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Bioware is it too much to ask for the feeling of victory when we beat ME3


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#51
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Kildin_of_the_Volus wrote...

Anderson usually doesn't stumble around awkwardly, and roll his head around like he's possessed.  There's also a strange tone in his voice like he's struggling against something.  Just my interpretation though.


I wouldn't be surprised if TIM was controlling him. But I examined that specifically for signs of it, and I didn't see anything explicit.

#52
Sleepdribble

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Jassu1979 wrote...

Sleepdribble wrote...
That 'sad' piano music is there to draw attention to the fact that your ending (ALL endings) are not without pain.

ORLY? (Sorry, I could not resist, either.)

Honestly, though, do you really think I do not "get" that? It's pretty much what I pointed out before.

To play a foot-stomping, thigh-slapping victory theme would deminish all the things Shepard had to sacrifice in order to bring about his/her brand of victory in the war. In REAL wars people die, friends are divided, families are shattered and nothing is ever the same again.

The thing is, though: "Mass Effect" does not depict a REAL war, and I'd say that seeing almost every single homeworld in ruins (and many relatives dead) is all the "realism" that was really called for here. We did not really need the additional, painful sense of Pyrrhic victory communicated by ALL endings.

If you wanted realism, Shepard should have died at the end of ME1, Project Lazarus would have "revived" an empty shell, and the Suicide Mission would have been exactly what the name implied, no matter how much effort you put into maxing out your resources. Oh, and if one of your companions drops dead in combat, no amount of medigel would revive them: once that health bar reaches zero, that truly signifies death. Wounds have lasting repercussions, as with that one soldier on the Citadel in ME3: no amount of medigel could save his leg.

No, "realism" is not what is called for here.



Actually I disagree.

I believe the game DOES try to project realism (the feelings, the consequences of your actions, your choices, the nature of humanity and morality) onto a backdrop of science-fiction/fantasy. The two needn't be mutually exclusive, especially when the story is  trying to draw your attention to underlying themes. Sometimes painful things like war and loss and regret are easier to explore in a fictional setting. That's all the Mass Effect trilogy is, afterall. A story you can imerse yourself in and, with a bit of luck, learn a little bit about yourself and your reactions and your morals in the proccess.
I would not play Mass Effect if I could not apply (or test) my own 'real-life' system of morality to this made-up world. That, for me, is what makes Bioware games interesting. The setting and the story and the medigel and the science may not be real, but I appreciate the reality BEHIND the story. I guess I play for the feels.

#53
xsdob

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Can I just say that I feel like I won and had a victory, just so we can get it out there that people like me exist and that there is not a unanimous feeling on this.

Too many times these threads become echo chambers, it's good to remind people that their is more than 1 point of view.

#54
Jassu1979

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thematic wrote...

Jassu1979 wrote...

The thing is, though: "Mass Effect" does not depict a REAL war, and I'd say that seeing almost every single homeworld in ruins (and many relatives dead) is all the "realism" that was really called for here. We did not really need the additional, painful sense of Pyrrhic victory communicated by ALL endings.

If you wanted realism, Shepard should have died at the end of ME1, Project Lazarus would have "revived" an empty shell, and the Suicide Mission would have been exactly what the name implied, no matter how much effort you put into maxing out your resources. Oh, and if one of your companions drops dead in combat, no amount of medigel would revive them: once that health bar reaches zero, that truly signifies death. Wounds have lasting repercussions, as with that one soldier on the Citadel in ME3: no amount of medigel could save his leg.

No, "realism" is not what is called for here.


Mass Effect may not depict a real war, but Mass Effect depicts a real war within theconfines of the story. Perhaps SHepard should have died at the end of ME1, but if that happened, we couldn't have controlled Shepard in ME2, so it simply wasn't possible. 
You're having trouble segregating the gameplay's effect on the story and the actual lack of realism, it appears.

And really, arguing that because one part is unrealistic, other parts needn't be, is silly. Just because there are unrealistic things in ME doesn't provide excuse for MORE unrealism.


You do not get it, do you?
The kind of "realism" you get in the Pyrrhic victory endings (read: every single one of them) is incongruent with the entire series - especially if they cannot be avoided no matter how much effort you put into the game.
All previous installments firmly established that we were engaged in a genre that featured a larger-than-life hero who perseveres in the face of impossible odds, overcoming doubts and pulling herself together to achieve the seemingly unachievable.
The ME3 ending sabotages all of that.

