N7 Paladin build: tell me what I'm doing wrong.
#26
Posté 01 août 2012 - 08:13
Decent damage, freezes unprotected enemies, and debuffs armoured enemies a lot. Also goes through walls.
I put an Acolyte on my Paladin, which lets him freeze any unarmoured enemies in about 1 second. The main drawback to this was Guardians completely blocking my way, so I added on a Hornet with HVB to deal with them.
#27
Posté 01 août 2012 - 08:15
Cyonan wrote...
On my Paladin I run
Energy Drain(6) - Damage, Drain, Armour Boost
Incinerate(0)
Snap Freeze(6) - Reach, Cryo Explosion, Damage & Weakness
N7 Paladin(6) - Damage & Capacity, Power Damage, Weapon Damage
Shield Mastery(6) - Durability, Shield Durability, Cryo Shield
Weapon: Piranha X - High Caliber Barrel V, Smart Choke V
Gear: Berserker Package V or Shotgun Amp V
Admittedly I haven't played around with the 10% buff to Incinerate that went through today. I'll have to check out what kind of damage it can put out on my QFE.
Against Cerberus/Geth I play a bit more defensively since there's free shields just sitting there all over the place. Remember that your shield doesn't make you invincible though, Energy Drain is just as important, if not more so because it regenerates your shields and is spammable. Use Snap Freeze for general CC and debuffing whenever you can spare the GCD.
For Reapers, I'm a lot more aggressive since I can't regen as well. Abuse the hell out of the fact that Snap Freeze can go through walls and debuff groups of enemies, then jump out and blast them with the Piranha.
I play a lot of CQC with this guy, and use a lot of my Shotgun/Shield Bash to do my damage. Also remember that Snap Freeze's debuff stacks with Cryo Shield's, making you the only character in the game that can sunder armour by 100% without ammo powers. The shield also basically hard counters Phantoms, as it freezes them once they don't have a barrier(Which Energy Drain is great for getting rid of)
+1. The exact same build and loadout as mine.
Works most of the time unless the lag is horrendous.
#28
Posté 01 août 2012 - 08:19
I'm running 6/3/6/5/6
ED: Range-Shields-DR
Snap Freeze: Everything that weakens armor.
Shield: Cryo
#29
Posté 01 août 2012 - 09:03
ProfGast wrote...
So the difference for me, is I cast far far faster than every 10 seconds. I also don't use the piranha on him because to be honest I rather despise the gun.Lucrece wrote...
It only weakens armored opponents, and the slow is hardly a factor when mobs are dying even in Platinum within a few seconds to focus fire. I'm not saying it's a bad skill; it's good -- but it's the one standout team support skill he has. Shield Drain doesn't hold a candle to Overload in terms of team support, especially Geth.
Also, if you host, your charge doesn't bug out, period. And I say this as the slayer who has been on the receiving end of bugs that look like an ecstasy trip as narrated by 70's cartoonists.
I've always played sentinels, my Shep is a sentinel, I've played the human sentinel and Turian sentinel to great effect, and I'm just frustrated that the Paladin class disappointed that streak. First with the disappointing shield (and Fitness line in general; look at the Shadow's fitness line for an example of a good line). Incinerate is still bugged when it could be a great tool.
Instead, I shield drain every 10 seconds and snap freeze and shoot my Piranha. In the same CQC time my Annihilation Field Fury can wreck more havoc.
I'm sorry you feel disappointed by the Paladin's output, but I definitely find him a fun dynamic class, for both close combat and for ranged. I know the first couple times I played him I had a lot of trouble getting the same output I was expecting, but after some experimentation, change up of weapons, and adjustment of playstyle, he just clicked. And just for the record, I find ED superior to Overload.
Maybe you'll never like him. Maybe he's just not your thing. But maybe you'll find a way to synch his abilities up in a way that just works.
I actually tried a Hurricane+Indra setup and it's much better. Hated the Scorpion, felt useless, so I sticked to my Hurricane since I don't have aiming issues (I've played with the Harrier on other classes, so I can handle kickback fine).
The Indra buff made it a pretty good weapon for when you can't just waltz in and wear down those Ravagers you want to kill. Obviously the weapon works less well in smaller maps with more cover obstacles, in that case I just switch to a Paladin.
The Indra/Paladin help me deal with Guardians, which were rather annoying before.
I have to test the new setup on Phantoms, however. Things never end well when those get in melee range of me. Even when their barrier is down they act like my melee just never hit them, hit me back, and proceed to sync kill after. Maybe I ought to try snap freeze before unleashing a melee attack.
Modifié par Lucrece, 01 août 2012 - 09:04 .
#30
Posté 11 février 2013 - 02:13
#31
Posté 11 février 2013 - 02:17
Why do people do this? Do timestamps not exist? Am I imagining these things?
