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The Typhoon got shafted, all hope is lost


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#151
Rifneno

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darkblade wrote...

- as it should be.

- i consider that a boon, instead of spraying bullets from the get go you get 4 warmup shots to get on target, each with a chance to stumble the target. I use this gun on a demolisher with a 0 in fitness on gold and im not scared to pop up and put them rounds down range. Half the time im not even in cover im walking forward towards the enemy. 

- As intended, its for soldiers whose powers are either grenades or the occasional CC power like CS or PM. This gun was basically made for the soldier the only one who who have a problem with it is the turian. And as said above its even great on a demolisher on targets no even if they arent debuffed by HG.


You lost any credibility when you tried to sell "it's a ****ty phalanx for the first second and a half" as a good thing.

#152
Lagrad Gribble

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You must be sexually attracted to hyperbole. Just because the gun was brought down to a point where it wasn't a straight up upgrade to every assault rifle in the Multiplayer doesn't mean the gun is useless anymore.

#153
Rifneno

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Lagrad Gribble wrote...

You must be sexually attracted to hyperbole. Just because the gun was brought down to a point where it wasn't a straight up upgrade to every assault rifle in the Multiplayer doesn't mean the gun is useless anymore.


*checks manifest and laughs*

#154
Atrumitos

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It never was a straight up upgrade. The Harrier is more fitting for some classes and the typhoon for others. Tbh the typhoon is mostly a destroyer weapon so I suppose the one class feeling the pain of these nerfs the most is the destro.

#155
Rifneno

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I wouldn't bother wasting words on someone who doesn't have any earth weapons yet.

#156
Shadowomega23

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What they should have done is just upped the damage on the Revenant so it truely feels like an MMG like the M60E4 or M240B as the Typhoon actually felt like a true LMG like the M249.

#157
RGZ Archer

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JusticarFlareon wrote...

vinlandhammer wrote...

dddawda wrote...

its a freaking Ultra Rare LMG...its supposed to be strong...


sadly nerfherders are half way to make ultra rares weaker as common weapons........ so on each patch makes this rare-ultra rare category a joke........

And the buffs (including the Indra one) are nothing? Just more nerfs? To be honest, you should appreciate the buffs because Bioware could decide to not buff anything next week.


Problem with that argument is that the Indra is an even moe rare weapon than the Typhoon. I actually have the Typhoon at mk4, only just got the Indra a few days ago, its still mk1, and I farm Firebse White Gold at least four hours a day.

I can somewhat understand SOME nerfing, but shouldnt they make Ultra Rare weapons actually WORTH the work it takes to get? The Black Widow is unusable outside of Infiltrators, which themselves are nearly unusable at this point. The Indra, while good, is the rarest N7 weapon in the game and kicks like a mule when you use it. The Wreath I'm not going to bother mentioning.

Over all, it seems like the only decent UR's left are the Harrier (which has next to no ammo) and the Javilin (the only N7 I have yet to get...Image IPB

Seems they are trying to force everyone into playing as shotgun wielding adepts, because they are the only thing t escape ner****e...not counting the epic fail that is the Phoenix.

#158
Xaijin

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TeamLexana wrote...

What the hell was even the point of releasing this gun if they are just gonna keep nerfing it????!


To increase sales on points.

Modifié par Xaijin, 31 juillet 2012 - 10:28 .


#159
Rifneno

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Xaijin wrote...

TeamLexana wrote...

What the hell was even the point of releasing this gun if they are just gonna keep nerfing it????!


To increase sales on points.


I'd just like to point out that they call that a bait and a switch.  And it's a felony.

Not saying that isn't what they're doing.  It probably is.  Just saying, that's the ethics of this.

#160
Xaijin

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Rifneno wrote...

Xaijin wrote...

TeamLexana wrote...

What the hell was even the point of releasing this gun if they are just gonna keep nerfing it????!


To increase sales on points.


I'd just like to point out that they call that a bait and a switch.  And it's a felony.

Not saying that isn't what they're doing.  It probably is.  Just saying, that's the ethics of this.


Nope. Casey clearly said there wouldn't be three linear endings in game informer, nor would there be a giant series of linear fetch quests due complete the game. I haven't seen his prison boooking shot yet.

