What happened to Throw?
#1
Posté 31 juillet 2012 - 04:42
Now when I use the power is simply like if I didn't use it, because it miss too much, and because of that I had to rely on my claymore ( yes, Fury with Claymore ) and the final time was terrible, 43 minutes or so on Glacier and normaly i do runs in this map in less than 30 minutes.
But anyway, that's not the thread, I want to know if anyone has noticed this, because it's really you know dissapointing.
#2
Posté 31 juillet 2012 - 04:47
#3
Posté 31 juillet 2012 - 04:47
#4
Posté 31 juillet 2012 - 04:47
#5
Posté 31 juillet 2012 - 04:53
#6
Posté 31 juillet 2012 - 04:55
#7
Guest_death_for_sale_*
Posté 31 juillet 2012 - 04:56
Guest_death_for_sale_*
#8
Posté 31 juillet 2012 - 04:56
#9
Posté 31 juillet 2012 - 04:57
ClockworkSpectre wrote...
I have noticed this a couple times over the weekend, but it wasn't consistent. It wasn't like lag where it would hit the target and do nothing, or just utterly miss. This was more like it would just pass through the target, even with no lag.
Pretty much this when I play my AA with my buddy's Fury or Slayer. I've seen it connect and no reaction what so ever.
#10
Posté 31 juillet 2012 - 04:57
#11
Posté 31 juillet 2012 - 05:00
#12
Posté 31 juillet 2012 - 05:00
#13
Posté 31 juillet 2012 - 05:02
mooks simply dodge far more often on Gold nowadays. You can spam Warp at a Marauder or Geth Rocket Trooper four, five times in a row, and watch them dodge every single one. Yet another step in Bioware's idea of "balance." In this case, the balance apparently is "Make casting classes useless and make everyone use weapons."
So that then when they nerf ALL the weapons, they can finally have a game where nothing is viable on gold anymore.
#14
Posté 31 juillet 2012 - 05:02
Modifié par Eriseley, 31 juillet 2012 - 05:03 .
#15
Posté 31 juillet 2012 - 05:03
Especially during objective waves. Enemies seemed to go all "super mode" for some reason.
#16
Posté 31 juillet 2012 - 05:04
I would love to put force and damage on rank 4 but with radius it's more guaranteed to have a BE go off.
But yes - I have noticed it missing.
What really gets me is when I put dark channel, reave or warp and it seems that they didn't take when I use throw to detonate and all it does is push them back.
#17
Posté 31 juillet 2012 - 05:11
dnapayne wrote...
That's why I take radius on my throw.
I would love to put force and damage on rank 4 but with radius it's more guaranteed to have a BE go off.
But yes - I have noticed it missing.
What really gets me is when I put dark channel, reave or warp and it seems that they didn't take when I use throw to detonate and all it does is push them back.
If I take radius it's the same
#18
Posté 31 juillet 2012 - 05:11
#19
Posté 31 juillet 2012 - 05:14
Modifié par Dimlor, 31 juillet 2012 - 05:16 .
#20
Posté 31 juillet 2012 - 05:17
Lord Chun wrote...
Yeah Non instant powers get dodged a lot now it's really annoying
My adept was playing dodgeball with a geth yesterday. I must have fired warp 5 times before hitting him, as he was standing in the open about 30 feet away, dodging every shot. Tried to follow up with throw, but guess how that ended up...
#21
Posté 31 juillet 2012 - 05:18
Also, trying out the Fury on gold myself recently I did notice that it can be easy to miss when you are trying to set off BEs with your AH. However, I think this is just the result of being in super close quarters makes it hard to keep target on something if it moves just a little.
Edit: remember, if you just fire a couple shots off at most enemies they will either go for a dodge or get staggered and then you can always hit them with an ability....except for phantoms of course, which are super annoying
Modifié par Hackulator, 31 juillet 2012 - 05:19 .
#22
Posté 31 juillet 2012 - 05:18
#23
Posté 31 juillet 2012 - 05:18
#24
Posté 31 juillet 2012 - 05:19
Dimlor wrote...
I have noticed with concussive shot, at point blank range it just...fails?
Same with warp/throw. I had to hurricane my way out of several sticky situations because I guess the enemy was too close to hit???
#25
Posté 31 juillet 2012 - 05:19
Lord Chun wrote...
Yeah Non instant powers get dodged a lot now it's really annoying
Gotta love it when you are behind an enemy and they all of a sudden know when to dodge your throw.





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