Podboq wrote...
In the interest of not looking like a douchebag I'm gonna ignore all your condescension.
An example, an apple and an orange might weigh exactly the same. They are balanced. They are not however the same thing. That's the difference between balanced and equal.
That's the point of balancing the game. We want everything to weigh the same, while still being different things.
Quoting from the dictionary is condescension now? Do you also believe reading is heresy and airplanes are fueled by witchcraft?
In the future when you make a point could you try a little harder to make it relevant to the discussion? Your example is irrelevant in so many ways I almost don't know where to begin but I'll break it down into separate statements.
1. I assume you read the OP at some point but given your arguments so far it's clear you didn't understand a word of it. Please go read it again before responding to any more posts in this thread. If you still do not understand what was said, ask for clarification, don't try to build a counter argument in spite of your ignorance.
2. The OP is not arguing that all the weapons should have the same weight, nor is he arguing that they should all have different weights. He is pointing out that the only way to achieve true balance is removing player choice. Bioware could achieve near-perfect balance overnight if they removed the ability to choose a class and race, choose different weapons to use, removed the ability to earn and spend credits, and removed the ability to level up. Every player would be a generalist using a predator, they would all have the same shield/barrier and health pools, have identical models.
Of course even then things aren't perfectly balanced so to account for the unfair advantage higher resolution grants some players they'd force the game to run at 1024x768 (this also balanced the unfairness of wide screen monitors). They would also disallow the use of mouse and keyboard for pc gamers and the PS3 controller for PS3 players, everyone would have to use a 360 controller. You would not be able to adjust analog stick sensitivity either because people who play with higher sensitivity have an unfair advantage over those who do not. Furthermore wireless controllers will not be permitted, only wired controllers with a six foot cord would be permitted.
Even then the game wouldn't be perfectly balanced... so they would then add a feature to the game that only allowsp layers to play for 30 minutes a day so people can't develop an unfair advantage by learning the game and those who do grow in skill will be banned if their score is ever 5% higher than the lowest scoring member of their team. Additionally, an artificial 5 second delay on all actions would be added to ensure that people playing via dialup or other slower connections are not at an unfair disadvantage when playing with people who have high speed internet.
Even still balance has not been achieved.
If you want to talk about the weight of fruit, be my guest, but then we'd just be branching into yet another area you know nothing about. Are apples balanced with oranges? No. If you had to pick one or the other, oranges are healthier. They provide more calories, more vitamins, and more and minerals than an equivilent amount of apple would, however if a person is truly health minded, they will eat both.
A video game with multiplayer like ME3's should not be trying to be balanced, it should try to convey a sense of progression to the players. We should feel more powerful the longer we play, not more powerful immediately after a DLC release, and less powerful two weeks later when everything gets nerfed. If you want to use a human engineer that's fine, but there's no reason why you should expect it to be as good as every engineer released in the future. It will remain viable even if it becomes less optimal as time passes.