Part II: Control Analysis
Part III: Synthesis Analysis
Part IV: Refuse Analysis
Part V: The Catalyst Deception
Part VI: The Implications of the Leviathans
Addendum: Geth Survival
Destroy: The Goal of Galaxy
Updated: 25 SEP 2012
The Destruction of the Reapers. It is expressed in every conversation with The Illusive Man that Shepard intends to destroy the Reapers. This is the purpose for which the Crucible is constructed; the intent behind all actions performed by the Council and Terminus forces.
"I've discovered plans for a Prothean device. One that could wipe out the Reapers."
"The Protheans came close to defeating the Reapers. They had plans to destroy them."
"With that data I'll rid the galaxy of those machines once and for all."
"It appears to be a weapon of some sort."
"Liara appears to be right. It's a weapon of some sort."
"The Illusive Man talked about Controlling the Reapers." -- "Dead Reapers are how we win this."
"Utilized in the right fashion, our scientists are convinced it can generate enough energy to destroy the Reapers."
"I have a better idea. We destroy you and live our lives in peace."
"You've helped uncover the key to subjugating the Reapers." -- "Or destroying them."
"Damn it, Shepard. Destroying the Reapers gains us nothing." -- "How about peace?"
"I'm finishing the Crucible, and I'm sending the Reapers back to hell."
"If we destroy the Reapers this ends today. But if you can't control them..."
"Whatever else it means that the reapers had a beginning...and now we'll provide them with an end"
"Bullsh*t. We destroy them, or they destroy us."
To understand the Kid's motives in discussing the Destroy option we have to examine the circumstances leading up to it first. Because they are very important in ascertaining what the Kid wishes to accomplish.
The Star Child establishes itself as the Catalyst, even though that is merely a codename the Protheans used to hide the fact that the Citadel is the final piece of the equation. It only knows about the term "catalyst" from pulling the information from Shepard's (or The Illusive Man's) memories; Just as it generated a ghostly presence in the form of the boy Shepard saw on Earth. The reason for claiming it is the Catalyst is to appear to be a part of the Crucible equation. However, the Star Child is not. The Crucible never needed the Star Child to do anything. In fact, if not for the Kid's "Crucible Suppression Device" or CSD (which will be explained later) the Crucible would have armed itself immediately upon docking with the Catalyst (i.e. the Citadel). The idea that anyone would build a weapon to defeat the Reapers dependent on the Star Child’s (i.e. the Reapers’) consent to work is absurd. This would entail fighting through the Reapers’ forces and praying that they would simply capitulate and suicide themselves if you manage to dock the Crucible. I must reiterate the idiotic nature of this train of thought. And I'd also like to point out that the Reapers do not capitulate upon the docking of the Crucible. In fact, the Reapers continue fighting, the Kid continues the leverage the threat of violence and, if Shepard delays for too long, the Reapers destroy the Crucible while it is docked. So don't think for one second that the Crucible "changed it".
The Kid begins with a convenient account of events explaining that it is actually attempting to facilitate organic life. Through this convoluted dialog it hopes to paint itself as a mindless, simplistic, impartial, non-threatening, VI-like personality that is “just following orders.”
The Kid says, "You may be in conflict with the Reapers, but they are not interested in war." It continues with, "When fire burns, is it at war? Is it in conflict? Or is it simply doing what it is created to do? We are no different." In essence it is attempting to distance itself from the implications of the Reaper's actions and presents itself as a new, friendly, reasonable and approachable personality. It wants to first disassociate itself with everything you’ve come to expect from the Reapers: A superiority complex, pride, arrogance, viciousness, gloating, gruesomeness, cruelty, callousness, sadism, etc. One of its most insidious ploys is to shift the conversation as to essentially make Shepard its wingman; its partner in crime.
The Kid states, "My solution won't work anymore."
Shepard replies, "So now what?"
The Kid replies, "WE find a new solution"
This shifts the focus from "Destroy the Reapers" to "Assist the Star Child with his intergalactic social studies assignment". At this point Shepard may be focusing on finding a solution to some supposed problem that may or may not exist instead of the current crisis that is very real and at hand. I don’t recall the two doing much brainstorming. It simply informs Shepard of its two new solutions. A more fitting reply from the Kid would be, “I will dictate these ready solutions and you will accept what I propose”. The moment the player believes and accepts the Kid's assertions and furthermore base their decision on the belief in the Kid's assertions, indoctrination is taking effect. That is the very definition of indoctrination.
