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Deception Theory: The "Catalyst" Con


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#676
agu123

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Ranger Jack Walker wrote...

Hannah Montana wrote...

Ranger Jack Walker wrote...

I never got the arguement that Synthesis is a happy disney ending. In which disney movie does the hero die? Neither is control a disney ending.


Synthesis is a disney ending, you think everything is alright but if you peel away the covers you see right through the false lies.


Even though you assumption is wrong, what you describe is exactly what a disney ending is right? I thought disney endings were the hero and his love living happily ever after or something. You know, the type of scenario only remotely possible in Destroy. Shows what I know... Image IPB


Replace the hero and his love with everybody but the hero and you get Synthesis. Even the Reapers become adorable, docile puppies.

#677
The Twilight God

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Fat Head wrote...

Once again, if Bioware is attempting to indoctrinate the player, then why wouldn't they lie?  It's not like they haven't lied about other things in the past.


LOL.

“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”

“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”

“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “

“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”

“Every decision you've made will impact how things go. The player's also the
architect of what happens."

“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”

“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”

#678
Ranger Jack Walker

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agu123 wrote...

Ranger Jack Walker wrote...

Hannah Montana wrote...

Ranger Jack Walker wrote...

I never got the arguement that Synthesis is a happy disney ending. In which disney movie does the hero die? Neither is control a disney ending.


Synthesis is a disney ending, you think everything is alright but if you peel away the covers you see right through the false lies.


Even though you assumption is wrong, what you describe is exactly what a disney ending is right? I thought disney endings were the hero and his love living happily ever after or something. You know, the type of scenario only remotely possible in Destroy. Shows what I know... Image IPB


Replace the hero and his love with everybody but the hero and you get Synthesis. Even the Reapers become adorable, docile puppies.


That's pretty big replacement if ask me... It's totally the same thing. Image IPB

#679
Hannah Montana

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The hero gives up his life so the enemy of this galaxy for a billion+ years can live happily ever after with all the hero's friends and their races.

Sounds Disney to me.

#680
megamacka

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agu123 wrote...

Ranger Jack Walker wrote...

Hannah Montana wrote...

Ranger Jack Walker wrote...

I never got the arguement that Synthesis is a happy disney ending. In which disney movie does the hero die? Neither is control a disney ending.


Synthesis is a disney ending, you think everything is alright but if you peel away the covers you see right through the false lies.


Even though you assumption is wrong, what you describe is exactly what a disney ending is right? I thought disney endings were the hero and his love living happily ever after or something. You know, the type of scenario only remotely possible in Destroy. Shows what I know... Image IPB


Replace the hero and his love with everybody but the hero and you get Synthesis. Even the Reapers become adorable, docile puppies.


Problem?

Image IPB

#681
Cuddlezarro

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megamacka wrote...

agu123 wrote...

Ranger Jack Walker wrote...

Hannah Montana wrote...

Ranger Jack Walker wrote...

I never got the arguement that Synthesis is a happy disney ending. In which disney movie does the hero die? Neither is control a disney ending.


Synthesis is a disney ending, you think everything is alright but if you peel away the covers you see right through the false lies.


Even though you assumption is wrong, what you describe is exactly what a disney ending is right? I thought disney endings were the hero and his love living happily ever after or something. You know, the type of scenario only remotely possible in Destroy. Shows what I know... Image IPB


Replace the hero and his love with everybody but the hero and you get Synthesis. Even the Reapers become adorable, docile puppies.


Problem?

Image IPB


skyrim called my mudcrabs want their tophats and monocles back

#682
The Twilight God

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Ranger Jack Walker wrote...

Maybe you need to read the theory more carefully. In the OP's theory, the citadel sequence is not a hallucination. Or atleast that's what he makes it seem like. The Starchild is not not a hallucination. It is a hologram but if it is indeed controlling the reapers, then it should do something to stop you.


I believe I have stated the Kid it is a hallucination, but a "real" hallucination. Just like Harbinger (or Collector General) appearing and talking to Shepard at the end of Arrival was real. You know it is real because Shepard never actually sees the Collector General to know what he looks like.

