


I have a feeling that they make desicions based more on weapon or class popularity than actual performance. They have access to an incomprehensible amount of data from played games. Where they see the entire picture, we are barely peeping through the blinds. As such, i dont thnk that they listen too much to anything on these boards, but i do hope, if they stumple upon somehting that is backed up with some kind of evidence, that they consider it if they decide to look further into the matter.

That would be regardless of what said evidence shows. Wether i personally like it or not, it is still evidence.

Just to give an idea of who much data can be mined from a single fight:

Faction, map and difficulty: 3 data points.
Player classes: 4 data points.
Player level: 4 data points.
Player rank/games played/time spend: 4 data points.
Player spec of said classes: 4 data points
Player weapons: 4-8 data points.
Player weapon mods: 8-16 data points. ^
Player gear, ammo, amps and armor: 16 data points.^
Player performance towards the different units: 28*
Player kills: 28*
Player assists: 28*
Player deaths: 28*
Normal Wave time: 7 data points.
Objective Wave time: 3 data points.
Mission time: 1 data point.

17 factors and a total of 178 data points. From each game.

In other words, they have access to massive amounts of statistical data, and i'm probably not even scratching the surface here.

It has been a while scince i last did statistical analysis, but as i recall, things get really hairy when you want to look at the corelation between more than 3 factors and above 5 factors at once, calculated results are extremely inaccurate, so if anyone wonders why sometimes things needs to get teaked after release, this is why.

^ Amount of players multiplied by the number of items picked
* Amount of players multiplied with the amount of different enemy units

Modifié par ABjerre, 03 août 2012 - 04:40 .


#339
IronRush

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I think Piranha needs to be more heavier.
It is insane light for damage trade off.

#340
bd2eazy

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bump! leave it be.

#341
Kick In The Door

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MacGarrus wrote...

Kick In The Door wrote...

MacGarrus wrote...

Kick In The Door wrote...

silencedmages12 wrote...

The new balance changes are out and guess what? The N7 Piranha was unscathed, thank the ME3 Gods for that! All you stupid a** trolled out nerfers can suck it!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Man that was awesome. Such a feel good moment to have the nerfers swiftly cut down by their knees. Groveling in the dirt.

It was beautiful. 

Uh huh, while we're pulling complete lies out of our deluded need to feel right: how about telling me the weather on Mars? Image IPB


Nerfers wanted the piranha nerfed(extremely well documented btw). Piranha didn't get nerfed. Nerfers were silenced for the most part(cut down by the knees, it's a metaphor)until recently. 

Therefore, nerfers can still choke on it. 

And I don't cover the weather on Mars, it's all about Jupiter, baby......Jupiter. 


Lies:
1. Nerfers by your definition don't exist
2. -removed due to number 1-
3. -removed due to number 1-
4. Jupiter is gassy. Oh so gassy... Image IPB

(EDIT: read it all real carefully and you'll smile)


Well played!

and posting to bump this glorious thread. 

#342
Schneidend

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Great thread. The Piranha, having a glaring drawback, doesn't need a nerf.

#343
ABjerre

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IronRush wrote...

I think Piranha needs to be more heavier.
It is insane light for damage trade off.


That wouldn't have any effect on the classes that are actually able to use it effectively outside point blanc range.

#344
BoomDynamite

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The Waffle Cat wrote...

Mgamerz wrote...

You're shooting a shotgun at 30 meters expecting accuracy?
The only gun that can is the crusader the GPS.
Bogus.


BS. Claymore with smartchoke, Graal Spike Thrower.

Try again.

I can snipe cross-map in FBJ with a Claymore that doesn't have on a Choke mod. I can hit enemies consistently, even without any accuracy bonuses. I can't however with a Piranha, even with Choke + Accuracy DM.

Modifié par BoomDynamite, 03 août 2012 - 04:44 .


#345
AbhijitSM

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Looking at the arguments of both sides it looks to me like the "characters" who make these weapons OP may get some nasty nerfs.

#346
scoopapa1

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Mass Effect 3 is a cover-based shooter. Would it hurt to test things from cover?

Not that testing accuracy, then finding there is a range where the gun isn't accurate amounts to proof of anything other than that the gun isn't accurate at certain ranges. Since when is sniping a requisite for a gun being OP?  Taking screenshots of a gun doesn't mean you have tested it for balance in any meaningful sense. So your "proof" isn't proof even if your assertion that the gun doesn't work beyond 20m is accurate, which it is not. Any good Destroyer player can wreck with the Piranha beyond 20m anyway, especially considering that the enemies you need high DPS against are, for the most part, bigger. The only boss who isn't fat is the banshee, and she always closes the distance so you don't have to. Other enemies are easily killed even if the pellets don't all land.