Definition of Indoctrination...
"Indoctrination is the process of inculcating ideas, attitudes, cognitive strategies or a professional methodology. It is often distinguished from education by the fact that the indoctrinated person is not expected to question or critically examine the doctrine they have learned. As such the term may be used pejoratively, often in the context of education, political opinions, theology or religious dogma."
In this thesis I will utilize critical thinking to deduce the motivations of the Kid.
Mass Effect Codex...
"Reaper "indoctrination" is an insidious means of corrupting organic minds, "reprogramming" the brain through physical and psychological conditioning using electromagnetic fields, infrasonic and ultrasonic noise, and other subliminal methods. The Reaper's resulting control over the limbic system leaves the victim highly susceptible to its suggestions.
Organics undergoing indoctrination may complain of headaches and buzzing or ringing in their ears. As time passes, they have feelings of "being watched" and hallucinations of "ghostly" presences. Ultimately, the Reaper gains the ability to use the victim's body to amplify its signals, manifesting as "alien" voices in the mind.
Indoctrination can create perfect deep cover agents. A Reaper's "suggestions" can manipulate victims into betraying friends, trusting enemies, or viewing the Reaper itself with superstitious awe. Should a Reaper subvert a well-placed political or military leader, the resulting chaos can bring down nations"
Many people in the Mass Effect community have taken the Kid's spiel to mean the Reapers are just mindless machines. This is, by definition, a result of indoctrination. The players is, by definition, being indoctrinated. An attempt to indoctrinate is occurring; however, it is up to the player rather or not the attempt succeeds or fails.
We have witnessed enough evidence to counter the Kid's inferences. Many players resent the Kid's accounting of events as a dissolution of 2.9 games worth of established lore concerning the Reapers. But all this anger hinges on one assertion: That the Kid is being completely honest. What makes the claims of the "Reaper Ambassador" in the last 10 minutes more valid than the last 119 hours and 50 minutes of game play? Does anyone honestly believe Sovereign and Harbinger’s attitudes would be the best approach to take if the Reapers want to survive this encounter? Do you think the Reapers are stupid enough to think they could ever convince anyone to not Destroy them if they were as brutally honest as they have been when they believed themselves unassailable? Think about it.
The Star Child's entire opening conversation is meant to accomplish four things:
1. To establish itself as vital to Shepard's success by deceiving Shepard into believing it is the Catalyst.
2. To establish itself as a non-threatening, unbiased, VI-like, neutral party unmotivated by self-interest.
3. To de-demonize the reapers and present them as mere tools who shouldn't be held accountable for their actions.
4. To shift the focus from "Destroying the Reapers" to "Assisting the Star Child with his galactic social studies assignment".
Shepard is to be indoctrinated into this train of thought. In accepting this train of thought, the player is indoctrinated into perceiving the Kid in the way it desires.
Option 1: Destroy the Reapers
"We destroy them, or they destroy us."
The Kid is not a fool. It is wise to put this option on the table first as it is going to be the first and only thing on Shepard’s (or the player's) mind. In fact, it is the very first inquiry Shepard makes after introductions are made asking, “I need to stop the Reapers. Do you know how I can do that?” The Kid knows that it has to tackle the most obvious threat to its continuation before it can even bother to introduce its own suggestions. If it tried to tiptoe around the Destroy option it would garner immediate suspicion and its motivations would be brought into question. The Reapers' only hope is to maintain the illusion of impartiality and otherwise convince Shepard (and the player) that their two options are simply more beneficial. But at the same time the Kid cannot portray Destroy too harshly or it risks appearing biased right from the start. The Kid has to play it safe and smart. Although in the throes of an indoctrination attempt, Shepard has not been fully indoctrinated; but he is highly susceptible to suggestion.
It immediately begins to paint a dire picture. The negativity associated with Destroy will form the baseline for making its upcoming options more palatable. The Kid says, "But be warned: others will be destroyed as well. The crucible will not discriminate. All synthetics will be targeted. Even you are partly synthetic.” It further adds, “Technology you rely on will be affected.” It is implied that Shepard will have to sacrifice his friend, EDI, and his new Geth allies; Trivializing his work in securing a peace with the Quarians and discarding the sacrifice of his friend Legion, negating a prime example of peaceful cooperation which flies in the face of the Kid's assertions about organic-synthetic relations.
