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The Typhoon got shafted, all hope is lost


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#76
vinlandhammer

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JusticarFlareon wrote...

vinlandhammer wrote...

dddawda wrote...

its a freaking Ultra Rare LMG...its supposed to be strong...


sadly nerfherders are half way to make ultra rares weaker as common weapons........ so on each patch makes this rare-ultra rare category a joke........

And the buffs (including the Indra one) are nothing? Just more nerfs? To be honest, you should appreciate the buffs because Bioware could decide to not buff anything next week.


yes Indra is such a reliable sniper riffle /sarcasm 

buffs that are useful for bronze and barely silver, but for gold and platinum nerfing a weapon with barely two weeks and each week gets slammed .....  lets appreciate buffs for bronze weapons and make ultra-rares gold-platinum weapons a big turd. thanks for the buffs keep buffing :mellow:

#77
ParkBom

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Rifneno wrote...

JusticarFlareon wrote...

Lol you guys are so mad. xD And sorry my math is wrong, that 25% is totally a reason to insult other forumites, rage at Bioware, and make a thread about how useless a weapon is now.


Posts a pic belittling others because it doesn't understand 2nd grade math.
Cries like a little girl with a skinned knee because someone insulted it for its trolling and incredible failure at the most basic math.

Seems legit.  And by legit, I mean a hypocrite so massive as to have its own gravity.

Lol now means crying? Wow, I have been so wrong all these times I've said lol. And btw I didn't belittle others, just their accusations of how it's complete trash.

#78
Shadowomega23

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Pre-Nerf I would expect to have around 90 to 120 rounds left out of my 240 rounds (ap mod also on it for extra armor DR reduction) post patch any were 50 to 80 rounds left out of the 240 rounds. The only reasoning I can see for this is maybe their going to put out the cut mods out next week which might be a major boost.

#79
Seargent_Braken

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ryoldschool wrote...

JusticarFlareon wrote...

Creston918 wrote...

JusticarFlareon wrote...

Image IPB


Math wasn't your strongest subject in school, huh?


It is actually. 94 on state tests thank you very much. Image IPB


Well, then you don't know how to apply it.   The max rate of fire of the gun was changed by a factor of 2.0 x normal to 1.5 X normal.   That is a 50/200 = 25% reduction in max damage output.


Actually, it was't the ROF that was changed. It's the warm-up damage modifier thas was changed.

Modifié par Seargent_Braken, 31 juillet 2012 - 09:10 .


#80
its THAT guy

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darkblade wrote...

its THAT guy wrote...

Any of you guys check out the most recent nerf to the N7 Typhoon? "2x damage multplier has gone down to 1.5x"

It's pretty bad. Let's compare it to the revenant, the AR most similar to it, in detail. At rank 1 of the Typhoon, the gun does 44 damage per round that goes up to 61.6 damage per round. Which is, coincidentally LESS damage than a similar rank 1 revenant (63.6 damage) per round. It takes several upgrades for the Typhoon to outdamage the revenant, and does 83.25 damage per round at level 10, ONLY 3.75 more damage than a revenant 10. And that's only when the Typhoon is full revved up....

And please tell me, who around here actually thinks they'll get a lvl 10 Typhoon anytime soon?

Well.... that sucks. The piranha remains as the most damaging weapon in the game, and the ASSUALT RIFLE, ONE OF THE FEW ACTUALLY GOOD ARs IN THE GAME, gets a damage nerf.

/facepalm


You appear to be some sort of uninformed person.

The typhoon recieved a multiplier nerf for its fully revved damage. It still outclasses the revenant in everyway and still stands as one of the best ARs stop crying. The only difference now is that now weapon classes without damage debuffs can melt atlases in 3 seconds like my demolisher was. Now the team actually gets to help me.