This also isn't the first instance of retro nerfing a released weapon either. There's nothing illegal about it. It is community and franchise eroding, however. Whether intended or not. I seriously doubt BW sits around rubbing their palms together laughing, but to say their is a slight disconnect between theory and application is a vast and unyielding understatement, and all it's going to do is erode the hell out of the community. Same thing happened with relic and warhammer.

Modifié par Xaijin, 31 juillet 2012 - 10:36 .


#161
Rifneno

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Xaijin wrote...

Nope. Casey clearly said there wouldn't be three linear endings in game informer, nor would there be a giant series of linear fetch quests due complete the game. I haven't seen his prison boooking shot yet.

This also isn't the first instance of retro nerfing a released weapon either. There's nothing illegal about it. It is community and franchise eroding, however. Whether intended or not. I seriously doubt BW sits around rubbing their palms together laughing, but to say their is a slight disconnect between theory and application is a vast and unyielding understatement, and all it's going to do is erode the hell out of the community. Same thing happened with relic and warhammer.


Must be an interesitng world you live in where if someone isn't convicted, it means they're innocent.  And yes, it is a crime if they did it with the intent of switching the product with an inferior one once people paid money for it.  Intent is pretty much unprovable though.

#162
Olivia Wilde

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Works fine with the destroyer..don't use it with any others

#163
Untonic

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lce625 wrote...

I don't even have the Typhoon yet.



#164
Sp3c7eR

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PKTracer wrote...

Sp3c7eR wrote...

Disappointed with nerfs to typhoon and devastator mode. Could go on an epic rant but I think nobody will read it so I'll leave it at that.


Rant. Epically.  We do want to read it.  And BW will too.

You soloed with it on Devastator Mode.  I tested out the Typhoon and Devastator Mode when I saw the changes had come out.  While the combo is still good, people will definitely feel a difference. 


Ok, epic rant incoming:

Typhoon nerf was undeserved for a couple of reasons: 1) There's a weapon called the Piranha that fills in the exact same role of the Typhoon (which is to take out heavy targets) and it does it better without as much exposure or a warm-up time. 2) The typhoon only shined with devastator mode, so nerfing both typhoon AND devastator mode made the destroyer + typhoon combo less desirable overall especially in a game mode where firepower is much needed in order to keep teammates alive.

Typhoon is a far-from-ideal weapon. It has a warm-up time where it doesn't deal full damage making versatility a problem unless it's firing on full auto non-stop (the latter making camping an ammo box a necessity which further reduces mobility on a class notorious for its lack of flexibility).

The typhoon requires exposure to deal most of its damage. Hence, it is not a burst DPS weapon, it is a sustained DPS weapon. We all know on higher difficulties burst dps > sustained dps due to a close relationship with survivability. Sustained DPS requires exposure to fully utilise, it also requires persistent aiming during which you lose a lot of peripheral awareness. Yet another minus here for the Typhoon as opposed to a shotgun or a sniper rifle. 

Typhoon is hard to level up. And I feel these changes have been made with regards to players who have it a high level already, while disregarding that a large number of the playerbase haven't unlocked the destroyer yet, let alone the typhoon.

With a view of the above, most people will go for the easy option - the Piranha. Yet the Typhoon is the one that gets a nerf. Why? Is destroyer + typhoon a better set up for taking down heavies than GI + Piranha? It was comparable prior to the nerf, but in my opinion it should be, because of the disadvantages of the typhoon outlined already. 

So all in all, for an ultra rare, this nerf was uncalled for and hurts the typhoon on full auto quite a lot. I would've been fine if they gave us a slightly longer ramp-up time. But nerfing both typhoon and devastator mode is a blow from which destroyer won't recover anytime soon. Now we'll see most destroyers using the piranha until that gets nerfed too.

/End of rant.

#165
RGZ Archer

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Rifneno wrote...

GroverA125 wrote...

Asebstos wrote...

OP complaining about how ineffective a gun he doesn't have is. Makes sense. Going to try out my Typhoon II today and compare it to my Revenant X and form an opinion that isn't purely theoretical.