Oh, and don't forget that "The Chaos" will return. Can't have that, right? Shepard does not challenge this assertion. However, this is the least of Shepard's display of ambivalence as will be covered in later segments of this thesis. Shepard's lethargic tendency to trust the enemy's assertions actually make sense in an indoctrination scenario.
This entire exchange is intended to make Shepard hesitate and second guess his objective. The Kid also notes that Shepard’s body contains synthetic parts to imply that the Crucible will target him as well. It wishes to remove self preservation as a factor in Shepard's decision. Not only that, but it brings into question rather or not the Crucible may hurt or kill multitudes of innocent people who depend on synthetic technology for their survival in an event which could be described as a technological apocalypse. In this way Shepard's decision is weighed solely on the supposed negatives associated with destroying the Reapers verses the apparent lack of negatives (in comparison) associated with the Kid's upcoming suggestions.
The Crucible is made out to be the equivalent of a sawed-off shotgun being used to create an incision for open eye surgery. Now that the Reapers have soured the taste of using the Crucible for its intended purpose they offer their own suggestions. Shepard has not been fully indoctrinated, but he is susceptible to suggestions. Shepard was clearly not all there and the Kid is playing on that fact.
A Practical Look at Destroy
First things first. We need to get one thing straight: The contraption at eye level is NOT part of the Crucible.

<PICTURE LINK>
1. You can clearly see what the Crucible tip looks like.
2. You can see the Crucible in relation to the Presidium and Citadel Tower.
3. The Crucible and its tip hovering over the Citadel Tower underside.
4. The Crucible tip hovering over the contraption at eye level with the Presidium in the background.
5. A Crucible clamping arm attached to the Presidium (also see #2).
6. The Crucible hovers above. Shepard is NOT inside the Crucible.
7. The small protuberance inserted into the Crucible tip (see #1) does not unfold into the contraption at eye level. Originally, as seen in a ME3 art book, the Crucible beam fired through it. If you look closely at pic #1 you'll notice it is a hollow cylinder. It is not only too small to unfold into the contraption, but the contraption at eye level is physically hardwired into the Citadel.
With that out of the way, let's examine what occurs in the Destroy ending?
Well, first, Shepard shoots a power conduit. You'll notice this device is a junction at which four cables intersect. One cable runs out from the Citadel and connects at the bottom of the junction. Two run out the sides and the fourth continues along the path of the first and runs up and out the top. The later three feed into the strange assortment of eight beveled cantilever-like structures that are encircling the beam. The upper tips of the aforementioned structures have additional cornice-like protrusions facing inward toward the beam. Also within these structures are two rings whose surfaces are reminiscent of black solar panels. There are cables of various widths running all throughout this contraption. It's hard to describe the whole thing without the description getting fairly convoluted.
So Shepard blows apart a component of this convoluted contraption and the Crucible arms itself. This is unlike the interactions leading to the Control and Synthesis endings which do not require Shepard to destroy any part of this contraption, but work within the apparent confines of its design. Note that Shepard never interacts with the Crucible itself. I will continue to refer to this part of the contraption, which you shoot and destroy, the "power conduit" .
Here is my deductive process:
1. The Crucible docks, but is not doing anything noticeable.
2. The power conduit is eliminated violently.
3. The Crucible arms itself and fires.
4. It is thus deduced that something was preventing the Crucible from firing while the power conduit remained intact and functional.
5. The destruction of the power conduit terminated whatever condition existed that prevented the Crucible from arming.
6. The power conduit was either itself, or was powering, something that prevented the Crucible from firing. This would be the "Crucible Suppression Device" I mentioned earlier.
7. In the absence of this suppressing condition the Crucible initiates the destruction of the Reapers without any direct input from Shepard or any action that could be construed as normal usage of the contraption beneath it.
8. Conclusion #1: The Crucible's default function is to destroy reaper technology.
9. It has been confirmed in the very opening of this segment that the contraption at eye level is NOT a part of the Crucible.
10. Upon the destruction of the power conduit the beam running down the center of the Citadel chasm deactivates.
11. It can therefore be deduced that the power conduit was either itself, or was powering, whatever it is that was generating the beam running down the Citadel chasm.
