Bekenstein they blew awy from orbit. Palaven was abandon help with the last battle. The reapers nearly control every where by the end of the game.AlanC9 wrote...
dreman9999 wrote...
4.But it take time to do so and resources. We have little time, and the reapers are destroying our resources.
Note that by the endgame the Reapers control over 50% of the inhabited galaxy. Control. Now add in the places they wrecked but don't control yet, like Bekenstein and Palaven. What's galactic GDP compared to prewar? 30%? Less? And dropping.
"Machines can be broken"-Conventional Victory Support Thread
#601
Posté 31 juillet 2012 - 11:30
#602
Posté 31 juillet 2012 - 11:33
Because they don't want to kill off organics completly. They want to perserve them in a form of a reaper.AlanC9 wrote...
dreman9999 wrote...
Not true at all.Wew have to get thtough their husk forces first and let not add airial bombment to get through. A ground war with the reaper is worse then a space war.AlanC9 wrote...
Ticonderoga117 wrote...
But this is the best tactic to fight groundside Reapers. On the ground, they are the most vulnerable because thier kinetic barriers aren't as strong.
Agreed. But the fact that the Reapers are on planets in the first place is an indication of their superiority. They're so unworried about our military that they're proceeding with the harvest rather than fighting defensively.
I meant their superiority in overall military strength. I agree they're weaker on planets. The fact that they're accepting planetary combat shows that this doesn't concern them. If they didn't want to fight on planets they wouldn't have to.
Understand this. The reaperarn't even fighting at full force. If they did , they would fly over every planet in mass and blow it to hell from space.
#603
Posté 31 juillet 2012 - 11:34
AlanC9 wrote...
Agreed. But the fact that the Reapers are on planets in the first place is an indication of their superiority. They're so unworried about our military that they're proceeding with the harvest rather than fighting defensively.
Just for kicks, are you saying that Bio intended to make a conventional war unwinnable but somehow didn't make the ME3 Reapers tough enough for that to be true? If so, how much tougher should Bio have made them?
Actually they do strike military targets before doign the harvesting.
Nuke silos and that one particle accelerator that circled a planet were hit right off the bat because they posed a significant threat.
Yes. BioWare intended to make the war unwinnable and the Reapers aren't tough enough. Why? Because we easily pasted the Rannoch Reaper with a ship or two in orbit firing on them. We took down a Reaper with a large AA gun on it with a SINGLE CAIN shot. The Turians blasted several Capitals by being unpredictable and only took losses because "What's fire *AND* manuever? Plus, Anderson is able to continue fighting on Earth against a very large Reaper force and DOESN'T get stomped like a bug.
If they really wanted to sell this, they needed to show it better.
AlanC9 wrote...
You mean, we haven't seen them invent any new
magic tech that one-shots Reapers? Nope. They haven't invented anything
magical over the few months that ME3 covers.
We haven't seen them invent ANYTHING.
Not better lasers.
Not particle beam weapons.
Not better EM weapons "microwave guns"/
Not better nuke delivery systems.
Not better ships to fight Reapers. (Small, very manueverable and mounts just a Thanix cannon comparable to the SR-2's, some gardian close defense, and living spaces for a small crew.)
No signal jammers to cause chaos among the Reapers.
Not. A. Single. Thing.
None of these are outright war-winners of course, but used together, conventional victory is a very realy possibility.
#604
Posté 31 juillet 2012 - 11:35
#605
Posté 31 juillet 2012 - 11:36
Again, they don't have the time to make them.Ticonderoga117 wrote...
AlanC9 wrote...
Agreed. But the fact that the Reapers are on planets in the first place is an indication of their superiority. They're so unworried about our military that they're proceeding with the harvest rather than fighting defensively.
Just for kicks, are you saying that Bio intended to make a conventional war unwinnable but somehow didn't make the ME3 Reapers tough enough for that to be true? If so, how much tougher should Bio have made them?
Actually they do strike military targets before doign the harvesting.
Nuke silos and that one particle accelerator that circled a planet were hit right off the bat because they posed a significant threat.
