Bioware is it too much to ask for the feeling of victory when we beat ME3
#351
Posté 01 août 2012 - 02:47
#352
Posté 01 août 2012 - 02:55
About half of the core fanbase was lost during the Reaper war, but it was a sacrafice for art.ShepnTali wrote...
Millions, billions, trillions. All happy customers.
#353
Posté 01 août 2012 - 02:57
Yet these sales are basedast in the US just like how most of the Retake members are in the US, which that contradicts your whole comment. Btw the EC came out last month and last time I remember May comes after April before June.Ozida wrote...
Ok, let's debate then.
Let me see, 1,3 million copies of ME3 were sold in the first month the games has launched. That obviously happened, because previous games were so freaking great, that people were dying to see what happen next. At that point NOBODY but BioWare knew what the game would be, so it is unfair to say that people bought it because they loved ME3 so much. I'd say that another million was sold before EC came out (although, considering the sales were dropping, this good be a good stretch). So 2,3 million copies.
Yet Facebook is just as bad as Youtbe and any offical forum just like how the Gay pride Oreo and Ellen Degenerous sponsoring JCPenny's were treated.Ozida wrote...
After that over 13,500 people on Facebook along with over 1,500 people on Twitter has supported Demand a better endings over a single day. By the time EC was promised, I think it hit 57,000 on Facebook. I don't know the exact Twitter number, so I will just add those 1,500. And we have 58,500 vocally unsatisfied customers.
Yet thats not accurate at all especially when polls are never as accrate as you think especially when internet rage will always trump the facts.Ozida wrote...
According to marketing research (and it was posted on BSN earlier, but unfortunately I cannot find a link) for 1 vocal upset customer come 26 upset people who did not vocally complained. Multiple 58,500 to 26 and we get 1,521,000 unsatisfied customers. That makes it 66% of unsatisfied customers, who are being called "minorities" for no good reason.
Yes the problem is that you're forming opinions instead of looking at the facts.Ozida wrote...
Problems?
#354
Posté 01 août 2012 - 02:58
If thats true then they left before ME3 after they played ME1 and/or ME2.Greylycantrope wrote...
About half of the core fanbase was lost during the Reaper war, but it was a sacrafice for art.ShepnTali wrote...
Millions, billions, trillions. All happy customers.
#355
Posté 01 août 2012 - 02:59
Which happens in war.
If anything was accomplished, they certainly captured that vibe from Apocalypse Now well.
A true heart of darkness I would say.
#356
Posté 01 août 2012 - 03:00
I see your humor heuristics still lack an expert system.Blueprotoss wrote...
If thats true then they left before ME3 after they played ME1 and/or ME2.Greylycantrope wrote...
About half of the core fanbase was lost during the Reaper war, but it was a sacrafice for art.ShepnTali wrote...
Millions, billions, trillions. All happy customers.
#357
Posté 01 août 2012 - 03:00
in before the crappy "it is just a rumor/coincidence" defense
#358
Posté 01 août 2012 - 03:01
Blueprotoss wrote...
Yes the problem is that you're forming opinions instead of looking at the facts.
Your denial amuses me. Yet there is no value in talking to you. The "minority" has spoken. Deal with it and move on.
#359
Posté 01 août 2012 - 03:01
Spec OPs the line was actually base on heart of darkness. Would have played that if that's what I wanted.Taboo-XX wrote...
The sense of victory also comes with a sense of defeat.
Which happens in war.
If anything was accomplished, they certainly captured that vibe from Apocalypse Now well.
A true heart of darkness I would say.
#360
Posté 01 août 2012 - 03:03
Taboo-XX wrote...
The sense of victory also comes with a sense of defeat.
Which happens in war.
If anything was accomplished, they certainly captured that vibe from Apocalypse Now well.
A true heart of darkness I would say.
Nope, Kurz had the grace of dying a slow, painful death for having acted self-appointed messiah and warlord in that novel.
We could have had that in ME3 too: a deluded, insane construct that we can watch slowly fade away into defunctness, taking its minions along with it. There were casualties galore already as is.
#361
Posté 01 août 2012 - 03:07
Chashan wrote...
Taboo-XX wrote...
The sense of victory also comes with a sense of defeat.
Which happens in war.
If anything was accomplished, they certainly captured that vibe from Apocalypse Now well.
A true heart of darkness I would say.
Nope, Kurz had the grace of dying a slow, painful death for having acted self-appointed messiah and warlord in that novel.
We could have had that in ME3 too: a deluded, insane construct that we can watch slowly fade away into defunctness, taking its minions along with it. There were casualties galore already as is.
Kurtz wanted to make war so terrible that no one would ever do it again.
Destroy may very well serve that function.
That's what I'm talking about.
