Grand Admiral Cheesecake wrote...
Reapers shoot liquified metal at incredibly fast speeds.
So no it's not an energy weapon.
True enough however they do not need supply lines as a conventional force would.
Modifié par sethdil, 06 août 2012 - 06:52 .
Grand Admiral Cheesecake wrote...
Reapers shoot liquified metal at incredibly fast speeds.
So no it's not an energy weapon.
Modifié par sethdil, 06 août 2012 - 06:52 .
Rubios wrote...
You chose to die free and you died, time to deal with it.
sethdil wrote...
Grand Admiral Cheesecake wrote...
Reapers shoot liquified metal at incredibly fast speeds.
So no it's not an energy weapon.
True enough however they do not need supply lines as a conventional force would
Grand Admiral Cheesecake wrote...
Gallifreya wrote...
Grand Admiral Cheesecake wrote...
Reapers shoot liquified metal at incredibly fast speeds.
So no it's not an energy weapon.
Do they really? Where the blazes do they get the metal? I thought they didn't need "supplies"? Are Reapers bigger on the inside? Do they mine for ore simultaneously as they Reap? I'm not being confontational, this is just brand new information to me. =O
The whole "They shoot liquid metal" is mentioned in the codex.
So yes they techinically have ammo that they could theoretically run out of.
Guest_Rubios_*
Grand Admiral Cheesecake wrote...
Rubios wrote...
You chose to die free and you died, time to deal with it.
Better than the green explosion.
Ticonderoga117 wrote...
Grand Admiral Cheesecake wrote...
Gallifreya wrote...
Grand Admiral Cheesecake wrote...
Reapers shoot liquified metal at incredibly fast speeds.
So no it's not an energy weapon.
Do they really? Where the blazes do they get the metal? I thought they didn't need "supplies"? Are Reapers bigger on the inside? Do they mine for ore simultaneously as they Reap? I'm not being confontational, this is just brand new information to me. =O
The whole "They shoot liquid metal" is mentioned in the codex.
So yes they techinically have ammo that they could theoretically run out of.
Probably not much of a problem for resupply though. Hover over to an asteroid and nom nom on it until you're refilled.
Modifié par sethdil, 06 août 2012 - 07:05 .
billzo wrote...
It doesn't fking work. It just doesn't work. They've been wiping out civilizations for 1 billion years. They have us on everything, numbers and firepower. They swarm our ground forces and have far more fighter planes. It. Doesn't. Work. Hackett confirms it early on. There is just no way.
Modifié par Ticonderoga117, 06 août 2012 - 08:10 .
babachewie wrote...
Refuse pretty shuts this argument down. If conventional victory was possible it would of been included in the game
Modifié par Rip504, 06 août 2012 - 08:22 .
saracen16 wrote...
Chest-pounding jargon, military bravado... Never mind what all the characters in the game, who are actually IN the Mass Effect universe, are saying about the impossibility of defeating the Reapers conventionally let alone defeating them altogether... They know their disposition inside-out, and frankly, they can not win down-and-dirty. And Rip's right: the only moronic ideas are those regarding the possibility of a "conventional" victory... all to mask a childish hatred for the entire ME3 storyline, cursing against fate and wanting ME3 to be done their way or the high way...
Drop it, guys, seriously. This argument has been buried many times. It's time to focus on the future of the ME franchise and the debates regarding the endings.
Who are written by the people who are forcing the Crucible
solution down out throats.
Ticonderoga117 wrote...
saracen16 wrote...
Chest-pounding jargon, military bravado... Never mind what all the characters in the game, who are actually IN the Mass Effect universe, are saying about the impossibility of defeating the Reapers conventionally let alone defeating them altogether... They know their disposition inside-out, and frankly, they can not win down-and-dirty. And Rip's right: the only moronic ideas are those regarding the possibility of a "conventional" victory... all to mask a childish hatred for the entire ME3 storyline, cursing against fate and wanting ME3 to be done their way or the high way...
Drop it, guys, seriously. This argument has been buried many times. It's time to focus on the future of the ME franchise and the debates regarding the endings.
Who are written by the people who are forcing the Crucible solution down out throats.
Nevermind in previous games that we have literally done the impossible.
This arguement has only been buried by "HURR, no you can't win because we say so, durr."
Lord Goose wrote...
Who are written by the people who are forcing the Crucible
solution down out throats.
Not that I do not understand your point, and not that I do not like idea about conventional victory, but don't you think its too late? The game is released and endings are defined.
Making conventional (without Crucible) victory possible also means that the whole plot should have been revised at very least.
saracen16 wrote...
That's how the story goes. Refuse the Crucible and die. Are you willing to do
Against conventional enemies, yes. We can beat one Reaper conventionally. We can destroy an entire base and its attendant Collectors in one stroke. But we can't beat the Reapers because of many reasons (see below).
1. They don't require supply lines or planets, but we do. Every time a planet falls, a mass relay is destroyed, or a fleet goes into battle, we lose our supply lines because it means less planets and less ships to defend them.
2. They don't require morale. We do. They've got an inexhaustible supply of ships and troops, and they have the turians against the wall. Even with the galaxy's might, there is no way we can continue to fight them and expect our morale to be high when we lose exhaustion and - as evidenced by the game - momentum.
3. They are without number. We have numbers. But they're too many. They've spanned eons of cycles and have become increasingly efficient at their task. They've learned and adapted. That they managed to reach those numbers from ONE REAPER initially is a miracle on its own.
4. They are intelligent and more advanced than we are technologically and tactically. We can hope to beat one battle, but strategically and logistically, they will beat us.
And there are others in the game's story and codex. This is not "because we say so". This is because it's there and you're saying it's possible. Do not ignore the proof before you.
