Right, totally disproves OP's claim. Can your posts be a little bit less idiotic?DNC Protoman wrote...
Negative. this post is all false.
Proof that the Piranha is absolutely fine - people advocating a nerf have no case
#26
Posté 30 juillet 2012 - 11:34
#27
Posté 30 juillet 2012 - 11:35
Now you understand!Asebstos wrote...
Man, for such a "terribly ineffective" weapon you sure do see it a lot. And I seem to score really well with it too. Weird. Maybe I'm just that awesome.
#28
Posté 30 juillet 2012 - 11:35
I had enought of your tabloid jurnalismDNC Protoman wrote...
Negative. this post is all false.
#29
Posté 30 juillet 2012 - 11:36
GGW KillerTiger wrote...
Now you understand!Asebstos wrote...
Man, for such a "terribly ineffective" weapon you sure do see it a lot. And I seem to score really well with it too. Weird. Maybe I'm just that awesome.
Understand what? That everyone that brings this weapon into a game and does great with it is clearly imagining how well they're doing? That the 4 people in the lobby with it are all chumps?
#30
Posté 30 juillet 2012 - 11:37
Asebstos wrote...
Mason IIv wrote...
Good job OP, I don't want to see this gun get ner... re-balanced. Its my baby!
But if its so "terribly ineffective" why is it "your baby"? Clearly its a bad and situational gun, as the OP points out.
Good work completely taking the TC's words out of context. Is the gun a close range powerhouse? Yes, as it's designed to be. Is it much, much less effective at anything beyond 30 meters or so? Hell yes. Since close-range combat becomes more and more risky as you work your way up the difficulty levels, it's fine. NOWHERE in the OP did he say that it was a bad gun.
#31
Posté 30 juillet 2012 - 11:37
"Nevermind, I just tested it.
Funny side story... I chose to enter a "Quick Game" on Bronze. It through me into the middle of a boss sh** storm on Wave 9 of a Gold game. lol After killing 3 Marauder, a Banshee and then getting killed..... (mission fail) I finally managed to enter a Bronze game.
Two things.
1. The accuracy bonus on the Devistator Mode does work. The circle was noticably smaller with DM turned on.
2: The shot group of the Piranha is very loose from pretty darn close to the wall. The accuracy of the weapon IS pretty bad. But then, at point blank range it takes down Atlases (a huge target) really fast. My Piranha is about rank six or seven and I'm able to drop small-mid tier enemies much quicker with my Reagar X. Maybe I just need to tweak the way I use my Piranha.
It's a very nice and capable shotgun. But so far (for me) it hasn't been the end all, be all that everyone makes it out to be."
#32
Posté 30 juillet 2012 - 11:37
Asebstos wrote...
But if its so "terribly ineffective" why is it "your baby"? Clearly its a bad and situational gun, as the OP points out.
I never said that it was a bad gun.
I did however say that it is only effective under startain circumstances and i presented evidence to support my claim. If you disagree, i would appreciate it if you would care do the same.
Modifié par ABjerre, 30 juillet 2012 - 11:40 .
#33
Posté 30 juillet 2012 - 11:39
S. Shepard wrote...
NOWHERE in the OP did he say that it was a bad gun.
Yeah, he said this:
"
meaning that the Piranha is a terribly ineffective weapon outside of a set of very specific circumstances, "
Which, based on how often it shows up and how its the best gun choice for so many classes really doesn't add up.
#34
Posté 30 juillet 2012 - 11:39
Now, tell me what exactly prevents me from walking up to enemies into ideal range before I start shooting?
Unless the range is so short that you'd have to be within instakill/melee range - which you don't have to be - it doesn't really matter.
#35
Posté 30 juillet 2012 - 11:39
DNC Protoman wrote...
Negative. this post is all false.
Oh, look how he melts in the face of logic. It's hilarious.
#36
Posté 30 juillet 2012 - 11:42
Killing a Nemesis with it, however, is one of the hardest freaking things I've ever done.
#37
Posté 30 juillet 2012 - 11:42
BlackbirdSR-71C wrote...
You've proven the guns inaccurate at medium to long ranges. Have a cookie OP, that was already known.
Now, tell me what exactly prevents me from walking up to enemies into ideal range before I start shooting?
Unless the range is so short that you'd have to be within instakill/melee range - which you don't have to be - it doesn't really matter.
Uh, the fact that the enemies have guns too? Just try that on platinum.
#38
Posté 30 juillet 2012 - 11:44
BlackbirdSR-71C wrote...
Now, tell me what exactly prevents me from walking up to enemies into ideal range before I start shooting?
Off the top of my head, incoming fire would be one thing.
As i said, using this gun for its maximum potential, the player risks becoming a liability instead of an asset.
#39
Posté 30 juillet 2012 - 11:45
BlackbirdSR-71C wrote...
You've proven the guns inaccurate at medium to long ranges. Have a cookie OP, that was already known.
Now, tell me what exactly prevents me from walking up to enemies into ideal range before I start shooting?
Unless the range is so short that you'd have to be within instakill/melee range - which you don't have to be - it doesn't really matter.
Maybe not melee range, but pretty damn close. Truth be told I've been trying to love the Pirahna but I still prefer my Reagar. In terms of shotguns the Piranha is my second favorite.
#40
Posté 30 juillet 2012 - 11:46
ABjerre wrote...
Asebstos wrote...
