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July 31 Multiplayer Balance Changes


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#126
Lambda_00

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Mac_33 wrote...

Avalanche25 wrote...

LeandroBraz wrote...

Poulpor wrote...

Waow another ultra rare nerfed to oblivion..

25% nerf its HUGE !


25% to the multiplier, not so HUGE


No, 50% to the multiplier, 25% of the whole dmg (2.0 to 1.5 --> 0.5/2 = 25% of whole dmg, 0.5x of additional 1x = 50% nerf to the multiplier)

Unless I'm missing something.


Yup, it's huge :crying:


If I'm reading this correctly, the Typhoon X is now worse than the Revenant X.:blink:

Edit, Nvm, but  VERY close.

Modifié par Lambda_00, 31 juillet 2012 - 08:30 .


#127
Mgamerz

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death_for_sale wrote...

Balance changes somewhat unnecessary to Typhoon, I still prefer the Harrier over it.

Figured Smash was going to catch a beating soon, it is extremely OP with electrical evolution stacking 4 times. This will cut down on that.

Still not impressed on PPR.

Pull has some good changes.

Devastator RoF, meh, 5% isn't bad.

Good buff to Indra

Not sure if they mean enemy damage to us or to them? If it is to them, why only on Gold +?

Silver had a 75% negation and Bronze a 25% negation. There's not really a point to lowering it.

#128
Renegade4D

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What is the point in nerfing an ultra rare weapon it doesn,t make any sense, unless it should not be an ultra rare. If you ask me the ones who want's the nerfing are the ones who don't have the weapon.

#129
LGear

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On the Typhoon nerf, it is a fairly large damage nerf by any measure.

With the previous 2x damage increase value, the damage at maximum RoF went from its base of 44.4 - 55.5 to 88.8 - 111. Now with only 1.5x increase, the values for max RoF is now only 66.6 - 83.25.

For reference, the Revenant has a damage value of 63.6 - 79.5. 

Now how this will affect its actual combat performance is anyone's guess at the moment.

Modifié par LGear, 31 juillet 2012 - 08:28 .


#130
SOMETHING_FOR_NOTHING

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YES, PIRANHA NOT NERFED


IN YOUR FACE.... you NERFERS.....SWEET SWEET JUSTICE..........your tears are like ICY blue COla for my SOUL
!!!!!1


Im doing the heppy dance

#131
JustinSaneV2

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Seargent_Braken wrote...

No Destroyer Missile Launcher buff? :(

I also don't quite understand why the Typhoon nerf was needed...

Especially considering that pretty much nobody has it or uses it...

Modifié par JustinSaneV2, 31 juillet 2012 - 08:26 .


#132
LeandroBraz

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Spartanburger wrote...

Hm... Smash cooldown increase...

I haven't played with the changes yet, but I think that Smash is dead now. One of the things that made it work really well is that it tied up with Lash incredibly well when it came to cooldowns. Now, the Cerberus Human class might as well be dead for anything over Silver. Even then it might not be very useful considering the number of "heavy" unlashable units. And it's not like the power was overpowered anyway. Yes, it was damn powerful, but the class was about as durable as wet tissue paper and that's with max fitness for health + shields, so it balanced out. If it needed a nerf and was completely unbalanced, you'd see a lot more people using it and I hardly ever did.

[/polite whine]


and let the exagerations begin!!

 I played with it before the first buff, it was good enough on gold. Then it got cooldown, range and damage bonus, become really powerful. Now they got out the cooldown, but we still have range and damage, which means it's better than when it was released, and it was already good when it was released.

#133
IronRush

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I dont know... but I think only 10% shield gate bypass is very little...
Life points are huge on Platinum. 10% is almost nothing. It is a start for sure...

#134
LeandroBraz

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JustinSaneV2 wrote...

Seargent_Braken wrote...

No Destroyer Missile Launcher buff? :(

I also don't quite understand why the Typhoon nerf was needed...

Especially considering that pretty much nobody has it or uses it...


I was expecting a buff too, nobody is using it..

#135
NYG1991

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Yay for incinerate. The FQE shall rise.

#136
LeandroBraz

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IronRush wrote...

I dont know... but I think only 10% shield gate bypass is very little...
Life points are huge on Platinum. 10% is almost nothing. It is a start for sure...



10x better than zero

#137
FellowMusicFan

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Recommendation for the next balance update: buff the Wraith. Please. It needs it desperately. It has so much potential but in comparison to the other shotguns it's pitiful.

#138
niripas

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If Typhoon had that armor negation of 50% it means now it's doing 41.6-58.25 dmg to armored target per shot, so now EB and AP is a must (sorry - times of bigger mag are over).

#139
Ares Caesar

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RIP Typhoon - We barely knew you, but for the time we did, it was a pure shooting pleasure.

For those saying "2.0 to 1.5" is not huge, unless I'm missing something in my calculations its the difference of;

Level 1 Typhoon
44.5*2 = 89 damage per bullet
44.5*1.5 = 66.75 damage per bullet
RESULT = 25% damage loss (To date the single biggest damage nerf of any weapon)

DPS at 650 RoF;
Pre-nerf = 964 DPS - Less than a Harrier, Hurricane, and Piranha but still respectable given its "charge up" mechanic, and ultra-rare status.

Post-nerf = 723 DPS - Less than many weapons now, and might as well be an SMG

I'm sorry but this is a MASSIVE mistake as far as "nerfs" go. The weapon is an ultra-rare and INCREDIBLY heavy, combined with a "charge up" aspect that makes it difficult to use against any enemy when stagger is involved, not to mention the exposure time.

