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Proof that the Piranha is absolutely fine - people advocating a nerf have no case


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#101
DarkSpooky

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DNC Protoman wrote...

Negative. this post is all false.


I would report you for spam, but I will not risk a mod deciding your post is not utter crap and them coming down on me.

#102
FearTheCompany

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Lord Rosario wrote...

Stop arguing about whether it's viable to get within the range the piranha requires to actually do it's damage and just take the point that that is the damn gun's weakness. An op gun has NO weaknesses and is good or great in every situation. I'm sure you aren't going to be running up to phantoms or banshees trying to shoot them int he face with the thing. It will end very badly. Also, with it's rate of fire and clip, it requires you to stand there and shoot, making you vulnerable. I'm pretty sure on gold or platinum being vulnerable is a bad thing for any class. The enemy's guns do far superior damage, so sitting there, at point blank range, unloading a clip into something's face, is not going to work unless there is only one enemy there and it promptly dies before it can do much to you. Claymore [the gun everyone insists on comparing the Piranha's damage to] does not have that problem. You shoot, get back in cover, reload, shoot. It has far more accuracy, and instead of wasting all your consumables on the accuracy you need to make the Piranha do what everyone calls overpowered, you could be spending that on crap-tons of damage on the Claymore for much higher dps [which everyone also seems to think is so important.]

So lets see, Every weakness that the Piranha has is covered by the claymore and the Claymore can deal a solid chunk of that damage faster and generally does it better too. If the Piranha is so overpowered people, then the Claymore needs some serious reductions too, and I'm sure it doesn't.

Nerf the claymore too.

Modifié par FearTheCompany, 31 juillet 2012 - 12:49 .


#103
Core_Commander

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The Waffle Cat wrote...

Problem?

Problem. I asked if you don't play are are a horrible player, because it wasn't clear from your statements which really didn't make a bit of sense in the context of the game:

The Waffle Cat wrote...

FearTheCompany wrote...
That doesn't matter. It is a close range shotgun that is overpowered and it will meet its doom.


Which classes can actually go that close without dieing.[smilie]http://social.bioware.com/images/forum/emoticons/wondering.png[/smilie]

There goes your idiotic statement.

Then I hear that it was "retorical question" (which wouldn't serve any logical purpose in furthering the cause of "no nerfs", so pardon me if I took it for ignorance instead) and get called "PoS". One really has to wonder.

Ah well.

Modifié par Core_Commander, 31 juillet 2012 - 12:53 .


#104
Bonza99

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I find its only functional as a primary gun with the Geth Infiltrator (a glass character anyway) and the Destroyer (slow moving character who sux to be when you're getting mobbed by primes).

Other classes its only been good as a back-up for me (e.g. Fury, Shadow, Demolisher up close enemies).

I'm so surprised there aren't 1000 threads about nerfing the Cerberus Harrier instead because that is far more deadly even without class synergies.

Hell, Turial Soldier near an ammo box wielding a Cerberus Harrier - holy crap that thing mows!

Modifié par Bonza99, 31 juillet 2012 - 12:51 .


#105
Beeno4Life

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BlackbirdSR-71C wrote...

You've proven the guns inaccurate at medium to long ranges. Have a cookie OP, that was already known.

Now, tell me what exactly prevents me from walking up to enemies into ideal range before I start shooting?

Unless the range is so short that you'd have to be within instakill/melee range - which you don't have to be - it doesn't really matter.

There are these funny things called bullets that can cause injuries or even death! :wizard:

#106
The Waffle Cat

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[quote]Core_Commander wrote...

[quote]The Waffle Cat wrote...

Do you not play the game, or are just a horrible player who cannot imagine getting into CQC without "dieing"?
[/quote]
[quote]
First of all, you are a very cool person, offending strangers on the internet like that. Tough and cool. [/quote]

Problem?

[/quote]
Problem. I asked if you don't play are are a horrible player, because it wasn't clear from your statements which really didn't make a bit of sense in the context of the game:

[quote]The Waffle Cat wrote...

