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Jean-Luc's High Res Textures: Trilogy Edition


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#376
Crowbar01

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ah JeanLuc! you're back! I roamed around other boards as CSalvation, good to see ME3 support, are you just doing characters or going to give the game a complete overhaul eventually?

#377
Didact2401

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Any updates now that the christmas rush is over? :P

#378
N7 Lisbeth

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Still anxiously waiting for Liara. :) I know, I know, "You rush a miracle worker and you get rotten miracles." -- Miracle Max.

As a note, Garrus_Revised, Jacob_Revised, Miranda_Final, and Legion_Final on the first page (Mass Effect 2) are all broken links. In fact, almost every link originating from Game Front is fully broken now; I mentioned something to that effect a few months ago, I think (it's new years eve and I've had a bit to drink), just surprised it was never corrected.

Modifié par N7 Lisbeth, 01 janvier 2013 - 03:31 .


#379
JeanLuc761

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Didact2401 wrote...

Any updates now that the christmas rush is over? :P

Sadly no.  As fate would have it, I've been rather sick for the past week.  I've barely been eating, much less doing texture work.  Sorry folks.

#380
mcgamerforever

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Hope you feel better soon

#381
Didact2401

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Hope you feel better - being sick is never fun.

#382
Kamon89

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Get better soon JeanLuc. Your work is amazing. I hope you get everyone's favourite Drell assassin's awesome outfit reworked for ME3

#383
Darziak

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Not meaning to advertise but I've started a Mass Effect 2 Playthrough using your awesome textures.
http://www.youtube.c...pGA30s6MiWQ0wFf

#384
Geigerstorm

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I've just updated Tali's ME2 face to the altered version (eyebrows and all), and it's fantastic! One (probably stupid) question: I've noticed that the update didn't stick -- first launch after patch looked great, but after a quit and restart, she was back to normal. Does this mean that patches are temporary (only available after a TexMod-patched launch), or did something perhaps go wrong the first time I patched?

Thanks!

#385
Didact2401

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So are there any issues using ME2 Thane / Zaeed / Kasumi in ME3? I'm tempted to do that. Also, for Jacob, all he needs is the "wounded" version as well right?

#386
Didact2401

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NM, ME2 Jacob was already modified to include the wounded version (in Smarteck's thread).

Any updates on Garrus or the alliance uniforms?

#387
MACharlie1

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Ooh JeanLuc....

saltisgood wrote...

Good news for anyone wanting to mod Mass Effect 2. I've cracked the ME2 pcc file format so we can now repack the ME2 pccs with new data. A couple of pictures for proof:

1. Replacing pcc stored textures in EntryMenu.pcc. The splash background and the ME2 logo have been changed.


2. Replacing and upscaling archive stored textures in BioH_Vixen_00.pcc. As if you don't know, that's Miranda's ass in 4K.



#388
Firesaber82

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MACharlie1 wrote...

Ooh JeanLuc....

saltisgood wrote...

Good news for anyone wanting to mod Mass Effect 2. I've cracked the ME2 pcc file format so we can now repack the ME2 pccs with new data. A couple of pictures for proof:

1. Replacing pcc stored textures in EntryMenu.pcc. The splash background and the ME2 logo have been changed.


2. Replacing and upscaling archive stored textures in BioH_Vixen_00.pcc. As if you don't know, that's Miranda's ass in 4K.


OO where'd you see that?  I've always wished we could use texture mods without the need for texmod's cons.  Like nearly every other game ever made where you just put the files int he right folders.

#389
someone else

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*dubblepost*

Modifié par someone else, 29 janvier 2013 - 02:02 .


#390
someone else

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[quote]Firesaber82 wrote...

OO where'd you see that?[/quote]
Miranda's ass in HR or more convenient texmods?  ;)
[/quote]

[quote]Firesaber82 wrote...
I've always wished we could use texture mods without the need for texmod's cons.  Like nearly every other game ever made where you just put the files int he right folders.

[/quote]

social.bioware.com//forum/1/topic/368/index/9735492/LP#15718702

Not quite drag and drop just yet, but getting there - ME3 is working and ME1 is in the queque... [/quote]

#391
saltisgood

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Firesaber82 wrote...

OO where'd you see that?  I've always wished we could use texture mods without the need for texmod's cons.  Like nearly every other game ever made where you just put the files int he right folders.


From here

I'm one of the developers on ME3Explorer and I've now moved on to modding ME2 and ME1. I'll be able to release the texture modding tool for ME2 fairly soon and then I'll try and port it to ME1 as well.

#392
Mr.Pink

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Could anyone tell me what framerate I could expect? Specs are:
Intel i5 3570K CPU
NVIDIA GeForce GTX 670
8GB DDR3 1600 RAM
ASUS P8Z77 PRO-V LX Motherboard
Seagate Barracuda 1TB HDD

#393
Firesaber82

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Awesome thank you both saltisgood and someone else, I will be returning for your links when I get home from work. :)

#394
Didact2401

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So is Jean Luc okay? He hasn't posted in a while.

#395
JeanLuc761

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Didact2401 wrote...

So is Jean Luc okay? He hasn't posted in a while.

Still alive, though I'm sorry to say that my motivation to continue to work on this project is currently just non-existent.  It might be a while before I'm back.

#396
Didact2401

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Not even the prospect of permanent texture replacement? :(

What about the stuff you had mostly finished? (Like the Alliance dress blues)

#397
meonlyred

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Just wanted to pop in say: JeanLuc I love your stuff. Your and Ottemis' texmods are my go to for ME texmods. I know it takes a lot of time to do these but its nice when you guys actually take time and get these texmods to look good and not pump out low quality at a fast rate.

#398
Ottemis

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Jeanluc, you are a huge inspiration and I highly respect the skill it took and time you've spent making these texmods. You've never disappointed in terms of quality and consistently delivering it.
Your mods are, as Red already said, on my go to list and are unparalleled in my opinion.

Thank you.

As many others I hope you'll return.

Modifié par Ottemis, 04 février 2013 - 06:01 .


#399
ElectronicPostingInterface

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Didact2401 wrote...

Not even the prospect of permanent texture replacement? :(

What about the stuff you had mostly finished? (Like the Alliance dress blues)

Stuff's really complicated and time intensive. Especially when you're dedicated as Jean-Luc is.

"Almost finished" is probably still a decent chunk of work.

There's an ebb and flow to wanting to work for hours and hours on a project (for free.) If our "perceptions" make it like an obligation and "work", it becomes even less desirable.

Personally I'm extremely appreciative for all the stuff we got, regardless of when or if new stuff comes out.

#400
Catechrism

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Ottemis wrote...

Jeanluc, you are a huge inspiration and I highly respect the skill it took and time you've spent making these texmods. You've never disappointed in terms of quality and consistently delivering it.
Your mods are, as Red already said, on my go to list and are unparalleled in my opinion.

Thank you.


seconded

However, I also want to thank you for starting a Mass Effect texture modding movement through your work and it's influence.  I think even if you never get back to the project, which I'm sure you will when you are ready, you have done more than anyone could ask for the modding community with your textures, the movement you have created, and the people you have inspired.  

So thank you :)

Modifié par CDAMJC, 04 février 2013 - 09:02 .