Very poor decision, and I'm "butthurt" (before anyone accuses me of it), by the nerf as it effectively makes the weapon subpar to many others and not worth using at all anymore.

I'm certainly not going to "rage quit" the game, but its very poorly thought "balance changes" such as this which wear on my desire to play and continue to "grind" a repetitive mode.

#140
CmnDwnWrkn

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Master Xanthan wrote...

billy the squid wrote...

Right *slaps the Javelin on the GI* lets see which units it can OHK on Gold.


Actually since only 10 percent of damage actually goes through the shields into health, you still can't one hit kill shielded enemies. 


Yep.  Basically, you need to multiply an enemy's base health by 10, then add that to their shields to get the total damage you would need to do to OHK.

Geth Rocket Trooper is weakest of shielded enemies with 1350 health and 1350 shield.

So, to get the damage needed to OHK

10 *1350 + 1350 = 14,850 damage needed to OHK

If it could do this much,

1,350 of the 14,850 would strip the shield, leaving 13,500 damage.

Since only 10% gets through, all of this 13,500 damage is used to take away the 1,350 health.

So, even for the weakest enemy, you need your sniper to apply 13,500 total damage in a shot.  I don't think this is achievable with a maxed out GI, even taking into account headshot multiplier.

#141
oXTheReverendXo

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I'll have to do some in-game testing, but I'm not sure the Typhoon nerf is going to be as bad as people are making it out to be. I was dropping Platinum Atlases in about a mag and a half on the Destroyer with no more of a consumable assist than some lvl IV ammo (I used grenade gear and/or shotgun-buffing consumables usually, but did use extended mag on the Typhoon). I'm guessing it'll be about two mags now. I'll be testing it this afternoon...for science.

#142
LeandroBraz

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CmnDwnWrkn wrote...

Master Xanthan wrote...

billy the squid wrote...

Right *slaps the Javelin on the GI* lets see which units it can OHK on Gold.


Actually since only 10 percent of damage actually goes through the shields into health, you still can't one hit kill shielded enemies. 


Yep.  Basically, you need to multiply an enemy's base health by 10, then add that to their shields to get the total damage you would need to do to OHK.

Geth Rocket Trooper is weakest of shielded enemies with 1350 health and 1350 shield.

So, to get the damage needed to OHK

10 *1350 + 1350 = 14,850 damage needed to OHK

If it could do this much,

1,350 of the 14,850 would strip the shield, leaving 13,500 damage.

Since only 10% gets through, all of this 13,500 damage is used to take away the 1,350 health.

So, even for the weakest enemy, you need your sniper to apply 13,500 total damage in a shot.  I don't think this is achievable with a maxed out GI, even taking into account headshot multiplier.



but you can leave an almost dead enemy for other players to kill, after all, it's a coop game.

#143
DarkerCompanion

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death_for_sale wrote...
Not sure if they mean enemy damage to us or to them? If it is to them, why only on Gold +?


Us to them. We got 50% of our damage cut by shield gate on Bronze, and 75% cut on Silver. Gold and Plat were 100%, so NO gun damage bypassed except on select weapons. This led to an issue where a handful of high power, 1 shot guns were very underpowered vs shielded targets. You might deal 3000 damage with a headshot javelin round on a Rocket trooper with 10 shields left, but you would deal 10 shield damage and the other 2990 would be deleted. Now, you would deal 10, the remaining 2990 would be reduced to 299, and you could at least hurt the damn thing.

There was no reason to change bronze and silver because they were already working fine.

LeandroBraz wrote...

IronRush wrote...

I dont know... but I think only 10% shield gate bypass is very little...
Life points are huge on Platinum. 10% is almost nothing. It is a start for sure...


10x better than zero


Infinitely better than zero. I've seen people who literally could not win in a fight because enemies got shields back faster than they could reload.

Modifié par DarkerCompanion, 31 juillet 2012 - 08:35 .


#144
tron10435

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no buff to the collector rifle... poor thing gets no love...

#145
ErrorTagUnknown

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really a spectacular set of changes.

the pull changes are amazing.
the smash increase... maybe too long? wasn't it originally 8 seconds? maybe i'm thinking of something else.
i love my destroyer and i can't get upset about the nerf.... the typhoon -- i don't have yet, but it seems like a fair enough nerf.
and another indra buff! it's already a great weapon. now even better.

and incinerate got a 10% base power buff..... that's.... something at least.

#146
AreleX

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they likely nerfed smash to compensate for the room of shame on fb glacier, which is a stupid, STUPID idea. ruin it for the legitimate players in trying to curtail farming due to a game mechanic you can't change? sure, why not!

#147
Wordlywisewiz

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You know you can smash cancel with heavy melee? Before using smash cancel would actually get you a faster recharge to begin with but no its almost required

#148
mcjihge2

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I thought that the operation was a success, and 'this' is the reward?

#149
Hook-n-Swoop

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Slightly amused to pull buffs. There's nothing wrong with pull,except that it doesn't work against barriers, shields and armor. Fix that and pull has been fixed.

Will not happen, I know.

#150
Kalas Magnus

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Looks like javelin just moved up a tier. shield gate.
Indra sniper got another buff. yay <3
Took away my smash CD. ;_;
N-7 typhoon. To hell with it. The piranha was already more powerful.
Nice.

Modifié par Kalas321, 31 juillet 2012 - 08:38 .