[quote]FearTheCompany wrote...
That doesn't matter. It is a close range shotgun that is overpowered and it will meet its doom.[/quote]

Which classes can actually go that close without dieing.[smilie]http://social.bioware.com/images/forum/emoticons/wondering.png[/smilie]

There goes your idiotic statement.
[/quote]
Then I hear that it was "retorical question" (which wouldn't serve any logical purpose, but whatever" and get called "PoS". One really has to wonder.

Ah well.
[/quote]

You're a PoS for taking a captain obvious question like that serious, really questioning the average brain capacity on the BSN if they can't understand something simple as that. 

Better post (retorical question) or such behind it since BSN can't comprehend it.

#107
MWaHa

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I didn't read all of this, but I will just give my two cents:

I've never played with it where I didn't get a 20 head shot medal.

EDIT: And when I play with it; things just die. So quickly. So, so quickly. Bosses die so, so quickly. Mobs of trash die so, so quickly. I don't really know the maths about the gun, and I'm not going to argue with the internets. I just know that things die so, so quickly.

Modifié par MWaHa, 31 juillet 2012 - 12:57 .


#108
tMc Tallgeese

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ABjerre, interesting post and argument. Could you perhaps continue your tests on the Typhoon or even some of the "overpowered" classes as well?

I use my Piranha as a last resort weapon when they get within 10 meters. Never seen shotguns as the primary means of attacking, but I'm also a support player who prefers to keep my distance and debuff enemies. I understand that there are many players who choose to use this weapon as their only option and often just charge headlong into the fray. These players while at times successful, also end up on the ground more often than not.

Cannot stop BioWare one way or another from rebalancing any weapon/class/power, but feel that this community will simply do what it has done from day one....optimize the loadout with its next choice. If BioWare's goal is to eliminate build/loadout optimization, they are in for quite the surprise.

#109
Beeno4Life

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MWaHa wrote...

I didn't read all of this, but I will just give my two cents:

I've never played with it where I didn't get a 20 head shot medal.

EDIT: And when I play with it; things just die. So quickly. So, so quickly. Bosses die so, so quickly. Mobs of trash die so, so quickly. I don't really know the maths about the gun, and I'm not going to argue with the internets. I just know that things die so, so quickly.

The reticle is so large that if you're in range, it is impossible to not hit their EVERYTHING.

#110
Zero132132

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MWaHa wrote...

I didn't read all of this, but I will just give my two cents:

I've never played with it where I didn't get a 20 head shot medal.


Headshot damage is substantially greater, right? It's a rapid-fire gun that fires multiple pellets, each of which does damage, so there's a lot of stuff flying from the gun to the enemy. Since ones that hit the head cause more damage, that's more likely to be the killshot than any other.

I noticed the same thing when I used the Revenant. It's technically true of any gun, but ones that fire a large number of projectiles in a moderately undirected manner are the ones where this specific oddity are more likely to become prevalent.

If you have bad aim, like me, there's actually a fair chance that you're more likely to get headshot kills with inaccurate guns than accurate ones.

#111
Core_Commander

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The Waffle Cat wrote...


You're a PoS for taking a captain obvious question like that serious, really questioning the average brain capacity on the BSN if they can't understand something simple as that. 

Better post (retorical question) or such behind it since BSN can't comprehend it.

So... what was the intent of your rhetorical question, pray tell?

Because if the previous poster says "it's an overpowered close range shotgun" and you ask a rhetorical question suggesting that it's like that for nearly every class... then you are supporting the previous poster in his case for nerfs. Yet in the same post you call his statement "idiotic" and say "there [it] goes", which would suggest you consider it disproven.

So, in the same post you (claim that you do) support him then dismiss his statement as "idiotic". There is no logic to that, especially knowing you yourself said you don't support Piranha's nerf.

Baffling. Something definitely is amiss here.

#112
Asebstos

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Zero132132 wrote...

Asebstos wrote...

Zero132132 wrote...

Asebstos wrote...

Man, for such a "terribly ineffective" weapon you sure do see it a lot. And I seem to score really well with it too. Weird. Maybe I'm just that awesome.