Mind you, I'm not saying that the Reaper war should have ended with rainbows and butterflies (in fact, the original "Normandy stranded on paradise planet"-scene rubbed me the wrong way exactly for this reason: it simply did not evoke the emotions it was supposed to convey.) Joker's sister is dead. The homeworlds lie in ruins. Billions are dead, even more people are deprived of their homes. Some saw their loved ones turned into monsters. Others will find that their indoctrinated friends and relatives are empty shells, once the Reapers do not give them instructions any longer.
Nothing more than that was called for, really. With those factors in place, any real victory would have been bittersweet by default - we did not need an additional kick into the family jewels to drive that message home. If anything, we NEEDED a satisfying victory after going through all that pain and loss throughout the game - the very fabric of the story (and the very tone of the whole series) demanded it.

#55
jetfire118

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Here:



Now picutre them as Mass effect people.

There happy ending.

Now get over it. No more endings, no conventional victory ending. Sorry to say but its the truh. Just get over it and move on.

#56
Jassu1979

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xsdob wrote...

Can I just say that I feel like I won and had a victory, just so we can get it out there that people like me exist and that there is not a unanimous feeling on this.

Too many times these threads become echo chambers, it's good to remind people that their is more than 1 point of view.


Ugh. Are you still here, Call-of-Duty-guy?
You know, it's kind of ironic that you should protest against sweeping generalizations aimed at CoD fans and ME3's dumbed-down tone in favour of that kind of gamer, when you yourself are living testimony that yes, people who like stupid shooters do indeed respond positively to Bioware's dumbing down.

Modifié par Jassu1979, 31 juillet 2012 - 08:34 .


#57
Sleepdribble

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xsdob wrote...

Can I just say that I feel like I won and had a victory, just so we can get it out there that people like me exist and that there is not a unanimous feeling on this.

Too many times these threads become echo chambers, it's good to remind people that their is more than 1 point of view.


This.

This is what I would have said, if I knew how to stop rabbiting on with crap all the time.

#58
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Jassu1979 wrote...

You do not get it, do you?
The kind of "realism" you get in the Pyrrhic victory endings (read: every single one of them) is incongruent with the entire series - especially if they cannot be avoided no matter how much effort you put into the game.
All previous installments firmly established that we were engaged in a genre that featured a larger-than-life hero who perseveres in the face of impossible odds, overcoming doubts and pulling herself together to achieve the seemingly unachievable.
The ME3 ending sabotages all of that.


au contrare. YOU don't get it. The "unacheivable" was simply surviving. It was defeating the Reapers.

The fact: Defeating the Reapers through conventional means isn't possible.

The game establishes this as irrevocable fact. There's no way around this. Surviving the Reaper attack was unacheivable. Defeating them, unthinkable. By merely doing THAT Shepard has absolutely blown though any odds and any completely passed any realistic expectations. That in and of itself is supremely above anything, anything, that should have happened. THAT is a victory beyond the most reasonable expectations.

#59
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Jassu1979 wrote...

Ugh. Are you still here, Call-of-Duty-guy?
You know, it's kind of ironic that you should protest against sweeping generalizations aimed at CoD fans and ME3's dumbed-down tone in favour of that kind of gamer, when you yourself are living testimony that yes, people who like stupid shooters do indeed respond positively to Bioware's dumbing down.


That kind of talk seriously undermines any chance we have at taking you seriously. If you're just going to throw insults at people, what's the point?

#60
jetfire118

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Jassu1979 wrote...

xsdob wrote...

Can I just say that I feel like I won and had a victory, just so we can get it out there that people like me exist and that there is not a unanimous feeling on this.

Too many times these threads become echo chambers, it's good to remind people that their is more than 1 point of view.


Ugh. Are you still here, Call-of-Duty-guy?
You know, it's kind of ironic that you should protest against sweeping generalizations aimed at CoD fans and ME3's dumbed-down tone in favour of that kind of gamer, when you yourself are living testimony that yes, people who like stupid shooters do indeed respond positively to Bioware's dumbing down.


What is..? I dont even...what? O god...

#61
xsdob

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jetfire118 wrote...

