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Deception Theory: The "Catalyst" Con


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#551
The Twilight God

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ajb314 wrote...

Let's see those five facts again:

-We KNOW that the Crucible does not fire when docked

-We KNOW that an action needs to be taken in order to make it work
-We KNOW that the needed action is shooting the thing on the right
-We KNOW this activates the Crucible
-We KNOW that the thing on the right is not part of the Crucible

Anyone disagree?

We are still left with a queston, "who built that thing on the right and why?"  Based on those five facts, and those five facts alone, what we can deduce the "why" part?  Whether that thing on the right is the actual device (the CDS) that the OP describes, or simply a power coupling of some kind is again, irrelevant.  We know that destroying it fires the Crucible.  Therefore:

-The thing on the right was built as a device or part of a device in order to stop the Crucible from firing. 

I am really not sure how anyone can argue [against] this point. 


They can't and they haven't. But they are b*tching and they are moaning. It's like they are arguing for the sake of arguing. Which leads me to believe they actually agree with my thesis intellectually, but want it to be wrong from an emotional perspective. They are in actually battling with themselves. They want to believe in their sunshine and butterflies endings because it satisfied them emotionally, but the circumstances, events and dialog presented in-game does not validate that belief intellectually. It results in irrational outburst and distain toward that which disillusioned them.
 

ajb314 wrote...

And for the record, I wasn't immediately convinced this idea was sound either.  So I asked some questions and offered some ideas, and asked the OP to clarify.  He was plenty nice in his response.  Just sayin...even if it gets heated, let's try to stop before it gets nasty.  


I'm very nice when I'm not being jerked around by disgruntled synthesis/control lovers.Posted Image I have no issues with levelheaded synthesis/control lovers.

#552
The Twilight God

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Ranger Jack Walker wrote...

Bioware has commented several times that the events depicted in the slide do happen. Now unless you think Bioware is lying (which you have denied in the past) you're theory doesn't hold water.


Tough luck for Bioware because I just commented that they don't happen. Bioware is welcome to prove me wrong. Oh, wait... they can't because it doesn't play out IN THE GAME as anything more than a "what if".

Ranger Jack Walker wrote...

You're debates contain several instances of Arguement From Ignorance. Since your theory ca't proven wrong (because only Bioware's direct statements could do that) you are saying it is correct. As such I see little point in debating anymore. You want to keep believing in your little theory go right ahead.


I'm not sure where you have been but I thought I had made it clear the game itself is all the evidence I require. The only thing from Bioware I'm concerned with is what they put in the game. Outside of that their statements on things that aren't in the game are speculation and headcanon on their part. If they want to change that they are welcome to use DLC or an expansion. But other than that what has been done has been done. No amount of tweets or convention panels can change what's in the game.

#553
Fedi.St

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OP what you are saying,your overall thesis is based solely on facts through the whole game. It really makes sense. Is not really indoctrination though it's just a trick merely out of ignorance from shepard's side.

I'm reaching now but maybe when the Illusive man warned them about the crucible they reapers rushed into building the destroy and control panels literally the last moment.

Or maybe they knew about the crucible (or maybe other weapons too?) and were prepared for every single outcome.


In anycase everything you say is supported by the facts in the game and this is more than any other text I've read in a long time.

Although don't keep your hopes up. It;s just a game. Bioware can dismiss your explanation at any time. They can disprove and destroy even more the franchise at any time as they have so far and not give a damn about guys who bother getting deep into the game.

Maybe they only care about kids who got bored of playing Gears of war and choose ME3 instead.

#554
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@ The Twilight God:

Two questions I wanted your help with...Any ideas about TIM and Anderson being on that platform with Shepard? Why didn't Anderson come out in the same place as Shepard?

I will give you my thoughts but you have a real "Sherlock Holmes" thing happening with your thesis so I was hoping you could help deduce an answer.

For the first question, my best guess is that Anderson is telling the truth and a "wall moved" allowing him access to the platform.  I figure Shepard doesn't need to see a wall move to believe that Anderson, his buddy, is telling the truth.  And if it's true for Anderson, why not TIM also.

