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July 31 Multiplayer Balance Changes


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#276
whalewhisker

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Indra buff is very very much welcomed! Pull buff is really neat too but it's almost useless on later stages in Gold and totally null in Platinum. :/

#277
ParanoidDrone

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I'm impressed by the sheer number of Pull buffs -- they improved every evolution choice plus the Rank 3 upgrade. Still useless against anything with Shields/Barrier/Armor, but Pull/Reave combos should be that little bit more damaging now when applicable for the Drell Adept and Justicar. I like it overall.

Any chance Singularity could be addressed in a similar manner? Pull is completely superior in every aspect except AOE, but only if you skip the Radius evolution, and the ability to hang around after casting, which is moot when it recharges so fast anyway. On top of that, it can give a blanket debuff to the target like Proximity Mine and grant the largest bonus to biotic combos seen so far. (Pull + Shockwave, both specced for detonations...anyone want to try that out?)

#278
Lima54

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Haha, I still haven't got the Typhoon and it was nerfed twice!

#279
Seekerr047

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They have started to fix the shield-gate. Makes me happy. My javelin is now less worthless. :)

A step in the right direction.

#280
Alex_Dur4and

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Bioware... Thank you!

Those balance changes are some of the best up to date!

- I'm a bit sad for the Typhoon but I'll survive! ;P
- It was expected to see "Devastator mode" take a drop... I have a feeling that we might see more of that later...
- The shield gate reduction is probably the best news as of now. The AR will surely benefit from this.
- The indra buff was great news, I'll make sure to try it out soon! :P
- Pull REALLY needed a boost and I'll push my luck saying that the AOI could even be bigger (3m) IMO. The problem with pull is that it doesn't affect shielded and barriered enemies AT ALL... There has got to be something Pull can do to at least "stagger" protected enemies... It would be much more useful...
- Maybe we will see a bit more of Carnage and Incinerate now with a bit of extra damage.
- I haven't played enough with the partical riffle to comment on it...

P.S. In a future balance change, I would REALLY appreciate if there could be a drastic weight reduction to the Saber Assault riffle. I have a feeling that Statis Bubble Asari Commandos would welcome this with most gratitude.

Overall, VERY satisfied! Keep it up! :D

Modifié par Alex_Dur4and, 31 juillet 2012 - 11:01 .


#281
Aveus

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While most of the balancing was all well the Typhoon nerf was just totally uncalled for. I mean maybe the Piranha but who ever really thought the Typhoon was overpowered? Where does BW get their info from, a magic ball perhaps?

/rant

#282
Zkyire

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mrwizeguy wrote...

Zkyire wrote...

Spartanburger wrote...

Zkyire wrote...
200% cooldown = 2.46 second Smash after the nerf.

It's perfectly fine.


2.46 second is a long time to be useless on Gold.


As soon as you hit smash, immediately follow through with a heavy melee (which also passes through cover).

2.46 seconds is nothing.

The only way it would be an issue in any way, shape or form, is if you're using smash out in the open. Which is foolish to begin with even before the "nerf".

dude stfu ok? you r obviously a silver bronze player according to your manifest


The e-peen is strong with this one.

And your..whatever you said, does not refute what I said.

Good game.

#283
DarkerCompanion

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dday3six wrote...

You forgot the Falcon and Paladin.


I admit I forgot the Falcon. I contest the Paladin. It lost a round and gained weight (much of which was later reduced in further patches), but gained a ton of damage in exchange. If anything, I would say the Paladin had a net gain overall. Similar to the Javelin, which gained some small buffs in compensation for some hefty nerfs . . . enough to change its role, but not enough to be considered a significant nerf in a game changing way. It was always a one-shot in the Widow class; before it was less damage with more ammo, now its more damage with less ammo (and heavier). Falcon's minor damage buff can't compare, and true enough, it was a serious nerf.

Imp of the Perverse wrote...