#362
Posté 01 août 2012 - 03:08
I highly doubt this espcially when Metacritic, which is a very biased site, showed enough rage to have anger as soon as Bioware mentioned the "From Ashes" DLC. Internet rage will always be biased and you can't accurately measure anonymity.MetioricTest wrote...
Ironically you are asking for an unrealistic expectation because everyone has their own tastes and a satisfying conclusion is in the eye of the beholder based on how its a video game series designed for millions of people.
The rest of the game was received pretty well universally.
And thousands of other stories overcame this problem.
the current ending just sucks
#363
Posté 01 août 2012 - 03:08
Greylycantrope wrote...
About half of the core fanbase was lost during the Reaper war, but it was a sacrafice for art.ShepnTali wrote...
Millions, billions, trillions. All happy customers.
#364
Posté 01 août 2012 - 03:14
I see you missed the whole successful microtransaction system in the MP, how most Companies offer refunds just like Steam/XBL will do, and Casey hasn't been demoted at all. The whole writer offence is just an excuse just like how some of the Starcraft 2 "fans" go after Chris Metzen even when both have been long time writers in their respective Companies like Blizzard and Bioware.crimzontearz wrote...
fun fact...if EA thought these numbers were just plain wrong or an assumption they would have never dumped money in free DLCs...nor they would have offered origin refunds....nor they would have demoted Casey and begun searching for a replacement lead writer
in before the crappy "it is just a rumor/coincidence" defense
#365
Posté 01 août 2012 - 03:16
Blueprotoss wrote...
I highly doubt this espcially when Metacritic, which is a very biased site, showed enough rage to have anger as soon as Bioware mentioned the "From Ashes" DLC. Internet rage will always be biased and you can't accurately measure anonymity.MetioricTest wrote...
Ironically you are asking for an unrealistic expectation because everyone has their own tastes and a satisfying conclusion is in the eye of the beholder based on how its a video game series designed for millions of people.
The rest of the game was received pretty well universally.
And thousands of other stories overcame this problem.
the current ending just sucks
Not really. Bioware isn't the first company to respond to fan outrage(The fact that they responded should say something but I digress).
Blizzard also responded to the overwhelming negative feedback they got on their intial plans for their RealId. Like this it was mostly a forum outrage, but even when you try to take into consideration bias, the mass of complaints gets to a point where you can't just handwave it away as a vocal minority.
Let me put it this way, would they alter their DLC schedule and release a free DLC(having to pay VAs for more lines, art teams, etc) just to appease a vocal minority that is inconsequential to their buisness?
#366
Posté 01 août 2012 - 03:16
Yes you are speaking for the minority and that minority is the vocal minority. There's nothing new with minor internet rage from video games.Ozida wrote...
Blueprotoss wrote...
Yes the problem is that you're forming opinions instead of looking at the facts.
Your denial amuses me. Yet there is no value in talking to you. The "minority" has spoken. Deal with it and move on.
Modifié par Blueprotoss, 01 août 2012 - 03:17 .
#367
Posté 01 août 2012 - 03:17
Yet Apocalypse Now is based off of the Heart of Darkness as well.Greylycantrope wrote...
Spec OPs the line was actually base on heart of darkness. Would have played that if that's what I wanted.Taboo-XX wrote...
The sense of victory also comes with a sense of defeat.
Which happens in war.
If anything was accomplished, they certainly captured that vibe from Apocalypse Now well.
A true heart of darkness I would say.
#368
Posté 01 août 2012 - 03:18
When did i say it wasn't? wtf are you talking about anymore?Blueprotoss wrote...
Yet Apocalypse Now is based off of the Heart of Darkness as well.Greylycantrope wrote...
Spec OPs the line was actually base on heart of darkness. Would have played that if that's what I wanted.Taboo-XX wrote...
The sense of victory also comes with a sense of defeat.
Which happens in war.
If anything was accomplished, they certainly captured that vibe from Apocalypse Now well.
A true heart of darkness I would say.
#369
Posté 01 août 2012 - 03:22
Zaire Taylor wrote...
I think Destroy gives that feeling. I like to think that the Catalyst actually is the Citadel, and the starbrat is the Reapers invading my mind trying to indoctrinate me. The Crucible allows me to destroy the Reapers, but the Reapers will grant me the power to control them or merge synthetics and organics and thus spare them. Or if I choose nothing they like it but realize future cycles will soon end them. When I chose destroy, I'm rejecting their indoctrination and winning the war. Then I live. I feel good.
And honestly, it makes sense that destroying them would also destroy synthetics. I don't like that, but in my game the geth are dead so it's not a huge issue. My only wish is for the Crucible to get a more scientific explanation.
Agreed. I thought the same at the end of ME3. Same logic. I really do not think Mr. Walters intended this interpretation with his endings but if you want to make sense out of these endings, only Destroy works and only in the way you explained.