As for the second question, I've got nothing.  It is probably unimportant and may just be a storytelling mechanism to place Shepard by himself but I feel like there must be more to it.

#555
The Twilight God

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Fedi.St wrote...

Although don't keep your hopes up. It;s just a game. Bioware can dismiss your explanation at any time. They can disprove and destroy even more the franchise at any time as they have so far and not give a damn about guys who bother getting deep into the game.


They can't dismiss anything. It's already in the game. Everything I've posted is based on the story they told. The story they wrote. The game they released. No amount of words from them can change that product.There isn't a thing Bioware can do save make changes via DLC or expansion. And even then, only if I buy the DLC or expansion.

If Bioware said that Shepard isn't disintegrated in Control, but actually is teleported into the bowels of the master reaper who he is controlling with a gamepad (he wrestled from a little kid who was there before; whose neck he snapped) while reclining in a lazy boy it wouldn't make it so. Or if they said the Normandy travels to the future on the Crucible wave and that jungle planet is actually one of Jupiter's moons it wouldn't be so just because some guy at Bioware says so.There is no precedence for it. Nothing in the game to that point even opens such a possibility. I can't understand why people think Bioware can handwave reality (i.e what's set in stone on the game disk). There are no real life wizards.

#556
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^^^Ha...

#557
The Twilight God

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ajb314 wrote...

@ The Twilight God:

Two questions I wanted your help with...Any ideas about TIM and Anderson being on that platform with Shepard? Why didn't Anderson come out in the same place as Shepard?

I will give you my thoughts but you have a real "Sherlock Holmes" thing happening with your thesis so I was hoping you could help deduce an answer.

For the first question, my best guess is that Anderson is telling the truth and a "wall moved" allowing him access to the platform.  I figure Shepard doesn't need to see a wall move to believe that Anderson, his buddy, is telling the truth.  And if it's true for Anderson, why not TIM also.

As for the second question, I've got nothing.  It is probably unimportant and may just be a storytelling mechanism to place Shepard by himself but I feel like there must be more to it.


Second question first. The Conduit may direct people to different  drop off points based on some reaper distribution protocol progammed into it. The London Conduit has one entry, but multiple "receive relays" on the Citadel.  Makes sense.

First question:

1. It's conceivable that Anderson and TIM aren't there, but in Shepard's head. Anderson is Shepards morale compass and TIM is the part of his mind that is indoctrinated. An alternate explaination for why he "needs" Shepard to believe. Shepard could be physically there, but hallucinating the confrontation as part of the indoctrination as some IT people postulate. Which makes TIM's fate unknown and Anderson presumed killed with the rest of Hammer. Hackett somehow figures out that Shepard has made it in. He doesn't say, "They made it". He says, "He made it." And he specifically asks for Shepard when the Crucible doesn't fire. If they both went in practically at the same time wouldn;t it have been reported that 2 two entered? Hmmmm?

2. However, it's also possible that Anderson did follow Shepard in, but arrived in a different corridor. That chasm room supposedly can rearrange itself. If you look around there are other corridor entray doors and bridges. These bridges lead to passageways that go to open space. If the very room with the ward arm controls can move along the outside of the tower from passageway exit to exit it's possible that when he was on the platform, it shifted over to where Shepard came out at. This would hint that he and Shepard were being lead there. This is pretty much what Anderson says over the radio however, the dialog is not synced with the events on screen. For instance, what is being said as you exit the corridor with the bodies makes no sense because you can see that the room is there as soon as you come out of the door. But while you cross a bridge Anderson claims to be acrossing a bridge himself well. Which makes no sense. This could be due to a technological limitation that didn;t allow them to actually have the room moving along the outside of the chasm room, but they if that's the case they should have paced the dialog better or put a door at the entrance to the platform so that we can;t see it;s already there when we exit the first chasm.


