ajb314 wrote...
There was one last thing I wanted to check before I posted again. I thought your explanation of the destroy ending was perfect and I needed to know if anyone else, at any point tried to explain how shooting a tube would trigger the crucible. There were a few threads that discussed this question, mostly from before the EC was released, and no one had an answer. One guy chalked it up to bad writing and said something to the effect of 'it's like turning on a tv by hitting it with a hammer.' I don't think even an inept writer would try to make that fly (and if he did, he would not be a writer for very long).
The Star child engages Shepard immediately so no opportunity is ever given for Shepard to figure it out without the Star Child pointing it out. And, of course, no one would know anything about the CSD. It was never known that the Reapers ahd eyes on the Crucible in the past or that they had prepared for the possibility of it ever docking successfully. However, it is plausible that he would have figured it out.
This LINK is to an alternate ending in which the Star Child does not approach Shepard immediately. It is in response to my detractors' impressions that Shepard is an unresourceful ****** who can't figure his way out of a wet paper bag without the Star Child's interference.
ajb314 wrote...
Personally, I think your analogy of a padlock on a door to be much more apt. In the end, this was extremely well done. But while I am very happy that you posted this (and frankly a little shocked at the level of detail you achieved) part of me wishes that it had not been necessary. As much ad I enjoyed reading and discussing your ideas, i sort of wish that bioware had simply crafted a different ending. I suppose I just like my video games with a little less complexity and a little more fun.
Agreed. They need to release an expansion that caters to everyone. I could easily write better and more consistent endings in my sleep. There could be a live or die outcome for every ending and each could be legitimized instead of all boiling down to indoctrinated or not indoctrinated. It's $39.99 in their pockets and would sell pretty well in addtion to patching up old wounds.
ajb314 wrote...
Last thing..it seems strange that there is almost no discussion (on the BSN, that is) about the fact that using your pistol activates the Crucible. This is a pretty important plot point and few people seem to even have a guess as to why it would work. Curious.
Or people who think they are inside the Crucible even though everything shown around and above you dictates that you are still on the Citadel. I cannot imagine the writters could be THIS careless without have massive plotholes. If it is not intentional why does it all fit together so perfectly? There desire to make twist endings, imo, lowered the overall enjoyment of the ending and limited how much they could show without ruining it. The result is a great game that didn't get a proper send off because they'd rather maintain indoctrination. A poor decision.




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