After which, would you kindly test it against other well-reknowned ultra-rare ARs such as the Harrier, Saber and Particle rifle and come back to us on it's effectiveness? I'd like to see it against the other weapons that are respected out there. I'd like a fair trial. Comparing it to the Revvie is a little harsh.


Jesus Christ.  Did you just say the Prothean Laser Pointer is a renowned and respected UR?


Well...actually, I have mine at MK5, and on a Destroyer with EB and APM mods attached it holds its own on gold. Not the best, but still usable.

#166
WickedTruth 823

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LtJuno wrote...

I used the Typhoon a lot. And now it feels useless. I used to be able to take an Atlas out in one magazine while using Piercing Mod V with Damage build on my Devastator.
Now I can barely get its shield down. Feels like a POS now.


Word... Just tried it and I'm sadly disappointed... 

:crying: R.I.P Typhoon you were a beautiful thing for a good week... Thank you my friend I'll give you a good plaace on my shelf... 

#167
robarcool

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Master Xanthan wrote...

Kuriiiiiii wrote...

Shut up


Well this was a HUGE contribution to the discussion right here. (sarcasm). So has anybody tested out the gun after the nerf yet?

I was with Stardusk on Platinum farming runs today. He tested the Typhoon. Earlier, with the devastator mode, it took 2 clips to mow an atlas. Now it takes 3.5-4 clips. It is a rather major nerf.

#168
steverw1975

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Impulse and Compulse wrote...

JusticarFlareon wrote...

Image IPB

.5 is 25% of 2.0, genius.

Yeah, enough with the nerfing, it's getting out of hand.


Just a thought: you might want to take a closer look before calling someone's intelligence into question. While .5 is 25% of 2.0, that's not what the caption in the picture says. The caption reads nerf gun .5%, can't use it anymore. The poster either incorrectly added a % symbol or rather seriously exaggerated the issue to be sarcastic and was called out on it, only to have you insult the responding poster because you misread what the original poster wrote. Oops.

#169
Eckswhyzed

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I might have to actually start using equipment on my Typhoon now...

...nah. Typhoon still kicks ass

#170
robarcool

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AbhijitSM wrote...

GroverA125 wrote...

is 1.5x really that much on the Typhoon? Considering that it has about half the damage of the Harrier per bullet, and 100 per mag unmodified, that still seems pretty effective to me. Mind you, still don't have the damn thing, so can't really say much. the decrease in damage is theoretically only 25% (except it's less than that, most likely) and if it was apparently mashing up bosses like no tomorrow before, I feel that it'll still leave a dent in them.

If someone could get some proper numbers on-scene, that would make this a lot easier to understand, as both an external observer and an internal observer.


What do you mean by "only 25%" ???????

He probably wanted 75%. That would be enough for him I guess.

#171
JakobBloch

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Couple of things that needs to be said:

- The rev time on the Typhoon is less than a second (0.75 seconds I believe).

- The Typhoon actually don't increase in damage per shot but rather in ROF (If I am wrong please give me a source). This is worth noting. The RoF starts out at a respectable 650 shots per minute (I believe. Rifneno said 250 but did not mention a source. I got my numbers from here). This will then be multiplied by 1.5 bringing it up to 975 rof or 16 shots per second. In total not as much damage as the Harrier but significantly more that the revenant (unless I am completely wrong).

- When we say that the Typhoon has an inate Armor Damage Reduction modifier we are not talking about the cover pentration that it also has. The nerf last week was to the cover penetration while the Armor DR modifier remained unmodified. In case of the Typhoon I believe the Armor reduction modifier is 0.5 (effectively halving the armor damage reduction). For a full explanation go here.

- That you don't have the Typhoon is irellevant to it being nerfed. That it has only been out for 2 weeks is also irellevant. BW has a limited number of people to test any item so thier sample sizes will be small, however when they release said items that sample size gets larger and they get better data. This will most likely be the reason for nerfs that occure soon after launch and not anything posted in the forums (The things in the forum may give them more perspectives on what to nerf or change but whether something needs a change will probably be based on numbers rather than anything written on here).

