Please help. (information on highest dps character build appreciated)
#1
Guest_Legacy_QuEsT_*
Posté 20 décembre 2009 - 03:24
Guest_Legacy_QuEsT_*
#2
Guest_Jack-Nader_*
Posté 20 décembre 2009 - 05:59
Guest_Jack-Nader_*
Play as a Dwarf or Human Noble.
Berserker/Templar or champion (Templar is most useful)
Put ONLY enough points into strength to be able to wear the best equipment. ( For me I found this is 25 as items will allow you to achieve 42 strength.) Put ALL remaining points into dexterity. Dexterity adds to your chance to hit, your defense and your damage.
Do not use any weapon other than daggers. Daggers swing the fastest of all weapons and also have very good armor penetration. The rose thorn and the edge is what I use.
Get the first 3 dual weapon talents, dual striking and momentum. All the rest of the talents are mediocre in terms of damage. The reason for this is your DPS will be so insanely high it dwarfs the damage of the talents. Riposte and punisher are the most useful. Run down the death blow line. The precise striking line is unnecessary.
The mage should have all attribute points placed into magic and the only buff necessary is flaming weapons. The stronger your mage is in terms of magic the more damage your warrior will put out. If you like you can bring a second mage built the same with telekinetic weapons for even larger damage output. The only offensive mage spell that I would suggest you pick up is vulnerability hex. It is useful against boss creatures as it doubles the damage of the flaming weapons spell.
To increase damage further run with a bard with the "song of courage" talent.
By end game you should be hitting for 200 - 240 damage per strike. The screenshot below is an example of damage output. The only buffs I have is telekinetic weapons, flaming weapons and then vulnerability hex.cast on the boss.
#3
Posté 20 décembre 2009 - 04:35
I've started a new DW character (Human Noble, Warrior class). Is a DW Warrior truly stronger than a DW Rogue?
And shouldn't I put some points in Cunning?
Modifié par bas273, 20 décembre 2009 - 04:36 .
#4
Posté 20 décembre 2009 - 05:02
The reason Rogues are generally used for Dual Wielding is because of fact that Rogues have access to several talents that affect backstabs:
* Combat Movement - Widens the black portion of the circle, so you can get into a backstab position more easily. You'll still do more damage from directly behind an enemy, but you can get backstabs from the side, as well.
* Coup de Grace - If an enemy is stunned or paralyzed, any attack the rogue makes against them is an automatic backstab.
* Lethality - Daggers get their damage factors from 2 sources: Strength and Dexterity. With Lethality, Cunning is used for Strength if it's higher.
* Stealth - Allows you to get into position to get a backstab on an unwary opponent. A great tool for dealing with Mages. Also, if you get Combat Stealth, you can activate Stealth in the middle of battle, dropping threat and allowing you to get into position for another Backstab.
* Exploit Weakness - This is an ability in the Assassin line. It's a passive ability that increases the damage inflicted by backstab attacks. The amount of the increase is tied to your Cunning score. It works really well with Lethality.
* The Tainted Blade - This is gotten from Warden's Keep. It works like Exploit Weakness in that it adds damage based on Cunning, but it's not limited to backstabs. However, it inflicts about 10 damage every second. Also, if you rely on Stealth, using this ability will cancel Stealth. Whether it's worth it or not is up to you.
* Momentum - This skill drastically increases your attack speed. Backstabs are nasty. Momentum-enhanced backstabs are just evil. Note that if you have a Mage who uses Haste, having this skill active will actually cause you to attack more slowly than normal, instead of more quickly.
* Dirty Fighting - In combination with Coup de Grace, this means automatic backstabs.
* Riposte - Like Dirty Fighting, but it inflicts damage as well as stuns, so it softens them up for you.
Personally, I like a Dual Wielding Rogue much better than I like a Dual Wielding Warrior, but that's me.
@Jack-Nader: Mind pointing me to this thread where you proved that a Dual Wield Warrior is better than a Dual Wield Rogue?
#5
Posté 20 décembre 2009 - 05:10
Monumentum and Riposte are also available to Warriors. A DW Templar/Champion can be quite deadly.
I'm still wondering what's better though, a DW Rogue or DW Warrior (if you look at DPS).
#6
Posté 20 décembre 2009 - 05:13
#7
Posté 20 décembre 2009 - 05:20
http://social.biowar...66/index/247078
It seems Berserker is the way to go (Berserk talent). Champion is also useful (WarCry).
I think a Rogue has a higher dps but the Warrior can serve as the main tank. On the other hand, a Warrior can wear Massive Armor which requires 38+ Strength.
Modifié par bas273, 20 décembre 2009 - 05:21 .
#8
Posté 20 décembre 2009 - 05:29
#9
Posté 20 décembre 2009 - 06:42
swk3000 wrote...
Alright. Thank you for the link. Turns out that in a pure DPS role, Dual Wield Warriors are better.
And how did you end up at that conclusion?
#10
Posté 20 décembre 2009 - 07:13
There is also mod on Dragon Axe nexus that fixes up a lot of DW bugs. Also includes a fix for blend animation problems with Dual Striking.
http://www.dragonage...file.php?id=337
Keep in mind the the Dual Striking whiff fix makes DWing extremely strong.
#11
Posté 20 décembre 2009 - 07:55
themaxzero: I'm playing on the 360, so I can't use any Mods.
#12
Posté 20 décembre 2009 - 07:58
swk3000 wrote...
GilgameshXD: I read the link in the post above mine.
themaxzero: I'm playing on the 360, so I can't use any Mods.
You might want to read it again then since there is nothing there that actually shows that DW Warriors > DW Rogues yet there is plenty of stuff in there that implies Rogues do have better DPS.
