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Jean-Luc's High Res Textures: Trilogy Edition


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#326
ElectronicPostingInterface

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I believe that's Saren's appearance through the whole game, sans the robo frog Saren.

In concept art he kinda looked old and hobbled.

Modifié par PKchu, 02 décembre 2012 - 03:09 .


#327
MACharlie1

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PKchu wrote...

I believe that's Saren's appearance through the whole game, sans the robo frog Saren.

In concept art he kinda looked old and hobbled.

It is. Saren's model has lights controlled via spec map. Intensity grows over the course of the game. 

#328
ElectronicPostingInterface

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You know, my brain noticed that, but until you pointed out I never actually processed it.

#329
og2203

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CDAMJC also did a Saren restoration recently in his ME1 HD mods (700mb worth of textures).

CDAMJC wrote...

Release:
Image IPB

Image IPB
Image IPB

download

File name is SarenHD


Modifié par og2203, 02 décembre 2012 - 06:22 .


#330
JeanLuc761

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Well ****. We'll have to see how mine looks in game, but I might have been beat!

#331
og2203

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If anything, you guys can always communicate/collaborate if you want to compliment each other's masterful texture work. Here's his/her thread: http://social.biowar...134/38#15139806

#332
Catechrism

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JeanLuc,

Nice work on Saren, if I had know you were working on him I wouldn't have done mine. I can't wait to see the final result. Thanks for all your hard work and as I credit you in my bio on Moddb you were the reason I even got into re-texturing. Thanks again ;)

@og2203:

I know he likes to do his own thing as he has mentioned when asked to team up with Smarteck. I feel the same, I love his work but I also want to challenge myself and people can always choose what textures suit their fancy. Thanks for the suggestion and supporting the mod community :)

Modifié par CDAMJC, 03 décembre 2012 - 05:01 .


#333
Endgame22

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Both look great and CDAMJC i totally agree with you and i can't wait to try the new release, as always happy modding!

#334
JeanLuc761

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CDAMJC wrote...

JeanLuc,

Nice work on Saren, if I had know you were working on him I wouldn't have done mine. I can't wait to see the final result. Thanks for all your hard work and as I credit you in my bio on Moddb you were the reason I even got into re-texturing. Thanks again ;)

@og2203:

I know he likes to do his own thing as he has mentioned when asked to team up with Smarteck. I feel the same, I love his work but I also want to challenge myself and people can always choose what textures suit there fancy. Thanks for the suggestion and supporting the mod community :)

Hey man, I really appreciate that.  You freakin' NAILED what I was going for with Saren's 'skin.'  Keep up the awesome work!

#335
Catechrism

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Thanks! It's a hell of a compliment coming from you. And as always you keep up the good work too :)

#336
JeanLuc761

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Good news bad news time. Good news: Saren is ingame and looks pretty darn good.

Image IPB

Bad news: The specular map for his face isn't working properly, so I can't release him right this instant.

#337
ElectronicPostingInterface

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There are too many Sarens to choose from, I can't decide!

Need to mod it so there's two of them on screen at once. >_>

Modifié par PKchu, 03 décembre 2012 - 11:24 .


#338
JeanLuc761

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Ah, here we go.

Image IPB

Download Here.

#339
Mr.House

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That's fricken awesome Jean, have a reason to replay ME now.

#340
Lyncoln-Ap

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What about the Dress Blues, Jean? Will you still release it?

Fantastic Saren, by the way.

#341
Jesse

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That is amazing work JeanLuc, thanks for another reason (like I needed one) to go back to ME1 :)

#342
MACharlie1

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Dammit. Two great Saren retextures. Tough decision.

#343
ElectronicPostingInterface

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MACharlie1 wrote...

Dammit. Two great Saren retextures. Tough decision.

Run both in Texmod at once, randomize load order each time you run ME1. : V

#344
YKGDarknight

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Awesome textures by the way.

But I seem to be having a problem with texmod it doesn't want to let me run ME1 through origin. (meaning it won't load the textures) I have tried the renaming the files and changing them back way but it sill doesn't work, So do any of you guys know how to fix this problem?

#345
Kelwing

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YKGDarknight wrote...

Awesome textures by the way.

But I seem to be having a problem with texmod it doesn't want to let me run ME1 through origin. (meaning it won't load the textures) I have tried the renaming the files and changing them back way but it sill doesn't work, So do any of you guys know how to fix this problem?


Did you rename files, then start the game thru Origin? Texmod window should open(don't close it out), rename files back to way they should be then select executible file for ME. Pick your textures and click run.

Modifié par Kelwing, 05 décembre 2012 - 12:37 .


#346
YKGDarknight

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Yes I have done that and it still doesn't work. All I get is a runtime error message.
EDIT: It seems to be working now not sure why I didn't try anything different.

Modifié par YKGDarknight, 05 décembre 2012 - 01:40 .


#347
d1ta

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Hi OP, I'm not sure if is this the right place to ask this, but I'll just go ahead anyway ^^'
Is there a way to mod Kaidan's casual outfit so he'd be wearing the formal Alliance blues? That, and replace femshep's ME3 black dress with the one she got from Kasumi? thx ^^v

#348
Mr.Pink

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@JeanLuc761
I have an Intel Core 2 Duo Dual Core 2.8Ghz processor, an NVIDIA GeForce 9600 GT graphics card, 8 GB of RAM, windows xp sp3 32 bit o/s. I've been told that I should probably be able to use the ME2 mods, but should I attempt the ME3 mods?

#349
peggster

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@ d1ta - That would involve switching out the meshes that the games uses. There is a program called ME3 Explorer which is in the process of making things like that possible but it isn't yet and will be difficult to do for the average gamer when it is.

@ Mr. Pink - I assume your graphics card has about 1GB of RAM?
I'd say go for it, remember that since you're running 32bit windows to make sure your ME3 exe is modded for Large Address Aware. Start with a few amount of mods and work your way up. Even those with hefty specs can't run everything all at once, there are limitations to texmod.

#350
Nearlander

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@ Mr. Pink
I fear I should let you know that WinXP 32bit is limited to 4GB of memory, so anything beyond that will be invisible to the OS and give you absolutely no benefit.

(Unless there's some OS hack, which I don't know if there is for XP. Of course, you may already have done this eldritch hack, in which case you may feel free to ignore me.)