Fixers0 wrote...
Headcannon
Logical Analysis:
1. In mid and high EMS scenarios, both Control and Destroy options are available.
2. In low EMS scenarios the core or brain decide which option of the two (Destroy or Control respectively) is available.
3. Low EMS scenarios results in the Reapers severely damaging the Crucible.
4. Therefore, the greater damage sustained in low EMS scenarios must account for the lack of choices in low EMS scenarios.
5. The Core is a power source per the codex.
6. The Brain is a computational processor per the codex.
7. The Core allows for only Destroy in low EMS; Therefore, the ability to destroy must be linked to the presence of the power the core provides.
8. The Brain allows for only Control in low EMS; Therefore, the ability to use the control prongs must be linked to the presence of the computational computer.
9. Given the fact that the human reaper parts survive the Reaper attacks against the Crucible and the fact that if those parts aren't present its associated capabilies are lost, it is deduced that the Reaper parts are more durable than the standard non-reaper parts that take their place if they are absent.
10. If you have the core, you do not have the processor. Therefore you have a power source for the Crucible, but no computational capabilies.
11. If you have the processor you do not have the core. Therefore you have computational capabilities, but no power to run the Crucible.
12. The lack of computational capabilites and the presence of a power source allows for an energy release that destroys everything indescriminately.
13. The presence of computational capabilies and a power source (in mid and high EMS) allows for a Crucible that targets reaper technology.
14. Conclusion #1: The computational capabilies of the Crucible determine the effects of the blast wave.
15. The lack of a power source and presense of computational capabilites allows for the control ending with damage to the Normandy, Big Ben collapsing and critical damage to the relays.
16. The presence of computational capabilies and a power source (in mid and high EMS) results in the control ending with minimum damage to the relays, Big Ben standing and a relatively undamaged Normandy.
17. The lack of computational capabilies and the presence of a power source results in the inability to initiate the control ending.
18: Conclusion #2: Control is not heavily dependent on the Crucible's power, but instead is dependent on its computational capabilities.
These conclusions are not headcanon. These conclusions are factual observations illustrated in the game itself.
I'd love to hear why you think the core allows for Destroy and the brain allows for Control in low EMs scenarios. Obviously, any conclusion you assert that differs from what is shown in-game will be wrong as what is illustrated in-game is irrefutable fact.
Fixers0 wrote...
you can't even shoot tube unless you're standing right in front of it, as you can only hit on specific part, so the kid might just presented him with the other two options and refuse to raise the platform to the tube.
The player cannot shoot the tubes from any location, but Shepard could shoot them from where he's standing at when he finishes talking to the KId. He has a gun. Last time I cheecked they are ranged weapons. And he has a clear shot from where he's standing at during the conversation with the Kid. You're confusing player requirements with Shepard requirements. The only reason the player has to walk up to to the tubes is because the tube shooting cinematic takes place at close range. It's an artificial limitation for the sake of the developers' cinematic vision.
Fixers0 wrote...
Just a few simple questions of logic:
-Why is there even a shootable tube?
-Why is there even a platform leading to the destroy tube?
-Why does that option exists at all (on the citadel)?
-Why am i shooting this tube X3?
- The device is receiving power to function. And the power has to enter it from somewhere. That place is as good as any. As far as why it is fragile enough to be taken out with a gun? Ask Bioware. My guess: Because if the Reapers set up a fool proof plan the protagonist couldn't win. No one wants to play a game, much less a trilogy, in which their defeat was set in stone from the very get go.
- That area of the Citadel could apparently morph and reconfigure itself. Anderson claims to see the walls move. That's my in-game explaination. I personally see it as a representation of the dialog wheel. Control is blue (reaper paragon), Destroy is red (reaper renegade) and Synthesis is "rally the crowd".
- Destroy is not an option in the sense that you push a button or flip a switch to select it. Destroying the "tubes" is shutting down whatever is keeping the Crucible from firing. This is all in my first post. Read up before replying because if you ask me anymore question that are already answered in my thesis I'm just going to post a link to it.
- Destroy Anaysis: http://social.biowar...9372/1#13419372
Fixers0 wrote...
Now Let me explain what's happening here:
You've come up with a theory that is soley based on your subjective interpertation of certain scenes with established contradictory content, then when faced with simple questions of logic or reason you can't anwser them without going into more speculation, which are obivously just convienant make-ups as they aren't backed up any were in the narative, I'm not actually blaming you at this point, but you attempt to anwser logical questions in a narative that doesn't have one, especially given the rather questionable content of previous scenes, have we gotten a ''you're indoctrinated message'' at the end of all endings but destroy? no we haven't, because it's not there
What "established contradictory content"? There is nothing in-game that contradicts my thesis. My theory is based on solid evidence and objective observations. It is logically sound.
And what exactly is a "simple question of logic and reason"? Please stop trying to sound intelligent. None of your questions are "of logic and reason". They are just plain ordinary (and uninspired) questions.
Fixers0 wrote...
These endings are just poorly written and we just have to deal with it.
You subscribe to the Bad Writting Theory. That's cool. Whatever floats your boat. However, that particular theory requires you to ignore the most obvious plot device - indoctrination - in order to erroneously come to that conclusion.
Example: These aren't the droids you're looking for
Carl: That scene is bad writing. There is no way that trooper would just let them past. They clearly have the droid types the Empire is looking for.
Bob: Obi Wan obviously used the force. It's a pretty important part of the Star Wars universe.
Carl: No, there is no force powers in the scene. It's just bad writting.
Bob: No, the force is an established plot device. Obi Wan is a Jedi. It only makes sense if the force was used.
Carl: Headcanon. Pure speculation on your part. You just need to accept that the Star Wars writers suck.
Bob: No, the lore supports the fact that the force was used. You're intentionally ignoring the one obvious reason for the scene playing out the way it does.
So let me explain to you what's happening here. You like your sunshine and butterflies endings and you'd rather it be bad writting than there only be one "win ending". So you ignore the fact that indoctrination exists and simply prefer to believe that the Reapers aren't going to try to use it on Shepard. Which is a complete load of crap and you know it. The narrative and plot dictate that an indoctrination attempt is taking place on the Citadel. You just have to deal with it.
Modifié par The Twilight God, 06 septembre 2012 - 08:19 .




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