Jassu1979 wrote...

xsdob wrote...

Can I just say that I feel like I won and had a victory, just so we can get it out there that people like me exist and that there is not a unanimous feeling on this.

Too many times these threads become echo chambers, it's good to remind people that their is more than 1 point of view.


Ugh. Are you still here, Call-of-Duty-guy?
You know, it's kind of ironic that you should protest against sweeping generalizations aimed at CoD fans and ME3's dumbed-down tone in favour of that kind of gamer, when you yourself are living testimony that yes, people who like stupid shooters do indeed respond positively to Bioware's dumbing down.


What is..? I dont even...what? O god...


That's a little insulting, and am I really known as the call of duty guy on these forums?

I may just have to bust out the old modern warfare signitures for this.

#62
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xsdob wrote...

That's a little insulting, and am I really known as the call of duty guy on these forums?

I may just have to bust out the old modern warfare signitures for this.


I don't think so. I never knew you as the "call of duty guy."

Not this account, btw. I'm two years old.

#63
v TricKy v

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xsdob wrote...

jetfire118 wrote...

Jassu1979 wrote...

xsdob wrote...

Can I just say that I feel like I won and had a victory, just so we can get it out there that people like me exist and that there is not a unanimous feeling on this.

Too many times these threads become echo chambers, it's good to remind people that their is more than 1 point of view.


Ugh. Are you still here, Call-of-Duty-guy?
You know, it's kind of ironic that you should protest against sweeping generalizations aimed at CoD fans and ME3's dumbed-down tone in favour of that kind of gamer, when you yourself are living testimony that yes, people who like stupid shooters do indeed respond positively to Bioware's dumbing down.


What is..? I dont even...what? O god...


That's a little insulting, and am I really known as the call of duty guy on these forums?

I may just have to bust out the old modern warfare signitures for this.

Being a Cod fan is nothing to be ashamed off. Cod 4 WAS a milestone after all. But the Cod franchise is now only about milking the customers. That´s the reason Cod people are frowned upon. In the eyes of the uninformed it looks like Cod people are mindless drones and buy everything with the Cod name on it

#64
Jadebaby

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Bill Casey wrote...

You have to become a complete monster in all endings...
Even inaction is monstrous...



#65
xsdob

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v TricKy v wrote...

xsdob wrote...

jetfire118 wrote...

Jassu1979 wrote...

xsdob wrote...

Can
I just say that I feel like I won and had a victory, just so we can get
it out there that people like me exist and that there is not a
unanimous feeling on this.

Too many times these threads become echo chambers, it's good to remind people that their is more than 1 point of view.


Ugh. Are you still here, Call-of-Duty-guy?
You
know, it's kind of ironic that you should protest against sweeping
generalizations aimed at CoD fans and ME3's dumbed-down tone in favour
of that kind of gamer, when you yourself are living testimony that yes,
people who like stupid shooters do indeed respond positively to
Bioware's dumbing down.


What is..? I dont even...what? O god...


That's a little insulting, and am I really known as the call of duty guy on these forums?

I may just have to bust out the old modern warfare signitures for this.

Being
a Cod fan is nothing to be ashamed off. Cod 4 WAS a milestone after
all. But the Cod franchise is now only about milking the customers.
That´s the reason Cod people are frowned upon. In the eyes of the
uninformed it looks like Cod people are mindless drones and buy
everything with the Cod name on it


I actually like the modern warfare story's, rarely touched the multiplayer after MW2, hated the new system and thought black ops, while interesting as a sequel to world at war, was just not that good. I liked the story, but it was just bland to me.

Black ops 2 looks interesting, the branching storyline idea is what I like to see, games borrowing good aspects from other games and reinventing/re-purposing them to work in their game. I like innovation rather than staying the course and stagnation, which most of the other series seem to be doing.

But I'm derailing this thread, the endings seem to now have a varying reaction with people, since the EC at least. Some like the emotional satisfaction, some don't and want more. Both are respectable beliefs, and I think both should be discussed, together, instead of one being talked about and the other not being adressed.

That's why I made my post.

Modifié par xsdob, 31 juillet 2012 - 08:58 .


#66
Conniving_Eagle

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Conventional Victory = Impossible was only established in ME3. Before then it wasn't.