12. The Crucible arms itself, sends a pulse into the Citadel and fires despite the absence of this beam.
13. In both Control and Synthesis the beam remains active as the Crucible's tip ignites.
14. Conclusion #2: The beam is not a function of the Crucible itself.
Given the above facts, the Crucible can in no way be dependent upon the contraption at eye level to function as it is designed to arm automatically and operates independently of the beam. Furthermore, throughout all this we have to remember that Shepard does not flip a switch or push a button. He destroys a component of a contraption that is NOT part of the Crucible. I hypothesize that for Control and Synthesis to work the Citadel is siphoning the power of the Crucible to enact a function that exists within the Citadel. This would explain why the Kid is able to disable the beam at will (as seen in Refuse ending). The Crucible itself is still activate as you can still see the four energy beams converging on its tip when the Kid deactivates the beam. Also, the Crucible tip is still aglow.
There are people who say that Destroy is an option introduced by the Kid; that picking to destroy is to collaborate with the Kid in the same manner as Control and Synthesis. This is simply not true. In fact, it is objectively false. I have already proven that Destroy is a Crucible function and is not a product of the Reapers. Claiming Destroy shares the same indoctrinated undertones as Synthesis and Control is grasping at straws to make Destroy appear to be as reckless as the indoctrinated choices.
First, let us further address the false claims of Destroy being an option the Kid provides.
The Kid can turn Synthesis on and off at will which is demonstrated in the Refuse ending. It can turn the control prongs off and on at will which is demonstrated as you approach them for the Control ending. The control prongs are deactivated when you first see them and are only activated, right before your eyes, when you approach them. Both of these options are the Kid's doing. They exist because it allows them to exist. If it doesn't want Shepard to make those choices it can turn them off. Destroy, on the other hand, is what the Crucible does as a default. The Kid cannot simply turn off the ability of someone to demolish its contraption other than by indoctrination. If not for the Reapers contingency contraption Destroy is what would have happened as soon as the Crucible docked without any further input from the player. So it is not the Kid's doing.
Second, let us put to rest any idea that Destroy compromises with the Reapers in any way.
1. The demise of the Reapers does not in any way, shape or form compromise with the Kid.
2. The demise of the Intelligence does not in any way, shape or form compromise with the Kid.
3. The end of the Cycle of Extinction does not in any way, shape or form compromise with the Kid.
4. The freedom to self-determinate does not in any way, shape or form compromise with the Kid.
5. The continued coexistence of synthetics and organics does not in any way, shape or form compromise with the Kid.
Many people erroneously assume that #5 is false. However, the Destroy ending never depicts the destruction of the Geth. There is, in fact, more evidence that the Geth survived the Crucible than there is evidence that they perished. Technically, there is no evidence that they perished. The very idea is baseless conjecture.
The Kid says, "But be warned: others will be destroyed as well. The Crucible will not discriminate. All synthetics will be targeted. Even you are partly synthetic..."
At no point does it ever say the Geth will be eradicated along with the Reapers. It heavily implies it. Just as it never says Shepard will be killed by the Crucible. It heavily implies it. At the end of the day, the only thing it actually says is "all synthetics will be targeted". Not that all synthetics will be destroyed. It merely says, "others will be destroyed as well" without specifying. If we assume "others" refers to all synthetics, we catch the Kid in a lie as the following demonstrates.
When asked for details the Kid goes on to state that, "The effects of the blast will not be constrained to the Reapers. Technology you rely on will be effected, but those who survive should have little difficulty repairing the damage."
So now all we really know is that all synthetics (i.e. "technology you rely on") will be targeted and "affected". The details of this affect on non-reaper synthetics is never elaborated upon.
It ends by saying, "There will still be losses, but no more than what has already been lost."
Once again it is ambiguous. Yet highly implicative of the fact that the Geth were not destroyed. I would personally consider the loss of an entire species to be more than what has already been lost. But that's just me.
