Due to a snafu while switching internet providers, I'm about to lose access to the
internet for 7 days, so I decided to write this now.
I'll summarize the basic issue, as some players see it:
After advancing several careers, there eventually ceases to be any practical point in
extracting or promoting characters.
Extraction gives experience, which isn't necessary for players who already have maxed
classes. Promotion raises N7 rating, which itself serves no practical purpose (not looking
to start an argument over what "N7 means", honest. Just trying to establish it has no
practical effect on loadout or gameplay).
Personally, I still do these things, as they contribute to a sense of "narrative" in the
multiplayer. The sense, I mean, that you were successful, and no one was "left behind".
Also, I promote out of a mild math OCD, where I hate wasting experience cards (hence I
promote all lvl 20 characters. Every now and then I play on Gold with lvl 20, but I always
feel a little wierd about it).
So, like a lot of people, I would love to see credits awarded for these two activities,
as I would feel more like I was accomplishing something practical.
But, I'm also a great believer in balance. I think balance has been a very important
element in why Mass Effect 3 multiplayer is still trafficked, played, and discussed so much
almost 6 months after its release.
I don't want to spark an argument over what "balance" is or isn't in game terms, since
right now I'm actually referring to an economic balance.
Bioware's credit system is designed to balance many interests. It has to serve the non-
paying multiplayer base (like me), the paying multiplayer base (who purchase packs with $ or
points), and the basic profitibility of the ongoing support of the game (ie Bioware's
economic interests).
Without that balance, things will unravel. Either less support will occur, fewer
promotion weekends, or less new free DLC. If the economics are changed, something will have
to give.
I've seen some great suggestions of low-credit rewards for extraction or promotion. Ideas
like 1K for bronze, 2K silver, 4K gold, and 8K platinum. Or 1000 credits for every
promotion.
These seem like really small, reasonable numbers, and I have little doubt starting an
official Poll would turn up overwhelming support.
But these numbers aren't necessarily as small as they appear. Factoring in the extent
that these activities are done, the extent to which such activities would increase if
changes were made, and the number of total players, considered against the total remaining
items to unlock, the numbers could get very big, very quickly.
From Bioware's persepective, a small increase could cut into the ongoing revenue by a
significant percentage. Even if it were small, 5% or less, it could still have a dramatic
impact on the way free DLC is released, or how ongoing support for technical
glitches/balance issues are dealt with.
Of course, I still think an ideal solution would involve some form of credit reward for
extraction or promotion. So I seek suggestions on how to create an idea to present to
Bioware that considers these factors.
All I've been able to come up with myself (and it's far from perfect) is to take some of
the credits from rewards elsewhere.
What I mean is a slight reduction in the Time Bonus for Objective Completion, in exchange
for a small increase in the credit awards for extraction and promotion.
That idea doesn't really help players who don't promote and don't want to, and it makes
it more difficult for new players to make credits (requiring extraction to avoid missing
credits they would already have earned in the current system).
I don't think "guessing" numbers is overly useful, since only Bioware has (or should
have) access to the complex mathematical data involved.
Beyond that, I would love to hear other thoughts on the issue. Other suggestions and
such. I wouldn't want to bother starting a poll about it unless there was something fairly
solid and viable to present.
Rewarding Credits for Extraction and Promotion
#1
Posté 01 août 2012 - 12:44
#2
Posté 01 août 2012 - 12:47
Yeah I think I'll stay at N7 150.
#3
Posté 01 août 2012 - 12:47
Jeremiah12LGeek wrote...
Due to a snafu while switching internet providers, I'm about to lose access to the
internet for 7 days, so I decided to write this now.
I'll summarize the basic issue, as some players see it:
After advancing several careers, there eventually ceases to be any practical point in
extracting or promoting characters.
Extraction gives experience, which isn't necessary for players who already have maxed
classes. Promotion raises N7 rating, which itself serves no practical purpose (not looking
to start an argument over what "N7 means", honest. Just trying to establish it has no
practical effect on loadout or gameplay).
Personally, I still do these things, as they contribute to a sense of "narrative" in the
multiplayer. The sense, I mean, that you were successful, and no one was "left behind".
Also, I promote out of a mild math OCD, where I hate wasting experience cards (hence I
promote all lvl 20 characters. Every now and then I play on Gold with lvl 20, but I always
feel a little wierd about it).
So, like a lot of people, I would love to see credits awarded for these two activities,
as I would feel more like I was accomplishing something practical.
But, I'm also a great believer in balance. I think balance has been a very important
element in why Mass Effect 3 multiplayer is still trafficked, played, and discussed so much
almost 6 months after its release.
