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July 31 Multiplayer Balance Changes


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#301
ZombieGambit

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I'm disappointed. Mostly in the Smash nerf. Why does everyone have to be punished for the actions of farmers?

Also, Pull is still useless. The problem had nothing to do with its damage/recharge, the problem is that it does nothing against shielded and armored targets, which sucks especially for the Drell Vanguard.

Modifié par ZombieGambit, 01 août 2012 - 01:25 .


#302
I will frag you

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Today is a glorious day for Snipers. yessssss.

#303
DHKany

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the tears are flowing. Some of them are mine.
2 typhoon nerfs in a row. QQQQ.

#304
xtorma

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I will frag you wrote...

Today is a glorious day for Snipers. yessssss.


nothing changed, they simply threw you a bone.

#305
Guest_PKTracer_*

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Atheosis wrote...

So they nerfed the Typhoon's max DPS by 25%? Seriously? I'm starting to see why some people are so anti-nerf, seeing as Bioware has started nerfing good weapons 25-40%.


This.

#306
DJepic112

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I hate you, Bioware MP team. Your nerfs are horrible and the "buffs" are insulting because of little they change.

#307
Finchtastic

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Lima54 wrote...

Haha, I still haven't got the Typhoon and it was nerfed twice!


You and me both. <_<

#308
mrs_anomaly

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I will frag you wrote...

Today is a glorious day for Snipers. yessssss.


Yes! I will break out my Widow X with glee :lol:.

In other news, it does hurt me deeply to see awesomatical weapons nerfed before I can even attain them :blush:

I don't like complaining about this seeing how balance change days on BSN are apparently mental health balance change days on BSN lol :whistle:

#309
kane3977

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Except for maybe Indra buff, the rest of these buffs mean virtually nothing.

10% damage buff to skills like carnage and incinerate aren't going to make people suddenly start using them if they chose to skip them before.

Pull buff was addressed by several others in this thread. It looks good on paper but changes nothing about what's useful/useless about the skill.

I don't need to be a math wiz to know that the shield gate change makes little difference on single-shot snipers. They are still vastly inferior to shotguns and multi-shot sniper rifles. Before and after this change, there's almost no reason to use a sniper of any variety over a shotgun. Give sniper rifles and sniper rifles alone the ability to get headshot (or whatever you want to call it) damage for hitting weak spots on atlas/banshee/primes and then maybe they'd be more viable again.

P.S. - Thanks for nerfing the typhoon before I (or anyone I play with) even had a chance to unlock it.

#310
Gethzilla-N7SP

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Mozts wrote...

UkranyannBR wrote...

So the "nerf experts" are working to destroy the game.

MAKES NO SENSE, all these modifications of weapons and powers. This is not balance the game, why are ignoring an important factor. FUN. Good weapons are being spoiled while weapons that really need improvement are ignored.

All of you should sit at the computer and balance ALL WEAPONS, improving those that are obsolete and not just ruining the good weapons and characters in the game.


What do you think they're doing?

I see buffs to pull and parctile riffle. Stop whining.


I'm not "whining", just like things to be made ​​more balanced, more reasoned. If you take all the modifications made ​​weapons in the last month, will realize that they did not care much to improve weapons that had deficiencies, but substantially reduced the firepower of some good weapons. They have not changed the SMG, for it to be more effective in combat, not stirred adequately in pistols that are ideal weapons for biotic characters. At the same time, increased health and shields of Cerberus. If the basic weapons are not improved accordingly, to be effective in combat that, many new players will struggle to play and haven't FUN.

It sake of consistency.

When I say "all weapons", I mean that they should make an overall balance. Krysae is one of that powerful weapons as have been significantly impaired. Probably will also modify the N7 Piranha. And these are not the weapons that need to be balanced, but the oldest weapons to come back to be useful in combat and interesting for players.

#311
WARMACHINE9

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Antbody else notice they debuffed a buff they themselves made? Check out smash buff on june 12th. then check out debuff today. Can you say pointless exercise?

#312
Xaijin

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Atheosis wrote...

So they nerfed the Typhoon's max DPS by 25%? Seriously? I'm starting to see why some people are so anti-nerf, seeing as Bioware has started nerfing good weapons 25-40%.


But hey, they totally buffed carnage and incin so that they're still completely unusable above silver.

Progress.

#313
cuzIMgood

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GGW KillerTiger wrote...
They got an ultra-rare weapon nerfed though so in a way they won considering they got a weapon meant for platinum nerfed so it can't handle platinum properly anymore .....