But if its so "terribly ineffective" why is it "your baby"? Clearly its a bad and situational gun, as the OP points out.
I never said that it was a bad gun.
I did however say that it is only effective under startain circumstances and i presented evidence to support my claim. If you disagree, i would appreciate it if you would care do the same.
I can't record vids, but here's a vid of a dude Soloing Gold with it on a character that doesn't get any inherent accuracy bonuses. Definitely has no issue killing things that aren't right in his face, especially not Altases. It just happens that things that are in his face die even faster.
#41
Posté 30 juillet 2012 - 11:47
BlackbirdSR-71C wrote...
You've proven the guns inaccurate at medium to long ranges. Have a cookie OP, that was already known.
Now, tell me what exactly prevents me from walking up to enemies into ideal range before I start shooting?
Death.
#42
Posté 30 juillet 2012 - 11:47
its THAT guy wrote...
Chealec wrote...
ABjerre wrote...
...
Remember that this was done with the highest possible accuracy increase
...
No it wasn't - Turian Soldier.
Just sayin'
It's on one of the two classes that everyone seems to claim are totally OP with this gun. The test is completely relevant. And of course, the pellets that do hit get a damage bonus from devastor mode that more than makes up for those that miss. And still, the gun took 5 shots to kill those troopers at range, on BRONZE.
I never said the test wan't relevant - I merely disputed the stated fact that the Destroyer gets the highest accuracy bonus ... he doesn't. Both the Geth characters with Hunter Mode and the Turian Soldier with Marksmanship, all can get better accuracy bonuses.
#43
Posté 30 juillet 2012 - 11:48
#44
Posté 30 juillet 2012 - 11:49
DNC Protoman wrote...
Negative. this post is all false.
Prove it
#45
Posté 30 juillet 2012 - 11:49
Asebstos wrote...
ABjerre wrote...
Asebstos wrote...
But if its so "terribly ineffective" why is it "your baby"? Clearly its a bad and situational gun, as the OP points out.
I never said that it was a bad gun.
I did however say that it is only effective under startain circumstances and i presented evidence to support my claim. If you disagree, i would appreciate it if you would care do the same.
I can't record vids, but here's a vid of a dude Soloing Gold with it on a character that doesn't get any inherent accuracy bonuses. Definitely has no issue killing things that aren't right in his face, especially not Altases. It just happens that things that are in his face die even faster.
Wow man, easiest faction and a freeze which owns mook troops combined with him going CQC range.
Interesting video got something else that doesnt screws up the logic you are trying to point out?
#46
Posté 30 juillet 2012 - 11:49
BlackbirdSR-71C wrote...
You've proven the guns inaccurate at medium to long ranges. Have a cookie OP, that was already known.
Now, tell me what exactly prevents me from walking up to enemies into ideal range before I start shooting?
Unless the range is so short that you'd have to be within instakill/melee range - which you don't have to be - it doesn't really matter.
But getting closer often means that you are getting closer to groups of enemies, which can easily overpower you even if you are a good player with a good gun. Against a single Atlas on almost any difficulty this gun is very powerful and poses little risk to use, but to run up to maximum effective range against two Atlas' and three guardians, not to mention a phantom or two, is a bit risky, don't you think?
I can imagine that they will nerf this gun, but it'll be too bad. Designing a class around a gun should make it a powerful weapon, and I've hated the nerfs that have made weapons generally ineffective so that they can be balanced on one particular set-up. I like to assign weapons to my characters thematically, so now my Turian Sentinel's Krysae just doesn't match up.
#47
Posté 30 juillet 2012 - 11:51
Canned Madness wrote...
But I agree that Bioware knows how to balance their own game
The Krysae Sniper Rifle and pretty much 95% of all guns in the gaame would like a word with you.
Also, Incinerate and Cryo Blast would like a word with you.
#48
Posté 30 juillet 2012 - 11:51
People say that this that or the other weapon/class/toon/power is over powered because so and so has done this that or the other thing with said weapon. They don't realize that the this that or the other thing done by so and so either was a lie or takes a lot of skill that the common player doesn't have.Asebstos wrote...
GGW KillerTiger wrote...
Now you understand!Asebstos wrote...
Man, for such a "terribly ineffective" weapon you sure do see it a lot. And I seem to score really well with it too. Weird. Maybe I'm just that awesome.
Understand what? That everyone that brings this weapon into a game and does great with it is clearly imagining how well they're doing? That the 4 people in the lobby with it are all chumps?
#49
Posté 30 juillet 2012 - 11:52
The Waffle Cat wrote...
Asebstos wrote...
ABjerre wrote...
Asebstos wrote...
But if its so "terribly ineffective" why is it "your baby"? Clearly its a bad and situational gun, as the OP points out.
I never said that it was a bad gun.
I did however say that it is only effective under startain circumstances and i presented evidence to support my claim. If you disagree, i would appreciate it if you would care do the same.
I can't record vids, but here's a vid of a dude Soloing Gold with it on a character that doesn't get any inherent accuracy bonuses. Definitely has no issue killing things that aren't right in his face, especially not Altases. It just happens that things that are in his face die even faster.
Wow man, easiest faction and a freeze which owns mook troops combined with him going CQC range.
Interesting video got something else that doesnt screws up the logic you are trying to point out?
I do not want to agree with The Waffle Cat but he is right. I think the world might end sometime today for saying that.
#50
Posté 30 juillet 2012 - 11:52





Retour en haut




