Ares Caesar wrote...
RIP Typhoon - We barely knew you, but for the time we did, it was a pure shooting pleasure.
For those saying "2.0 to 1.5" is not huge, unless I'm missing something in my calculations its the difference of;
Level 1 Typhoon
44.5*2 = 89 damage per bullet
44.5*1.5 = 66.75 damage per bullet
RESULT = 25% damage loss (To date the single biggest damage nerf of any weapon)
DPS at 650 RoF;
Pre-nerf = 964 DPS - Less than a Harrier, Hurricane, and Piranha but still respectable given its "charge up" mechanic, and ultra-rare status.
Post-nerf = 723 DPS - Less than many weapons now, and might as well be an SMG
I'm sorry but this is a MASSIVE mistake as far as "nerfs" go. The weapon is an ultra-rare and INCREDIBLY heavy, combined with a "charge up" aspect that makes it difficult to use against any enemy when stagger is involved, not to mention the exposure time.
Very poor decision, and I'm "butthurt" (before anyone accuses me of it), by the nerf as it effectively makes the weapon subpar to many others and not worth using at all anymore.
I'm certainly not going to "rage quit" the game, but its very poorly thought "balance changes" such as this which wear on my desire to play and continue to "grind" a repetitive mode.
I think the same thing, I don't understand why bioware makes this ultra rare useless in 2 good strike..





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