Yes. BioWare intended to make the war unwinnable and the Reapers aren't tough enough. Why? Because we easily pasted the Rannoch Reaper with a ship or two in orbit firing on them. We took down a Reaper with a large AA gun on it with a SINGLE CAIN shot. The Turians blasted several Capitals by being unpredictable and only took losses because "What's fire *AND* manuever? Plus, Anderson is able to continue fighting on Earth against a very large Reaper force and DOESN'T get stomped like a bug.
If they really wanted to sell this, they needed to show it better.AlanC9 wrote...
You mean, we haven't seen them invent any new
magic tech that one-shots Reapers? Nope. They haven't invented anything
magical over the few months that ME3 covers.
We haven't seen them invent ANYTHING.
Not better lasers.
Not particle beam weapons.
Not better EM weapons "microwave guns"/
Not better nuke delivery systems.
Not better ships to fight Reapers. (Small, very manueverable and mounts just a Thanix cannon comparable to the SR-2's, some gardian close defense, and living spaces for a small crew.)
No signal jammers to cause chaos among the Reapers.
Not. A. Single. Thing.
None of these are outright war-winners of course, but used together, conventional victory is a very realy possibility.
#606
Posté 31 juillet 2012 - 11:38
dreman9999 wrote...
]Because they don't want to kill off organics completly. They want to perserve them in a form of a reaper.
Understand this. The reaperarn't even fighting at full force. If they did , they would fly over every planet in mass and blow it to hell from space.
Yes, exactly. No defense against that.
So you could say that it's the weakness of the Citadel races that's keeping some people alive. If the Citadel races were stronger the Reapers would just exterminate rather than harvest, and extermination is faster.
#607
Posté 31 juillet 2012 - 11:40
Ticonderoga117 wrote...
Yeah, they are more advanced, but we do use the same tech they do. That's why it's not a carrier vs. bows.
They do outgun us, sure. Outnumber us? I doubt that for Space matters. If they have more than 40,000 Reapers, we would be screwed even with the Crucible just from shear numbers. The difference isn't that big honestly.
Also, as an aside, I don't think eezo cores need refueling. I think the refueling process is only for the thruster fuel that actually does the pushing.
Not necessarily. Weapons do exist that bypass kinetic barriers, which as ME1 showed, is thier KEY advantage in space combat. Nuetralize that advantage and things are looking much much better.
But this is the best tactic to fight groundside Reapers. On the ground, they are the most vulnerable because thier kinetic barriers aren't as strong.
As a certain member tried making, we might outnumber the final battle Reaper forces by anywhere in the Capitals to Cruisers by 3-5x. However, these are not all of the Reapers over Earth. We don't even count Destroyers, Husk Carriers, and Slaughterships.
Excuse me, did you not pay attention to ME1? Its even in the codex, Sovereign was beaten because we turned his barriers off when he lost concentration from the Saren husk being destroyed. Gardian Lasers are only effective past knifepoint range, and you saw what the Quarian fleet did to that Geth Dreadnought. Not to mention the Reapers have a version of their own, likely to be superior.
Reapers don't need to fight on the ground. They can dump husks on the planet, kill the defenders, and force the surviving population to surrender. They can bomb major cities until the Defenders go into Hiding. The Turian suicide bombers only worked because the Reapers exposed themselves to collect processed Turians and to try to indoctrinate leadership and prisoners. There are no weapons besides pure energy that bypass Kinetic barriers. The Council Race Thanix Cannons are a stepup from a normal Mass Accelerator, Warp Bombs and Disruptor Torpedoes can help level the field, but we need a lot of them. There are a lot of Reapers. They may burn enemy emitters out faster, but they don't work like that.
#608
Posté 31 juillet 2012 - 11:41
Ticonderoga117 wrote...
Yes. BioWare intended to make the war unwinnable and the Reapers aren't tough enough. Why? Because we easily pasted the Rannoch Reaper with a ship or two in orbit firing on them. We took down a Reaper with a large AA gun on it with a SINGLE CAIN shot. The Turians blasted several Capitals by being unpredictable and only took losses because "What's fire *AND* manuever? Plus, Anderson is able to continue fighting on Earth against a very large Reaper force and DOESN'T get stomped like a bug.
I wonder if H.G. Wells had to put up with arguments like this.
We haven't seen them invent ANYTHING.
Not better lasers.
Not particle beam weapons.
Not better EM weapons "microwave guns"/
Not better nuke delivery systems.
