Expand the Character Creator for DA3...Please
#51
Guest_Puddi III_*
Posté 03 août 2012 - 12:22
Guest_Puddi III_*
#52
Posté 03 août 2012 - 01:22
#53
Posté 03 août 2012 - 01:43
Uh, yeah. Day one when I was in the CC toying around with the new guy options (just to see) I found myself wondering why the heck they even bothered with the tonsure in the first place.Arthur Cousland wrote...
Yes, I play male characters. I had the monk and bowl cut hair styles in mind. I just can't see the Champion of Kirkwall walking around, looking like a clown. Before I sent Emile de Launcet on his way, I wanted to grab a pair of scissors and cut his hair.brushyourteeth wrote...
Arthur Cousland wrote...
For the most part, the hair and tattoo options were copy/pasted straight from Origins, and the few new hair options looked ridiculous.
You probably played a guy and I'm sure that's what you're talking about - but totally just for the record, the new female hairstyles were a vast improvement.
Except for the bangs - I'm still holding out hope that Bioware will learn how to make decent bangs.
... Especially since Emile was quite possibly the only NPC I saw wearing one (maybe Ser Varnell?) and he was neither a Franciscan monk nor old enough to start balding that way naturally. Useless!
#54
Posté 03 août 2012 - 01:59
I like the longer hair idea when were talking about realism, why would female nobility (or male even) have short hair? I'm sure it'd be hard but...you can do it. I have...faith in you or something.
Make sure your black hair looks black. I can't believe you didn't fix that problem in DA2. But then again you knew the dark skin tones in Origins where bad and actively avoided fixing those...:I
Some serious scars and those boring small ones across the nose. Serious, badly stitched, red raw, infected...okay i'm not serious but scars, yes.
And freckles, freckles too. I like freckles, OH body freckles!
More diverse presets (if you have them at all), or atleast just...more of them. I hated having a certain lip shape be attached to ONE weird looking preset and only that preset.
If you're going to add blood relatives again, give several different looks for a preset and skintone so at least it'll be a fun guessing game (h1s1 Hawke = 4+ faces for Bethany and Carver instead of just 1) You guys are really bad at making faces, it was a pain to use some of the higher presets since the siblings got freakier (mostly Carver)
More hair textures - Straight hair is nice...I guess...but why is that the only option. Other than those crappy dreads. Google you guys, it couldn't have been hard to type "dreadlocks" into Google.
If you could choose your walk animation maybe. FemHawkes animation would have been cool if it were a choice not a requirement. But...that's stretching it a bit.
#55
Posté 03 août 2012 - 03:05
#56
Posté 04 août 2012 - 09:50
We should have body slide, body tattoos, piercings (nose, eye, tongue, lip, navel, etc.. with different jewelry), earrings, more hair styles (i don't care about anime colors though, just models of hairs - especially LONG)
And MAYBE some more accessories if they aren't made into items - like bracelets on wrists or legs, etc...
#57
Posté 04 août 2012 - 10:33
Modifié par deatharmonic, 04 août 2012 - 10:34 .
#58
Posté 04 août 2012 - 11:30
#59
Posté 05 août 2012 - 07:58
Ethereal Writer is the one who brought this to my attention. Afterward I noticed, to great annoyance, when I made a male character in both games.brushyourteeth wrote...
Uh, yeah. Day one when I was in the CC toying around with the new guy options (just to see) I found myself wondering why the heck they even bothered with the tonsure in the first place.
... Especially since Emile was quite possibly the only NPC I saw wearing one (maybe Ser Varnell?) and he was neither a Franciscan monk nor old enough to start balding that way naturally. Useless!
Another thing about the male options that seems to be a carryover from DAO is how the beard selection changes the shape of the face, particularly the jaw and cheeks. You basically need to pick your beard first, then work around that if you are making a bearded male character.
#60
Posté 05 août 2012 - 04:26
#61
Posté 05 août 2012 - 07:13
Mark of the Dragon wrote...
A big part of any RPG for me is getting to make my character. My own PC to experience the events of the game. Not only do I want to choose hoe they act and their attitude but I want to make them look how I want to. While Da2 had a decent CC I would really like them to expand on it some in DA3. Im not looking for Dragons Dogma or Skyrim in depthness here, just some little improvements.
First off it would be nice to see more options for hair and especially facial hair. None of the facial hair really fit my taste in DA2 although that could have been more the art style then actual options.
Next my biggest issue here is to add some more facial options. Make some more tattoo designs, add blood marks ( just cause they are cool), let us add scars (to make our character feel more bada**). I always found it funny that in a game like DA where the PC is always in the middle of life or death combat that there was no option to make them look more experienced and less polished. It would also be cool to to have accessories (ie. Earrings, facial accessories, etc.)
Add more colors. If I want to make my persons hair purple and his eyes orange let me just cause its funny lol. Just vary the color spectrum and let us experiment.