Also smash nerfed? Well Phoenix characters are now useless. Way to go .....

Honestly the dumbest post I've seen all day.  The "nerfers" didn't get anything nerfed or "win" anything.  Bioware decided the weapon was too strong and nerfed it.  Some agree others disagree.

Also, ultra rares aren't built for platinum they can be used on any difficulty as can any weapon be used on platinum.  The gun is still very powerful too so yeah it can still handle platinum.

Finally, this small nerf to one of the best abilities in the game hardly makes this character useless.  I am going to assume this was a joke.

#314
Mozts

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UkranyannBR wrote...

Mozts wrote...

UkranyannBR wrote...

So the "nerf experts" are working to destroy the game.

MAKES NO SENSE, all these modifications of weapons and powers. This is not balance the game, why are ignoring an important factor. FUN. Good weapons are being spoiled while weapons that really need improvement are ignored.

All of you should sit at the computer and balance ALL WEAPONS, improving those that are obsolete and not just ruining the good weapons and characters in the game.


What do you think they're doing?

I see buffs to pull and parctile riffle. Stop whining.


I'm not "whining", just like things to be made ​​more balanced, more reasoned. If you take all the modifications made ​​weapons in the last month, will realize that they did not care much to improve weapons that had deficiencies, but substantially reduced the firepower of some good weapons. They have not changed the SMG, for it to be more effective in combat, not stirred adequately in pistols that are ideal weapons for biotic characters. At the same time, increased health and shields of Cerberus. If the basic weapons are not improved accordingly, to be effective in combat that, many new players will struggle to play and haven't FUN.

It sake of consistency.

When I say "all weapons", I mean that they should make an overall balance. Krysae is one of that powerful weapons as have been significantly impaired. Probably will also modify the N7 Piranha. And these are not the weapons that need to be balanced, but the oldest weapons to come back to be useful in combat and interesting for players.




They have much more data than we do. I agree there is lots of stuff long overdue and this game is far from perfect, but there's problably some feedback analysis, when BioWare decides what must be done "now" and what can wait.

Cloak, for instance, after months of reasoning here, at BSN, was rebalanced thanks to a huge number of infiltrator on gold.

Modifié par Mozts, 01 août 2012 - 02:04 .


#315
Atheosis

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Mozts wrote...

UkranyannBR wrote...

Mozts wrote...

UkranyannBR wrote...

So the "nerf experts" are working to destroy the game.

MAKES NO SENSE, all these modifications of weapons and powers. This is not balance the game, why are ignoring an important factor. FUN. Good weapons are being spoiled while weapons that really need improvement are ignored.

All of you should sit at the computer and balance ALL WEAPONS, improving those that are obsolete and not just ruining the good weapons and characters in the game.


What do you think they're doing?

I see buffs to pull and parctile riffle. Stop whining.


I'm not "whining", just like things to be made ​​more balanced, more reasoned. If you take all the modifications made ​​weapons in the last month, will realize that they did not care much to improve weapons that had deficiencies, but substantially reduced the firepower of some good weapons. They have not changed the SMG, for it to be more effective in combat, not stirred adequately in pistols that are ideal weapons for biotic characters. At the same time, increased health and shields of Cerberus. If the basic weapons are not improved accordingly, to be effective in combat that, many new players will struggle to play and haven't FUN.

It sake of consistency.

When I say "all weapons", I mean that they should make an overall balance. Krysae is one of that powerful weapons as have been significantly impaired. Probably will also modify the N7 Piranha. And these are not the weapons that need to be balanced, but the oldest weapons to come back to be useful in combat and interesting for players.




They have much more data than we do. I agree there is lots of stuff long overdue and this game is far from perfect, but there's problably some feedback analysis, when BioWare decides what must be done "now" and what can wait.

Cloak, for instance, after months of reasoning here, at BSN, was rebalanced thanks to a huge number of infiltrator on gold.


They don't have any better data than players who have played the game for hundreds of hours and tested every gun like myself and many others.  In fact, their habit of looking at usage numbers and other correlative data is actually one of their biggest problems.  I could balance this game more in a day than they have in nearly five months.

And I find it ironic that you bring up the TC nerf which was 90% based off the ideas of players on this forum...

Modifié par Atheosis, 01 août 2012 - 02:10 .


#316
joker_jack

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Food for thought on the buff of the ppr and nerf of the typhoon:
Image IPB

#317
d_nought

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Typhoon - probably unnecessary, considering that it was more the fact that Platinum's boss spam mode overemphasized its usage.