- When compairing one weapon to another be mindfull of comparing the entier weapon and not just some select stats (like damage per shot). The Revenant deals more damage per shot than the typhoon and has the same RoF. By these numbers we might call the Revenant superior. However, we left out the other stats here. The Typhoon is significantly more accurate and it has the rev up RoF. It also carries significantly more ammo (though this is undermined by the higer RoF) and it has inate armor and cover penetration.

- The Typhoon is a supression weapon with powerfull anti-boss capabilities. To get to its fullest potential it needs to rev up so you need to stay out of cover for longer times. If you pick a class that is not able to remain out of cover you have no business wielding the Typhoon. classes that excell with the Typhoon include (but may not be limited to): Destroyer, Krogan Soldier, Krogan Sentinel, Batarian Soldier (if specced for grenades).

Is the nerf a bit heavy handed? perhaps. Time will tell. Is it enough to render the gun useless? Probably not.

Oh and on the word useless: The word useless is a big word. Just because something does not work in every situation does not make it useless. Just because something is not viable on gold and platinum does not make it useless. Pull for example is not useless. It is perfect at what it is ment to do. It is ment to debilitat weak enemies for an extended time to give you time to deal with greater threats. On gold and Platinum this is not really useful but that does not make it useless. That being said with the new buffs to Pull I am not really sure what to make of it. It is suddenly very powerful but it still only hits unprotected targets.

well that was a bit of a rant so I will end here. Have fun folks.

#172
robarcool

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Rifneno wrote...

Xaijin wrote...

Nope. Casey clearly said there wouldn't be three linear endings in game informer, nor would there be a giant series of linear fetch quests due complete the game. I haven't seen his prison boooking shot yet.

This also isn't the first instance of retro nerfing a released weapon either. There's nothing illegal about it. It is community and franchise eroding, however. Whether intended or not. I seriously doubt BW sits around rubbing their palms together laughing, but to say their is a slight disconnect between theory and application is a vast and unyielding understatement, and all it's going to do is erode the hell out of the community. Same thing happened with relic and warhammer.


Must be an interesitng world you live in where if someone isn't convicted, it means they're innocent.  And yes, it is a crime if they did it with the intent of switching the product with an inferior one once people paid money for it.  Intent is pretty much unprovable though.

No point in bringing law into this. The concern is that Bioware seems to have lost the meaning of balance, judging from their most recent changes.

#173
Cheng Chao An

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WickedTruth 823 wrote...

LtJuno wrote...

I used the Typhoon a lot. And now it feels useless. I used to be able to take an Atlas out in one magazine while using Piercing Mod V with Damage build on my Devastator.
Now I can barely get its shield down. Feels like a POS now.


Word... Just tried it and I'm sadly disappointed... 

:crying: R.I.P Typhoon you were a beautiful thing for a good week... Thank you my friend I'll give you a good plaace on my shelf... 



Please keep crying your tears are delicious... son ^_^

#174
GroverA125

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robarcool wrote...

AbhijitSM wrote...

GroverA125 wrote...

is 1.5x really that much on the Typhoon? Considering that it has about half the damage of the Harrier per bullet, and 100 per mag unmodified, that still seems pretty effective to me. Mind you, still don't have the damn thing, so can't really say much. the decrease in damage is theoretically only 25% (except it's less than that, most likely) and if it was apparently mashing up bosses like no tomorrow before, I feel that it'll still leave a dent in them.

If someone could get some proper numbers on-scene, that would make this a lot easier to understand, as both an external observer and an internal observer.


What do you mean by "only 25%" ???????

He probably wanted 75%. That would be enough for him I guess.


Like I said before: If a weapon is twice as good as the others, and it gets a 25% debuff, you're still over 100%. I suppose it will be a noticable amount worse now, but it's a worse version of one of the best. Looking at it that way, it kinda cancels it out.

#175
Rifneno

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GroverA125 wrote...

Like I said before: If a weapon is twice as good as the others, and it gets a 25% debuff, you're still over 100%. I suppose it will be a noticable amount worse now, but it's a worse version of one of the best. Looking at it that way, it kinda cancels it out.


I wonder if I'd have such a glorious misunderstanding of game mechanics if I was still working on maxing out Rebellion rares too.  Hmm.  Guess we'll never know.