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NEVER USING typhoon AGAIN


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#51
AppealToReason

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A Wild Snorlax wrote...

It was a pretty bad nerf, don't see the point of using it myself anymore. I thought it was good but not amazing pre-nerf, now it's down to mediocre and I'm not feeling it anymore.

Good job bioware, ruined the gun. Meanwhile the particle rifle still sucks.


The only big complaints I saw about the gun were guys that were all "WITH ALL THESE MAXED OUT MODS AND A GUN AN ABILITY BUFFS ARE DOING HUGE DAMAGE! NOT FAIR!"

I found the gun to be fun, but only really useful on Krogan soldier/sentinel or the Destroyer/Demolisher. Too damn heavy for most other classes to use efficiently. 

Of course all these threads were during the event weekend where the Destroyer and other N7's were part of the event.

#52
joker_jack

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darkpassenger2342 wrote...

Javo2357 wrote...


And I stand by my orginal comment from way back

#53
mikepaul

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mikepaul wrote...
I guess I have to try the Revenant again, even if other praised weapons didn't seem to deserve it.

I thought the darn thing shook too much last time...

I know, I know, Bronze tests are useless to 99% of you, but it's what I do.

Revenant X is horrible.  Absolutely horrible.  Set it up with AR penetration and barrel extender.  Squeezed the left trigger and fired: ammo went anywhere it wanted rather than where I aimed.  From the hip was far more accurate.

Did down several Banshees, but slower than the current Typhoon with the same mods.  Typhoon probably lands more ammo on-target to get the job done.

Sure, next time I do Platinum I might not have as easy a time, but there's no WAY I'll do Platinum without a Typhoon...

Modifié par mikepaul, 02 août 2012 - 04:25 .


#54
xtorma

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mikepaul wrote...

mikepaul wrote...
I guess I have to try the Revenant again, even if other praised weapons didn't seem to deserve it.

I thought the darn thing shook too much last time...

I know, I know, Bronze tests are useless to 99% of you, but it's what I do.

Revenant X is horrible.  Absolutely horrible.  Set it up with AR prnetration and barrel extender.  Squeezed the left trigger and fired: ammo went anywhere it wanted rather than where I aimed.  From the hip was far more accurate.

Did down several Banshees, but slower than the current Typhoon with the same mods.  Typhoon probably lands more ammo on-target to get the job done.

Sure, next time I do Platinum I might not have as easy a time, but there's no WAY I'll do Platinum without a Typhoon...


Piranha

#55
xTexas Ripper

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op is right... the indra spits way more damage now and its a sr .. they took a great gun and made it meh... no good ar's once again... and 1.0 x something is itself so they nerfed the damage by 50%, not 25%

#56
Das Rouse

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To be honest, I just unlocked it today and tried it out. I really wasn't impressed by it. Though I am not giving up on it, I will try it again with my demolisher. I use the Harrier primarily with her and love it. So when I can get her back up to lvl 20, I will try it out again. But so far, first impressions hurt the Typhoon.

#57
mikepaul

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xtorma wrote...

mikepaul wrote...

mikepaul wrote...
I guess I have to try the Revenant again, even if other praised weapons didn't seem to deserve it.

I thought the darn thing shook too much last time...

I know, I know, Bronze tests are useless to 99% of you, but it's what I do.

Revenant X is horrible.  Absolutely horrible.  Set it up with AR prnetration and barrel extender.  Squeezed the left trigger and fired: ammo went anywhere it wanted rather than where I aimed.  From the hip was far more accurate.

Did down several Banshees, but slower than the current Typhoon with the same mods.  Typhoon probably lands more ammo on-target to get the job done.

Sure, next time I do Platinum I might not have as easy a time, but there's no WAY I'll do Platinum without a Typhoon...

Piranha

I tried my Piranha X once.  I'm still not a shotgun guy.  Lots and lots of bullets manage to let me kill things.  Or the Valiant, when I'm not missing.  Valiant may not be a Platinum weapon to some, but I'd rather carry a familiar one when going in over my head.

Thanks anyway...

#58
Kataigida

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I see a lot of people comparing the Typhoon to the Revenant...but I ask you...

Does the Revenant have natural AP qualities? No. Does the Typhoon? Yes. You don't even really need the AP mod, or waste an AP ammo consumable.

#59
Shadow Shep

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So is this another UR that I can say "meh" about when I get it (years later) in a PSP?

#60
mikepaul

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Kataigida wrote...
I see a lot of people comparing the Typhoon to the Revenant...but I ask you...

Does the Revenant have natural AP qualities? No. Does the Typhoon? Yes. You don't even really need the AP mod, or waste an AP ammo consumable.

No good reason not to increase penetration.  I look at my complete set of AR mods, and nothing else I can put on along with the barrel extender helps me more than the penetration mod.  The nerf on penetration was important: the SMG penetration mod shows me that the armor on the back of an Atlas is thicker than on the front, so the deeper you can always go with ANY weapon the less you need the enemy to turn so you get the good side.

Stability doesn't make the Typhoon shoot better.  Scope limits it more than it improves aim.  Extra ammo isn't all that big a deal if the supply from your partner the Demolisher is good.  Omni-blade might be OK but I'm not sure it ramps up all melee that doesn't involve swinging the weapon, and melee is not quite what the Destroyer does best.

I'd say add penetration to everything that HONORS the mod every time, but don't go crazy with the hard-to-replace stuff...

Modifié par mikepaul, 02 août 2012 - 05:08 .


#61
LGear

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mikepaul wrote...
The nerf on penetration was important: the SMG penetration mod shows me that the armor on the back of an Atlas is thicker than on the front, so the deeper you can always go with ANY weapon the less you need the enemy to turn so you get the good side.