Not better ships to fight Reapers. (Small, very manueverable and mounts just a Thanix cannon comparable to the SR-2's, some gardian close defense, and living spaces for a small crew.)
No signal jammers to cause chaos among the Reapers.
Not. A. Single. Thing.
None of these are outright war-winners of course, but used together, conventional victory is a very realy possibility.
Assuming all of them actually were practical, actually were developed, and actually were produced in significant numbers. Big ifs there.
#609
Posté 31 juillet 2012 - 11:44
It we were stronger, the reapers would just through more husk at us.AlanC9 wrote...
dreman9999 wrote...
]Because they don't want to kill off organics completly. They want to perserve them in a form of a reaper.
Understand this. The reaperarn't even fighting at full force. If they did , they would fly over every planet in mass and blow it to hell from space.
Yes, exactly. No defense against that.
So you could say that it's the weakness of the Citadel races that's keeping some people alive. If the Citadel races were stronger the Reapers would just exterminate rather than harvest, and extermination is faster.
#610
Posté 31 juillet 2012 - 11:45
dreman9999 wrote...
1. The numberS is a large differance. It made clear bythe galexy map in the end of ME3. Sure, our tech can hurt them but for us to hurt them, it will risk us losing alot of ships. And they still have the endless husk forces.
2.Those weapons have to get close to be used.....In an area the reapers are the most dangerous. It would be like us losing our bone it get to the tagets flesh.
If it was us losing flesh to get bone, the tactic would work.
3.There is not real best tactic on a ground war with the reapers. The asai tried that and were over wheled, the tutian did it and were over whelemed, ans well every race. The reaper just pour near endless ammount of husk at there targets with no stop till they tire them out. We always loseing the ground war.
4.But it take time to do so and resources. We have little time, and the reapers are destroying our resources.
1. The symbols on the map can mean there's only one Reaper floating around.
2. No. In space lasers and particle beam weapons can have a VERY long range.
3. Husks aren't the problem, Reapers are. Husks can be gunned down by the thousands compared to ACTUAL troops.
4. And yet we can build a very large superweapon that probably took a ton of eezo, the hardest bloody element to find.
dreman9999 wrote...
1. Talk to Hachett and he tells yu the other tacts they are try in the war.
2.
No, you not getting that the reaper don't want to kill us. It was made
clear in ec. The reaper persevation salution was only choosen because
they had no other way to bring peace. The synthesis allws the reaper to
do what they areprogramed to do with out killing anyone or making them
into reapers. That was made clear inthe synthesis ending.
1. "Put our heads in the ground and wait for the Cruicible."
2. Oh, so the giant lasers, impaling devices, and Reapers stomping around DON'T want to kill us? Yeah... no.
GlowBoy flies in the face of everything we've seen and learned since ME1. His "preservation" line is full of s**t.
dreman9999 wrote...
Not true at all.Wew have to get thtough
their husk forces first and let not add airial bombment to get through. A
ground war with the reaper is worse then a space war.
Hit them from space. Or, if that isn't availible, a small team that can avoid the swarms of husks can get right under the bloody things and give them several CAIN enemas. Or plant a nuke in thier way. Or use some of those "Thanix missiles" and not use the stupid guidance systems on those things, but instead use wire guided versions.
#611
Posté 31 juillet 2012 - 11:51
incinerator950 wrote...
As a certain member tried making, we might outnumber the final battle Reaper forces by anywhere in the Capitals to Cruisers by 3-5x. However, these are not all of the Reapers over Earth. We don't even count Destroyers, Husk Carriers, and Slaughterships.
Excuse me, did you not pay attention to ME1? Its even in the codex, Sovereign was beaten because we turned his barriers off when he lost concentration from the Saren husk being destroyed. Gardian Lasers are only effective past knifepoint range, and you saw what the Quarian fleet did to that Geth Dreadnought. Not to mention the Reapers have a version of their own, likely to be superior.
