[quote]RadicalDisconnect wrote...
A suppression device would be analogous to a valve. Shooting the pipe in Destroy is like shooting the propane tank, not opening a valve. Right now, you are treating suppression and containment as one and the same. If you insist that the suppression device is analogous to the former, then perhaps you should rename it.[/quote]
The entire contraption is what I would figure is the suppression device. The conduit junction, however, is what you - the player - actually interact with. It's what people identify with the choice and it is what you interact with to allow the Crucible to fire. That's why I refer to it. As I already explained in one of the previous posts you seemingly chose to ignore... again.
And a "propane tank"? What a sec... you aren't "creating plot devices" are you? Because it clearly was conduits which run to the beveled cantilevers, conduits running in and out of it, clearly has wires inside it, clearly shows electrical discharges when fired upon. I don't know how that strikes you as a "protane tank" instead of "power junction/breaker box".
[quote]RadicalDisconnect wrote...
No. These lines of speculative dialogue is how you like to think the Crucible is interfaced with the Citadel. [/quote]
No, they are explaining how I think it works. (i.e. that the conduit hub you shoot is a "break box" powering the contraption). You claimed this was your interptretation, which is nothing more than mine but claiming it's gas powered instead of electric. Why would you do that? If I was to make a guess, I'd say it's because the evidence leaves no room for any other "interpretation" and if you can't beat 'em, you join 'em.
[quote]RadicalDisconnect wrote...
You are making the assumption that the pipe contains energy that is rerouted to your "dispersal array" and console for Control. [/quote]
Well, the cables literally run ito the array. Either the array is sending power through the top cable to the Citadel or the power to the conduit is coming from the bottom cable. I choose to go with the later since that pulse is going down into the chasm and there is a conduit coming up out of the chasm and going in the direction of the assumed "incoming" cable to the "breaker box". But these details are interchangeable. The premise still stands: Destroying the "breaker box" cuts the power, stops the suppression effect and allows the Crucible to fire.
[quote]RadicalDisconnect wrote...
But why must the energy powering those devices go through that pipe? Why not just have your two devices tap into the Crucible's energy directly instead of rerouting through a pipe that can be accessed by a platform? [/quote]
Shouldn't you be asking Bioware for the technical schematics. I can only guess the specifics of how power flows. I needed to give EDI something to say in regard to it. But, sure, I can change it to say that. The Control console could have its own power input seperate from the "CSD" and the CSD could just be where power enters the suppression device. But it's an irrelevent detail. Doesn't change anything. The premise still stands. When will I hear your rebuttal to the premise? Or do you simply not have one and you're stalling?
[quote]RadicalDisconnect wrote...
What's funny is that if my interpretation bears uncanny similarity to yours, then the concept can serve a completely different interpretation, not just your IT. Are you claiming your interpretation to be superior?[/quote]
You haven't given me a different interpretation. You posted mine and put your name on it. How can the same thing be superior or inferior to itself?
[quote]RadicalDisconnect wrote...
Your argument revolves around the speculation that this "suppression device" actually exists, and you are defining how it exactly works. How am I supposed to argue against a device that you defined in your headcanon, where you can simply handwave any potential problems with more headcanon explanations?[/quote]
The suppression effect is inferred by the in-game evidence. Which you are well aware of. I laid it out for you and as usual you choose to willfully ignore it. Don't think I haven't noticed that you have not come up to a rebuttal. I arranged the deduction is a numbered list.
What's stopping you? Go ahead. Rebute what I posted in the posts above. Or can't you? (This is reminding me of the Illusion Man conversation on the Citadel. How fitting

)
So what is your alternate explaination? Why do you think blowing up some random cable junction located on the Citadel allows the Crucible to fire? How do you explain that the Crucible has no proper "on switch" for Destroy?
[quote]RadicalDisconnect wrote...
Building such a failsafe will require the reapers knowing exactly how the Crucible works.[/quote]
Not exactly as there are bound to have been modifications along the way since they last saw it, but they clearly had eyes on it in some cycle. Why else would any of that stuff be pre-built onto the Citadel?
[quote]RadicalDisconnect wrote...
