I agree with some of these (for example, I find some of the balance changes questionable, and notably melee is a complete dud. Melee fitness is a potentially interesting option for almost every character if the numbers got changed around a bit... and terrible on almost every character as is) and disagree with others, but this is getting pretty off topic. I guess the relevant bit is that you're talking about what kind of changes you think should be made, which affirms that you think there's a purpose to balancing (even if you think it's being done wrong).neteng101 wrote...
Bioware's Fallacy - Balance will keep replayability value high by ensuring no class or weapon isn't viable, thus providing more gameplay options by keeping the game fun and fresh.
Reality - Balance, gameplay changes and patches have actually reduced the fun factor from the game, and BUGS continue to make some classes/powers unusable. Power reuse across characters is also another problem that makes balance changes have unintended consequences... since changing A affects B, C and D, etc.By nerfing the few good things in the game, there's definitely been unintended consequences, collateral damage, and a reduction in the effectiveness of fun to play classes/weapons. Thus a reduction in overall fun, but unless the other classes and playstyles are made really viable, then the intent of balance changes and the results indicate the changes are a total failure.
- Shockwave... still bugged at least on the PC side. You can't count on it working when you need it, seems to not work at times, why bother?
- Biotic Charge... I think its better now, but still terribly lag sensitive. Forcing hosting as the only option to use a power properly limits a whole class of characters playability.
ith some Krogans and Batarians vs. Geth.- Prime headshots/Atlas cockpit... used to be something that added a bit more to gameplay. Now you just shoot aimlessly at them till they go down? Why not max out DPS, cause otherwise its just a boring waste of time trying to take them down.
- Krysae/Falcon nerfs... pretty drastic nerfs that make them speciality weapons, when they used to be amongst the best weapons that could be used. It actually reduces the pool of really good and viable weapon options.
- Hunter Mode nerfs... a case of power reuse where the weaker Geth Engineer is really the one that gets hit harder, when its the Geth Infiltrator that has all that power.
- Tactical Cloak nerfs... where a whole class of weapons was made less feasible because of ONE weapon! Snipers are far less viable.
CQC is still far more limited on Gold/Platinum... a Krogan especially non Vanguard can't just go meleeing all things. There's times I'd have an enemy right in front of me and my heavy melee goes right past them like they were made of air. You could give the Krogan 10,000 shields, but even then, instakill units still limit what you can do at times.
It seems like Bioware is chasing an elusive goal, because the design of the powers/characters/weapons, gameplay elements (melee for eg.), power reuse between characters and other differences just doesn't allow for easy balance changes. They just keep shifting the marks around, but never actually achieve relative balance.
And the fun factor is constantly diminished, the replayability value has gone down because its less fun for the more casual gamers (the hardcore seem to welcome the new challenges to an extent).
So the question I have for Bioware - really, are you meeting any of your intended goals by these balance changes? You can change preferences of the min/maxers to something else, but that doesn't equate to balance really, its just shuffling the deck.
If your real intent is replayability value and fun, you'd do a lot better just focusing on buffing the lesser used options vs. trying to change the behavior of a group that will never change their playstyle, they'll just find the next best thing to use. Better to focus on fixing bugs, and stop making the game hard in a cheap manner that lessens the gameplay experience. And buffing the lesser used options so they are more viable, for the crowd that actually bothers and wants to play all classes/characters/weapons.
[*]Balance if you want - but please make all things GOOD! Instead of taking the good away by turning it into crap.
I mean, you're not actually arguing against the idea of balancing here. You're saying that you think the wrong balance changes are being made. And really, that's what you should be telling Bioware: What changes you think they should be making.
Modifié par GodlessPaladin, 31 juillet 2012 - 01:00 .





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