Bioware tried to make a gun that was limited by its accuracy, but the smart choke in conjunction with classes that get accuracy boosts more than make up for this shortcoming. The flaw they gave it was too easily fixed, resulting in a gun that kills everything in seconds and only leaves you vulnerable to enemies all the way across the map (read: not immediately threatening).

Also, the fact that Bioware didn't nerf the Piranha in the most recent balance changes is meaningless. They made a lot of changes, they will get to the Piranha eventually. It's funny that the same anti-nerfers who gripe about the weekly balance changes being too often think that if a week goes by without a particular change then that change is never coming.

This OP and the ensuing circle jerk are more proof that people don't understand balance and are attached to guns that are easy wins than anything else.

Modifié par scoopapa1, 03 août 2012 - 05:09 .


#347
bd2eazy

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i think of the piranha as a reagar variant. =P bullets or lazerthrower, pick your poison

#348
ABjerre

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scoopapa1 wrote...

Mass Effect 3 is a cover-based shooter. Would it hurt to test things from cover?

I tested everything from cover.

Not that testing accuracy, then finding there is a range where the gun isn't accurate amounts to proof of anything other than that the gun isn't accurate at certain ranges. Since when is sniping a requisite for a gun being OP?  Taking screenshots of a gun doesn't mean you have tested it for balance in any meaningful sense.

And i added a vid of the effectivenetss of mobile gameplay that a fellow forumite was kind enough to upload.

So your "proof" isn't proof even if your assertion that the gun doesn't work beyond 20m is accurate, which it is not.

I would like to hear what you define as "working". I never said that it wouldn't work, only that its effectiveness is severly reduced beyond that point. And yes, i consider 5/8 pettel hits on normal size enemies @ 20 meters quite severe.

Any good Destroyer player can wreck with the Piranha beyond 20m anyway, especially considering that the enemies you need high DPS against are, for the most part, bigger. The only boss who isn't fat is the banshee, and she always closes the distance so you don't have to. Other enemies are easily killed even if
the pellets don't all land.

In this thread you'll find pircures and calculations that support that a Destroyer with a Piranha X @ 30yds do as much damage to an Atlas as any class would with a Mattock X or Harrier I. If the target is closer, the Piranha gets more effective - but any other target and at any longer distance the common Mattock pulls ahead. Again, refer to the added video in the OP to see how easily things are in fact killed when all pellets dont land.

Bioware tried to make a gun that was limited by its accuracy, but the smart choke in conjunction with classes that get accuracy boosts more than make up for this shortcoming. The flaw they gave it was too easily fixed, resulting in a gun that kills everything in seconds and only leaves you vulnerable to enemies all the way across the map (read: not immediately threatening).

This still limits the accuracy bonus to 3 out of 21 classes. Furthermore, you are assuming a boss size target that is not around smaller enemies and may not be focusing on you. You can play any class with any weapon to its maximum potential versus that - not only the Piranha. In my book that is situational, and not grounds for "general performance".

Also, the fact that Bioware didn't nerf the Piranha in the most recent balance changes is meaningless. They made a lot of changes, they will get to the Piranha eventually. It's funny that the same anti-nerfers who gripe about the weekly balance changes being too often think that if a week goes by without a particular change then that change is never coming.

They changed the Piranha already the week before this (or 2 weeks, i dont recall) - they buffed it.

This OP and the ensuing circle jerk are more proof that people don't understand balance and are attached to guns that are easy wins than anything else.

Then by all means, let us know your idea of balance. If you say something like "everyhitng performing equally" you are in for a long fight - EA stated that the in order to make people spend more money in the store in ME3 MP, they deliberately designed weapons to make some more attractive than others.

Modifié par ABjerre, 03 août 2012 - 05:31 .


#349
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Major Durza wrote...

Here is the video I have been trying to upload the past 2 days... why it takes 7 hours to upload 2:30 at this quality is beyond me:


Lopsided, no versatility, not OP. Will a small damage nerf kill it? Not necessarily, but it is not OP in and of itself.


Now that I can see the video, I will give you my take on it.

Your aim is terrible, but when you do aim correctly, you kill rapidly. All the video really shows is that you don't know how to aim with this weapon to get the most pellets on target.

#350
scoopapa1

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ABjerre wrote...

I tested everything from cover.


Ok, I mistakenly thought from the screenshots that you were standing in different places than you were.  It doesn't really matter, I went on to point out how showing a gun is inaccurate isn't a judge of it's power independent of all other variables.

And i added a vid of the effectivenetss of mobile gameplay that a fellow forumite was kind enough to upload.


