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Jean-Luc's High Res Textures: Trilogy Edition


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#351
d1ta

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@peggster: Thanks for answering, Sir / Ma'am :)
I'll be sure to keep my eyes peeled for ME3 explorer's update then ;)

#352
JeanLuc761

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Hey folks, I know I've been quiet for the last couple of weeks (finals). That in mind, I'm on break for the next month, so it's question time:

Who or what should be the next project?

#353
Didact2401

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GARRUS!

#354
ElectronicPostingInterface

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Weren't you really close to finishing those dress blues and Liara? Those aren't like, my two favorite things in the game or anything but if you've already got a lot of work done on them...

Alternatively, a Garrus sounds good. Really, I like anytime you do squadmate armors, even if it's their alternates. They end up looking so awesome.

EDIT: A hi-res "scarred by Reaper tech" Illusive Man face would be cool, just make those "reaper bits" look even more evil.

Modifié par PKchu, 15 décembre 2012 - 11:04 .


#355
peggster

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I really have to third Garrus.

#356
Mr.Pink

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Nearlander wrote...

@ Mr. Pink
I fear I should let you know that WinXP 32bit is limited to 4GB of memory, so anything beyond that will be invisible to the OS and give you absolutely no benefit.

(Unless there's some OS hack, which I don't know if there is for XP. Of course, you may already have done this eldritch hack, in which case you may feel free to ignore me.)

Fortunately, Service Pack 3 fixed that, I can use the full 8 GB. 

#357
og2203

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JeanLuc761 wrote...

Hey folks, I know I've been quiet for the last couple of weeks (finals). That in mind, I'm on break for the next month, so it's question time:

Who or what should be the next project?


Finishing the Liara textures would be cool :)

#358
Jesse

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Mr.Pink wrote...

Nearlander wrote...

@ Mr. Pink
I fear I should let you know that WinXP 32bit is limited to 4GB of memory, so anything beyond that will be invisible to the OS and give you absolutely no benefit.

(Unless there's some OS hack, which I don't know if there is for XP. Of course, you may already have done this eldritch hack, in which case you may feel free to ignore me.)

Fortunately, Service Pack 3 fixed that, I can use the full 8 GB. 

I hate to burst your bubble, but any windows 32bit OS can only ever see 3.5GB RAM (SP3 enabled the extra .5GB to be seen - Win7/8 may recognise the full 4GB though) so you've got 4GB wasted RAM in that box unfotunately :|

#359
Jesse

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og2203 wrote...

JeanLuc761 wrote...

Hey folks, I know I've been quiet for the last couple of weeks (finals). That in mind, I'm on break for the next month, so it's question time:

Who or what should be the next project?


Finishing the Liara textures would be cool :)

Seconded, thirded etc. Would love your version of Liara for Me3 JeanLuc - she goes everywhere with my Shepards :)

#360
MACharlie1

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JeanLuc761 wrote...

Hey folks, I know I've been quiet for the last couple of weeks (finals). That in mind, I'm on break for the next month, so it's question time:

Who or what should be the next project?


- Ashley's armor: Dead_Meat's is good but I feel that the emblem and certain pieces don't mesh well together. 
    - Liara's armor: Same as above - should be a simple palette swap.
- Garrus: Face, armor - whole spheal
- ANY armor pieces
- I guess finish Liara? I guess? If I can, request a more detailed norm map. 

Modifié par MACharlie1, 18 décembre 2012 - 09:11 .


#361
JeanLuc761

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Well, looks like Garrus and Liara are the clear-cut winners here, as well as me finishing my dress blues. Guess I've got some work to do.

#362
Dubozz

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Awesome news! JeanLuc is back!

#363
DimiBlue

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still would love a phoenix armor variant of Ashleys armor (for ME3 I mean

Modifié par DimiBlue, 19 décembre 2012 - 11:45 .


#364
Darth333

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JeanLuc761 wrote...

... as well as me finishing my dress blues...

I'd love this! The pics you posted look great and exactly what I was hoping for!

And a late thank you for that fantastic Miranda alternate outfit! Not only the texture is most excellent but it's well thought too (why would Miranda walk around in that Cerberus outfit anyway? I thought it was lazy of Bioware not to have changed her outfit...)

Modifié par Darth333, 19 décembre 2012 - 11:57 .


#365
Dead_Meat357

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MACharlie1 wrote...

JeanLuc761 wrote...

Hey folks, I know I've been quiet for the last couple of weeks (finals). That in mind, I'm on break for the next month, so it's question time:

Who or what should be the next project?


- Ashley's armor: Dead_Meat's is good but I feel that the emblem and certain pieces don't mesh well together. 
    - Liara's armor: Same as above - should be a simple palette swap.
- Garrus: Face, armor - whole spheal
- ANY armor pieces
- I guess finish Liara? I guess? If I can, request a more detailed norm map. 