It's late and I'm sleepy so if this doesn't make any sense I'll edit it later. Posted Image

#558
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I think both theories on question 1 make sense. I considered that Anderson and TIM were not really there, But I thought Hackett says something to the effect of "Anderson made it also" (but I could be wrong about that.) And on the TIM's ship, Vendetta says that TIM fled to the Citadel so it makes sense that he is on the station somewhere. Still not sure about question 2. If the conversation is in Shepard's head than that would explain why Shepard never sees Anderson beforehand. If Anderson is actually there, I don't see a solid explanation for why they came out in different places.

And this just occurred to me as I was writing (But I might just be exhausted too)...What if TIM is there but Anderson is not? TIM could be indoctrinating Shepard and so Shepard "shields" his mind with an image of Anderson. I would need to listen to the exchange again to see if TIM ever addresses Anderson directly. I know he refers to "the words of an old soldier" but does he ever speak to Anderson? Feel like I am getting too far out there. I would need to see the entire scene again to make more sense of it. I'll check back again soon.

#559
Fedi.St

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The Twilight God wrote...




They can't dismiss anything. It's already in the game. Everything I've posted is based on the story they told. The story they wrote. The game they released. No amount of words from them can change that product.There isn't a thing Bioware can do save make changes via DLC or expansion. And even then, only if I buy the DLC or expansion.

If Bioware said that Shepard isn't disintegrated in Control, but actually is teleported into the bowels of the master reaper who he is controlling with a gamepad (he wrestled from a little kid who was there before; whose neck he snapped) while reclining in a lazy boy it wouldn't make it so. Or if they said the Normandy travels to the future on the Crucible wave and that jungle planet is actually one of Jupiter's moons it wouldn't be so just because some guy at Bioware says so.There is no precedence for it. Nothing in the game to that point even opens such a possibility. I can't understand why people think Bioware can handwave reality (i.e what's set in stone on the game disk). There are no real life wizards.



No, I'm no talking about words bro. I'm talking about them releasing a dlc expansion or whatever justifying the atrocity of synthesis and control as the best THROUGH the game itself, because we didn't get it. Through the game! Just like that. With space magic, put things in the game that completely dismiss all the previous lore! This is what I am afraid of.

But as the game stands now your explanation is the most complete I've ever read here on BSN and I'm making it my basic scenario for the ending.

Modifié par Fedi.St, 13 août 2012 - 11:06 .


#560
megamacka

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Anyone else noticed that '' indoctrination '' and other reaper codex's unlocks after your nightmares in ME3?

#561
megamacka

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LEVIATHAN SPOILER OMG Q Q Q Q Q Q Q










Btw if this reaper '' leviathan '' was able to rebel against '' the catalyst '' or whatever, What guarantee is there that the same wont happen IF shepy now is supposed to be able to control the reapers?...... Did bioware just shoot themselves in the foot regarding the '' non IT '' versions of the ending?

  I mean if they were supposed to keep a balance between synthetic and organic life. Then ...... what stops organics from getting into trouble with synthetics again? And what then?..... Will the reapers just wipe out all synthetics but leave organics? I doubt that's what the reapers are all about......

Modifié par megamacka, 13 août 2012 - 08:19 .


#562
Comsky159

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LMAO so much grasping at straws in this thread. Control, destroy and synthesis all work; period. The determinant is the cost of Shep's decision.

#563
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I don't see very much "grasping at straws". I see a little bit of speculation (and we will be the first to admit which parts are speculation and which parts are not) and a lot of solid observation. Which parts are you referring to?

Modifié par ajb314, 14 août 2012 - 03:45 .


#564
The Twilight God

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[quote]RadicalDisconnect wrote...


I'll say again, I also believe that the Reapers are aware of some of the details about the Crucible. Otherwise, the Citadel wouldn't be able to interface with the Crucible so well that it can tap into the Crucible's energy to allow an external player to control the Reapers. Alternately, the first cycle that started on the Crucible may have designed the interfacing systems, and the details of its origins and functions were lost over the cycles. There are a few explanations on the origin of this interface, but the important part is that the interface is there. However, the nature of the Citadel's interface with the Crucible is different from your interpretation. I'll give my interpretation here.

