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July 31 Multiplayer Balance Changes


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#201
Kenadian

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Completely unnecessary Typhoon hit, and we were all raging about the Piranha. Bad show.

#202
Spartanburger

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LeandroBraz wrote...
and let the exagerations begin!!

I played with it before the first buff, it was good enough on gold. Then it got cooldown, range and damage bonus, become really powerful. Now they got out the cooldown, but we still have range and damage, which means it's better than when it was released, and it was already good when it was released.

Congratulations on missing the point of the entire post.

Yes, it was powerful. Really powerful. But considering how weak the class was in the health-shields department, it worked well.
Lash and Smash also worked really well together. With the cooldowns the way they were before today's nerf, the class could actually make Biotic Explosions, like other Adepts and biotic classes. Now? Not so much. One of the things that made the class simply fun was the ability to lash enemies close to you and then detonate them with Smash. Now, once you do that you might as well sit on a grenade for how useful you'll be in the powers department.

But I do concede that the recharge time was ridiculously fast. It would recharge before the animation finished.

If I were to rebalance Smash, I would probably reduce the increased damage to armor barrier (rank 6) upgrade from 75% to 50% (or 60%. I'd need to test it) and increase the base recharge time from 5 seconds to 6 or 6.5 seconds.

Now, I haven't played the class since these changes, so I may just be saying all this for no reason. But, one thing I think you, and everyone else on the forum, should understand is that just because one weapon or class is 'gold-viable' for you does not mean that it's 'gold-viable' for everyone. You say you played it before the first buff and did so on Gold? Good for you. That does not in any way provide evidence that shows that the class is gold-viable. After the buff, you were destroying enemies on Gold with Smash? Once again, good for you but that does not mean that the power is overpowered and deserving of a nerf. That only means that you are good with the class and/or power. It is not applicable to everyone else. Everything is perspective. One person might think that power/weapon/class X needs a nerf. Another person might think it needs a buff. It is impossible to know who is true without looking at the whole picture.

Let me just present the data I've collected:

You have about an equal liklihood of having a Cerberus teammember on Bronze and Silver. On Gold, however, the liklihood significantly decreases. In fact, I've only ever seen one Cerberus teammember on Gold ever, and he wasn't doing very well if I might add (he held his own but he couldn't even see the top of the scoreboard from where he was).
This suggests that, in actuality, the class is not gold-viable. That said, there is plenty of confounding data to suggest otherwise. Perhaps there are better classes that other people are playing as. Perhaps I've just been really lucky. Perhaps I rarely see them because I avoid non-unknown/unknown games like the plague and all the Cerberus teammembers play on Glacier only. But, from my own gameplay, the only thing that makes the class viable on any difficulty are the powers, and Lash stops being as useful after wave 7 on Silver and after wave 5 on Gold as the vast majority of enemies are 'heavy' and cannot be Lashed. This is, of course where Smash comes in.

Now, Smash does seem overpowered in some respect. The cooldown did seem a little too quick and the damage was rather large, but a cooldown reduction won't change what made it powerful, it will only change how often it can be used (something that is incredibly important on higher difficulties).

What made the power 'overpowered' was not the base damage, or the cooldown (thought, the cooldown did help). It was the rank 6 evolution that increased damage to barriers and armor by 75%. Once that thing was done, the power was stupidly powerful. That's why I'd reduce that evolution so that the damage increase was only 50%. The reason why I suggest only a slight increase in cooldown is so that, if you have 200% recharge reduction from weight, the power recharges just after the animation plays.

But, once again, I haven't tried the class since today's nerf, so I don't know for certain if the recharge increase made the class/power underpowered.

#203
Zkyire

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Spartanburger wrote...

What made the power 'overpowered' was not the base damage, or the cooldown (thought, the cooldown did help). It was the rank 6 evolution that increased damage to barriers and armor by 75%. Once that thing was done, the power was stupidly powerful. That's why I'd reduce that evolution so that the damage increase was only 50%. The reason why I suggest only a slight increase in cooldown is so that, if you have 200% recharge reduction from weight, the power recharges just after the animation plays.

But, once again, I haven't tried the class since today's nerf, so I don't know for certain if the recharge increase made the class/power underpowered.


200% cooldown = 2.46 second Smash after the nerf.