I’m sure other have their own ideas of what to add but here are a few of mine. Anything to make the main character feel more personal is good to me. I don’t think it would cost to many resources to add some more distinctive and personal CC options.
/support.
The hair options aren't great. I usually reuse the same 5 or so hair do's for either gender. The rest are a mess. Although I do appreciate the balding options because for some reason I like playing balding characters. Especially in Bethseda games.
Tattoos are crap in both DA games, the exceptions were Dalish markings and castless brands. Those two are used in those societies and generally work well. But human tattoos are garbage one and all.
Personally, I really want a skinny/fat/buff slide. I don't want all the characters to be extremely buff. I'd like to do mousy characters or large bolsterous characters. I really don't think a body type slide or options would be that hard to do. And it will absolutely add to the game. I wish Mass Effect had this too if for no reason Joker would have a smaller frame and not have the body of every other space marine in the universe. (Joker has brittle bone diease in the Mass Effect games and he has the same body as every other male in the series.)
#62
Posté 05 août 2012 - 07:26
They suck because they always restructure the face you've spent so long crafting. And even though it restructures the face it STILL clips through and you see skin coming out of the sides of the beard. Or the longer beards going into the chest like a damn knife!
And even if that isn't enough... there's no clean shaven option! The closest you can get is no beard and then take the slider all the way to the left on stubble. But that still leaves some chin stubble. THERE'S NO CLEAN SHAVEN OPTION! Do you know how superficial I feel complaining about this especially since I've rocked a beard most of my life! I just want to do a clean shaven guy every now and then or perhaps a bearded guy where the damn beard fits to my face and doesn't have face textures popping out of it when they turn their goddamn heads!
...
...rage rant complete.
#63
Posté 05 août 2012 - 07:40
Skin Complexion, should not adjust to age of 50+(sorry older guys girls, but if the hero is THAT age, she can't start at level 1), and its even a waste of resources to create that texture map.
#64
Posté 06 août 2012 - 01:04
#65
Guest_PurebredCorn_*
Posté 06 août 2012 - 02:59
Guest_PurebredCorn_*
Modifié par PurebredCorn, 06 août 2012 - 03:00 .
#66
Posté 06 août 2012 - 03:48
+Scars and not crappy scars like the female Shepard coulld have in Mass Effect 1. We're talking about scars like male Shepard could have in Mass Effect 1. Big scars going across the face. Deep scars. Several scars.
+Able to create a character with a missing eye or who is blind in one eye.
+Able to create a character with two different eye colors (Heterochromia iridum). Dragon's Dogma had this.
+Give some sliders for increasing the fat and muscle of the character.
+More haircuts for both male and female characters. Long-hair cuts are needed.
+More beards.
+Tattoos and realistic looking ones please.
I want to be able to create a badass character whose skin is rough, whose face is covered in scars and who is missing an eye. Then I'll give him a beard.
I mean what's with all the smooth fair complexion skinned characters running about? I thought Dragon Age was supposed to be "gritty" "dark" fantasy set in a medieval fantasy universe. Why then is everyone running around with make-up on and fair perfect skin? It's stupid.
Now imagine, he has a scar going across the right side of his face from the slash of a sword which also blinded his right eye. Imagine he has a longer beard and a dragon tattoo going across the left side of his face.
How could it be so hard for Bioware to implement these features when Dragon's Dogma did it? Hell even Skyrim did it for God's sake.
A blood mage.
An elf warrior.
#67
Posté 06 août 2012 - 04:08
The greatest thing ever would be "self created scars" created with an editor! In this way the char could look real badass!!!
#68
Posté 06 août 2012 - 05:00
fallen_fate wrote...
Realistic and longer hair. I get there are issues with long hair (from the mods I have on DA2 and DA:O boy howdy do I get issues), but at the same time there are ways to make hair look long without it actually being long, ie French rolls and the like. I have a really hard time with my immersion in a "period piece" where almost every female has short hair. And more skin color options!
That's because the engine doesn't support any hair physics. One can hope that DA3 will have it, but so far there aren't too many games that utilize it. Alice: madness returns is the only game that comes to mind for me right now.
Having cloth and hair physics would be great though. Maybe those long mage robes might actually look good too then.
@Elton John is dead
Me like=]
Modifié par Amycus89, 06 août 2012 - 05:04 .
#69
Posté 06 août 2012 - 05:37
Nice elf pic. It would be nice to see more elves with a rough look, rather than them all looking like they work for the Blooming Rose/The Pearl.
#70
Posté 06 août 2012 - 06:40
If one scar option has a scar across one cheek and another a scar across the lips on the other side I don't see why the PC can't have both and those who like a really scarred char could just pick all of the available scars. Of course a different method of selecting than a slider would have to be used but I don't think it would be that hard to implement.
#71
Posté 06 août 2012 - 07:12
I also think about piercings like ear- or noserings or something like that...
#72
Posté 06 août 2012 - 08:32
Amycus89 wrote...
fallen_fate wrote...
