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Jean-Luc's High Res Textures: Trilogy Edition


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#251
MrDbow

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Cronix8 wrote...

I'm having a little issue and I was wondering if someone here could help me. I've seen a couple of ME2 pics of male Shepard wearing the kestrel armor with a spectre insignia on his shoulders. When I run the corresponding .tpf file it doesn't seem to work.

Could it be because I have bought the "original" kestrel armor from the aegis dlc pack?

Is it because I can't run it and the N7 armor mod at the same time?

Thanks for the help


Make sure you only have one of the kestrel armors in your list of mods.  Or make sure the Spectre insignia mod version is "top" of the list.

#252
Cronix8

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SimplyNeo wrote...

Cronix8 wrote...

I'm having a little issue and I was wondering if someone here could help me. I've seen a couple of ME2 pics of male Shepard wearing the kestrel armor with a spectre insignia on his shoulders. When I run the corresponding .tpf file it doesn't seem to work.

Could it be because I have bought the "original" kestrel armor from the aegis dlc pack?

Is it because I can't run it and the N7 armor mod at the same time?

Thanks for the help


Make sure you only have one of the kestrel armors in your list of mods.  Or make sure the Spectre insignia mod version is "top" of the list.

Thanks for the reply,

Unfortunately it doesn't seem to be working. Even if the Spectre Kestrel Armor is the only mod I have in TexMod, it still won't show up properly.

Should I uninstall the aegis pack, therefore removing the "original" kestrel armor?

#253
MrDbow

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EDIT: Do not uninstall Aegis because there would be nothing the game calls up for that pack.

List what total mods you are using in a given playthrough (in a perfect world when all mods are working).

Modifié par SimplyNeo, 22 septembre 2012 - 11:48 .


#254
Cronix8

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SimplyNeo wrote...

EDIT: Do not uninstall Aegis because there would be nothing the game calls up for that pack.

List what total mods you are using in a given playthrough (in a perfect world when all mods are working).


Well in my playthrough I was using:

NormandyUniforms.tpf
N7Armor_Male.tpf
DefaultShep_ME2Revised.tpf
Shepard_CerberusCasual.tpf
ShepardKestralArmor.tpf

The kestrel armor was the only one not working. I then tried running only it with no other mods but it will still just show me my normal kestrel armor.

#255
MrDbow

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Cronix8 wrote...

SimplyNeo wrote...

EDIT: Do not uninstall Aegis because there would be nothing the game calls up for that pack.

List what total mods you are using in a given playthrough (in a perfect world when all mods are working).


Well in my playthrough I was using:

NormandyUniforms.tpf
N7Armor_Male.tpf
DefaultShep_ME2Revised.tpf
Shepard_CerberusCasual.tpf
ShepardKestralArmor.tpf

The kestrel armor was the only one not working. I then tried running only it with no other mods but it will still just show me my normal kestrel armor.


I thought the Spectre version reads as "Shepard_KestralSpectre.tpf"  or It might be "Shepard_KestralSpectreNormalMap.tpf" as well.

Am I mistaken?

Modifié par SimplyNeo, 23 septembre 2012 - 12:36 .


#256
Cronix8

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SimplyNeo wrote...

Cronix8 wrote...

SimplyNeo wrote...

EDIT: Do not uninstall Aegis because there would be nothing the game calls up for that pack.

List what total mods you are using in a given playthrough (in a perfect world when all mods are working).


Well in my playthrough I was using:

NormandyUniforms.tpf
N7Armor_Male.tpf
DefaultShep_ME2Revised.tpf
Shepard_CerberusCasual.tpf
ShepardKestralArmor.tpf

The kestrel armor was the only one not working. I then tried running only it with no other mods but it will still just show me my normal kestrel armor.


I thought the Spectre version reads as "Shepard_KestralSpectre.tpf"  or It might be "Shepard_KestralSpectreNormalMap.tpf" as well.

Am I mistaken?

I downloaded it from this older thread social.bioware.com/forum/1/topic/128/index/5314761/1 and did not change it's name. The file is called ShepardKestralArmor.tpf just like I said but it does have the spectre kestrel armor as its image so I was inclined to believe this would be the one.

#257
MrDbow

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Cronix8 wrote...

SimplyNeo wrote...


I thought the Spectre version reads as "Shepard_KestralSpectre.tpf"  or It might be "Shepard_KestralSpectreNormalMap.tpf" as well.

Am I mistaken?


I downloaded it from this older thread social.bioware.com/forum/1/topic/128/index/5314761/1 and did not change it's name. The file is called ShepardKestralArmor.tpf just like I said but it does have the spectre kestrel armor as its image so I was inclined to believe this would be the one.