It's perfectly fine.

#204
Grimmace

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Javo2357 wrote...

CmnDwnWrkn wrote...

I can't understand the Typhoon nerf whatsoever. The continued devaluing of Ultra-Rares, whether through nerfs or through the introduction of insanely powerful weapons as Rares, has gotten out of hand.

It's making it less and less tolerable to spam PSP after PSP to try and max out the URs. What's the point if they're going to nerf or make a Rare that's better?

This.


Exactly, why nerf this gun? Makes no sense. Oh it was useful on CERTAIN classes....nerf. It's an UR,what's the point of UR's if they are no better than regular guns. How about split the difference and 1.75 multiplier next week.

Modifié par Grimmace, 31 juillet 2012 - 09:09 .


#205
Variasaber

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In response to all the changes except Typhoon, Smash, and Devastator Mode:  :o

And in response to those three:  *shrug*

#206
jamesfrom818

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Elobart wrote...

ME3 multiplayer is turning into the gaming worlds answer to Game Of Thrones...
"Oh, you guys like this one? Then it's dead!"


What would be the Red Wedding? A Carnifex nerf?

#207
Kalas Magnus

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CoolHanc101 wrote...

ArkkAngel007 wrote...

Awesome to hear that some of the shield gate is bypassed. Not so awesome about Smash, though.


I tested today with my GI + Javelin6 + sniper amp 3 + incendiary round 4 + sniper rifle amp 5
My conclusion: the buff is not as good as it seems to be.

Use warp ammo 4

#208
IronRush

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TehPwnzor52 wrote...


OperatingWookie wrote...

Shield gate has been defeated.


Not even close. I just tested and my GI with max dmg hunter mode and tac cloak getting a head shot with the javelin on a pyro only did the 1st little half bar of armor through the shield. Im sorry BW, but this change is utterly useless. If you're going to do something do it right :(.

Edit: And a headshot to a rocket trooper only did half of its heath.


Yes, it is a start.... but very small change at all.
We need at least 75% shield gate bypass like silver.
Gold and Platinum mobs have huge HP/Shield/Barrier

#209
DarkerCompanion

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jamesfrom818 wrote...

Elobart wrote...

ME3 multiplayer is turning into the gaming worlds answer to Game Of Thrones...
"Oh, you guys like this one? Then it's dead!"


What would be the Red Wedding? A Carnifex nerf?


. . . no, something more painful. Claymore/GPS dual nerf.

#210
Spartanburger

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Zkyire wrote...
200% cooldown = 2.46 second Smash after the nerf.

It's perfectly fine.


2.46 second is a long time to be useless on Gold.

#211
Creston918

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Epsilon330 wrote...

This is...
Brilliant! Buffs where needed, and balancing all around. Good to see Carnage and Pull get some love too.


By some love I hope you mean they got an air-kiss from across the courtyard by the school uggo, right? Or do you think that 30/35 extra damage is going to literally set the world on fire?

On paper the Indra changes look nice. The pull changes are varied and lots, but it wasn't a power anyone really wanted fixed, and it will still only be used for one things, which is to set up BEs on mooks, which it already did fine anyway. (and on gold it will still get dodged 95% of the time.)

Incinerate and Carnage buffs are a joke.

The nerfs are again, out of this world. "Man, apparently one guy is using smash a lot. Let's nerf the cooldown by SIXTY PERCENT!" :blink:

But whatever. Bioware just wants everyone to stop playing so EA can shut the damn servers down already. I can imagine that ricieieitelelelloolo is anxiously tapping his foot and pointing at his watch while holding the power cable to those two ZX Spectrums they have running the MP.

#212
DarkSpooky

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BOO!

Why is BWs balancing so FREAKING LOPSIDED? Sizeable nerfs and misquote bite buffs? At least be equal about it.

****ing Typhoon, now I will never know how well you did in your prime. Just like the falcon.

Only really decent thing is the shield-gate change. That is it. Good to see some indra love though.

#213
o Revan x

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Eric is back, welcome and let the nerfs begin :D

#214
Creston918

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jamesfrom818 wrote...

Elobart wrote...

ME3 multiplayer is turning into the gaming worlds answer to Game Of Thrones...
"Oh, you guys like this one? Then it's dead!"