Let's take a look at some known facts:
- The Crucible will not fire without some kind of activation on the Citadel[/quote]
 
Not true. When initiating Destroy you don't activate anything. You blow something up.
 
[quote]RadicalDisconnect wrote...

- The Crucible can be turned off at the Catalyst's discretion[/quote]
 
Not true. If this was possible Destroy would not be a possibility. After a billion years of unwavering commitment to the cycles, why would the Kid suddenly roll over and let you Destroy the Reapers when it has the capability to stop you?
 
Are you going to play the "Crucible changed me" card? The Crucible is either "just a crude battery" or a device capable of rewriting/shackling the collective intellect of all Reapers. If it has rewritten and/or shackled the collective intellect of all Reapers and is not "just a crude battery" why are we unable to simply demand the Reapers stand down?  Why is it lying and claiming the Crucible is just a battery?
 
[quote]RadicalDisconnect wrote...

About the last point. I personally think that the shutdown of the synthesis beam is indicative of the Catalyst turning off the Crucible. Otherwise, why would all the ending options be removed from the player if he so much as shoots at the Catalyst's hologram?[/quote]
 
It's another means of initiating the Refusal ending.  And the Refusal ending involves Shepard deciding not to use the Crucible. Control and Synthesis are (perhaps) removed. There is nothing physically preventing Shepard from shooting the power conduits and allowing the Crucible to arm.
 
Real answer: It's an expression of the writers' inability to handle legitimate criticism. It is an FU to players who posted on the forums about shooting the Kid out of frustration with the endings. Refusal as a whole is an FU to players who were critical of the original endings. Especially those who wanted the option to fight the Reapers conventionally.
 
[quote]RadicalDisconnect wrote...


Before you tell me that he only turns off the synthesis beam, what other in-game evidence do you have to disprove my assertion?[/quote]
 
The very nature of the events following the destruction of the power conduits to your right.
 
It isn't a switch. You are destroying something on the Citadel that is not a part of the Crucible. This action results in the Crucible firing.  Ergo, the Crucible therefore fires of its own accord. Shepard never interacts with the Crucible itself to initiated Destroy. Destroy is therefore the Crucible's automatic (default) action.  
 
You can't "turn off" the act of destroying something. In this case, "something" being the Crucible Suppression Device (or a component of it).
 
 [quote]RadicalDisconnect wrote...

If he only turns off the synthesis beam, then why can't you change your mind?[/quote]
 
You're making my case for me. Only Destroy allows Shepard to back down and pick another (fourth shot seals the deal). Refusal is an indoctrinated choice. Shepard's will to fight has been broken. Your question is silly as asking why a player can't change their minds after touching the control console or why they can't change their mind after moving close enough to the synthesis beam.
 
[quote]RadicalDisconnect wrote...


Is it because Bioware wants to intentionally removes your ability to change your mind in the game, or is it that the Catalyst really does turn off the Crucible? I personally find the latter to be more compelling, but if you believe in the former, then so be it; it's a difference of opinions. This is one example of the fundamental differences between your interpretation and mine, as I have a different idea of Catalyst's level of influence and capabilities. [/quote]
 
Your opinion can be discredited (as I've already done in this post and others). My so-called "opinion" cannot.
 
Just because you decide to believe something doesn't make it a valid, narratively sound or rational belief.

[quote]RadicalDisconnect wrote...

The Citadel is interfaced with the Crucible in a manner such that the Citadel taps into the Crucible's energy supply with three different devices, a Control console on the left, a mysterious pipe on the right, and a circulating beam of energy in the middle. Any one of these three devices is a valid trigger for the Crucible.[/quote]
 
Accept you don't destroy triggers and switches. You pull and flip them. It is not the "mysterious pipe" that triggers the Crucible. It is the removal of the object that results in the Crucible firing.
 
[quote]RadicalDisconnect wrote...


Shooting the mysterious pipe will violently release the energy of the Crucible. It is unknown what this pipe is. What is known is that it taps into the energy of the Crucible somehow.[/quote]
 
How is this known? Elaborate.
 