Any form of machinery is synthetic. In that regard there is no difference between a mech, an omni-tool, an alliance cruiser or a geth platform. The fact that all synthetics, which would include all those ships cruising past that broken relay, the Quarian's cybernetics, Kasumi's grey box and Shepard's implants, were not destroyed or disabled indicates that the Crucible was not a sawed-off shotgun after all. Tali's suit and cybernetics didn't seem to give her any trouble. Shepard can survive and his spine is synthetic in three places which were severed: the second vertebrae above the pelvis, the vertebrae right below the rib cage and his neck. If these synthetic parts failed the breathe scene would not be possible. It's not so farfetched that the Kid's implications of technological ruin, along with its claim that others (plural) would be destroyed, were false considering the Kid doesn't want you to choose Destroy. It was a plausible outcome (which made it a good lie), but ultimately misleading. When all is said and done, synthetics in general have not been destroyed or rendered inert by the Crucible.
So the next argument in favor of the idea that the Geth perished under the Crucible's blast wave is the idea that they contain reaper tech as much as EDI contains reaper tech. And therefore it would stand to reason that anything targeting the Reapers and EDI would target the Geth as well. This is an erroneous association. EDI's death is confirmed. Her name is on the Normandy's memorial wall. But it makes absolute since that the Crucible would annihilate EDI. EDI's blue box is physically composed of reaper technology; of parts that are distinctly of reaper origin, taken directly from the wreckage of Sovereign. EDI is technically a "reaper program" as her blue box is built with actual reaper parts.
However, this is not the case when it comes to the Geth. The Geth do not have parts. The Geth are software. There is nothing specifically for the Crucible to target in regards to the Geth. Tali states that Geth were loading into the cybernetics of the suits of Quarian volunteers in an effort to hasten the development of the Quarian's immune system. They are still the same software-only life forms they have always been. I put forth that the only things that are "reaper tech" are things that either indoctrinate, function as an extension of the Reaper's will or bear distinctive markers of the Reapers. Things that, as EDI might put it, have "reaper signatures". Otherwise, there would be no criteria for the Crucible to discriminate against and prevent the destruction of all synthetics (ships, omni-tools, display screens, Kasumi's grey box, Shepard's cybernetics, etc.)
Yet there are still people who believe even a program can be targeted. People assert that the Geth have "Reaper Code" and that this constitutes "reaper tech", but this isn't necessarily true. As far as "Reaper Code" is concerned, it's just a convenient terminology which is taken out of context. The Geth simply have a code that a single reaper destroyer designed to improve their efficiency, but it doesn't make that code distinctively reaper in essence. For instance, say a reaper was an architect and designed a house of greater sophistication and comfort than those of organic architects. The Crucible blast would not level the Reaper House, while sparing the organic designed houses, just because a reaper designed it. The house isn't "reaper tech". The term "Reaper House" is just quick and convenient jargon. The Geth remain programs distinguished from the Reapers. Legion doesn't say it was the code that allowed them to be controlled. The code was simply something that improved their efficiency. It had nothing to do with the actual control the Reapers had over them. If that was the case Legion would have turned on Shepard.
Regardless, a string of code is not something that a blast of energy can defect as it will vary based on the affiliated hardware/storage medium. A program is representation of ones and zeros (or twos, threes. fours, etc. in the future) within a medium. No standard configuration, no standard hardware and no standard matter. There is no way to isolate such a general concept as it has no definitive qualities even on an atomic level. It would have to attack either all technology or a specific hardware configuration. Otherwise, the energy blast itself would require the inteligence, the speed of discernment and conscious awareness to be able to point out and disciminate in real-time on a case by case basis. That would be reaching and downright ridiculous.
Just like the epilogues, Bioware expected the player to make quick emotionally charged assumptions and ignore the plain facts. They needed to tempt players away from Destroy and it would be harder to do so if only EDI, a single individual, was the only thing at stake. Going back to the epilogue I think a mention of the Geth's destruction would be warranted. Hackett says nothing about any such loss.
So in conclusion, Destroy is the only option available that runs completely counter to the Kid's goals.
Another argument made by opponents to this thesis is that without the Kid Shepard would never be able to figure out how to arm the Crucible. Furthermore, my detractors argue that in situations where Destroy is the only option it makes no sense for the Kid to inform Shepard about the power conduit. This argument is a very shortsighted perspective given what we have witnessed EDI do previously in Mass Effect 2. The following link is to a plausible hypothetical scenario in which the Kid does not immediately steal Shepard's attention upon his arrival in the chamber. Low EMS Destroy-Only Scenario.
Next Up: Control - The Illusive Man's Folly
Modifié par The Twilight God, 09 janvier 2015 - 07:45 .




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