Are you always on Glacier? 
Are you always using it on a Turian Soldier, Geth Infiltrator, or Destroyer? Because that would explain it. Bring it to Hydra or Rio with a Vorcha Sentinel, tell me how that goes.


Ok. Since you're also on Xbox would you care to join? Rio/U/Gold?


Sure. I kinda want to bring a stupidtastic class, though. Will you be pissed if I want to try Drellguarding on gold again? I got a bit rusty for a while, but it was always the funnest for me. Just hope to hell we don't get the Geth...


No problem. Fill up the 2 remaining slots with randoms?

How does tomorrow work for you though? I'm about to head out to a bar.

Edit: Am I allowed to bring an Acolyte as a sidearm or am I restricted to the Piranha? I just did a Solo Silver match against Reapers on Rio as a test. Went fairly smoothly (killed by poorly thrown cannibal grenades, you know the ones that hit a wall right next to the cannibal that blow up as soon as you turn a corner?)

Modifié par Asebstos, 31 juillet 2012 - 01:01 .


#113
Lord Rosario

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MWaHa wrote...

I didn't read all of this, but I will just give my two cents:

I've never played with it where I didn't get a 20 head shot medal.

EDIT: And when I play with it; things just die. So quickly. So, so quickly. Bosses die so, so quickly. Mobs of trash die so, so quickly. I don't really know the maths about the gun, and I'm not going to argue with the internets. I just know that things die so, so quickly.


The pellets have a wide spread.. one pellet hits their head = headshot. You could shoot at their toes and still get the headshot medal... The idea of the gun is that it is supposed to kill quickly and do it well, but it also puts you into more dangerous situations where you are more likely to get swarmed and killed. It does exactly that. Good for damage, bad for survival.

#114
Zero132132

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Asebstos wrote...

Zero132132 wrote...

Asebstos wrote...

Zero132132 wrote...

Asebstos wrote...

Man, for such a "terribly ineffective" weapon you sure do see it a lot. And I seem to score really well with it too. Weird. Maybe I'm just that awesome.


Are you always on Glacier? 
Are you always using it on a Turian Soldier, Geth Infiltrator, or Destroyer? Because that would explain it. Bring it to Hydra or Rio with a Vorcha Sentinel, tell me how that goes.


Ok. Since you're also on Xbox would you care to join? Rio/U/Gold?


Sure. I kinda want to bring a stupidtastic class, though. Will you be pissed if I want to try Drellguarding on gold again? I got a bit rusty for a while, but it was always the funnest for me. Just hope to hell we don't get the Geth...


No problem. Fill up the 2 remaining slots with randoms?

How does tomorrow work for you though? I'm about to head out to a bar.


I work much of the day, but I should be free in the evening. PM me, we'll figure out what time works. I'm actually curious about how this'll go.

#115
ABjerre

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tMc Tallgeese wrote...
ABjerre, interesting post and argument. Could you perhaps continue your tests on the Typhoon or even some of the "overpowered" classes as well?


Thank you very much. Trust me, i would if i could, alas i dont have the Typhoon. Yet.

Does it count that i saw someone score really high with it, and based on that think it should be nerfed?

#116
MaxShine

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Well done op ! Thanks for taking the time and effort

#117
Guest_death_for_sale_*

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Far be it from me to rain on your parade, OP, but there have been extensive tests and videos showing the accuracy of the Piranha when used correctly. However, I thought I would take some new ones on FBW, for perspective.

This is from the camp counter, in cover, with Marksman.

Image IPB

But, that is still pretty close right?

So I took these from cover at the big box near the LZ.

Marksman again...

Image IPB

and just for the heck of it, Destroyer in Devastator mode from the same distance....

Image IPB

4 shots on that one, I count 10 pellets outside of any boss hitbox in the game.

Oh, just in case you want a closer look, right click and choose view image. You can even zoom for full size 1080p.

/thread

Modifié par death_for_sale, 31 juillet 2012 - 01:07 .


#118
MWaHa

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Lord Rosario wrote...

MWaHa wrote...

I didn't read all of this, but I will just give my two cents:

I've never played with it where I didn't get a 20 head shot medal.