Yes. And what I'm saying at fully revved damage, the Typhoon STILL does less damage than the Revenant at most levels. Less. Damage. Understand? The Typhoon, an UR LMG, now does LESS damage per shot, EVEN when fully revved up, than the revenant when shooting normally at almost every level. And, even when you get the Typhoon to a level where its fully revved damage per shot is higher than the revenant, the difference becomes so minor that the main disadvantage of the Typhoon kicks in (the rev up time), leaving you exposed longer to more incoming fire for longer as you try to burn down you're targets.

For the record, the Typhoon pre-nerf had a fully revved up 88.8 damage per shot, ACTUALLY BEATING the revenant 1 in terms of damage.

#81
Rifneno

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JusticarFlareon wrote...

Lol now means crying? Wow, I have been so wrong all these times I've said lol. And btw I didn't belittle others, just their accusations of how it's complete trash.


Which you would have understood if you didn't think 2+2=saturn.  But hey, grats on that math score I'm sure you didn't make up.

"Me fail English?  That's unpossible!" - Ralph Wiggum

#82
Robbbbb

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o thats cool it's not like i haven't gotten yet or anything

#83
Seargent_Braken

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Shadowomega23 wrote...

Pre-Nerf I would expect to have around 90 to 120 rounds left out of my 240 rounds (ap mod also on it for extra armor DR reduction) post patch any were 50 to 80 rounds left out of the 240 rounds. The only reasoning I can see for this is maybe their going to put out the cut mods out next week which might be a major boost.


I do hope the cut mods come out next week, but even if they do, this nerf wasn't justified...

#84
IndigoVitare

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It's not like it has innate piercing or anything.

#85
ParkBom

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Rifneno wrote...

JusticarFlareon wrote...

Lol now means crying? Wow, I have been so wrong all these times I've said lol. And btw I didn't belittle others, just their accusations of how it's complete trash.


Which you would have understood if you didn't think 2+2=saturn.  But hey, grats on that math score I'm sure you didn't make up.

"Me fail English?  That's unpossible!" - Ralph Wiggum

Oh, you wound me! Your insults make me want to quit BSN! Waaaaah!
Oops. Nope. Not effected. Image IPB

#86
D.Shepard

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lce625 wrote...

I don't even have the Typhoon yet.

And it has been already nerfed.... welcome to the universe when the "nerf all things" philosophy reigns supreme Image IPB

PsychoticBiotic wrote...

 If you hadn't noticed, they also gave us the biggest buff to date, which is reduced shield gate.


The fact several players don't like nerfs does not mean they want buffs.
Personally I'd prefer the "standard" shield gate and have weapons fun to play.
I haven't  tested the typhoon yet so I'm speaking on "general basis".

It really looks like a settlement between the players who ask for nerfs and the ones who want buffs (or don't like nerfs).

Nerfed the Typhoon, buffed the player (or nefed the enemies, if you prefer Image IPB)
I'm aware the "buff" to players is more significant (the change to shield gate mechanics will make a huge difference) but as I said countless of times before I want to have fun when I play and the typhoon was a really fun weapon.

I hope it will be as fun as before.
I completed a lot of Gold matches with the "old" shield gate so this "buff" won't change my "gaming life"

Just my opinion, though.

EDIT: typing error corrected.

Modifié par D.Shepard, 31 juillet 2012 - 09:20 .


#87
Mievain

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Math does not lie. Typhoon nerf was way over the top I got it at lvl 3 and I still preferred using piranha instead against bosses on my destroyer, not to mention weight differences while using on any other class...

Devastator mode kinda needed small nerf which it got, but they completely forgot the potato launcher which is sad :(

#88
its THAT guy

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IndigoVitare wrote...

It's not like it has innate piercing or anything.


Yes, which got nerfed last week, if you you might recall. This nerf to the gun was unjustified and invalidates the gun's standing as an UR.