I'm guessing no? They cut the destroyer ROF multiplier to 66% of what it was, and the typhoon's peak damage to 75% of what it was, so you'll be doing 0.66 x 0.75 = 0.495. So you'll be doing half as much damage.


Thats extremely misleading math. They cut the ROF multiplier BONUS to 66%, but that ROF multiplier was only 15% of the standard (100%). So they cut it to 95.6% of the previous ROF on the Destroyer. Thus, the Destroyer Typhoon user it dealing .956 x 0.75 = 0.71 of its previous damage. Huge nerf, true, but not less than half.

#284
Guest_MaltMilchek_*

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Lima54 wrote...

Haha, I still haven't got the Typhoon and it was nerfed twice!


Yep, same boat, we'll never know what all the fuss was about.

#285
GroverA125

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DarkerCompanion wrote...

dday3six wrote...

You forgot the Falcon and Paladin.


I admit I forgot the Falcon. I contest the Paladin. It lost a round and gained weight (much of which was later reduced in further patches), but gained a ton of damage in exchange. If anything, I would say the Paladin had a net gain overall. Similar to the Javelin, which gained some small buffs in compensation for some hefty nerfs . . . enough to change its role, but not enough to be considered a significant nerf in a game changing way. It was always a one-shot in the Widow class; before it was less damage with more ammo, now its more damage with less ammo (and heavier). Falcon's minor damage buff can't compare, and true enough, it was a serious nerf.

Imp of the Perverse wrote...

I'm guessing no? They cut the destroyer ROF multiplier to 66% of what it was, and the typhoon's peak damage to 75% of what it was, so you'll be doing 0.66 x 0.75 = 0.495. So you'll be doing half as much damage.


Thats extremely misleading math. They cut the ROF multiplier BONUS to 66%, but that ROF multiplier was only 15% of the standard (100%). So they cut it to 95.6% of the previous ROF on the Destroyer. Thus, the Destroyer Typhoon user it dealing .956 x 0.75 = 0.71 of its previous damage. Huge nerf, true, but not less than half.


All together now!

"Always look on the bright side of life" *whistles*

#286
Diablerist666

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Wow, after some extensive testing I can say, the 90% Shield Gate is the best troll change ever.

#287
GGW KillerTiger

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VDubb wrote...

Sweet, Piranha remained untouch. Cry nerfers and let us bathe in your tears.

They got an ultra-rare weapon nerfed though so in a way they won considering they got a weapon meant for platinum nerfed so it can't handle platinum properly anymore .....

Also smash nerfed? Well Phoenix characters are now useless. Way to go .....

Modifié par GGW KillerTiger, 31 juillet 2012 - 11:33 .


#288
Clayless

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Still no Missile Launcher buff and a Destroyer and Typhoon nerf.

I doubt the Missile Launcher will even get a good buff, it'll probably be something like increase it's damage and force by 50 points.

Modifié par Our_Last_Scene, 01 août 2012 - 12:42 .


#289
Grumpy Old Wizard

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Too bad one of the weakest classes in the game (Phoenix adept) got a major nerf.  There were really few of them running around and now there will be fewer still.

Sadly making underused and underpowered classes better seems to be pretty low on the agenda. :crying: They need to give the nerf bat a little rest and do some buffing of the lower caste.

Modifié par Grumpy Old Wizard, 01 août 2012 - 12:57 .


#290
Gethzilla-N7SP

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So the "nerf experts" are working to destroy the game.

MAKES NO SENSE, all these modifications of weapons and powers. This is not balance the game, why are ignoring an important factor. FUN. Good weapons are being spoiled while weapons that really need improvement are ignored.

All of you should sit at the computer and balance ALL WEAPONS, improving those that are obsolete and not just ruining the good weapons and characters in the game.

#291
Katabum.BR

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you are killing the game,stop and think a bit before you do something

pleaseeeeeeeeeeeeeee.