Reapers don't need to fight on the ground. They can dump husks on the planet, kill the defenders, and force the surviving population to surrender. They can bomb major cities until the Defenders go into Hiding. The Turian suicide bombers only worked because the Reapers exposed themselves to collect processed Turians and to try to indoctrinate leadership and prisoners. There are no weapons besides pure energy that bypass Kinetic barriers. The Council Race Thanix Cannons are a stepup from a normal Mass Accelerator, Warp Bombs and Disruptor Torpedoes can help level the field, but we need a lot of them. There are a lot of Reapers. They may burn enemy emitters out faster, but they don't work like that.
1. Most Reapers were at Earth to defend the Citadel.
2. Husk Carriers and Slaughterships probably aren't good in combat anyway, if at all.
3. Yes I did see that codex entry, and that's why I'm amazed no tech was really developed to ignore barriers. Lasers, particle beams, and nukes all do that.
4. Husks alone are easy to beat. Shepard alone kills thousands on his off time. You can't honestly say that a decently organized fighting force can't pull off the same on the defense?
5. Lasers, particle beams, nukes go through barriers. Thanix cannons can partially do this.
6. You have the entire galaxy fighting, munitions shouldn't be a problem.
#612
Posté 31 juillet 2012 - 11:51
#613
Posté 31 juillet 2012 - 11:52
1. We both no that is not true. If a reaper detect us, is it just one reaper that comes up?Ticonderoga117 wrote...
dreman9999 wrote...
1. The numberS is a large differance. It made clear bythe galexy map in the end of ME3. Sure, our tech can hurt them but for us to hurt them, it will risk us losing alot of ships. And they still have the endless husk forces.
2.Those weapons have to get close to be used.....In an area the reapers are the most dangerous. It would be like us losing our bone it get to the tagets flesh.
If it was us losing flesh to get bone, the tactic would work.
3.There is not real best tactic on a ground war with the reapers. The asai tried that and were over wheled, the tutian did it and were over whelemed, ans well every race. The reaper just pour near endless ammount of husk at there targets with no stop till they tire them out. We always loseing the ground war.
4.But it take time to do so and resources. We have little time, and the reapers are destroying our resources.
1. The symbols on the map can mean there's only one Reaper floating around.
2. No. In space lasers and particle beam weapons can have a VERY long range.
3. Husks aren't the problem, Reapers are. Husks can be gunned down by the thousands compared to ACTUAL troops.
4. And yet we can build a very large superweapon that probably took a ton of eezo, the hardest bloody element to find.dreman9999 wrote...
1. Talk to Hachett and he tells yu the other tacts they are try in the war.
No, you not getting that the reaper don't want to kill us. It was made
clear in ec. The reaper persevation salution was only choosen because
they had no other way to bring peace. The synthesis allws the reaper to
do what they areprogramed to do with out killing anyone or making them
into reapers. That was made clear inthe synthesis ending.
1. "Put our heads in the ground and wait for the Cruicible."
2. Oh, so the giant lasers, impaling devices, and Reapers stomping around DON'T want to kill us? Yeah... no.
GlowBoy flies in the face of everything we've seen and learned since ME1. His "preservation" line is full of s**t.dreman9999 wrote...
Not true at all.Wew have to get thtough
their husk forces first and let not add airial bombment to get through. A
ground war with the reaper is worse then a space war.
Hit them from space. Or, if that isn't availible, a small team that can avoid the swarms of husks can get right under the bloody things and give them several CAIN enemas. Or plant a nuke in thier way. Or use some of those "Thanix missiles" and not use the stupid guidance systems on those things, but instead use wire guided versions.
2.Not effectively....Read the lore...
http://masseffect.wi...er_Capabilities
The kinetic barriers on a Reaper capital ship can shrug off the firepower of a small fleet. Weapons specifically designed to overcome shields, such as the Javelin, GARDIAN lasers, or the Thanix series, can bypass the barriers to some degree. The difficulty is getting close enough to use them -- the surface-mounted weaponry on Reaper ships, similar in principle to GARDIAN, presents an effective defense against organic species' fighters.
3.No husk are part of the problem....When I say husk, I mean all tryps from the normal type, to bashees to oculus.
The are part of the problem. If husk forces keep coming with no end, it will ware out our forces. With reaper support fire, it's even worse.
4.We have not trail and error to go through to make it. All the design are all on had so is easier to make.
Also. you not getting how hard it is for a team to get though a hush /reaper force. Husk and reapers can track and sense organics. It not as easy as you think.