#89
GroverA125

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is 1.5x really that much on the Typhoon? Considering that it has about half the damage of the Harrier per bullet, and 100 per mag unmodified, that still seems pretty effective to me. Mind you, still don't have the damn thing, so can't really say much. the decrease in damage is theoretically only 25% (except it's less than that, most likely) and if it was apparently mashing up bosses like no tomorrow before, I feel that it'll still leave a dent in them.

If someone could get some proper numbers on-scene, that would make this a lot easier to understand, as both an external observer and an internal observer.

#90
Sp3c7eR

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Disappointed with nerfs to typhoon and devastator mode. Could go on an epic rant but I think nobody will read it so I'll leave it at that.

#91
ryoldschool

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Seargent_Braken wrote...

ryoldschool wrote...

JusticarFlareon wrote...

Creston918 wrote...

JusticarFlareon wrote...

Image IPB


Math wasn't your strongest subject in school, huh?


It is actually. 94 on state tests thank you very much. Image IPB


Well, then you don't know how to apply it.   The max rate of fire of the gun was changed by a factor of 2.0 x normal to 1.5 X normal.   That is a 50/200 = 25% reduction in max damage output.


Actually, it was't the ROF that was changed. It's the warm-up damage modifier thas was changed.


Yes,  I used rate-of-fire but it was actually damage per bullet.

Damage multiplier when fully ramped up decreased from [2.0x] to [1.5x] 

#92
Rifneno

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GroverA125 wrote...

is 1.5x really that much on the Typhoon? Considering that it has about half the damage of the Harrier per bullet, and 100 per mag unmodified, that still seems pretty effective to me. Mind you, still don't have the damn thing, so can't really say much. the decrease in damage is theoretically only 25% (except it's less than that, most likely) and if it was apparently mashing up bosses like no tomorrow before, I feel that it'll still leave a dent in them.

If someone could get some proper numbers on-scene, that would make this a lot easier to understand, as both an external observer and an internal observer.


I lol'd at the "only" 25%.

#93
Cthulu_Cuddler

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Personally I think there's just way too much complaining resulting in too many nerfs in the first place. I don't see how this minor change is going to affect anybody provided you use the Typhoon on your Destroyer, Batarian, or Turian Soldier (all viable, Destroyer=best with Typhoon IMO).
Use your class evolutions and bonuses/gear to balance out everything else, that's what they're there for.

#94
Mievain

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GroverA125 wrote...

is 1.5x really that much on the Typhoon? Considering that it has about half the damage of the Harrier per bullet, and 100 per mag unmodified, that still seems pretty effective to me. Mind you, still don't have the damn thing, so can't really say much. the decrease in damage is theoretically only 25% (except it's less than that, most likely) and if it was apparently mashing up bosses like no tomorrow before, I feel that it'll still leave a dent in them.

If someone could get some proper numbers on-scene, that would make this a lot easier to understand, as both an external observer and an internal observer.


It wasn't Typhoon that was melting bosses but the class using it, destroyer. You could have used Piranha and Harrier fe. to melt your enemies. Now with post nerf, replace could with should. (and piranha is light and rare vs ultra rare and heavy with warmup time)

#95
Kick In The Door

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Sp3c7eR wrote...

Disappointed with nerfs to typhoon and devastator mode. Could go on an epic rant but I think nobody will read it so I'll leave it at that.


I'm sure you've still got a few fanboys around here willing to hang on your sack. 

#96
Ravenguild

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I personally think all this will do is stop it from shredding all bosses with ease. Haven't used it yet though as for the aa12 im going to hope the try to change it a little at a time and don't screw it over I'm sick of old guns being the only power weapons ( claymore)

#97
its THAT guy

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GroverA125 wrote...

is 1.5x really that much on the Typhoon? Considering that it has about half the damage of the Harrier per bullet, and 100 per mag unmodified, that still seems pretty effective to me. Mind you, still don't have the damn thing, so can't really say much. the decrease in damage is theoretically only 25% (except it's less than that, most likely) and if it was apparently mashing up bosses like no tomorrow before, I feel that it'll still leave a dent in them.

