You are flat out saying all characters and weapons need to put out the same DPS. Some abilites cannot be measured in DPS like stasis. Every class can be used with varying effectiveness and players of skill have soloed gold with everyone. Yes some do better than others but that doesn't mean they are broken.
Just like the quarian female engineer turret people complained it was too weak. I could care less at the damage it gets brutes and banshees to stop and get whacked easily. That is priceless. That does not get measured in the balance of the ability and people don't look deep at other things either.
People are always eager to say take this down a notch when you don't have to use it at all. Yet go back to reload cancelling claymores for the most DPS output using vanilla loadouts and cookie cutter builds to maximize DPS/utility and then procede to nuke spawns and generally abuse the AI of the game for easy victories.
Of course people that min/max are going to find the best combos and if they have better than average skills they are going to exceed with a set-up that seems OP.
Try using the pirahna on a level 1 engineer in gold with no mods and see how far that gets. The fact it needs gears or ability synergies with certain classes to make it great does not make it OP. I agree with Redjohn on that. It is great when you hit things with it but sometimes even close you do next to nothing with just a smart choke. Sometimes you don't have time to line up a perfect shot. Yes spamming shots can save you with it if they are within 5-20 meters.
I think the only adjustment it needs is adding weight.
We got variety. They are not all meant to play the same way or be equal in utility. There are three factions and each class fares better or worse depending what abilities they have. Yes infs and soldiers fare strong against all because DPS buff is always helpful. To balance all is to kill diversity as everything has to be similar to be fair. What good would two powers with the same range and dps be? You might as well just paste the same thing on everyone and call it a day.
Yes some are obviously weak (destroyer missiles) and some are strong (grenade powers) taken alone but the rest of their powers or overall health/shields speed etc are already taken into account. I have fun with some of the weaker classes and have used them in gold. Maybe you can't top the scoreboard with them against quality players, but you can do your share and get at least 80K with any class. I don't care if a drell adept spamming reave outscores me. I haven't played with them much because it doesn't play to my style. I don't scream it is OP because one of the people in my list that I play with can top 160K with it against me. I will contribute by detonating giving him BEs. With other classes I am good at I can get the 160K score. We all win.
Skill is not equal. People's manifests are not equal. The classes have different abilites that should not be made equal to everything else. I want to play characters that feel different. To overbalance is to kill diversity. It will make things bland. We have different guns for a reason. If you want a challenge pick a weaker one. Nothing says you have to use the best set-up. There is always going to be imbalance and that is a good thing as long as there are no extremes.
If everything was balanced there would be no need for variety. The playstyle of whole clasess and even characters within those subsets can be wildly different. There is no way you can balance things in an accepted manner. you cannot put a number value on some powers and abilities. If you asked people for say 5 worst and 5 best character lists they will not be identical. If you went top ten you'd get a bigger dichotomy.
Is it balance they want or their favorite weapons and, builds, and strategies to maintain their top dog status quo?
I recommend enjoying the game for all it's varied gameplay and trying everything out. There is plenty to explore and leave the balancing to the people that made the game. There is no need to homogenize the experience.
Modifié par InvincibleHero, 31 juillet 2012 - 09:13 .





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