#614
Posté 31 juillet 2012 - 11:53
No, you are just too stubborn to see they can't be convetionaly beat.NS Wizdum wrote...
Anyone with any tactical experience knows the Reapers are not unbeatable. Unfortunately, no one told Bioware, so they just expect us to accept it.
#615
Posté 31 juillet 2012 - 11:54
AlanC9 wrote...
I wonder if H.G. Wells had to put up with arguments like this.
Ever read War of the Worlds? That showed how to really make aliens seem invincible. IE, they never actually KILLED ONE.
By ME3, Shepard has killed 1 big one, and a baby one. The first by elminating thier one big advantage in space, and the other with SMALL ARMS FIRE.
Assuming all of them actually were practical, actually were developed, and actually were produced in significant numbers. Big ifs there.
So... a device we have no idea what it actually does is practical when weapons and tech we actually have and works, but just need upgrades is not. Huh?
#616
Posté 31 juillet 2012 - 11:56
dreman9999 wrote...
No, you are just too stubborn to see they can't be convetionaly beat.NS Wizdum wrote...
Anyone with any tactical experience knows the Reapers are not unbeatable. Unfortunately, no one told Bioware, so they just expect us to accept it.
One man beat them conventionally, on foot, multiple times. He even had time to smack-talk one.
#617
Posté 01 août 2012 - 12:01
dreman9999 wrote...
1. We both no that is not true. If a reaper detect us, is it just one reaper that comes up?
2.Not effectively....Read the lore...
http://masseffect.wi...er_Capabilities
The kinetic barriers on a Reaper capital ship can shrug off the firepower of a small fleet. Weapons specifically designed to overcome shields, such as the Javelin, GARDIAN lasers, or the Thanix series, can bypass the barriers to some degree. The difficulty is getting close enough to use them -- the surface-mounted weaponry on Reaper ships, similar in principle to GARDIAN, presents an effective defense against organic species' fighters.
3.No husk are part of the problem....When I say husk, I mean all tryps from the normal type, to bashees to oculus.
The are part of the problem. If husk forces keep coming with no end, it will ware out our forces. With reaper support fire, it's even worse.
4.We have not trail and error to go through to make it. All the design are all on had so is easier to make.
Also. you not getting how hard it is for a team to get though a hush /reaper force. Husk and reapers can track and sense organics. It not as easy as you think.
1. But that's before the whole "They are defending the Citadel" bit.
2. Lasers do need to be close. Particle beams do not. Plus, our Thanix cannons seem to have better range than Reaper weaponry if one looks at the final cinematic.
3. Occuluses are not husks entirely. They are drone fighters in classification pretty much, and they are easily countered by our fighters by the ending cinematic. Turrets easily turn everything else from regular ones to Brutes and Banshees into mush. Reapers are the only part of that equation that is a problem.
4. And who's to say the Cruicible even works before the end? We didn't test it. We don't know what it does exactly so we can't double check. For all we know, a compression error 10 million years ago made it not work.
5. "Sense" organics? What?
Note: Please don't use white text, I can't see it in the reply box.
#618
Posté 01 août 2012 - 12:06
Using a thersher maw is no convetional. Stunning one is not convetional. And the last one he had a fleet help him do it.NS Wizdum wrote...
dreman9999 wrote...
No, you are just too stubborn to see they can't be convetionaly beat.NS Wizdum wrote...
Anyone with any tactical experience knows the Reapers are not unbeatable. Unfortunately, no one told Bioware, so they just expect us to accept it.
One man beat them conventionally, on foot, multiple times. He even had time to smack-talk one.
So, no even Shepard did not defeat a reaper conventionaly. Add it was one reaper at a time.
#619
Posté 01 août 2012 - 12:06
Han Shot First wrote...
BleedingUranium wrote...
Han Shot First wrote...
If a nation lost a war because they "ran out of money", that nation is an idiot.
In order to fight an army needs to eat and it needs equipment to fight with. Both of those things cost money. You can't feed, equip, and supply armies on charity and hope.
You also can't keep that army in the field if the homefront is starving.
You can't name a single instance where a nation was able to wage war without a war chest because there isn't one. And there never will be.
No, they don't "cost money", that's the problem you can't get past.
Yes, they do.
