termokanden wrote...
It's interesting only if there are meaningful choices to make. Not only is Dragon Age extremely secretive about mechanics, it has also been bugged for quite a while and in fact still is a bit.
Now let's assume all that is fixed. It still takes a lot of calculations to find out how to invest. Even then, it's not clear what is best, given that we really have no idea what kind of defense ratings mobs have and how much attack we need. It feels like a clumsy system when you have to choose between hitting stuff well and doing damage when you hit them. And that is the whole variation? Not good enough.
Think of something like NWN instead. It had many interesting and very different builds. Much more difference there than here in fact. And the differences were mostly in feats (talents) since you had very few attribute poitns to play around with. In Dragon Age you get every talent in your specialization no matter what, and that's actually quite boring.
The whole attribute system in Dragon Age annoys me in fact. Cunning more than anything, as there are already too many attributes to put points into for melee characters without it.
Again, I like Dragon Age, but I dislike the game mechanics.
Yes i can relate to that, certainly. Building warriors seems to be the dullest of all ...
"Cunning more than anything" - That's not true, however. You can Intimidate well with enough Strength.





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