What would be the Red Wedding? A Carnifex nerf?


No. Biotic Explosion nerf.

#215
Zkyire

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Spartanburger wrote...

Zkyire wrote...
200% cooldown = 2.46 second Smash after the nerf.

It's perfectly fine.


2.46 second is a long time to be useless on Gold.


As soon as you hit smash, immediately follow through with a heavy melee (which also passes through cover).

2.46 seconds is nothing.

The only way it would be an issue in any way, shape or form, is if you're using smash out in the open. Which is foolish to begin with even before the "nerf".

Modifié par Zkyire, 31 juillet 2012 - 09:17 .


#216
parico

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RIP Pheonix Adepts and Vanguards your useless above silver now. Just tried it and now you have almost a 3 second cooldown with +200% Those crying for Nerfs are going to be the death of this game.

#217
Creston918

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DarkSpooky wrote...

BOO!

Why is BWs balancing so FREAKING LOPSIDED? Sizeable nerfs and misquote bite buffs? At least be equal about it.


It's the Blizzard School of "Balancing." Just keep totally changing the way things work from one week to the next, and when people ask you about how this makes sense, either act totally snooty (Eric knows what he's doing!), ignore it (as they usually do), or close the threads.

#218
Rolenka

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Cool shield gate change. It never sat well with me that a shot could deal NO damage. It just didn't seem right.

Though I'd like to see a longer delay before enemy shields/barriers start to recharge. That, or a bleed effect on all one-shot sniper rifles so that the shields cannot recharge for the duration.

And perhaps Disruptor Ammo should take less of a shield gate penalty.

Modifié par Rolenka, 31 juillet 2012 - 09:22 .


#219
mrwizeguy

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Zkyire wrote...

Spartanburger wrote...

Zkyire wrote...
200% cooldown = 2.46 second Smash after the nerf.

It's perfectly fine.


2.46 second is a long time to be useless on Gold.


As soon as you hit smash, immediately follow through with a heavy melee (which also passes through cover).

2.46 seconds is nothing.

The only way it would be an issue in any way, shape or form, is if you're using smash out in the open. Which is foolish to begin with even before the "nerf".

dude stfu ok? you r obviously a silver bronze player according to your manifest

#220
Bleachrude

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parico wrote...

RIP Pheonix Adepts and Vanguards your useless above silver now. Just tried it and now you have almost a 3 second cooldown with +200% Those crying for Nerfs are going to be the death of this game.


Don't think you tested it...

The animation itself took 2 seconds thus you only have a 0.46s cooldown....Basically, you can stack 3 DOTs instead of 4 on bosses...

They still melt like butter though...

#221
Kick In The Door

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And then.

There was.

The Harrier.

Modifié par Kick In The Door, 31 juillet 2012 - 09:22 .


#222
TheExile1

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@TehPwnsor52
I think its more the fault that Javelin, despite having special properties, doesn't negate more shield gating. It itself is not useless for other guns.

Is Bioware trolling us with pull? The problem pull isn't its duration or its explosions or its damage. The problem is that that it only works on enemies without shields or armor. The enemies that can be affected are usually dead faster from bullets than pull.

The PR needed far more buff than that. Still could probably inflict more damage by throwing rocks at the reapers.

Ok smash was too fast but I don't think reverting right back to its original cooldown was fair. Someone mentioned G/C/P, i really hope there not balancing  a power on the basis of only two maps like white and glacier.

Modifié par TheExile1, 31 juillet 2012 - 09:30 .


#223
CC-Tron

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I'm not suprised by the pirahnna not being touched. It was clear very few people wanted it nerfed.

#224
CmdrPwn

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Avalanche25 wrote...

Do they even have a good testing team? Like people that we can consider "elite"? Not some people who think it's a fair bet to eat their hat if platinum gets soloed.


No, they're pretty much all noobs that mostly play silver...Seriously.  There was a post a while back asking what builds/weapons the devs like to play and they were all mostly crap that wouldn't be effective even on gold.

Modifié par Cdr. Pwn, 31 juillet 2012 - 09:28 .


#225
HLake

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Nice and balanced changes.
The Typhoon recived quiet a nerf (-25% damage) but i haven't tried it so i can't tell if it will make any real difference.