Armies and fleets can't be supported by an economic system based on primitive bartering. And they can't be fielded on charity.
Please explain how the civilizations of the galaxy could continue to wage an effective war against the Reapers after the total collapse of the galactic economy.
Just do their jobs without getting paid.
Wow that was hard to think of.<_<
#620
Posté 01 août 2012 - 12:08
1. Barely anything was done to. Collector Particle Technology was taken by Cerberus and overshadowed by HuskTiconderoga117 wrote...
incinerator950 wrote...
As a certain member tried making, we might outnumber the final battle Reaper forces by anywhere in the Capitals to Cruisers by 3-5x. However, these are not all of the Reapers over Earth. We don't even count Destroyers, Husk Carriers, and Slaughterships.
Excuse me, did you not pay attention to ME1? Its even in the codex, Sovereign was beaten because we turned his barriers off when he lost concentration from the Saren husk being destroyed. Gardian Lasers are only effective past knifepoint range, and you saw what the Quarian fleet did to that Geth Dreadnought. Not to mention the Reapers have a version of their own, likely to be superior.
Reapers don't need to fight on the ground. They can dump husks on the planet, kill the defenders, and force the surviving population to surrender. They can bomb major cities until the Defenders go into Hiding. The Turian suicide bombers only worked because the Reapers exposed themselves to collect processed Turians and to try to indoctrinate leadership and prisoners. There are no weapons besides pure energy that bypass Kinetic barriers. The Council Race Thanix Cannons are a stepup from a normal Mass Accelerator, Warp Bombs and Disruptor Torpedoes can help level the field, but we need a lot of them. There are a lot of Reapers. They may burn enemy emitters out faster, but they don't work like that.
1. Most Reapers were at Earth to defend the Citadel.
2. Husk Carriers and Slaughterships probably aren't good in combat anyway, if at all.
3. Yes I did see that codex entry, and that's why I'm amazed no tech was really developed to ignore barriers. Lasers, particle beams, and nukes all do that.
4. Husks alone are easy to beat. Shepard alone kills thousands on his off time. You can't honestly say that a decently organized fighting force can't pull off the same on the defense?
5. Lasers, particle beams, nukes go through barriers. Thanix cannons can partially do this.
6. You have the entire galaxy fighting, munitions shouldn't be a problem.
Control and Indoctrination. The Alliance managed to recover Prothean Particle technology, but didn't get past small arms.
3. They're husks, husks. Shepard has plot armor and has never been stranded on a planet with thousands of them in one level to swarm him/her.
4. They don't have Particle Beams, Nukes are inneffective in space, and all laser weapons are Gardian lasers, which all are built for close range combat as anti-warhead/fighter countermeasures. Anti-Matter weaponry is completely ignored after ME1.
5. Small arms aren't the problem, building large specialized warheads and repairing, rearming, and even building ships are. You can only hold out for so long in the void of space before the Reapers decide to purge sector by sector.
6. Despite contrary, most of the Reaper horde is not at Earth. They have a sizable force throughout the Galaxy. The Reapers have time to divide and harvest the Galaxy, we do not.
The problem isn't the possibility of Conventional victory, its the fact that this story won't allow it. No matter how much you justify a conventional way to kill a Reaper, it won't work because this story is setup to use the Crucible.
#621
Posté 01 août 2012 - 12:10
Oculi are insanely weak, stop putting them on par with anything, they're less than a fighter. one fighter can easily shoot one down, unless taken by surprise. Anything larger just one shots them.Hakuthehedgehog wrote...
Occuli.
I thought of the same strategy, but the reapers have swarmers of their own and should you try to focus on a reaper with the fighters. they would be destroyed before they could do significant danger
There isn't enough of the to swarm anyway, otherwise they would be used en masse. The biggest collection of them you see during the final battle of earth.
#622
Posté 01 août 2012 - 12:10
2. Lasers do need to be close. Particle beams do not. Plus, our Thanix cannons seem to have better range than Reaper weaponry if one looks at the final cinematic. [/quote]
Huh? I can see detonations amid the allied fleet before it opens fire.