[quote]RadicalDisconnect wrote...


Destroying the pipe would then cause a catastrophic energy containment breach that violently discharges the energy of the Crucible and Citadel in a highly destructive form. Based on your EMS, which is essentially a measure of the condition of the Crucible, this energy can either be partially filtered so that it only overloads Synthetic life, or be completely rampant as a wave of indiscriminating, entropic destruction. Compare this to releasing the energy of the Crucible in a more controlled form by using the Control console.[/quote]
 
So by indiscriminately blowing up something that is not part of the Crucible, the Crucible releases a catastrophic wave of energy (a "containment breach" as you put it)  that violently targets only synthetic intelligences?  You compared this to a propane tank explosion earlier, right?  Do I really have to explain to you the problems with this theory of yours?

[quote]RadicalDisconnect wrote...


Do I trust the Catalyst? Without meta-gaming, definitely not. For one, I would be suspicious if the collective intelligence of the Reapers is telling me that it's in my power to destroy them, and how to do so. For the same reasons, I would also be even more suspicious when he introduces Control and Synthesis. However, in the situation, I was backed into a corner. I can either take a leap of faith and take his words face-value, or I can idly sit there and watch as the Reapers gradually obliterate my fleets. Destroy appears to be the least risky, hence why I chose it.

On another note, none of us can claim to know exactly what the Catalyst's motivations, goals, and thought processes are, or how he is "programmed," so to speak. The game has intentionally left it far too ambiguous for us to make any meaningful judgments other than the following facts:[/quote]
 
Well, the Kid blatantly lies on several occasions and the two options it presents were the political goals of indoctrinated sleeper agents in each cycle and those of Sovereign (and therefore the Reapers) conveyed by Saren. In Saren we've already seen what Synthesis does to self-determination.  Deception, to me, indicates an ulterior motive other than just being a glorified option menu. What is that motive? We cannot be completely sure. It lies somewhere in Control and/or Synthesis; the options it adds to the table.
 
What we can surmise is that its motives involve anything that will allow it to continue whatever modus operandi facilitates its desired outcomes (whatever they may be). This has been presented to us as harvesting advanced civilizations. The obvious means to achieving this end, in simplistic terms, is Shepard's death or Shepard's compliance.
 
On to your "facts".
 
[quote]RadicalDisconnect wrote...

- He is the collective embodiment of all Reapers
- He is voluntarily giving you three options on how to end the cycle, including his destruction (the number of choices he gives you is the result of his judgment on the condition of the Crucible)
- He allows you to decide his, and by extension, the Reapers' fate, as long as you choose one of his three options
- He will not extort you to make any choice (provided that your EMS is high enough), he simply watches[/quote]
 
In order
-  This isn't a fact. This is the Kid's assertion which is unproven by game's end. It is circular reasoning to take his assertion as fact.
-  This isn't a fact and is partially incorrect. It voluntarily lists three possible actions that Shepard can take. Two of which it has introduced itself. One of which is the prior intent of the protagonist.
- This isn't a fact and is incorrect. It allows you to choose Synthesis. It allows you to choose Control. It has no capacity to prevent you from choosing to destroy the Reapers (other than successfully indoctrinating Shepard).
- This is incorrect. It extorts Shepard to use the Crucible by threat of continued violence against space-faring civilizations. As far as watching; it apparently has no choice but to watch.
 
[quote]RadicalDisconnect wrote...

There, that's my interpretation and it doesn't involve indoctrination. Does it bear similarities to yours? Yes, in some aspects. Do I claim it to be superior? No; it's simply different. Is it really a surprise that not everyone interprets the decidedly vague endings the same way? And guess what, this post doesn't have any cocky gloating either. So is this interpretation invalid or inferior?[/quote]
 
Inferior.
 
The very foundation, the idea that the Kid can deactivate the Crucible, is flawed. 

[quote]RadicalDisconnect wrote...
 
