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sen's multiple raise system


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#1
s e n

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hak and documentation file for tileset buiders. thats 2 tileset for double and triple raise system of a single terrain entry. available as soon as Maximus approves!

nwvault.ign.com/View.php

Modifié par s e n, 31 juillet 2012 - 12:51 .


#2
_six

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Being as I've already messed around with this, I can say that it is genius. Although there are a few issues after experimenting a bit - namely what happens when you go beyond the double raise in the 2 level set and third for the 3 level. It coverts what was a sharp cliff into a massive shallow pyramid and destroys the rest of your area's terrain layout. So care must be taken when using it.

Totally worth the drawback though.

Modifié par _six, 31 juillet 2012 - 03:35 .


#3
s e n

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Yes, that happens and we're lucky there is good old ctrl+Z :)

#4
NWN_baba yaga

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thats exactly what I want for my tileset _sen. Thanks in advance:) And if the nwvault guys are not approving it around friday can you upload it here for me too please?

#5
OldTimeRadio

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NWN_baba yaga wrote...
Thanks in advance:) And if the nwvault guys are not approving it around friday can you upload it here for me too please?

I'll second this request.  With Rolo absent and Maximus traveling, it could be a while before the backlog of entries at the Vault are approved.

Thanks for putting this together for us, Sen.

#6
s e n

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There you go!

nwvault.ign.com/fms/Download.php

#7
NWN_baba yaga

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Perfect! Thats the thing I implement on the weekend. No need for me to do a separate cliff terrain anymore. Damn man, I can imagine some possible variations for the forest now...thanks again for sharing sen:)

#8
OldTimeRadio

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Thanks, Sen! Very interesting.

#9
ShadowM

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Thanks for this also :) was waiting for the approval also and was going to suggest the same thing that baba yaga said. :)

#10
s e n

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Just remember a few things when using this: Jlen set editor breaks the corner values, while MDA should have update his set editor to allow negative entries, so you or notepad edit the 2da, or use MDA set editor (last version). second thing is, for the ones who want shadows (like Baba's Forest), the rule is to place the 0000 plane high enough to compensate the lowering that is needed with certain tile variations (see the documentation file), basically highen by transition value if you use a double raise, or twice the transition value, if you use a triple height, and so on if you plan to develop a quadruple or whatever, you got the point here

#11
s e n

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Ok it seems Maximus approved new entry, so from now the hak is downloadable here

http://nwvault.ign.c....Detail&id=8165