Real hallucination or holgram, it still can;t do a damn thing to stop Shepard. It isn't tangible.

Ranger Jack Walker wrote...

It does not need to intervene. Without the Catalyst's help, it's unlikely Shepard would have figured out how to use the Crucible. The OP's scenario about EDI figuring it out is just that: a scenario. Something that can't be proven or disproven and is thus conveniently used as fact.


I never used it as fact. It stated in that very post that it is merely a plausible scenario. Obviously it can't be a fact as that situation is not in the game. But you already know this. Nice strawman. It is just like alot of other parts in the series where EDI gives Shep help and infomation (Horizon, Collector Ship, Derelict Reaper and Collector Base). So it is EXTREMELY plausible. 

Ranger Jack Walker wrote...

Saying that Bioware is lying is also a cop-out. Something that can't be proven or disproven. An easy way to dismiss any contradiction.


Handwaving away all evidence as "bad writting" is a cop-out. I actually had to use my brain to formulate conclusions. I don't just ignore what conflicts with my desired beliefs.

#683
megamacka

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Cuddlezarro wrote...

megamacka wrote...

agu123 wrote...

Ranger Jack Walker wrote...

Hannah Montana wrote...

Ranger Jack Walker wrote...

I never got the arguement that Synthesis is a happy disney ending. In which disney movie does the hero die? Neither is control a disney ending.


Synthesis is a disney ending, you think everything is alright but if you peel away the covers you see right through the false lies.


Even though you assumption is wrong, what you describe is exactly what a disney ending is right? I thought disney endings were the hero and his love living happily ever after or something. You know, the type of scenario only remotely possible in Destroy. Shows what I know... Image IPB


Replace the hero and his love with everybody but the hero and you get Synthesis. Even the Reapers become adorable, docile puppies.


Problem?

Image IPB


skyrim called my mudcrabs want their tophats and monocles back


First you've got to make a choice, Red, green or blue.

#684
The Twilight God

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Fat Head wrote...

It's not really a cop-out unless it's being claimed as fact.  Which it's really not.  That's why this is all still just a THEORY.  If all theories were instantly disproven because they couldn't be proven yet, we'd still have square globes and all live in England.



Ranger Jack doesn't believe in viruses because he thinks demons cause sickness. There is nothing one can do to persuade him as he simply ignores enhanced visuals of virsuses interacting with healthy tissue. It's clearly "something else". There is always some "other explaination" for what he's seeing. But he is never able to come up with any other explaination. He sees the evidence, comprehends it (although he plats dumb), cannot find fault with it and then makes a choice to ignore it all. That's fine. But then he wants to use his arbitrary disbelief as an argument. It basically comes down to, "I don't like this so it's wrong. Yeah, it makes sense and I can find no fault with it, but it must be wrong because I find it unappealing". Then why are you still here posting? What does he hope to achieve?

By these guys logic there is no such thing as objectivity. If you don't like an idea you just handwave it away. Gravity doesn't exist. There is some "other explaination". He just doesn't know what it is yet. Rainbows aren't light passing though water molecules in the air. No, there is some "other explaination". He doesn't know what it is, but it's not the one he doesn't like with all that meaningless evidence supporting it. But, hey, the writer said it was a covenant between him and man to never flood the world again so he'll take that as fact even though it contradicts and makes no sense in the world the writter supposedly created.

Modifié par The Twilight God, 16 août 2012 - 09:33 .


#685
njohnson7

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Excellent read. Very well researched and supported. Exactly along the lines of the conclusions I was drawing in my first play of the game.

#686
Ranger Jack Walker

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The Twilight God wrote...

Ranger Jack doesn't believe in viruses because he thinks demons cause sickness. 


Nice strawman. I also see a little bit of ad hominem. You gotta teach me how to use fallacies so well.

#687
The Twilight God

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Ranger Jack Walker wrote...