Smash - warranted given that this class was basically reduced to that guy who sits behind the wall and presses "2" (or LB). If smashing gets you killed, it probably wasn't because of the cooldown. It's now in the same cooldown class as Warp, so it's not that much of a big deal if you have >150% anyway.

Devastator Mode - Still better than Hunter Mode, and it was only one evolution. Of course if it happens again, then there will be cause for concern.

Indra - Not really necessary, but it's good to see my favourite weapon get a fairly substantial 15% buff. That said, I wouldn't miss it if things went the other way.

Incinerate - Not the real reason incinerate is bad (lol bugged combos)

Carnage - Meh

Pull - Okay

Shieldgate - Nice to see some sniper love, maybe with the next patch we will get boss headshots back too.

PPR - Meh

I highly doubt they're just going to leave the Piranha alone. This week's changes involved a fair bit of stuff, and the Piranha didn't see prevalence until about 1 week after release. The Typhoon has been the focus because everyone has been using it since the drop.

#318
Sammorbai

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I will frag you wrote...

Today is a glorious day for Snipers. yessssss.


Not really.  When I saw the reduced shield-gate that's what I thought too, but I've been using my single-shot sniper rifles all night (Javelin V and Widow X primarily) and I'm seeing no appreciable increase in damage.  So far it's been so incredibly minor that I'm not even sure the shield-gate reduction was actually implemented, it feels like it might have been written down on the list of balance changes as a placebo effect.

#319
Juice Tin

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DJepic112 wrote...

I hate you, Bioware MP team. Your nerfs are horrible and the "buffs" are insulting because of little they change.


I don't HATE the Bioware MP team, because hate is a strong word, but they certainly aren't my favorite people in the industry.  They are slowly ruining what USED to be really fun by constantly effing over weapons and characters that I love or loved.  

If they keep doing what they are doing, they are going to nerf their game into oblivion.  I can't wait to see what happens when the big games of Fall/Winter start coming out.  We can change the name of the game from Mass Effect to Mass EXODUS.  

Modifié par Juice Tin, 01 août 2012 - 02:23 .


#320
Mozts

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Atheosis wrote...


They don't have any better data than players who have played the game for hundreds of hours and tested every gun like myself and many others.  In fact, their habit of looking at usage numbers and other correlative data is actually one of their biggest problems.  I could balance this game more in a day than they have in nearly five months.

And I find it ironic that you bring up the TC nerf which was 90% based off the ideas of players on this forum...


What you think the feedback option is? They have more data than we do, thats a fact.

I never said BSN was not a portion of the feedback. It is. But its not the only one. TC was talked about since demo and it was nerfed because they felt it was the right thing to do, not jsut because of the players idea.

#321
xis3

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Funny how the pull buff is pretty much useless for every aspect on it.

#322
GodlessPaladin

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Not sure why the very heavy, ramp-up firing Typhoon needed a damage nerf, but then again I don't have it levelled up nor am I sure exactly how its ramp up mechanic works.

The Incinerate and Carnage buffs are a step in the right direction but they're too small. The sniper rifle buff is good. The Pull buff is about as good as I could expect it to be with ini changes... sadly there's just not that much else available to be improved.

Modifié par GodlessPaladin, 01 août 2012 - 02:33 .


#323
ClockworkSpectre

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Still no additional ammo for the harrier, still an insane reload on the particle rifle. I haven't tried out the typhoon yet, but the nerf seems excessive, from 2x to 1.75x would have been reasonable, not 1.5x. I don't know how I feel about the smash nerf, but I did find it annoying playing with people that spammed it. Even if minor it was nice to see a buff to incinerate and carnage, as well as to the Indra. The 90% shield gate in gold/plat is nice, but not sufficient for one shot snipers. As for pull, I'm not sure, it looks like it may be better, but I never use it, nor do I see anyone using it, it is really only good in bronze.

#324
GodlessPaladin

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ClockworkSpectre wrote...

Still no additional ammo for the harrier


The Harrier does not need an ammo buff.  It's already a top of the line weapon.

#325
Guest_PKTracer_*

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GodlessPaladin wrote...

Not sure why the very heavy, ramp-up firing Typhoon needed a damage nerf, but then again I don't have it levelled up nor am I sure exactly how its ramp up mechanic works.


I'm not sure how to apply the math to the process of the ramp-up to full ROF.  If you have the math, can you post it?  Is the Typhoon governed by two simple equations (ramp-up + charged) or something different?

What I do know is that ramp-up can put you in a bad place fast.

Modifié par PKTracer, 01 août 2012 - 02:44 .