#67
Jassu1979

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thematic wrote...
The fact: Defeating the Reapers through conventional means isn't possible.

The game establishes this as irrevocable fact.

And you do realize that the people who established this "irrevocable fact" are the ones responsible for the ending? Mass Effect 1 certainly did not establish that the Reapers were completely invincible - neither did ME2. It was only in the third game that the Reapers suddenly became absolutely unstoppable; and even then, a single person with a laser pointer could bring one of them down if the plot demanded it.
But of course, the Reapers had to be "unstoppable" if you wanted to give the game the kind of ending we got: the worst possible mixture of the "magical Off-button" and unavoidable tragedy.

#68
legion999

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 Agreed OP.
Refuse: What's the point? Next cycle uses Crucible anyway.
Synthesis::sick:
Destroy: Genocide. **** that.
Control: Even Control in which I should have been able to just kill the Reapers I become some kind of Galactic dictator.
Fan-****ing-tastic.

Modifié par legion999, 31 juillet 2012 - 09:03 .


#69
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Jassu1979 wrote...

And you do realize that the people who established this "irrevocable fact" are the ones responsible for the ending? Mass Effect 1 certainly did not establish that the Reapers were completely invincible - neither did ME2. It was only in the third game that the Reapers suddenly became absolutely unstoppable; and even then, a single person with a laser pointer could bring one of them down if the plot demanded it.
But of course, the Reapers had to be "unstoppable" if you wanted to give the game the kind of ending we got: the worst possible mixture of the "magical Off-button" and unavoidable tragedy.


You're kidding, right? In ME1, the only reason--the only reason--that Sovereign--a single Reaper--is defeated is because his shields were down from reanimating Saren. The Codex says this. We couldn't even beat a single Reaper conventionally. From the very beginning. The Reapers were always nearly unstoppable, if not completely so. ME3 was where they became fragile, unfortunately: to allow the ending that we got, which is far too kind of an ending based on ME1 info.

I'd love to keep discussing this, but it's  early morning here so I must go. But remember--we could not have defeated Sovereign in ME1 were it not for him reanimating Saren.

#70
Conniving_Eagle

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It is so satisfying to 'win' by meeting the antagonist in the last ten minutes of the game and giving up your life to solve his problem so that everyone else you can live.

#71
Conniving_Eagle

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Unstoppable Enemy = Bad writing.

#72
Conniving_Eagle

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thematic wrote...

You're kidding, right? In ME1, the only reason--the only reason--that Sovereign--a single Reaper--is defeated is because his shields were down from reanimating Saren. The Codex says this. We couldn't even beat a single Reaper conventionally. From the very beginning. The Reapers were always nearly unstoppable, if not completely so. ME3 was where they became fragile, unfortunately: to allow the ending that we got, which is far too kind of an ending based on ME1 info.

I'd love to keep discussing this, but it's  early morning here so I must go. But remember--we could not have defeated Sovereign in ME1 were it not for him reanimating Saren.


No, Sovereign losing control of Saren only led to its destruction faster. It had an entire Geth fleet supporting it while it attacked the Citadel, which was to say the least, an act of desperation. Sovereign knew that it was going to die if it could not open the Citadel Relay.

#73
legion999

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thematic wrote...

You're kidding, right? In ME1, the only reason--the only reason--that Sovereign--a single Reaper--is defeated is because his shields were down from reanimating Saren. The Codex says this. We couldn't even beat a single Reaper conventionally. From the very beginning. The Reapers were always nearly unstoppable, if not completely so. ME3 was where they became fragile, unfortunately: to allow the ending that we got, which is far too kind of an ending based on ME1 info.

I'd love to keep discussing this, but it's  early morning here so I must go. But remember--we could not have defeated Sovereign in ME1 were it not for him reanimating Saren.


You do realise that we did beat it conventionally?

#74
riesenwiesel

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thematic wrote...
I'd love to keep discussing this, but it's  early morning here so I must go. But remember--we could not have defeated Sovereign in ME1 were it not for him reanimating Saren.

Why should Sovereign bring a Geth fleet when he is invincible? Better cinematics?
This topic already has some own threads btw.

#75
v TricKy v

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Conniving_Eagle wrote...

Conventional Victory = Impossible was only established in ME3. Before then it wasn't.

^this