#13
Guest_Jack-Nader_*
Posté 20 décembre 2009 - 08:10
Guest_Jack-Nader_*
#14
Posté 20 décembre 2009 - 08:17
#15
Posté 20 décembre 2009 - 08:29
I've just started a new game with a DW Warrior. My party members are: Morrigan, Shale and Leliana.
Morrigan can use Flaming Weapons, Telekinetic Weapons, Haste and Heroic Offense to increase my DPS. She can also cast Vulnerability Hex on enemy bosses.
Shale has a support role so all she does is using her Support Totem talents (Stone Aura, Reserved Assault...) to increase the DPS of my main character.
Finally, Leliana uses Song of Courage, again to increase DPS.
My DW Warrior has more defense than a DW Rogue, some talents to further increase my DPS (Berserk...) and a higher average DPS.
Modifié par bas273, 20 décembre 2009 - 08:29 .
#16
Guest_Jack-Nader_*
Posté 20 décembre 2009 - 08:32
Guest_Jack-Nader_*
#17
Posté 20 décembre 2009 - 08:35
swk3000 wrote...
I'm not sure I understand how you came to your conclusion. Hell, Discobird says flat out there that Warriors have better DPS.
Only as long as the rogue is not backstabbing. And even then, a cunning rogue makes up the 12 static damage a warrior gets with tainted blade and can easily get +20 out of it. Other rogues can easily get 8 or 9 out of it as well making the difference very minscule upfront as well.
http://social.bioware.com/forum/1/topic/66/index/460726
Right, so bascially you make a build with a bunch of external bonuses that can apply to rogues as well and pretend they only make a warrior better?
I can do that too. Here's your best dps possible:
Cunning Assain/Bard Rogue, 2 mages. Mages run hastes for +50% animation speed increase and frost/flame weapons each while rogue backstabs. Cast hexes on target if feel the need too.
And a warrior in the same situation can't do anything to compare as he has no way to generate automatic criticals nor does his static bonsues compare to the +AP and +Damage from Bard Song in upfront combat.
edit: fail quote is fail
Modifié par GilgameshXD, 20 décembre 2009 - 08:38 .
#18
Posté 20 décembre 2009 - 08:39
A Rogue has a higher DPS when he gets a critical hit while backstabbing. However, your critical chance won't be much higher than 35% and backstabbing requires you to place the Rogue behind an enemy yourself. This cannot be done with tactics (sadly
If you're facing a boss he just turns around and you won't be backstabbing anymore. So the average DPS of a DW Warrior is better.
I'm not 100% sure but based on what I've read, I think the DW Warrior is stronger. Not that it matters much, the difference is so small that you should just pick the class you like the most
Modifié par bas273, 20 décembre 2009 - 08:40 .
#19
Posté 20 décembre 2009 - 08:42
People also seems to forget that Momentum and Blood Thirst (Watcher's Keep warrior ability) stacks, allowing warriors extremely fast attack speeds with 10% extra crit.
#20
Posté 20 décembre 2009 - 08:42
#21
Posté 20 décembre 2009 - 08:43
bas273 wrote...
I never said the external bonuses make my Warrior better than a Rogue. Of course they work for Rogues as well.
A Rogue has a higher DPS when he gets a critical hit while backstabbing. However, your critical chance won't be much higher than 35% and backstabbing requires you to place the Rogue behind an enemy yourself. This cannot be done with tactics (sadly).
If you're facing a boss he just turns around and you won't be backstabbing anymore. So the average DPS of a DW Warrior is better.
I'm not 100% sure but based on what I've read, I think the DW Warrior is stronger. Not that it matters much, the difference is so small that you should just pick the class you like the most.
That was actually directed at Jack-Nader.
Placing a rogue behind an enemy is not very hard. A taunt for instance will ensure that a boss won't turn around for the entire fight before a rogue destroys him. And there is plenty of ways to generate backstabs upfront as well.
And I play with all tactics off so actually getting to play the game instead of watching it play itself is hardly an issue for me.
#22
Posté 20 décembre 2009 - 08:44
Fleapants wrote...
That dw rogue vs dw warrior topic is quite old, and there's a few things not mentioned such as damage runes on the offhand dagger not triggering when backstabbing.
People also seems to forget that Momentum and Blood Thirst (Watcher's Keep warrior ability) stacks, allowing warriors extremely fast attack speeds with 10% extra crit.
But it does not stack with 2 hastes, which is far superior.
#23
Posté 20 décembre 2009 - 08:52
GilgameshXD wrote...
Fleapants wrote...
That dw rogue vs dw warrior topic is quite old, and there's a few things not mentioned such as damage runes on the offhand dagger not triggering when backstabbing.
People also seems to forget that Momentum and Blood Thirst (Watcher's Keep warrior ability) stacks, allowing warriors extremely fast attack speeds with 10% extra crit.
But it does not stack with 2 hastes, which is far superior.
But having to have two Hastes means your character isn't at all self-sufficient, which I personally prefer my characters to be.
#24
Posté 20 décembre 2009 - 08:55
GilgameshXD wrote...
Fleapants wrote...
That dw rogue vs dw warrior topic is quite old, and there's a few things not mentioned such as damage runes on the offhand dagger not triggering when backstabbing.
People also seems to forget that Momentum and Blood Thirst (Watcher's Keep warrior ability) stacks, allowing warriors extremely fast attack speeds with 10% extra crit.
But it does not stack with 2 hastes, which is far superior.
I believe that would be for a discussion on "higest dps party possible"
#25
Posté 20 décembre 2009 - 09:00
But the claim that DW Warriors somehow are capable of better DPS that rogues was made but it is flat out wrong.





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