He raised the platform that leads to the pipe right?? Lower it. It's that simple.


Guns are ranged weapons.... *faceplam*

The paths are just a representation of the dialog wheel anyway. Needing to walk up to it is just the cinematic direction they took.

#688
Ranger Jack Walker

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So you're going into Author's intent even though you criticised RadicalDisconnect for doing the same. Hypocrite much?

Shepard is walking up towards the Destroy option. Lower the ramp which results in Shepard dropping to his death. Problem solved. A hypothetical scenario.

Modifié par Ranger Jack Walker, 16 août 2012 - 09:42 .


#689
The Twilight God

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Fedi.St wrote...

I could answer on by one all of your points

 
No, you can't.

Fedi.St wrote...

But it makes sense that this is part of the crucible.


No, it doesn't.

#690
The Twilight God

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agu123 wrote...

Replace the hero and his love with everybody but the hero and you get Synthesis. Even the Reapers become adorable, docile puppies.


The Batarain 2192 galactic olympic running team: Batarian Lightning, Shoulder Boy, Hegemonon and Back Man

http://t0.gstatic.co...0K9OGnY6jX-9fcQ


The new Consort is WAAAAY hotter than Shiara
Image IPB

Pictured from left to right: Stefan, Uggaghh , Sally and Kimberly

Image IPB

Modifié par The Twilight God, 16 août 2012 - 10:27 .


#691
megamacka

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Ranger jack... The whole '' do this and shep dies '' doesn't really work. It would have been a pretty ****ty story if so.

Set an autopilot shuttle to kamikaze into shep and his team. Or just have a random cerby shuttle with a crew do it if you want to be 100% sure. They already sacrificed themselves in the cerby base to make time for the engineers so why not like that?

Why not put a '' kill switch chip '' in shep during the lazarus project?
Imagine if stories involved logics. Observe --->
I could think of a bilion ways to kill the hero in ANY movie/ game, really cheap ways too. But it would have been a crapy story.

Modifié par megamacka, 16 août 2012 - 09:52 .


#692
clennon8

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This is what this thread has turned into.  Come on, people.

Image IPB

Modifié par clennon8, 16 août 2012 - 10:11 .


#693
Ranger Jack Walker

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I guess the second one from the right would be you?

Oh and once again, you fail to contribute to the thread. You should really reconsider calling other people trolls.

Modifié par Ranger Jack Walker, 16 août 2012 - 09:54 .


#694
The Twilight God

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Ranger Jack Walker wrote...

So you're going into Author's intent even though you criticised RadicalDisconnect for doing the same. Hypocrite much?


Any theory explaining any part of the game assumes the author's intent. The difference between me and RD is I back it up based on what's in the game(s). He and you go OUTSIDE the game and handwave away in-game evidence.

I'm going on what I see. A dialog wheel with red on the "bottom", blue on the "top" and a "Rally the Crowd" option in the middle. Don't have enough "paragon", "renegade", or don't meet the requirements, it's "grayed".

Disagree with my assessment?
Harbinger voice: So be it.
*Ranger Jack gets Refusal ending*

Ranger Jack Walker wrote...

Shepard is walking up towards the Destroy option. Lower the ramp which results in Shepard dropping to his death. Problem solved. A hypothetical scenario.


Guns ARE ranged weapons. There is no reason to ever walk up to it to be able to shoot it. It is a cinematic choice on the part of the developers.

Fact: Guns are ranged
Fact: Shepard can shoot from his position next to the Kid
Fact: There is nothing stopping Shepard from doing just that
Fact: The PLAYER has to walk up to it so that the cinematic can take place.
Fact: The PLAYER has to be a point blank range to initiate the ending cinematic

See the difference in how I deduce developer intent. See how my reason makes sense. Try it sometime. 

Modifié par The Twilight God, 16 août 2012 - 10:20 .


#695
The Twilight God

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clennon8 wrote...

This is what this thread has turned into.  Come on, people.

Image IPB


I don't see a cracked oneImage IPB

#696
Fedi.St

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The Twilight God wrote...

