Cyberstrike nTo wrote...
In other words no matter how you slice it, the Crucible was the only weapon, because conventional victory would NOT have worked, or in others there is no way to win the war with the Reapers conventional means.
*sigh*
I'm afraid you don't quite see the problem at hand.
Okay, let's start slow:
1.) Do you understand that the authors have full control over their fictional universes? The only boundaries are the rules and concepts they've established themselves - and even those are still malleable to a certain degree. Suspension of disbelief works for as long as there's a detectable sense of internal consistency, or as long as the established lore is not strained beyond all credulity. (Which, arguably, they pretty much did with the plot we got. Straining the rules beyond all credulity, that is.)
We could argue that the creators wrote themselves into a corner here, yes, but that's not really the point. The point is that there's a bazillion ways out of that corner, many of them *far* better fleshed out than what we actually got in the game. Which leads me to...
2.) What you are arguing here is a false dichotomy: it's not "either conventional victory or the Crucible/Catalyst-combo". We might argue that a conventional victory with lots of sheer dumb luck and by a hair's breadth would STILL demand less suspension of disbelief than: "Hey, I found this convenient superweapon. It was lying behind the sofa the whole time."
But for the sake of this argument, let's just assume that yes, the Mass Effect galaxy *does* need a special, super-powered gimmick to stand a chance against the Reapers, even with the relay network intact, the galactic hubs unconquered and - last but not least - the element of surprise lost on the part of the Old Machines.
Still, this in no way necessitates all the contrivances, lore-violations and bad story-telling that we actually got in ME3. We don't need holokid, or green space magic turning everyone into a hybrid, or that infamous line: "I control them. They are my solution."
I'll say it again: yes, the superweapon plot *could* work. It could work SO well that it'd result in the most epic story imaginable. But for that, you need to actually make that part of the story, not: "Yeah, I already found it. Now some people will build it in the background, and you can read a few texts on improvements if you finish certain fetch quests."
Nobody forced Bioware to jump ahead roughly six months, starting with the Reaper attack on Earth and retroactively declaring that Shepard was grounded the whole time, and nobody did anything to prepare for the arrival of the Old Machines.
Nobody forced Bioware to have Liara conveniently produce the finished blueprints for the "Reaper-Off-Switch".
Nobody forced Bioware to have the superweapon be what it was.
Nobody forced Bioware to connect that superweapon to the concept of the "Catalyst."
Nobody forced Bioware to turn Cerberus into a cardboard villain.
Nobody forced Bioware to ignore clues and build-up from previous games and DLC.
See, I can think of at least a dozen plot lines that make WAY more sense within the context of the Mass Effect universe than what we actually got in ME3. It's not difficult, because honestly, that whole "I harvest advanced species so that some hyper-AI does not destroy all organic life"-twist really IS that bad. As is the design of the decision chamber. "We don't know what it does, but it's surprisingly simple to build" - yeah, right.
Modifié par Jassu1979, 01 août 2012 - 08:27 .