You added a vid of a spell-oriented class with 4 ranks of training hip firing guys on wave 2.  What exactly where you trying to prove?  Your "tests" were all with a destroyer from cover. The Paladin doesn't even roll in that video, so it's not like what he's doing is something a Destroyer can't.  The main arguments against the Piranha are about its effectiveness on bosses when used by accuracy increasing classes, what does Piranha vs. wave 2 cerberus show?  He actually was killing things pretty proficiently, unless the Centurion at the start is the basis of your whole argument.  His cooldowns clearly weren't too effected by it, either.  At best the vid is a nonsequitur and at worst it shows that the Piranha creates a CQ powerhouse without any passive boosts and without messing up cooldowns.

I would like to hear what you define as "working". I never said that it wouldn't work, only that its effectiveness is severly reduced beyond that point. And yes, i consider 5/8 pettel hits on normal size enemies @ 20 meters quite severe.


You said it was useless beyond ~25m even with all the accuracy mods.  That's what I'm going on.  The toughest normal sized enemies on Gold (Pyro and Hunter) take 5 shots to kill from your 887 dmg figure and assuming 5/8 pellets hit.  If any pellets hit the head, it's a 4 shot kill.  Everything else is 4 or less, unless your talking about a Nemesis or Phantom (something that will bum rush you and get closer than 20m).  Again, bosses are the much bigger issue, so the fact that it performs impressively against mooks anyway is just icing on the cake.

In this thread you'll find pircures and calculations that support that a Destroyer with a Piranha X @ 30yds do as much damage to an Atlas as any class would with a Mattock X or Harrier I. If the target is closer, the Piranha gets more effective - but any other target and at any longer distance the common Mattock pulls ahead. Again, refer to the added video in the OP to see how easily things are in fact killed when all pellets dont land.


I'd love to see these; I'm guessing they assume no AP ammo and that you are playing with your feet.  When I've played the Destroyer on Giant, an Atlas has to be nearly out of targeting range (red reticule) before the pellets actually start to miss in any significant amount.  If you are missing at 30m you are really messing up.  You can typically down it in 2.5 clips.  If you aren't using AP ammo, you are doing it wrong, and poor play is not an argument.  I've fought many an Atlas with a Mattock X on my Asari Justicar, and kill them fast it does not.

This still limits the accuracy bonus to 3 out of 21 classes. Furthermore, you are assuming a boss size target that is not around smaller enemies and may not be focusing on you. You can play any class with any weapon to its maximum potential versus that - not only the Piranha. In my book that is situational, and not grounds for "general performance".


You get to choose the class before you play.  If something had to be overpowered on every class, nothing would be overpoewred (wait, that's why this is your argument!).  Let's just assume that a player isn't intentionally gimping himself and is trying to win.  The Piranha is still extremely good on most of the classes.  It is very overpowered on 3 of them.  The fact that the other classes who love the gun would be sad if it was balanced for the three that currently abuse it is irrelevant.  Of course, creative balancing could mitigate that issue, but that's another discussion entirely.

They changed the Piranha already the week before this (or 2 weeks, i dont recall) - they buffed it.


They buffed it a day or two after it came out, it had barely been tested.  My point still stands, it's not like they fix every issue that's on their mind each week and then come up with completely new issues next week. 

Then by all means, let us know your idea of balance. If you say something like "everyhitng performing equally" you are in for a long fight - EA stated that the in order to make people spend more money in the store in ME3 MP, they deliberately designed weapons to make some more attractive than others.


Balance would mean there are multiple strategic options that are equally viable.  It is an ideal which can only be approximated in practice, but so is basically everything else in the world, and it doesn't mean you shouldn't try to get close. It may be too much to ask for every class to be just as strong with the proper strategy, but we should expect it to be close, and we shouldn't resist changes that make it closer.  Making a certain strategy much better than others to the point where anyone who is earnestly trying to win would never choose anything else is imbalance.  You basically defeat the purpose of having anything else there unless you are intentionally gimping yourself or don't care about winning.  Notice I didn't say "all guns equally powerful".  I'm talking about "strategies" because you have to take a class, gun, build, mods, and equipment all together when considering the power of a player, and that doens't even account for teams.  The Piranha is what breaks some strategies; this doesn't mean it breaks every combination of class, biuld, mod, equipment, and team, but it does mean it is broken.  

The fact that the Piranha is the most viable gun on just about any class that can go close range is a smaller, but similar problem.  It starts to blur the line between different class strategies as they all become "kill stuff with the piranha and AP ammo with some support abilities on the side".

Modifié par scoopapa1, 03 août 2012 - 09:12 .