In concept art he kinda looked old and hobbled.
Modifié par PKchu, 02 décembre 2012 - 03:09 .
Modifié par PKchu, 02 décembre 2012 - 03:09 .
It is. Saren's model has lights controlled via spec map. Intensity grows over the course of the game.PKchu wrote...
I believe that's Saren's appearance through the whole game, sans the robo frog Saren.
In concept art he kinda looked old and hobbled.
Modifié par CDAMJC, 03 décembre 2012 - 05:01 .
Hey man, I really appreciate that. You freakin' NAILED what I was going for with Saren's 'skin.' Keep up the awesome work!CDAMJC wrote...
JeanLuc,
Nice work on Saren, if I had know you were working on him I wouldn't have done mine. I can't wait to see the final result. Thanks for all your hard work and as I credit you in my bio on Moddb you were the reason I even got into re-texturing. Thanks again
@og2203:
I know he likes to do his own thing as he has mentioned when asked to team up with Smarteck. I feel the same, I love his work but I also want to challenge myself and people can always choose what textures suit there fancy. Thanks for the suggestion and supporting the mod community

Modifié par PKchu, 03 décembre 2012 - 11:24 .
Run both in Texmod at once, randomize load order each time you run ME1. : VMACharlie1 wrote...
Dammit. Two great Saren retextures. Tough decision.
YKGDarknight wrote...
Awesome textures by the way.
But I seem to be having a problem with texmod it doesn't want to let me run ME1 through origin. (meaning it won't load the textures) I have tried the renaming the files and changing them back way but it sill doesn't work, So do any of you guys know how to fix this problem?
Modifié par Kelwing, 05 décembre 2012 - 12:37 .
Modifié par YKGDarknight, 05 décembre 2012 - 01:40 .