scoopapa1 wrote...
Balance would mean there are multiple strategic options that are equally viable. It is an ideal which can only be approximated in practice, but so is basically everything else in the world, and it doesn't mean you shouldn't try to get close. It may be too much to ask for every class to be just as strong with the proper strategy, but we should expect it to be close, and we shouldn't resist changes that make it closer. Making a certain strategy much better than others to the point where anyone who is earnestly trying to win would never choose anything else is imbalance. You basically defeat the purpose of having anything else there unless you are intentionally gimping yourself or don't care about winning. Notice I didn't say "all guns equally powerful". I'm talking about "strategies" because you have to take a class, gun, build, mods, and equipment all together when considering the power of a player, and that doens't even account for teams. The Piranha is what breaks some strategies; this doesn't mean it breaks every combination of class, biuld, mod, equipment, and team, but it does mean it is broken.
The fact that the Piranha is the most viable gun on just about any class that can go close range is a smaller, but similar problem. It starts to blur the line between different class strategies as they all become "kill stuff with the piranha and AP ammo with some support abilities on the side".
I'm not going to discect your entire post again, as everything you ask for has already been answered in the thread already.
To your idea of balance being that there are several viable strategies, classes and weapons, i hope that it contributes, that so far i (and i am by no means an exceptional player) have been able to outperform every class with every other class. That sounds a lot like the balance you are striving for.





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