Fedi.St wrote...

I could answer on by one all of your points

 
No, you can't.

Fedi.St wrote...

But it makes sense that this is part of the crucible.


No, it doesn't.


chief let me rephrase that. I could try and put thought on the points u mentioned but whatever we say it could be changed through a space magic dlc (actual game mechanics or cgi).  It's just a game . Of course we would stop completely caring but hey they did that already even partially. This is what I mean.


Though there are other clues and hints that the crucible is indeed of reaper origin and that those 3 choices were planted there deliberately .  Something like the architect choice in the matrix. Keep struggling to get somewhere and that somewhere still leading you back to the root of all evil.a control system as the architect said.

But as I said I believe bioware doesn't know yet to do . They will improvise.

#697
RadicalDisconnect

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The Twilight God wrote...

Ranger Jack Walker wrote...

Shepard is walking up towards the Destroy option. Lower the ramp which results in Shepard dropping to his death. Problem solved. A hypothetical scenario.


Guns ARE ranged weapons. There is no reason to ever walk up to it to be able to shoot it. It is a cinematic choice on the part of the developers.

Fact: Guns are ranged
Fact: Shepard can shoot from his position next to the Kid
Fact: There is nothing stopping Shepard from doing just that
Fact: The PLAYER has to walk up to it so that the cinematic can take place.
Fact: The PLAYER has to be a point blank range to initiate the ending cinematic

See the difference in how I deduce developer intent. See how my reason makes sense. Try it sometime. 


Fact: The Catalyst doesn't hide the destroy option from you.
Fact: The game does not allow you to change your mind about refuse after the Catalyst said "So be it."

If the Catalyst only turns off the synthesis beam, what's stopping you from changing your mind? Author's intent?

Modifié par RadicalDisconnect, 16 août 2012 - 10:30 .


#698
The Twilight God

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Fedi.St wrote...

Though there are other clues and hints that the crucible is indeed of reaper origin and that those 3 choices were planted there deliberately .  Something like the architect choice in the matrix. Keep struggling to get somewhere and that somewhere still leading you back to the root of all evil.a control system as the architect said.


The Reaper origin theory is plausible. I was expecting a Matrix twist myself.

It implies the Reapers could have enacted Synthesis at any time, but didn't want to. Which implies it isn't the deus ex machina the synthesis lovers want it to be. It also implies Destroy could be a false ending too. Who knows? Maybe the Reapers got up after playing dead and continued the cycle?

Plausible, yes, but it implies that all endings are "Reapers win". You should run with it Image IPB

#699
megamacka

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The saga (arguing) continues
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Modifié par megamacka, 16 août 2012 - 10:37 .


#700
The Twilight God

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RadicalDisconnect wrote...

The Twilight God wrote...

Ranger Jack Walker wrote...

Shepard is walking up towards the Destroy option. Lower the ramp which results in Shepard dropping to his death. Problem solved. A hypothetical scenario.


Guns ARE ranged weapons. There is no reason to ever walk up to it to be able to shoot it. It is a cinematic choice on the part of the developers.

Fact: Guns are ranged
Fact: Shepard can shoot from his position next to the Kid
Fact: There is nothing stopping Shepard from doing just that
Fact: The PLAYER has to walk up to it so that the cinematic can take place.
Fact: The PLAYER has to be a point blank range to initiate the ending cinematic

See the difference in how I deduce developer intent. See how my reason makes sense. Try it sometime. 


Fact: The Catalyst doesn't hide the destroy option from you.
Fact: The game does not allow you to change your mind about refuse after the Catalyst said "So be it."

If the Catalyst only turns off the synthesis beam, what's stopping you from changing your mind? Author's intent?


Fact: The player makes the choice
Fact: The ending cinematic (and hence the end of the player's interaction) begins.

Answer: Player's intent. The player is the one who chose it.

Developer's intent: That players can't directly control cinematic scenes beyond the scope of the dialog wheel. I think that's a given.