#32
Posté 11 février 2013 - 02:23
Edit: Oh yeah, Black Sheep Boy, I've been looking into learning necromancy. Can you teach me?
Modifié par pmac_tk421, 11 février 2013 - 02:25 .
#33
Posté 11 février 2013 - 02:28
Max snap freeze, increasing the range is almost mandatory, other evolutions are up to you. Rank 6 is bugged, the 100% combo is always applied so until they fix it there is no benefit to taking it.
For everything else just play around with it until you find what works for you. Right now this is what I'm using. There are a lot of valid specs and most things are just preference, so just stock up on respec cards and get to testing.
#34
Posté 11 février 2013 - 08:14
I prefer to fight at a distance too, so I usually ED to stun, snipe rapid fire headshots at long range to keep em staggered, then set my target on fire if I want to move on to another target and let them burn to death. Anything sneaks up on me while I'm scoped, I freeze and then fry it, or fry and then energy drain it if it's a geth bomber. And if I'm going into a higher difficulty match, I'll take either cryo ammo to freeze at long range for incinerate-triggered explosions, or disruptor ammo if I suspect/know we'll fight geth and I want them stunlocked like they want me stunlocked.
He's my go-to character for silver/gold and he's never let me down, so if anyone thinks that build is rubbish I'd say... whatever, I've never under-performed with him.
#35
Posté 11 février 2013 - 08:28
Something I always try to keep in mind with Fitness is that it's rather pointless to give the omni-shield more health, as its health resets the instant you perform another heavy melee. And I like Cryo-Shield. It's coo'.
#36
Posté 11 février 2013 - 08:30
Modifié par Pyth the Bull, 11 février 2013 - 08:30 .
#37
Posté 11 février 2013 - 08:30
That's what I roll with. Why skip passives? Simple because most of your damage is coming from tech combos. You're losing very little damage by skipping passives and you can chain tech combos easier.
Flame Shield+Snap Freeze=Fire Explosion+ Incinerate on whatever is left and chilled=Cryo Explosion.
ED is bugged in rank six off host for the armor evo so I avoid it. I use incinerate and ED for anything that is at long range. Talon to clean up.
#38
Posté 11 février 2013 - 08:33
#39
Posté 11 février 2013 - 08:35
Not long after that Bioware changed the way FE/CE worked and Paladin instantly became one of the best classes.
#40
Posté 11 février 2013 - 08:39
AtR Sheepdog wrote...
I actually plan on trying a different build once I hit 20 with my Sentinel class. 6/6/6/0/6. Instead of going into power damage, I plan on doing all the radius/range/hitmorecrap that I can, and carrying something lighter so I can spam the powers more. My intent is tech explosions.
Something I always try to keep in mind with Fitness is that it's rather pointless to give the omni-shield more health, as its health resets the instant you perform another heavy melee. And I like Cryo-Shield. It's coo'.
Try this.
Personally I've found neither of the shield upgrades to be incredibly useful, where being able to detonate on everything (and a snap freeze -> incinerate or snap freeze -> energy drain being able to kill most mook level enemies) pretty handy. You only lose out on 15% health/shields and 15% shield recharge with only three in Fitness, it's not that big a deal.
#41
Guest_Heri_*
Posté 11 février 2013 - 09:10
Guest_Heri_*
wngmv wrote...
People specced out of Incinerate back then because you have to kill to make a fire/cryo explosion. Back then the only way to play Paladin is to melee.
Not long after that Bioware changed the way FE/CE worked and Paladin instantly became one of the best classes.
Yeah I was just looking up Paladin spec threads and came across this one, was a little confused by the posts on the first page...
Lots of people are gonna get thrown by this thread until they realize it's a necro.
Personally, I spec 6/6/6/3/5. Since the class (at least as I understand it) is now all about tech explosions, all three abilities are maxed so that I can trigger a max-rank tech explosion on whatever I want. I'll Snap Freeze -> ED on shielded targets, or Snap Freeze -> Incinerate on armored ones. Since you're based on tech explosions the passive tree doesn't really add a lot IMO, so I'd rather put 5 points in Fitness (don't take rank 6 because I don't melee with him) and put only those last 3 into passives.
#42
Posté 11 février 2013 - 09:28
Heri wrote...
Yeah I was just looking up Paladin spec threads and came across this one, was a little confused by the posts on the first page...
Lots of people are gonna get thrown by this thread until they realize it's a necro.
Personally, I spec 6/6/6/3/5. Since the class (at least as I understand it) is now all about tech explosions, all three abilities are maxed so that I can trigger a max-rank tech explosion on whatever I want. I'll Snap Freeze -> ED on shielded targets, or Snap Freeze -> Incinerate on armored ones. Since you're based on tech explosions the passive tree doesn't really add a lot IMO, so I'd rather put 5 points in Fitness (don't take rank 6 because I don't melee with him) and put only those last 3 into passives.