Bioware wanted people discard Shepard's identity and agree with their Synthesis crap. So Starbrat is actually the ultimate indoctrination tool. But only to indoctrinate the player, the consumer, to love and adore Bioware's stupid endings.
Bioware also cheated us. Because in Destroy ending Geth and EDI also die. Because if they lived nobody would choose Synthesis or Control and people would see what a stupid idea to include them.
In my head canon I merge Synthesis EDI and Geth endings --the slides where they are very much alive-- with the Destroy ending slides and I feel quite smug and satisfied about that. Sory Bioware, I am true to the Shepard's character. I think somebody should make a ME3 mod for this.
Shepard destroyed collector base and said I won't let fear compromise who I am. He also said that collector tech is tainted by the blood of millions, that we should not use it. Do you seriously think that Shepard would allow Reapers to merge with us to achieve their goals?
In Synthesis ending Reapers won. In Control ending Reapers won. Only bad guys want to you choose them. Saren, Illusive Man, Kai Lang...
But in Destroy ending SHEPARD WINS. Well Bioware, you tried to cheat me but I cheat you instead by choosing Destroy despite your indoctrination attempts and I still spare EDI and Geth in my head canon.
Besides we have a 5th option: Quarians made peace with Geth in ME3, proving that synthetics and organics can live peacefully without having to choose Synthesis or Control.
I also don't understand people choosing Control. Hello? Did you read George Orwell's 1984? What about Hitler, and Big Brother? For me Control is a very disturbing ending.
#370
Posté 01 août 2012 - 03:23
Actually Bethesda didn't fold on Fallout and neiher did Bioware on ME3 based on how they weren't new endings but they were extensions.Fawx9 wrote...
Not really. Bioware isn't the first company to respond to fan outrage(The fact that they responded should say something but I digress).
The Real ID system is still around yet the system has been around for 5-6 years and systems like that usually go through revisions.Fawx9 wrote...
Blizzard also responded to the overwhelming negative feedback they got on their intial plans for their RealId. Like this it was mostly a forum outrage, but even when you try to take into consideration bias, the mass of complaints gets to a point where you can't just handwave it away as a vocal minority.
Bioware was already working on the EC before ME3's release based on a fast response and Martin Sheen's last quote in the Voice Actor trailer for ME3.Fawx9 wrote...
Let me put it this way, would they alter their DLC schedule and release a free DLC(having to pay VAs for more lines, art teams, etc) just to appease a vocal minority that is inconsequential to their buisness?
#371
Posté 01 août 2012 - 03:26
http://social.biowar.../index/13207216
If for no other reason than it makes it possible to release single-player DLC post-Reapers!
#372
Posté 01 août 2012 - 03:26
I apologize then because it sounded like you were acting like Aocalypse Now and Spec Ops: the Line didn't share the Heart of Darkness basis. If yo can't make your point clear then you shouldn't blame anyone else then yourself.Greylycantrope wrote...
When did i say it wasn't? wtf are you talking about anymore?
Modifié par Blueprotoss, 01 août 2012 - 03:28 .
#373
Posté 01 août 2012 - 03:26
Taboo-XX wrote...
The sense of victory also comes with a sense of defeat.
Which happens in war.
If anything was accomplished, they certainly captured that vibe from Apocalypse Now well.
A true heart of darkness I would say.
I disagree, on one aspect.
When you're fighting a war against extinction and annihilation, there's really no cost that's too high, so long as some live and have enough resources to build a future.
But the sense of losing sight of who you are for that kind of sacrifice of the soul, while maintaining some integrity damns your cycle... Damn it, High EMS Refuse needs to be an option.
But the EC does a good job of turning the endings into the land of sunshine and bunnies.
High EMS Destroy ftw, fella's. EDI would have picked the same I believe. The cost of her own death and that of the Geth was something I believe she would have thought was worth price for the organics she has come to love.
The Geth are a different story, as I see them as more proponents for synthesis. While I'm sorry to see them gone, the Reapers destruction is absolutely paramount.
#374
Posté 01 août 2012 - 03:26
#375
Posté 01 août 2012 - 03:28
Taboo-XX wrote...
Kurtz wanted to make war so terrible that no one would ever do it again.
Destroy may very well serve that function.
That's what I'm talking about.
Guess that is another way of interpreting it. Although I find it more plausible that Kurtz was supposed to represent the symptoms of "men on the spot" and "empire-builders" getting overwhelmed by the hostile environments of the mostly tropical colonies, resulting in the mess he created in that particular book. It can also be argued that he was instrumentalised by the natives as a tool against the European invaders due to his charisma, but I digress.
Come to think of it, taking the fate of Mr Kurtz as direct inspiration and quoting the guy for the thing's dialogue would have been...grandiose.
The eons I have seen, the atrocities I ordered -
the horror. The Horror...





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