I don't want to spark an argument over what "balance" is or isn't in game terms, since
right now I'm actually referring to an economic balance.
Bioware's credit system is designed to balance many interests. It has to serve the non-
paying multiplayer base (like me), the paying multiplayer base (who purchase packs with $ or
points), and the basic profitibility of the ongoing support of the game (ie Bioware's
economic interests).
Without that balance, things will unravel. Either less support will occur, fewer
promotion weekends, or less new free DLC. If the economics are changed, something will have
to give.
I've seen some great suggestions of low-credit rewards for extraction or promotion. Ideas
like 1K for bronze, 2K silver, 4K gold, and 8K platinum. Or 1000 credits for every
promotion.
These seem like really small, reasonable numbers, and I have little doubt starting an
official Poll would turn up overwhelming support.
But these numbers aren't necessarily as small as they appear. Factoring in the extent
that these activities are done, the extent to which such activities would increase if
changes were made, and the number of total players, considered against the total remaining
items to unlock, the numbers could get very big, very quickly.
From Bioware's persepective, a small increase could cut into the ongoing revenue by a
significant percentage. Even if it were small, 5% or less, it could still have a dramatic
impact on the way free DLC is released, or how ongoing support for technical
glitches/balance issues are dealt with.
Of course, I still think an ideal solution would involve some form of credit reward for
extraction or promotion. So I seek suggestions on how to create an idea to present to
Bioware that considers these factors.
All I've been able to come up with myself (and it's far from perfect) is to take some of
the credits from rewards elsewhere.
What I mean is a slight reduction in the Time Bonus for Objective Completion, in exchange
for a small increase in the credit awards for extraction and promotion.
That idea doesn't really help players who don't promote and don't want to, and it makes
it more difficult for new players to make credits (requiring extraction to avoid missing
credits they would already have earned in the current system).
I don't think "guessing" numbers is overly useful, since only Bioware has (or should
have) access to the complex mathematical data involved.
Beyond that, I would love to hear other thoughts on the issue. Other suggestions and
such. I wouldn't want to bother starting a poll about it unless there was something fairly
solid and viable to present.
-Jeremiah the 12th Level geek
I can appreciate the idea of rewarding credits for promotion, but I don't ever see it happening. Extraction is something I could see them doing. I wouldn't mind it either.
And I also promoted because I hated seeing all that XP go to waste. I stopped though, mostly because I have drastically cut down my ME3 time.
Modifié par theillusiveman11, 01 août 2012 - 12:49 .
#4
Posté 01 août 2012 - 12:48
#5
Posté 02 août 2012 - 12:48
Our_Last_Scene wrote...
1k for promoting?
Yeah I think I'll stay at N7 150.
That's actually a consideration. Ideally, the amount rewarded would not encourage vast droves of players to change their play style.
#6
Posté 02 août 2012 - 12:49
Lucius Aelius wrote...
Extraction yes, promotion absolutely not.
That's cool. Why not?
#7
Posté 02 août 2012 - 12:58
#8
Posté 02 août 2012 - 01:08
A credit bonus for promoting? Well, I don't see Bioware do that anytime soon, but I think it might be a nice minor incentive for people to actually promote. If that had been added from the start, we'd have had way less complaints from people getting character cards, and we wouldn't have needed those stupid rare consumables that only a minority actually likes either. We'd also see slightly more experienced people playing bronze/silver games, to level up their new characters, effectively showing newer players how things work.
Modifié par AsheraII, 02 août 2012 - 01:09 .
#9
Posté 02 août 2012 - 01:10
#10
Posté 02 août 2012 - 01:10
However, I support the idea of giving credits, or maybe some "one time use" consumables upon extracting / promoting. Right now it literally hurts my gameplay experience, that almost everyone just dies on purpose upon completing the objective in wave 10, on Gold... It feels retarded. On the other hand, as the OP also mentioned, it's totally understandable that people don't want to "waste" ~5 minutes every game for nothing...
So yeah, after 5 months BioWare should've come up with an idea to solve this, I'm pretty sure many players would be more happy for a solution to this than for new maps.
#11
Posté 02 août 2012 - 01:13
#12
Posté 07 novembre 2012 - 05:35
They've added a 10% bonus for extraction, which I think is great. The new challenge system somewhat addresses the question of why to promote characters. I'm pretty happy with the way things went.
#13
Posté 07 novembre 2012 - 05:46
#14
Posté 07 novembre 2012 - 05:47
Horacio Zhao wrote...
eeeh, extraction has 10% bonus credits since retaliation
thread is 3 months old, gg.
#15
Guest_Jiovanie-_*
Posté 07 novembre 2012 - 05:50
Guest_Jiovanie-_*





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