Which pieces? I can take a look at it if you point me in the right direction. What specifically is the issue with the emblems?

Nearlander wrote...

@ Mr. Pink
I fear I should let you know that WinXP 32bit is limited to 4GB of memory, so anything beyond that will be invisible to the OS and give you absolutely no benefit.

(Unless there's some OS hack, which I don't know if there is for XP. Of course, you may already have done this eldritch hack, in which case you may feel free to ignore me.)


There are some misconceptions about 32bit Windows. It's maximum addressible limit is indeed 4GB of RAM. Because of memory address limitations some addresses end up reserved for hardware leaving the effective usable amount much lower in some cases. Furthermore the patch that Microsoft used later on doesn't actually make 4GB addressible. It simply shows 4GB so that people don't freak out about missing RAM. It changes nothing other than how the system reports it.

Finally the system memory is divided between the OS processes and user memory. There is a 2GB maximum limit for each. This can be readjusted with the /PAE workaround. However this comes at a performance penalty and isn't worth it.

Modifié par Dead_Meat357, 20 décembre 2012 - 02:52 .


#366
MACharlie1

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Dead_Meat357 wrote...

MACharlie1 wrote...

JeanLuc761 wrote...

Hey folks, I know I've been quiet for the last couple of weeks (finals). That in mind, I'm on break for the next month, so it's question time:

Who or what should be the next project?


- Ashley's armor: Dead_Meat's is good but I feel that the emblem and certain pieces don't mesh well together. 
    - Liara's armor: Same as above - should be a simple palette swap.
- Garrus: Face, armor - whole spheal
- ANY armor pieces
- I guess finish Liara? I guess? If I can, request a more detailed norm map. 


Which pieces? I can take a look at it if you point me in the right direction. What specifically is the issue with the emblems?

Sorry - my posts tend to get lost in the thread. I mean like the pieces with the carbon texture on it - looks rather flat to me. Especially the forearm piece with the grill on it. It doesn't blend well with the rest of the armor and seems like a stock texture then a true high resolution version. 

Have a look at this image and notice the differene between Shepard's and Liara's form arm piece. Shepard's has more depth and looks like it's an actual grill with 6 sections. Liara's looks painted on. 

As for the emblem (this is on Ashley's armor) the S1 and the pheonix seemed to be "stamped" in rather then an actual piece. I'm guessing the carbon texture makes it more obvious. It doesn't help that it's much more bolder then the original texture and comes off a little unfinished. I can't really describe it. Just doesn't blend into the armor that well to me. :blush:

Modifié par MACharlie1, 20 décembre 2012 - 02:58 .


#367
Dead_Meat357

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MACharlie1 wrote...

Dead_Meat357 wrote...

MACharlie1 wrote...

JeanLuc761 wrote...

Hey folks, I know I've been quiet for the last couple of weeks (finals). That in mind, I'm on break for the next month, so it's question time:

Who or what should be the next project?


- Ashley's armor: Dead_Meat's is good but I feel that the emblem and certain pieces don't mesh well together. 
    - Liara's armor: Same as above - should be a simple palette swap.
- Garrus: Face, armor - whole spheal
- ANY armor pieces
- I guess finish Liara? I guess? If I can, request a more detailed norm map. 


Which pieces? I can take a look at it if you point me in the right direction. What specifically is the issue with the emblems?

Sorry - my posts tend to get lost in the thread. I mean like the pieces with the carbon texture on it - looks rather flat to me. Especially the forearm piece with the grill on it. It doesn't blend well with the rest of the armor and seems like a stock texture then a true high resolution version. 

Have a look at this image and notice the differene between Shepard's and Liara's form arm piece. Shepard's has more depth and looks like it's an actual grill with 6 sections. Liara's looks painted on. 

As for the emblem (this is on Ashley's armor) the S1 and the pheonix seemed to be "stamped" in rather then an actual piece. I'm guessing the carbon texture makes it more obvious. It doesn't help that it's much more bolder then the original texture and comes off a little unfinished. I can't really describe it. Just doesn't blend into the armor that well to me. :blush:


Well the forearm texture can't be made to look like Shepard's. Not exactly. That's what I was going for but there is a different shape to it and less polygons there. I can't do anything about the shape of the model and the lack of definition there. I may be able to bump map that some and see if it changes things. The carbon fiber is like any other carbon fiber which is flat. In fact even on Shepard's armors in ME1 and ME2 carbon fiber is flat. It's flat in real life too. I can make that more bold but that doesn't look right in my opinion. I can normal map / bump map it to death but I don't think you'd like the result. Then again you might. Everyone is different. I can certainly see what that looks like.

The color of the emblems is hard to lock down. I'll definitely look at that again.

#368
MACharlie1

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 Image IPB
Notice the original texture. Notice how there are shadows and highlights in it - giving it shape despite it's limited polygons. 