However, now you're claiming that the Crucible is also capable of powering devices in the Citadel, your "dispersal array" and a console that allows for control of the Reapers. [/quote]
I'm saying the Reapers are able to cipher power from it which is inferred in the fact that the Crucible is used to power control and synthesis. I'm not saying the Crucible is designed to do this. Once the contraptions pulls the power, how it is distributed has nothing to do with the Crucible. Gasoline (Crucible) isn't designed to power an electric lamp (control console), but if I build a generator (array and/or chasm) the fuel's (Crucible's) energy can then be distributed as electicity to the lamp (Control Console).
And about the "dispersal array"... out of curiousity, what do you think all that crap around the beam is? You think it's just there for show?
[quote]RadicalDisconnect wrote...
Please enlighten me on how a device that is meant to suppress the energy of Crucible, and yet is able to use that energy to power the "dispersal array" and Control console, can't be turned off. Isn't using the console for Control essentially a way of turning off the "suppression device," i.e. like opening the valve of a propane gas tank to a Bunsen burner?[/quote]
Went over this already. *Sigh*
Yes, by directly interacting with the contraption within the intended range of use. The pad lock example comes back to mind. I try to open a door, but there is a pad lock on it. I take some bolt cutters (or a pistol) to the pad lock and break it. The door opens. I conclude that the pad lock was preventing the door from opening.
You say, "No, that doesn't prove the pad lock was keeping the door from opening, I can use a key on the pad lock and it opens as well or I can put in the right combo to open it." This would be shoddy logic on your part to disprove that the lock is preventing the door from opening.1. The Crucible in and of itself can only facilitate one outcome: Destroy. (it needs the relay network to send "destroy" all across the galaxy)
2. The Citadel can do Synthesis, but lacks the power to enact it without the Crucible. Control is similar.
3. There is a device on the Citadel at the docking point which is keeping the Crucible from doing firing (i.e. performing Destroy). Otherwise there would never be a chance to do Control or Synthesis.
4. Control initiates a Citadel function using the Crucible as a battery. Same with Synthesis.
5. Destroy disables that which is preventing the Crucible from firing itself and using the Citadel as a dispersal device.
What part do you not understand?
[quote]RadicalDisconnect wrote...
Then why doesn't the game allow you to change your mind and shoot the pipe? Why would he turn off only the synthesis beam and leave the others still open?[/quote]
Ask Bioware. My guess is that the decison is made. How would you suggest they do Refuse? A 20 sec timer before it's decided what you do? Not that any of this is relevent. *sigh*
Star Kid won't turn off the "CSD" because it would be suicide for the Reapers (i.e. the Crucible enact Destroy). The Control console only turns on when you approach it (another thing the Stat Child can turn on and off at will). It turns off the Synthesis beam because Shepard is rolling over and giving up.
[quote]RadicalDisconnect wrote...
Knock off the cocky comments. [/quote]
Stop making it so easy.
Your entire "counter argument", if you could even call it that, amounts to nothing but blatant willfull ignorance and calling in-game events and dialog that
ALL players witness as "headcanon". You are saying I headcanoned in-game dialog, the codex, established plot lore or cutscene events. Whenever you don't like something it's "headcanon". By your illogical perspective Liara caring about Shepard is headcanon because that would just be my "interpretation" of dialog and events. And that claim would be bullsh*t just like the the rest of your headcanon rants.
[quote]RadicalDisconnect wrote...
You completely missed my point. I was never out there to prove you wrong in your own headcanon. Your headcanon is your playground, so it's pointless for me to prove you wrong in that setting.[/quote]
Everything I have posted is based on in-game evidence and events. That evidence and those events are not something I pulled out of thin air that exists within the confines onf my head. It exists in-game. Therefore, for my theory to have any validity all the pieces have to add up. It's your job as the opposition to show that it doesn't add up. If you can't do that you can choose whether or not to believe my conclusions. But if you cannot do that and you are aware that you can't... GTFO. You have no reason to even post here as a detractor if you find no incongruity in my conclusions.
Modifié par The Twilight God, 11 août 2012 - 03:05 .