He doesn't need the final shield upgrade to make his melee beastly. It double hits for 800 damage (base) and ragdolls unprotected enemies/has ridiculous enough force to stagger most enemies. Personally I prefer the extra power damage so ED can more effectively strip shields, and to make Incinerate that much more useful for long range bombing Brutes/unshielded Atlases and whatnot.
#43
Posté 11 février 2013 - 09:28
Snap freeze + ED = explosion sure but only if the enemy has barrier/shields otherwise good luck with it.
Snap freeze + Incinerate = 100% explosion everytime.
Incinerate does more damage + curves, goes over cover around corners etc. Make sure you go for radius as sometimes the enemy will dodge but the impact will still get them 99% of the time though less fire damage.
ED has pathetic damage, best use is to stun, replenish shields and adding damage protection.
Now unless your going for full melee build, only 3/4 is generally required.
Snap freeze is also your bread & butter, select range, setting up for your team mates plus works through walls/floors.
My build
Snap Freeze - 6
Incinerate - 5
ED - 6
N7 Paladin - 5
Shield - 4
Works a treat
#44
Posté 11 février 2013 - 10:00
#45
Posté 11 février 2013 - 10:08
Incinerate(3)
Snap Freeze(6) - Reach, Cryo Explosion, Damage & Weakness
N7 Paladin(5) - Damage & Capacity, Power Damage
Shield Mastery(6) - Melee, Shield Durability, Fire Shield
Setting up the shield for higher durability makes for incredle melee damage. Also, fire shield is a great atatck with DoT (snapfreeze+fire shield = whammo!!)
For weapons, I prefer to keep it as light as possible, or a heavier weapons and using OmniCap gear or StrucErgo to improve recharge time. I use this character as a caster/melee primarily, but having a solid weapond is a must. Doing it right you will kick butt out there and up the medal count.
#46
Posté 11 février 2013 - 10:23
I found my best success with 6/5/6/5/4 and surprise surprise I play him very much geared around tech bursts.
I found the best trade of damage and range was actually the Arc Pistol, you can use powers while holding down the trigger and then let off your charged shot (ideally to the head) most mooks will not survive this on Gold, and you'll maintain your 200%. If target is still alive, burst the tech power you used, rinse and repeat.
Modifié par SectiplaveB4, 11 février 2013 - 10:28 .
#47
Posté 11 février 2013 - 10:25
6/6/6/0/6, if you love your shield, I guess.
You're not any power user. You're a combo power user. Every single ability of yours primes and detonates. The extra power damage from your passive does nothing to your Tech Bursts, Cryo Explosions and Fire Explosions.
Although I use Cryo Shield, people tell me Fire Shield is better, as it primes everything, so I plan on speccing into that next time.
Anyways, worst enemies to face against are Praetorians and Pyros (And Pyros only because you have to be careful, or they'll catch you in their fire for a near instant kill.) Basic idea for Pyros specifically is that if you're too close to run away from the fire, you're close enough to stagger them with your shield. Set off an explosion right afterwards and you're good to go.
My suggested build: http://narida.pytalh...mniCapacitors5/
#48
Posté 11 février 2013 - 10:31
this guy gets it! i tip my hat to you sir!tungstenKestrel wrote...
Doing it wrong.
6/6/6/0/6, if you love your shield, I guess.
You're not any power user. You're a combo power user. Every single ability of yours primes and detonates. The extra power damage from your passive does nothing to your Tech Bursts, Cryo Explosions and Fire Explosions.
#49
Posté 11 février 2013 - 10:37
Energy drain: damage, drain, armor boost
Incinerate: Damage, burning damage, freeze combo
Snap freeze: Reach, Cryo explosion, Tech damage
N7 Paladin, Damage & capacity, power damage
Shieldmastery, 3 points
#50
Posté 11 février 2013 - 10:40
If there's no cover, go into shield, pop out to fire abilities and turtle your way back into some real cover. Pressing the backwards button and pressin melee also cancels your shield without having to do a heavy melee, avoiding that time where you could be shot (Took me a bit to learn that.)
Exploit walls, Exploit soft cover. Exploit the AI. Exploit your teammates to get them to detonate for you (Someone with Tri-Chain Overload can detonate EEEEEVERYTHING, and all you'll have to do is Snap Freeze).
The thing is, is you're going to bother maxing out your Shield Mastery, you want to bring out its full potential by being as aggressive as possible. I regularly neglect my gun just to melee Phantoms and Primes on a regular basis, and everything else if it isn't looking my way. Your shield does more damage than any gun you can get a 200% cooldown with.
Some people also recommend something like a Wraith, bringing you down to roughly 150% Cooldown, and while 200% cooldown isn't huge, it's huge to me when I need to prime everything for teammates. In PuGs, even more so, because you can't rely on teammates detonating for you, leaving you to explode the enemies back into Christmas before they can shower you in lead.





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