I just got it the day before yesterday, tried it out and I was impressed, used it post nerf and I was disappoint. So sad...
The Typhoon got shafted, all hope is lost
Débuté par
its THAT guy
, juil. 31 2012 08:05
#251
Posté 01 août 2012 - 11:19
#252
Posté 01 août 2012 - 11:21
stysiaq wrote...
Jesus. It will still maw down enemies, you know that.
#253
Posté 01 août 2012 - 11:32
never had a typhoon or harrier so i just stick to the revenant on my destroyer. gets the job done nicely. lot of headshots with it too. Also the Saber is actually alot of fun on a destroyer toooooo.
#254
Posté 01 août 2012 - 11:34
BeerGogglezz wrote...
stysiaq wrote...
Jesus. It will still maw down enemies, you know that.
Wow, an UR AR that weighs as much as a yahg with an eating disorder can kill enemies? Yeah, it'll easily kill mooks on bronze and silver. Whoopie.
#255
Posté 01 août 2012 - 11:36
Unfair_Banana wrote...
I'm waiting for this thread to be locked for all the fighting. Voice your opinion and leave. No point in sitting here insulting each other over what happened to a gun in a game.
On topic, that's really gonna mess with Platinum builds...Dest. got hit hard this week. Kinda sucks. But in our group, I was Demo, not Dest. So not my problem.
You do not sound too much of a team player do you ? If one of your team mates using a destroyer build on gold/plat has a problem then the whole team has a problem. How easily you said above that "not my problem"
#256
Posté 01 août 2012 - 11:42
Well i just tried it out with the destroyer & it kinda sucks. Yes it still kills the lower tier enemies quickly but now taking cover is utmost important coz u cannot stay out in the open too much. Also killing bosses is really slower than before. It takes out all shields & maybe one bar of armor at the most. So yeah they killed this gun. I am now trying it out with the revenant to see how it goes. Will use the same set of consumables.
Also one question. Did they add stagger to the destroyer?? I could see many times that i would stop firing my weapon when the enemies were damaging me. If thats true then it sucks even further.
Also one question. Did they add stagger to the destroyer?? I could see many times that i would stop firing my weapon when the enemies were damaging me. If thats true then it sucks even further.
#257
Posté 01 août 2012 - 11:47
Someone get this man a napkin
#258
Posté 01 août 2012 - 11:48
Commander Castillo wrote...
Someone get this man a napkin
Someone show this man the "Quote" link.
#259
Posté 01 août 2012 - 04:42
I used it with Level II Piercing Rounds, a Level I Assualt Rifle Amp, a Warfighter Package V and Stability Module II. I puposely used it not at its full potential and I found it to still be a great weapon. I only use that gun on the Destroyer btw. Bottom line I was still killin stuff on gold with ease. People either dont use a character a ROF bonus or they use crappy dum ammo bonuses with the weapon. IMO you will only notice more damage with either armor piercings or incendiary ammo. Warp maybe against Reapers. Noto to say Cryo and Disruptor wouldnt be useful but I like killing Boss enemies faster. The Typhoon already rips down shields and drops all weaker enemies with ease. Why not take more damage against armor?
#260
Posté 01 novembre 2013 - 02:34
Pls unnerf typhoon. A 1.75 multiplier would be best.
#261
Posté 01 novembre 2013 - 02:44
And some old school players say the game is too easy nowadays compared to the past...
A pre-nerf Typhoon, Piranha and Krysae is all I want for Christmas.
A pre-nerf Typhoon, Piranha and Krysae is all I want for Christmas.
#262
Posté 01 novembre 2013 - 02:47
Damn, night of the living dead threads.
#263
Posté 01 novembre 2013 - 02:49
Scrub a dub.
#264
Posté 01 novembre 2013 - 02:51
Zombies are rising...
#265
Posté 01 novembre 2013 - 03:29
its halloween.....
right now at 1 its ok and fun to use, but nothing to write home about.
1.75 would have been the best balance.
right now at 1 its ok and fun to use, but nothing to write home about.
1.75 would have been the best balance.





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