Ahh ok.  You do NOT have the Spectre Kestrel Armor Mod... you have just the normal Kestrel Mod.

one sec.... searching...

Hopefully the links still work:

Normal Logo
Logo with Normal Map

Here is JeanLuc's post in the original thread.

Modifié par SimplyNeo, 23 septembre 2012 - 01:00 .


#258
Cronix8

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SimplyNeo wrote...

Cronix8 wrote...

SimplyNeo wrote...


I thought the Spectre version reads as "Shepard_KestralSpectre.tpf"  or It might be "Shepard_KestralSpectreNormalMap.tpf" as well.

Am I mistaken?


I downloaded it from this older thread social.bioware.com/forum/1/topic/128/index/5314761/1 and did not change it's name. The file is called ShepardKestralArmor.tpf just like I said but it does have the spectre kestrel armor as its image so I was inclined to believe this would be the one.



Ahh ok.  You do NOT have the Spectre Kestrel Armor Mod... you have just the normal Kestrel Mod.

one sec.... searching...

Hopefully the links still work:

Normal Logo
Logo with Normal Map

Here is JeanLuc's post in the original thread.

How very awesome of you, I can finally get back to beating up collectors in spectre style :o

So what's the difference between the two of them anyway?

#259
MrDbow

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Cronix8 wrote...

SimplyNeo wrote...

Cronix8 wrote...

SimplyNeo wrote...


I thought the Spectre version reads as "Shepard_KestralSpectre.tpf"  or It might be "Shepard_KestralSpectreNormalMap.tpf" as well.

Am I mistaken?


I downloaded it from this older thread social.bioware.com/forum/1/topic/128/index/5314761/1 and did not change it's name. The file is called ShepardKestralArmor.tpf just like I said but it does have the spectre kestrel armor as its image so I was inclined to believe this would be the one.



Ahh ok.  You do NOT have the Spectre Kestrel Armor Mod... you have just the normal Kestrel Mod.

one sec.... searching...

Hopefully the links still work:

Normal Logo
Logo with Normal Map

Here is JeanLuc's post in the original thread.

How very awesome of you, I can finally get back to beating up collectors in spectre style :o

So what's the difference between the two of them anyway?


Posted Image

haha, I honestly have no clue.  I am so far down on the brain pole when it comes to these mods that I let the professionals make them and tell me where to put them.  I think one is just a simple spectre logo while the other is the spectre logo on top of JL's Kestral mod...


...I think.

#260
McRileyW

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Hello Jean-Luc. Thank you for making these textures.

I need your help and experience in ME2 textures. Would you take a look at this post, please? Thank you again.

http://social.biowar...index/13962378/

Modifié par McRileyW, 25 septembre 2012 - 03:44 .


#261
ddraigcoch123

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SimplyNeo wrote...

Cronix8 wrote...

SimplyNeo wrote...


I thought the Spectre version reads as "Shepard_KestralSpectre.tpf"  or It might be "Shepard_KestralSpectreNormalMap.tpf" as well.

Am I mistaken?


I downloaded it from this older thread social.bioware.com/forum/1/topic/128/index/5314761/1 and did not change it's name. The file is called ShepardKestralArmor.tpf just like I said but it does have the spectre kestrel armor as its image so I was inclined to believe this would be the one.



Ahh ok.  You do NOT have the Spectre Kestrel Armor Mod... you have just the normal Kestrel Mod.

one sec.... searching...

Hopefully the links still work:

Normal Logo
Logo with Normal Map

Here is JeanLuc's post in the original thread.


thanks for the link, i must have missed these first time around

#262
Didact2401

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Bump. Jean-Luc, you still there or has Borderlands 2 completely consumed you?

#263
ElectronicPostingInterface

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Eh, he's got a life and other things to do. He'll come back eventually.

#264
Dead_Meat357

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TheCrimsonSpire wrote...

hmm, I honestly don't know what to think about Liara's appearance. Maybe it's this particular screenshot, but the armour doesn't seem as detailed as I would have expected. Maybe I'm just used to smartek's version (her upper chest plate is very sharp and detailed for his), or maybe it's something else.

Jean, you're known for super detail in character models, but I'm just not seeing it very well for Liara.


Jean Luc's looks more like the original texture than Smartek's Liara does. His has outlines and highlights where the texture pattern he uses repeats. Honestly, those things bother me about it. I'm fond of Smartek's works, especially now that he's doing normal maps. but I actually think the Liara here looks better. Her breasts look bigger because of the screenshot. The lighting on Mars is doing that. Though I prefer Smartek's EDI. In an odd reversal, Jean-Luc's has outlines that don't look as good though Smartek took a lot of artistic license with EDI. Probably went a little crazy with the lights, but I think it looks good.