Although clearly technologically superior to the Citadel forces, the
Reapers have experienced casualties in the battles across the galaxy.
This indicates that, theoretically, with the right intelligence,
weapons, and strategy, the Reapers could be defeated.
Of course it's too late, but that doesn't make it impossible
from an in-universe standpoint.
Lord Goose wrote...
It is already done, since the plot relies on it. You may disagree with authorial intent, but it is impossible to deny it, even if it was shoved in your throat.
Personally, I actually think that it would have been nice idea, but not without weak points.
For example, where would not be battle for Earth. In current plot it was believeable, since all races together decided that they should use Crucible, and Citadel was moved to Earth. Hence, united Galaxy came to Sol System.
If where is no Crucible (or another plot device, for example Reaper's MegaBrain, essentially Catalyst), where is no reason to go to Earth. No more than going on Palaven or Thessia.
Also, conventional victory probably would take years and years to achieve and we would not have personal impact on the events.
Modifié par Rip504, 06 août 2012 - 09:36 .
Ticonderoga117 wrote...
saracen16 wrote...
That's how the story goes. Refuse the Crucible and die. Are you willing to do
And that's bad storytelling.
Against conventional enemies, yes. We can beat one Reaper conventionally. We can destroy an entire base and its attendant Collectors in one stroke. But we can't beat the Reapers because of many reasons (see below).
1. They don't require supply lines or planets, but we do. Every time a planet falls, a mass relay is destroyed, or a fleet goes into battle, we lose our supply lines because it means less planets and less ships to defend them.
2. They don't require morale. We do. They've got an inexhaustible supply of ships and troops, and they have the turians against the wall. Even with the galaxy's might, there is no way we can continue to fight them and expect our morale to be high when we lose exhaustion and - as evidenced by the game - momentum.
3. They are without number. We have numbers. But they're too many. They've spanned eons of cycles and have become increasingly efficient at their task. They've learned and adapted. That they managed to reach those numbers from ONE REAPER initially is a miracle on its own.
4. They are intelligent and more advanced than we are technologically and tactically. We can hope to beat one battle, but strategically and logistically, they will beat us.
And there are others in the game's story and codex. This is not "because we say so". This is because it's there and you're saying it's possible. Do not ignore the proof before you.
1. The Reapers are slow and methodical. They are not quick because they don't care. Considering this, while Earth may be down, the rest of the Alliance is a-ok and still producing. Besides, they do need resources, they need to refill thier main weapons and get materials to build husk implants. Plus, to them we are resources.
2. Morale, sure. Material and ships? No. There are only X amount of Reapers. X amount of Destroyers. X amount of Occuli. They don't spring up out of the ground.
3. Again, they are not invincible, nor without number. There is only so many of them. Husks are the only "unlimited" portion of thier forces because as long as we are still kicking, theres a CHANCE they can make another husk, but since this is a space-war problem, this isn't too worrying.
4. They are also prone to not "thinking outside the box". Do the same plan cycle after cycle against people who developed along the lines they wanted. Deviate from that, and you can be a big pain in the butt.
Plus, the codex has this:
Although clearly technologically superior to the Citadel forces, the
Reapers have experienced casualties in the battles across the galaxy.
This indicates that, theoretically, with the right intelligence,
weapons, and strategy, the Reapers could be defeated.
We never develop any ot these because the Crucible or Bust.
saracen16 wrote...
Arcturus station is destroyed, and the Alliance is building the Crucible. I doubt they could muster the strength to destroy them.
X amount of Reapers over eons (billions of years) = Eons / 50,000 years = 2 x Eons / 10^5 = 2 x 10 ^ 9 / 10^ 5 = 20,000 Sovereign class Reapers AT LEAST + more than that amount of destroyers
TOO many of them, and they are invincible as a whole. Countless eons prove that they are unstoppable and undefeated. There is no race that has survived beyond 50,000 years. And even in space do the warriors need resources. The Reapers in the space war, following your "logic", do not require supply lines for husks or otherwise as they can defeat the organics by cutting off their supply lines.
A big pain in the butt isn't going to kill the Reapers, just slow them down.
The organic civilizations have had eons to do that, to learn from the past. There is no indication that they can be beaten conventionally. Here's the Codex again for you:
"The Reapers are technologically superior to the organic species of the galaxy -- but the degree of that superiority is a matter of debate in the intelligence community.The Reapers' thrusters and FTL drives appear to propel them at more than twice the speed of Citadel ships. Estimates of their location in dark space suggest they can travel nearly 30 light-years in a 24-hour period.Reaper power sources seem to violate known physical laws. Reapers usually destroy fuel infrastructure rather than attempting to capture it intact, indicating that Reapers do not require organic species' energy supplies. Consequently, the Reapers attack without regard for maintaining supply lines behind them, except to move husks from one planet to another. Unlike Citadel ships, Reapers do not appear to discharge static buildup from their drive cores, although they sometimes appear wreathed in static discharge when they land on planets.The main gun on a Reaper capital ship dwarfs that of the Alliance's Everest-class dreadnoughts. No dreadnought has yet survived a direct hit from the weapon. Estimates put its destructive power anywhere from 132 to 454 kilotons of TNT. Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal. Precise targeting computers and correctors also give the Reaper weapons a longer effective range than organics' dreadnoughts or cruisers.The kinetic barriers on a Reaper capital ship can shrug off the firepower of a small fleet. Weapons specifically designed to overcome shields, such as the Javelin, GARDIAN lasers, or the Thanix series, can bypass the barriers to some degree. The difficulty is getting close enough to use them -- the surface-mounted weaponry on Reaper ships, similar in principle to GARDIAN, presents an effective defense against organic species' fighters."There's more...