thematic wrote...
Jassu1979 wrote...
And you do realize that the people who established this "irrevocable fact" are the ones responsible for the ending? Mass Effect 1 certainly did not establish that the Reapers were completely invincible - neither did ME2. It was only in the third game that the Reapers suddenly became absolutely unstoppable; and even then, a single person with a laser pointer could bring one of them down if the plot demanded it.
But of course, the Reapers had to be "unstoppable" if you wanted to give the game the kind of ending we got: the worst possible mixture of the "magical Off-button" and unavoidable tragedy.
You're kidding, right? In ME1, the only reason--the only reason--that Sovereign--a single Reaper--is defeated is because his shields were down from reanimating Saren. The Codex says this. We couldn't even beat a single Reaper conventionally. From the very beginning. The Reapers were always nearly unstoppable, if not completely so. ME3 was where they became fragile, unfortunately: to allow the ending that we got, which is far too kind of an ending based on ME1 info.
I'd love to keep discussing this, but it's early morning here so I must go. But remember--we could not have defeated Sovereign in ME1 were it not for him reanimating Saren.
Sovereign depended on the element of surprise, and only attacked with the support of a whole geth fleet. Heck, the whole original Reaper invasion strategy pretty much revolved around surprise: taking out the centre of Galactic government and disabling interstellar travel in a single surprise attack.
Was it a powerful ship? Without a doubt.
Was it invincible without special circumstances? By no means, or else it would just have flown to the Citadel on its own, whisked all the warships aside like a swarm of gnats, and then re-established contact with the station. Instead, it relied on the element of surprise, depended on the fact that the station was closed off to the surrounding fleet, kept the defenders busy with the aid of the geth and needed an inside man to sufficiently sabotage the defenses.
It stands to reason that the galaxy could tackle the reapers quite differently once they are prepared for them, and that technological innovation (you know, like the Thanix cannon) would provide you with sufficient means to pull through. Perhaps not easily, and certainly not without losses. But it was only in the third game that the Reapers could basically just waltz through the entire galaxy unchallenged, without either disabling the relay network nor exterminating galaxy-wide communication lines and centres of government first.
Heck, even ME3 still labors to establish that pretty much all the Citadel races are bumbling idiots who ignore the threat up until it appears on their very doorstep, and even then fail to pull themselves together.
The epilogue of ME1 painted a very different picture, with a galaxy that was now alerted to the threat and would work to prepare for the inevitable attack. It was only with ME2 that the creative team gradually started to write itself into a corner by making the galaxy deny and ignore the imminent danger.