Also, pulling Miranda's normal map from Jean-Luc's mod, it's in the DXT3 format. The game engine actually uses the Signed 16-bit V8U8 format for normal maps. Photoshop unfortunately doesn't handle the format correctly, and the darkened green and red channels in the normal map only works around the problem of the seam appearing in the normal map. Using the DirectX SDK allows you to bypass these issues and code the file in the correct format skipping a lot of steps and troubleshooting.

Just something we learned recently in the other modding thread. I'm redoing all the normal maps on my mods as a result of this discovery, and it's worked out very well. It also has allowed me to use entirely new normal maps where it isn't necessary to retain the original normal map data and attain higher quality than before.

Kelwing wrote...

ChandlerL wrote...

There's also a high-res one for male-shep here: Shepard Combat Fatigues It's the InBleedingRapture one you were looking for. It's important to note, however, that during the beginning scene where Anderson and Shepard are injured it pulls different (bloody damaged looking) textures for Shepard because it's a different texture set. Just for that scene, though.

You're right, though-- still need a femshep one. Posted Image



I'll give that one a look in game. I can deal with a minor swap to the bloodied set. Must have missed it in that thread. Just too many pages to go thru. I had found another one but man it wasn't very good looking. Adding the carbon fiber look to everything is getting old.


In my mod post, I actually have a version where I took IBR's texture, added a normal map to it and then I created a damaged texture to go with it so that it would be complete. Unfortunately, it is for MaleShepard only.

N7 Lisbeth wrote...
As for Smarteck's N7 armour, I can't stand it. (No offence to him.) Call it artistic differences. I like the smoothness of the in-game model, Smarteck adds a ton of excessive bump mapping to it, ruins the N7 logo, and discolours the chestplate (twotoned colour pattern, drawing unnecessary attention to the breasts -- particularly unsettling on BroShep). I pointed this out on Smarteck's thread, so this actually feels like double-posting to me. I love him for making it, but it's just not to my tastes so I don't use it.


I created a version of that armor which corrected the problems I had with his version. Namely the carbon fiber pattern that he used and the over abundance of bump mapping. I also went back and did some work on the logo.

Modifié par Dead_Meat357, 03 octobre 2012 - 06:54 .


#265
JeanLuc761

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Didact2401 wrote...

Bump. Jean-Luc, you still there or has Borderlands 2 completely consumed you?

It completely consumed me.  Until I beat it ;)

All goes well and we just may have a release this Friday.

#266
SliPaladin

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What will the release include?

#267
JeanLuc761

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SliPaladin wrote...

What will the release include?

It's going to be small-ish, containing all the variants of the Alliance 'Dress Blues' outfit.  There also may or may not be a tease of Garrus.

#268
N7 Lisbeth

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JeanLuc761 wrote...

SliPaladin wrote...

What will the release include?

It's going to be small-ish, containing all the variants of the Alliance 'Dress Blues' outfit.  There also may or may not be a tease of Garrus.


I take it you've shelved Liara for now?

#269
JeanLuc761

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N7 Lisbeth wrote...

JeanLuc761 wrote...

SliPaladin wrote...

What will the release include?

It's going to be small-ish, containing all the variants of the Alliance 'Dress Blues' outfit.  There also may or may not be a tease of Garrus.


I take it you've shelved Liara for now?

Do you want honesty?

...I forgot :?

My bad.

#270
ElectronicPostingInterface

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Hey Jean-Luc. I love, love your Tali mod. But there is one tiny problem with it: http://filesmelt.com/dl/seam.png There's this seam here on the backside. If it's fixable, could you please fix it in an update in the future?

#271
JeanLuc761

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PKchu wrote...

Hey Jean-Luc. I love, love your Tali mod. But there is one tiny problem with it: http://filesmelt.com/dl/seam.png There's this seam here on the backside. If it's fixable, could you please fix it in an update in the future?

Yeah, I've been meaning to fix that for a while but I've been lazy about it.  I'll make a note to come up with a fix.

#272
ElectronicPostingInterface

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Thank you, Jean Luc. : D

#273
JeanLuc761

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Also, before I run off to work, here's a little tease of the next release (which should be out within the next 12 hours).

Posted Image

#274
ElectronicPostingInterface

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Uh.

Wow.

#275
Didact2401

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Anticipating the release. Looks great!