And bump maps that account for that carbon/fiber armor tend to make things so much better....

Image IPB

Modifié par MACharlie1, 20 décembre 2012 - 04:29 .


#369
Dead_Meat357

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MACharlie1 wrote...

 Image IPB
Notice the original texture. Notice how there are shadows and highlights in it - giving it shape despite it's limited polygons. 

And bump maps that account for that carbon/fiber armor tend to make things so much better....

Image IPB


Yes, I've always noticed that. Duplicating it is another matter. Believe me it's one of the biggest problem areas I've always had with the mod. Newer shadows were added to the most recent version. I've managed to duplicate a lot of it. Definitely not perfect but it improves with every version. I'll keep working on that. Your the first person who's ever mentioned it but I've never been satisfied with that part. Which is why it changes with each version.  

The color matching continues. Even sampling from the original texture didn't get the desired look despite the original texture's gold coloring actually working very well for it in the actual game. Early renditions of the mod actually retained the stock gold parts originally because I couldn't match the color. I now have texture and detail in those but I still can't quite nail the color. I'll definitely keep working on that. I'm going to bump map the emblems and see if I can give them more of a raised look. That should help with that part of the problem.

As for the carbon fiber thing, again in reality it is FLAT. In real life carbon fiber is flat. In the game on the stock textures it's always been flat. I think people tend to go nuts with the bump mapping. Sometimes it looks good sometimes it doesn't. But not everything in the universe is going to be rough or bumpy. Something are meant to be smooth.

Image IPB

Here is a fairly low scale bump map to the carbon fiber (which isn't even on the texture originally anyway as I added the carbon fiber pretty much right from the start of the very first revision.) Does this actually look good to you? (In all seriousness, if this is what people like I'll do it, but I just thought bump mapping the **** out of everything has been overdone. Maybe I'm wrong.) 

I want to do the best job I can so I appreciate the feedback.

Modifié par Dead_Meat357, 20 décembre 2012 - 05:07 .


#370
peggster

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Personally I agree that bump mapping the crap out of everything is overkill and that the carbon fiber doesn't need the bump mapping.

#371
ElectronicPostingInterface

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Does it have that plastic sheen when you don't bump map it like that?

It's like the kiss of death when I try to mess with a normal map, everything suddenly turns into fiberglass.

#372
MACharlie1

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Carbon-fibre does actually have a slight bump to it. Slight.

But you are right that bump mapping can be overdone. Perhaps the solution would be not to carbon fibre the **** out of armor either. Some things need to maintain that solid ARMOR look. A lot of the times, the carbon just looks like a pattern then an actual texture. 

Modifié par MACharlie1, 20 décembre 2012 - 05:27 .


#373
Dead_Meat357

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The carbon fiber pattern can be hard to see. There is a metallic effects layer applied in the game engine to her armor which isn't a texture. I have that to contend with. You almost have to bump map the crap out of the pattern to get past the metallic effect. But I did rework the forearm texture and I'll try that out. So for now I think I'll leave the carbon fiber texture as is. I''ve also done a bit better job with the gold so we'll see how it looks in game. I will bump map the crap out of the S1 and eagle emblems and see if I can't give them more of a raised look than recent versions have had.

UPDATE:

The forearm texture is really improving. I'm much happier with the shading this time around. It should be a fair improvement. Not perfect, but I'll keep working with it until I feel like I'm done with it. Beyond that I need to do something different with the emblems. Not sure what though. Again I'll keep messing with it. Gold coloring was better this time around but still doesn't look exactly like I want it to.

UPDATE 2: 

The forearm texture may not be perfect but it's much closer to having the definition that the original texture did while looking better. Color wise I've made it fairly dark to match other parts of the armor. So it's slightly darker than the original texture was. I now have the emblems with proper thickness. I did have to bump them separately but they were tough to align when doing that separately. What I really need to do though is remove the metallic grain I have in the current version of them. It looks terrible when bump mapped.

I ended up with slightly more definition to the carbon fiber pattern making it easier to see. I wish it were flatter, but still as visible. Sadly it's just the nature of the beat. The metallic effects layer added by the engine just causes some issues here and there. But thanks for the suggestions, I'll keep working on it and I'll have some screen captures and updates later on.

Modifié par Dead_Meat357, 20 décembre 2012 - 06:30 .


#374
JeanLuc761

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Hey folks, Merry Christmas to all who celebrate it, and a good day to those who don't. I'm hoping to get some kind of release by the end of the day, but my time has been limited this past week. Any of you who also work in retail can attest that the past 7 days (and this upcoming Wednesday) are essentially the manifestation of hell on earth.

Good paycheck though.

#375
Didact2401

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Good luck and a merry Christmas to you as well. I'm eagerly anticipating the next releases so I can roll them into the game files via texplorer.