EDIT: And when I play with it; things just die. So quickly. So, so quickly. Bosses die so, so quickly. Mobs of trash die so, so quickly. I don't really know the maths about the gun, and I'm not going to argue with the internets. I just know that things die so, so quickly.


The pellets have a wide spread.. one pellet hits their head = headshot. You could shoot at their toes and still get the headshot medal... The idea of the gun is that it is supposed to kill quickly and do it well, but it also puts you into more dangerous situations where you are more likely to get swarmed and killed. It does exactly that. Good for damage, bad for survival.


Ah I understand now. Thanks. I just thought it strange that I was getting head shots with this gun. I just skimmed OP's initial argument, and what I gathered was that the gun is not OP because (1) it's not accurate, and (2) it doesn't kill quickly.

I thought that since it got headshots, (1) was false. Turns out that that was my mistake. Still, it does seem silly to get the headshot medal for this gun. Thanks for the clarification, everyone.

I still think OP is wrong about (2). Things die so quickly. So, so quickly. It can only be used on certain classes optimally, but it kills things, so quickly. So, so quickly. And I don't have problems dying when I use it, but maybe that's just because I use it on the classes I'm best with, anyway.

#119
TheKillerAngel

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The Piranha and other shotgun sniping is dreadfully ineffective enemies with a narrow silhouette. It is good at boss killing at intermediate to long range, depending on your weapon.

Modifié par TheKillerAngel, 31 juillet 2012 - 01:06 .


#120
The Waffle Cat

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death_for_sale wrote...

Far be it from me to rain on your parade, OP, but there have been extensive tests and videos showing the accuracy of the Piranha when used correctly. However, I thought I would take some new ones on FBW, for perspective.

This is from the camp counter, in cover, with Marksman.

Image IPB

But, that is still pretty close right?

So I took these from cover at the big box near the LZ.

Marksman again...

Image IPB

and just for the heck of it, Destroyer in Devastator mode from the same distance....

Image IPB

3 shots on that one, I count 8 pellets outside of any boss hitbox in the game.


Marksman..../facepalm

Boss hitbox are you even serious about this, even the bloody pre-nerf hurricane can hit all shots within the boss hitboxes -.-

#121
Rokayt

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Lofrof wrote...

Tired of nerfers? Join No Nerfducks.

You spam harder then most Viagra salesmen.

Modifié par Rokayt, 31 juillet 2012 - 01:09 .


#122
Rebel_Raven

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Ya know what pisses me off most about the pirahna situation? People are trying to SCRERW THINGS UP FOR CASTERS by using screaming, bleeding edge equipment and weapon platform classes to illustrate why something is "OP."

At this rate casters will never have a decent gun! Any light weight weapon that can do take more than a block of armor off a boss with a clip will be snatched up by weapon classes, and abused!

It pisses me off so damned much, I'd rather see the classes death is using nerfed for making weapons so broken.

Not everyone has IV consumeables, and level 5 gears, and level 5 mods, and the desire to be one of what? 3-4 classes that can make that tight of a spread happen.

Stop screwing over people who are working their way up, and not at the effing top of the equipment pile!

Modifié par Rebel_Raven, 31 juillet 2012 - 01:12 .


#123
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Rebel_Raven wrote...

Ya know what pisses me off most about the pirahna situation? People are trying to SCRERW THINGS UP FOR CASTERS by using screaming, bleeding edge equipment and weapon platform classes to illustrate why something is "OP."

At this rate casters will never have a decent gun! Any light weight weapon that can do take more than a block of armor off a boss with a clip will be snatched up by weapon classes, and abused!

It pisses me off so damned much, I'd rather see the classes death is using nerfed for making weapons so broken.


Casters have these neat things called powers that they kill stuff with. Weapons are not supposed to be their primary method of killing things.

#124
Atrumitos

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So the class that turns crappy weapons to pwnage is actually making a good weapon awesome?

Unbelieavable, let's nerf that weapon to dung so that not even the turian can fix it!

Modifié par Atrumitos, 31 juillet 2012 - 01:11 .


#125
Crimson Vanguard

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They should rename the Piranha into Goldfish if they gonna nerf it