If someone could get some proper numbers on-scene, that would make this a lot easier to understand, as both an external observer and an internal observer.


Gun's base damage stands at 44.4 and goes to 55.5 at max. 2x multiplier was what made the gun effective, not its base damage. And now, the gun does even less daamage when revved than a revenant...

#98
ErrorTagUnknown

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Honestly it seemed like there were a lot more threads where people were begging BW. NOT to nerf the typhoon, rather than threads saying it needed nerfing. So, if the community really did influence them.... sounds like they figured the constant "please don't nerf" was a hint it needed nerfing. If threads here are their basis for balance changes, then maybe everyone would be better served just not talking about it. Or, if you're going to argue why something shouldn't be nerfed maybe the argument should be based on reasons it is already balanced (though weight was brought up iirc....).
Anyway, I don't even have the typhoon yet, but frankly, im glad this happened before I get it. I don't want one gun to make any other options pointless. I want to have to think and debate before I pick one. Ah well..... oh and the pirahna is only amazing in the right circumstances...... and there's really no good way to nerf it without destroying its utility for everybody but the charcters that make it OP

#99
darkblade

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its THAT guy wrote...

darkblade wrote...

its THAT guy wrote...

Any of you guys check out the most recent nerf to the N7 Typhoon? "2x damage multplier has gone down to 1.5x"

It's pretty bad. Let's compare it to the revenant, the AR most similar to it, in detail. At rank 1 of the Typhoon, the gun does 44 damage per round that goes up to 61.6 damage per round. Which is, coincidentally LESS damage than a similar rank 1 revenant (63.6 damage) per round. It takes several upgrades for the Typhoon to outdamage the revenant, and does 83.25 damage per round at level 10, ONLY 3.75 more damage than a revenant 10. And that's only when the Typhoon is full revved up....

And please tell me, who around here actually thinks they'll get a lvl 10 Typhoon anytime soon?

Well.... that sucks. The piranha remains as the most damaging weapon in the game, and the ASSUALT RIFLE, ONE OF THE FEW ACTUALLY GOOD ARs IN THE GAME, gets a damage nerf.

/facepalm


You appear to be some sort of uninformed person.

The typhoon recieved a multiplier nerf for its fully revved damage. It still outclasses the revenant in everyway and still stands as one of the best ARs stop crying. The only difference now is that now weapon classes without damage debuffs can melt atlases in 3 seconds like my demolisher was. Now the team actually gets to help me.


Yes. And what I'm saying at fully revved damage, the Typhoon STILL does less damage than the Revenant at most levels. Less. Damage. Understand? The Typhoon, an UR LMG, now does LESS damage per shot, EVEN when fully revved up, than the revenant when shooting normally at almost every level. And, even when you get the Typhoon to a level where its fully revved damage per shot is higher than the revenant, the difference becomes so minor that the main disadvantage of the Typhoon kicks in (the rev up time), leaving you exposed longer to more incoming fire for longer as you try to burn down you're targets.

For the record, the Typhoon pre-nerf had a fully revved up 88.8 damage per shot, ACTUALLY BEATING the revenant 1 in terms of damage.


And? The weapon is still has more accuracy, more stablility, larger clip size, more reserve, and natural penetration over revenant while still dealing respectable DPS on all difficulties. Especially on weapon master classes.

Considering the Revenants and the typhoon natural stats the Typhoon allows one to use mods to cover its single weakness in comparion to the Revenant while at the same time using whatever other mod you want. The typhoon is still leagues ahead of the Revenant and because it had so much over the revenant it had to lose a little something and that something is barely even noticable on the classes meant to rock the weapon.

So again, stop crying. Put a damage mod on. Gun is still one of the most deadly ARs in the game. 

#100
Hyperglide

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Ha ha nerdcore fights on gaming forums are so hilarious.