#292
DarkerCompanion

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Grumpy Old Wizard wrote...

Too bad one of the weakest classes in the game (Phoenix adept) got a major nerf.  There were really few of them running around and now there will be fewer still.


Really? I saw Phoenix Adepts constantly. Both Phoenixes would should up really, really frequently in my Gold AND Platinum matches. Maybe 1 in 20? Keeping in mind at least 10 of those 20 were Demolishers, Salarian Engineers and Geth Infiltrators.

#293
Katabum.BR

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remember, this is not battlefield!!!!!!!!

;)

#294
archangelV

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I don't see how removing shield gate will significantly aid in killing mooks for one shot sniper rifles. Yes you might kill a severely wombed enemies. I Imagine it might help weaken enemies when you are too slow to get off a second shot before shields recharge. However if this significantly improves your game you must not have been much of asset to your team to begin with.

#295
Katabum.BR

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UkranyannBR wrote...

So the "nerf experts" are working to destroy the game.

MAKES NO SENSE, all these modifications of weapons and powers. This is not balance the game, why are ignoring an important factor. FUN. Good weapons are being spoiled while weapons that really need improvement are ignored.

All of you should sit at the computer and balance ALL WEAPONS, improving those that are obsolete and not just ruining the good weapons and characters in the game.


100%%%%%%%%%%%%%

#296
pyroboy2290

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Overall I'm not real happy with this weeks balance changes. (Although I think I really just need to chill out, think about them, and be happy about the small buffs that we got.) Moving on, here's my thoughts on the specifics of the balance changes:

The incinerate buff was pretty cool and is juuusssst enough to help engineers/paladins get fire explosions on gold+.

The buffs to the pisparticle rifle, indra, carnage and pull, while sorely needed weren't enough to make any of them good.

Typhoon nerf was unnecessary and excessive.

The nerf to dev. mode makes absolutely no difference whatsoever, destroyers play exactly the same and aren't hurt by it at all.

The partial nerf to shield gate, while a step in the right direction, doesn't make much of a difference.

And finally, the smash nerf just makes me go WTF. (P.S. I've tested pheonix's post nerf, and the extra second REALLY hurts them. They used to be able to spam smash as soon as the animation was over, now they have to wait about a half second after the animation, which is LETHAL on gold+ since they need the stagger that smash causes to survive. )

Modifié par pyroboy2290, 01 août 2012 - 01:15 .


#297
Najarati

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NYG1991 wrote...

Yay for incinerate. The FQE shall rise.


Always happy to see the FQE improved in some way.  She's always been a lot of fun for me, and I've a feeling she'll become quite powerful, but by inches rather than miles.  This is the second increase to Incinerate's damage; that I recall, anyways.  Once the bug with chilled targets not taking increased Incinerate damage (with the proper evolution, of course) is fixed I think she'll be in a very good place, indeed.

Modifié par Najarati, 01 août 2012 - 01:17 .


#298
Mozts

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UkranyannBR wrote...

So the "nerf experts" are working to destroy the game.

MAKES NO SENSE, all these modifications of weapons and powers. This is not balance the game, why are ignoring an important factor. FUN. Good weapons are being spoiled while weapons that really need improvement are ignored.

All of you should sit at the computer and balance ALL WEAPONS, improving those that are obsolete and not just ruining the good weapons and characters in the game.


What do you think they're doing?

I see buffs to pull and parctile riffle. Stop whining.

#299
audicdm

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Do you have the ability to reduce the shield gate penalty, say to 50%,for a single weapon type (i.e sniper rifles) on Gold and Platinum?

There is currently little reason to choose any sniper rifle (especially the 1 shot models) over other types of weapons due to shieldgating penalties.

#300
Atheosis

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So they nerfed the Typhoon's max DPS by 25%? Seriously? I'm starting to see why some people are so anti-nerf, seeing as Bioware has started nerfing good weapons 25-40%.