As a side note, if the Catalyst and the Reapers can build a "Crucible Suppression Device" to prevent the Crucible triggering their destruction, then why would they allow the Citadel to interface with the Crucible at all? [/quote]
 
The CSD is a contingency in the event that the Crucible ever successfully docks. They did not allow it as there is a difference between the low EMS and high EMS Crucible docking scenes which accounts for how intact it is. The Reapers would prefer it never docked at all rather than risk total defeat if anyone ever made it to the docking chamber.
 
[quote]RadicalDisconnect wrote...
 
Why didn't they just make it mechanically impossible for this interfacing in the first place?[/quote]
 
Perhaps it isn't possible because the means by which it would interact with the Citadel involves something crucial to the performance of the Citadel's functions. You have to also consider that although they have had eyes on it in the past, they are unaware of the exact specifications of the current Crucible. It is a contingency after all. There could have been some alteration which negated the CSD and then they would have been destroyed as soon as it docked. Remember, they do not roll over and allow it to dock unmolested if Shepard has not gathered the necessary forces to hold them off.
 
[quote]RadicalDisconnect wrote..
.
 If your CSD exists, then why leave it accessible for tampering or disabling (by shooting, lol...)? If the Catalyst is smart, why can't he construct the suppression device in some obscure, inaccessible location, and place a completely inert pipe and fool you into thinking that shooting the pipe will disable the suppression device?[/quote]
 
It does exist. This has been proven by airtight logical reasoning. Reasoning that you could not, will not and cannot discredit.
 
To the rest of your statement: I have no clue as I don't have any technical schematics. I doubt Bioware went through the trouble of making schematic s that no one would ever see. Assuming the CSD needs to be in close proximity to the Crucible, its power has to come from somewhere and get to the device at some location. The power junction, in this scenario, happens to be that location. Theoretically, it could have been possibly to disable it by shooting the cantilevers encircling the synthesis beam, the solar panel looking parts or any one of the conduits running anywhere around the chamber. EDI may have even been able to hack into the Citadel and shunt the power to another system. But the specifics of how it works aren't revealed to the player.
 
[quote]RadicalDisconnect wrote...
 
Hell, lets stretch this a bit. Suppose that the Catalyst is keen on making Synthesis happen. Then why can't he just place an inert pipe in the middle? He could then tell you that shooting the pipe will destroy the Reapers while in actuality, shooting it will cause the platform to rotate and drop you into the synthesis beam. Why didn't he opt for this instead?[/quote]
 
You'd have to take it up with Bioware. But my guess would be that making a series in which the protagonist never has any chance of defeating the antagonist would be a bad idea. But why stop at a rotating platform? Why not have a Doctor Octopus style tentacles that grab Shepard and forcibly pull him in? Why not build the whole room so that it collapses into a funnel leading right into the synthesis beam? Why not fill the room with a highly acidic gas? Why not collapse the mass effect fields and send any intruder into vacuum? I could go on and on. We could also ask why does the KId have no control over the ward arms, Citadel relay or relay network? Why can it not cut gravity, drop the Citadel's mass effect fields or cut life support?
 
As far as your particular query, I'd think it would have to anticipate the exact location that the shooter would be shooting from. There is no reason that Shepard has to walk up to the power junction to shoot it. That's just Bioware's choice of cinematic style. If it was me and I had a gun (a ranged weapon) I would just start shooting from the location where the conversation with the Kid ends.
 
[quote]RadicalDisconnect wrote...
 
 If you're insisting that the Catalyst is trying to indoctrinate and deceive you, then it's probably the most transparent deception I've ever seen.[/quote]
 
And yet it has deceived plenty of players. Judging by the things I've read in this thread and others it apparently isn't transparent enough.

#565
Bill Casey

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megamacka wrote...

Anyone else noticed that '' indoctrination '' and other reaper codex's unlocks after your nightmares in ME3?


Wait... what?
Is this accurate or bs?

Modifié par Bill Casey, 14 août 2012 - 05:11 .


#566
clennon8

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Bill Casey wrote...

megamacka wrote...

Anyone else noticed that '' indoctrination '' and other reaper codex's unlocks after your nightmares in ME3?


Wait... what?
Is this accurate or bs?