Uhm what?

AFAIK, the only units where physical penetration is important is the Brute, the Guardian and the flesh armors on Husks and Cannibals, where you need it to bypass their solid plates. Also, as I recall the "weak spot" on the Atlas' canopy (where a penetrating shot dealt damage on the canopy, then dealt damage to the inside, resulting in 2x damage) was fixed in the last major patch. The thing you need against an Atlas is armor piercing, not penetration, and the Typhoon still has the former untouched. I don't notice a change in damage from shooting an Atlas on any side. 

#62
Xaijin

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upinya slayin wrote...

its not that bad of a nerf


Yes, yes it is. Combined with the destroyer nerfs it's a pretty big effn deal. It's no longer worth the 15 million average credit cost to max it.

Modifié par Xaijin, 02 août 2012 - 05:46 .


#63
xsdob

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ryoldschool wrote...

Boom Dynamite Thread about Typhoon being a paperweight

In that thread they show the numbers difference between a revenant X and Typhoon V ( which I happen to have ).  They are about equal except revenant does not have a ramp up speed, and is less accurate, but has less recoil, weights less and is much easier to obtain.

Yeah, I played with it since the nerf and its quite different ( bad ).  I feel bretayed that they nerfed that gun, damn it.



So an unmaxed submachine gun not doing better than a heavy machine gun in terms of damage is a bad thing?

Seems a lot more fair in all honesty, espically since one can have ultramaterial and a pistol with unltramaterial and still have a pretty high recharge time.

#64
Ogrinash

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You'll need to use the AP mod with it now even more so due to it negating some of the enemies' DR, so its ability to shoot through cover is only good for Guardian Shields.

#65
RohanSpartan

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Not sure if your trolling or just the kind of person who junks a new Porsche that just got a non-visible scratch on it.

#66
Xaijin

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RohanSpartan wrote...

Not sure if your trolling or just the kind of person who junks a new Porsche that just got a non-visible scratch on it.


45% reduction in maxed destroyer damage is not a "scratch", genuis.

#67
mikepaul

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LGear wrote...

mikepaul wrote...
The nerf on penetration was important: the SMG penetration mod shows me that the armor on the back of an Atlas is thicker than on the front, so the deeper you can always go with ANY weapon the less you need the enemy to turn so you get the good side.

Uhm what?

AFAIK, the only units where physical penetration is important is the Brute, the Guardian and the flesh armors on Husks and Cannibals, where you need it to bypass their solid plates. Also, as I recall the "weak spot" on the Atlas' canopy (where a penetrating shot dealt damage on the canopy, then dealt damage to the inside, resulting in 2x damage) was fixed in the last major patch. The thing you need against an Atlas is armor piercing, not penetration, and the Typhoon still has the former untouched. I don't notice a change in damage from shooting an Atlas on any side. 

The description of the penetration mods include how much armor is ignored.  There is a difference in how fast the Geth SMG using the penetration mod will kill an Atlas from the front versus the back.  The front is faster.  Or, it was faster until I got the mod to level V, which happened just as I quit last night.  I'll see what happens today with 90% armor being ignored.

I don't see where one weapon that fully supports a penetration mod should benefit less than another one that does it too.  As long as capacity isn't an issue, I intend to add penetration to all my weapons.  The Typhoon certainly has no capacity issue below Gold, so I'm set for now...

#68
Core_Commander

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Can I have yours then? It's a helluva gun.

#69
BINO973

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Meh, I never thought the Typhoon was that amazing in the first place. I'd much rather use my Harrier.

#70
AbhijitSM

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Rip504 wrote...

:lol::lol::lol:@ OP.

I for one haven't even noticed the N7 Typhoon nerf...:mellow:


I checked ur manifest & u do not have the typhoon ??? And still u are here posting abt it when u don't have it <_<

#71
upinya slayin

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joker_jack wrote...

upinya slayin wrote...

its not that bad of a nerf


Particle rifle outclasses it. The math is there and I have tested this out myself and yes it is that bad. Elitist idiots always say the nerfs aren't that bad because it doesn't affect them. Plus when they test something they never do an "average joe" test. 


i'm not an eliteist at all. I don't like nerfs at all either. all i'm saying is that the gun is still very effective even on platinum. I never thought it was OP though due to the length you have to stay out of cover and the warm up time (which when used on anything but the destroyer gets interuppted by everything)

#72
Lajkos

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mrs_anomaly wrote...

Oh FFS. Grow up the nerf isn't Typhoon killing, you're seriously overreacting. It's still a good gun, no I don't have it yet but I've played Platinum matches recently as of last night with friends running Destroyers+Typhoon and even with the reduced RoF for Destroyer and the reduced multiplier for the Typhoon he still kicked ass.
It is definitely not fun to hear something you use gets nerfed, ever, but step back and take a breath and realize it isn't the end of the world. If you feel the Revenant outperforms the typhoon ..use the Rev then?

this

#73
Arppis

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Never gonna give you up...

#74
Atheosis

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upinya slayin wrote...

its not that bad of a nerf


You don't consider a 25% DPS reduction a bad nerf?

#75
upinya slayin

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Atheosis wrote...

upinya slayin wrote...

its not that bad of a nerf


You don't consider a 25% DPS reduction a bad nerf?


not really. it means 1.2 extra bullets for every 3 you fire. if it was a slow firing or 1 shut wepaon then i'd say yes but when it spits out bullets like crazy its barely noticible. people look too much at numbers sometimes and not enough in game. the typhoon wasn't OP before and it isn't crap now. its stil one of the best ARs in the game.