[/quote]
Also, while this is fun and all, I feel compelled to point out that even if by some miracle the Citadel races somehow develop weaponry that's superior to the Reapers, while the Reapers can't develop anything new themselves, there's no reason to say that the Alliance can produce enough of it to win. That depends on relative fleet strengths, and we don't have any hard numbers on the Reapers. So to make these fantasies fly, you have to assume both that the techs work and that there aren't too many Reapers for it to matter.
#623
Posté 01 août 2012 - 12:11
BerzerkGene wrote...
Han Shot First wrote...
BleedingUranium wrote...
Han Shot First wrote...
If a nation lost a war because they "ran out of money", that nation is an idiot.
In order to fight an army needs to eat and it needs equipment to fight with. Both of those things cost money. You can't feed, equip, and supply armies on charity and hope.
You also can't keep that army in the field if the homefront is starving.
You can't name a single instance where a nation was able to wage war without a war chest because there isn't one. And there never will be.
No, they don't "cost money", that's the problem you can't get past.
Yes, they do.
Armies and fleets can't be supported by an economic system based on primitive bartering. And they can't be fielded on charity.
Please explain how the civilizations of the galaxy could continue to wage an effective war against the Reapers after the total collapse of the galactic economy.
Just do their jobs without getting paid.
Wow that was hard to think of.<_<
...
#624
Posté 01 août 2012 - 12:12
BerzerkGene wrote...
Han Shot First wrote..
Armies and fleets can't be supported by an economic system based on primitive bartering. And they can't be fielded on charity.
Please explain how the civilizations of the galaxy could continue to wage an effective war against the Reapers after the total collapse of the galactic economy.
Just do their jobs without getting paid.
Wow that was hard to think of.<_<
Right. Will the engines run without fuel? Will spare parts magically appear on the ships? Can soldiers survive without food because they're really trying hard?
#625
Posté 01 août 2012 - 12:13
1.Ec even show that the case is more then one reaper per system. Remeber the scene in destory and control with the asari squads and krogan squads?Ticonderoga117 wrote...
dreman9999 wrote...
1. We both no that is not true. If a reaper detect us, is it just one reaper that comes up?
2.Not effectively....Read the lore...
http://masseffect.wi...er_Capabilities
The kinetic barriers on a Reaper capital ship can shrug off the firepower of a small fleet. Weapons specifically designed to overcome shields, such as the Javelin, GARDIAN lasers, or the Thanix series, can bypass the barriers to some degree. The difficulty is getting close enough to use them -- the surface-mounted weaponry on Reaper ships, similar in principle to GARDIAN, presents an effective defense against organic species' fighters.
3.No husk are part of the problem....When I say husk, I mean all tryps from the normal type, to bashees to oculus.
The are part of the problem. If husk forces keep coming with no end, it will ware out our forces. With reaper support fire, it's even worse.
4.We have not trail and error to go through to make it. All the design are all on had so is easier to make.
Also. you not getting how hard it is for a team to get though a hush /reaper force. Husk and reapers can track and sense organics. It not as easy as you think.
1. But that's before the whole "They are defending the Citadel" bit.
2. Lasers do need to be close. Particle beams do not. Plus, our Thanix cannons seem to have better range than Reaper weaponry if one looks at the final cinematic.
3. Occuluses are not husks entirely. They are drone fighters in classification pretty much, and they are easily countered by our fighters by the ending cinematic. Turrets easily turn everything else from regular ones to Brutes and Banshees into mush. Reapers are the only part of that equation that is a problem.
4. And who's to say the Cruicible even works before the end? We didn't test it. We don't know what it does exactly so we can't double check. For all we know, a compression error 10 million years ago made it not work.
5. "Sense" organics? What?
Note: Please don't use white text, I can't see it in the reply box.
2. Yes they do...
http://masseffect.wi...om/wiki/GARDIAN
Lasers are limited by diffraction. The beam 'spreads out', decreasing the energy density (watts per m2) the weapon can place on a target. Any high-powered laser is a short-ranged weapon.
3.No, they are not easily countered. The fact that the reapers can have vastly more oculus then we have fighter is enough proof alown.
4.The Vi on thessia does. It comferms it on the cerberus base.
5.
http://masseffect.wi...pers#Harvesting
Victims who cooperate, surrender, or are captured by husks are sorted into camps. It is believed the husks possess receptors that allow them to analyze a victim's DNA through sight, smell, or touch.





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