BS.  Indoctrination (and other entries) unlock in the Codex as soon as you get to the Citadel.  I just tested it.

ED: In fact, it unlocks sometime during the Priority: Mars mission.   It wasn't unlocked at the beginning of the mission, but by the end of the mission it was.

Modifié par clennon8, 14 août 2012 - 05:47 .


#567
DeadpoolBub

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Interesting read. Just more reason why Destroy is the best ending.

#568
Fat Head

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This is probably the best theory I've seen. I never fully bought into IT because of the specualtions, but reading TTG's posts and several pages have convinced me of this theory, because it's rooted in a lot of solid facts. I certainly hope some DLC comes along to make it clear that this is the case.

Even if it doesn't, it's solid enough that I can finally replay the game and actually enjoy the endings.

#569
JBPBRC

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DeadpoolBub wrote...

Interesting read. Just more reason why Destroy is the best ending.


Destroy really only needs ONE reason to be the best.

Its not about resisting indoctrination, stopping the Reapers, or even saving the galaxy. All of these are just side-effects of Destroy (well, except the first one since I don't believe in IT) that are beneficial.

No, the real reason Destroy should be picked is because it kills the damn Starkid.

#570
RadicalDisconnect

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JBPBRC wrote...

DeadpoolBub wrote...

Interesting read. Just more reason why Destroy is the best ending.


Destroy really only needs ONE reason to be the best.

Its not about resisting indoctrination, stopping the Reapers, or even saving the galaxy. All of these are just side-effects of Destroy (well, except the first one since I don't believe in IT) that are beneficial.

No, the real reason Destroy should be picked is because it kills the damn Starkid.


The Presidium ring and Crucible gets blown the f*ck up in Destroy. It's similar in Synthesis, which is a recolored Destroy scene with the Crucible explosion bit cut off, but the Presidium ring is clearly seen engulfed in flames and explosions. It appears that the old Catalyst is deleted and overridden by Shepard. Yeah, I don't see the Catalyst surviving any endings except Refuse.

Modifié par RadicalDisconnect, 14 août 2012 - 09:05 .


#571
RadicalDisconnect

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Really? The reapers really can't figure out how prevent something like the Crucible from physically docking with the Citadel? All they have to do is create a simple, solid object that physically prevents anything from accessing or interfacing with Citadel. Surely the reapers should know any kind of port on the Citadel where an external device can tap into its energy. Why not imply physically block that access/interfacing port?

And why would the reapers design a CSD to be so accessible? Why not place it on the opposite side that doesn't have a platform leading up to it? A small shift in the geometry can do the trick.

If the reapers' goal is to prevent the Crucible from docking with the Citadel, you would think that they can do a better job of that. Unless they are unaware of the Crucible until the Illusive Man informed them. However, even if that's the case, how can the Crucible, even in pristine condition, interface with the Citadel so well that the Crucible's energy can be tapped by the Citadel to assume control of the reapers? If I may go into my engine fuel analogy, shouldn't any device that interfaces with the Citadel have a very specific interfacing system?

Modifié par RadicalDisconnect, 14 août 2012 - 09:00 .


#572
ZajoE38

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How can someone still believe in indoctrination? You suffer a serious backfire effect or what?

#573
megamacka

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clennon8 wrote...

Bill Casey wrote...

megamacka wrote...

Anyone else noticed that '' indoctrination '' and other reaper codex's unlocks after your nightmares in ME3?


Wait... what?
Is this accurate or bs?


BS.  Indoctrination (and other entries) unlock in the Codex as soon as you get to the Citadel.  I just tested it.

ED: In fact, it unlocks sometime during the Priority: Mars mission.   It wasn't unlocked at the beginning of the mission, but by the end of the mission it was.


I was unsure which one it was. Maybe it was husks that unlocked in the nightmare but it was definetly something weird xP. 

#574
Ranger Jack Walker

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Husks are unlocked in the first mission I think.

#575
Hannah Montana

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If it unlocked as soon as you get to the citadel then it is almost straight after the Indoctrination dream.