Realistic and longer hair. I get there are issues with long hair (from the mods I have on DA2 and DA:O boy howdy do I get issues), but at the same time there are ways to make hair look long without it actually being long, ie French rolls and the like. I have a really hard time with my immersion in a "period piece" where almost every female has short hair. And more skin color options!
That's because the engine doesn't support any hair physics. One can hope that DA3 will have it, but so far there aren't too many games that utilize it. Alice: madness returns is the only game that comes to mind for me right now.
Having cloth and hair physics would be great though. Maybe those long mage robes might actually look good too then.
@Elton John is dead
Me like=]
I may not be a reliable source here since it's been a year and a half since I played Dragon Age II but I swear the hair used to be move in cut-scenes but was static outside of cut-scenes. As for games that utilize hair physics there's:
+Dragon's Dogma (has bouncing breasts too but then so did Dragon Age 2)
+Castlevania Lords of Shadow (Gabriel's clothing moved as well)
+The Lord of The Rings War in The North (Dragon Age 3 and other games could learn from the physics of this game. Rolling about (or being hit on the floor) eventually covered your character in mud/dust. Snow would eventually build on your character in snowy areas and you would end up covered in snow if you were to fall in it or roll in it)
+The Witcher 2
Hell does no one remember Neverwinter Nights? The hair AND clothing would move in that game and the game actually had a wind system so in very windy areas your hair and clothing would be getting blown about by the wind.
So Bioware did it before, they could surely do it again.
There's probably more games out there which have hair physics but those are the only ones I can think of at the top of my mind...
#73
Posté 06 août 2012 - 08:39
Elton John is dead wrote...
I may not be a reliable source here since it's been a year and a half since I played Dragon Age II but I swear the hair used to be move in cut-scenes but was static outside of cut-scenes.
Fenris has some cut-scenes where his hair did move and wave (not just the front bangs, but the back as well)
**
oh yes, Alice Madness Returns had good hair movement!
#74
Posté 06 août 2012 - 11:01
Dunno about the other games you mentioned, but as far as I know, DA2's hair was just rigged with the character skeleton. A small improvement from DA:O, sure, but it's still completely different from when you do it like in Alice:Madness returns, where every single strand is moving individually.Elton John is dead wrote...
Amycus89 wrote...
fallen_fate wrote...
Realistic and longer hair. I get there are issues with long hair (from the mods I have on DA2 and DA:O boy howdy do I get issues), but at the same time there are ways to make hair look long without it actually being long, ie French rolls and the like. I have a really hard time with my immersion in a "period piece" where almost every female has short hair. And more skin color options!
That's because the engine doesn't support any hair physics. One can hope that DA3 will have it, but so far there aren't too many games that utilize it. Alice: madness returns is the only game that comes to mind for me right now.
Having cloth and hair physics would be great though. Maybe those long mage robes might actually look good too then.
@Elton John is dead
Me like=]
I may not be a reliable source here since it's been a year and a half since I played Dragon Age II but I swear the hair used to be move in cut-scenes but was static outside of cut-scenes. As for games that utilize hair physics there's:
+Dragon's Dogma (has bouncing breasts too but then so did Dragon Age 2)
+Castlevania Lords of Shadow (Gabriel's clothing moved as well)
+The Lord of The Rings War in The North (Dragon Age 3 and other games could learn from the physics of this game. Rolling about (or being hit on the floor) eventually covered your character in mud/dust. Snow would eventually build on your character in snowy areas and you would end up covered in snow if you were to fall in it or roll in it)
+The Witcher 2
Hell does no one remember Neverwinter Nights? The hair AND clothing would move in that game and the game actually had a wind system so in very windy areas your hair and clothing would be getting blown about by the wind.
So Bioware did it before, they could surely do it again.
There's probably more games out there which have hair physics but those are the only ones I can think of at the top of my mind...
If you want an example of cloth physics for example, you can watch this video for example:
That's something you can't replicate with simple, common rigging alone that has been used thus far. And imagine how awesome magerobes would look like with that. Same principle goes for the hair.
EDIT: and you can also see hair physics in work here:
Kinda different from DA2, no?
Not saying that I somehow require DA3 to have this in order for me to buy it or anything like that (I don't really expect them to, to be honest), but it would certanily be nice if it was there.
Modifié par Amycus89, 06 août 2012 - 11:07 .
#75
Posté 07 août 2012 - 02:46
Amycus89 wrote...
Dunno about the other games you mentioned, but as far as I know, DA2's hair was just rigged with the character skeleton. A small improvement from DA:O, sure, but it's still completely different from when you do it like in Alice:Madness returns, where every single strand is moving individually.Elton John is dead wrote...
Amycus89 wrote...
fallen_fate wrote...
Realistic and longer hair. I get there are issues with long hair (from the mods I have on DA2 and DA:O boy howdy do I get issues), but at the same time there are ways to make hair look long without it actually being long, ie French rolls and the like. I have a really hard time with my immersion in a "period piece" where almost every female has short hair. And more skin color options!
That's because the engine doesn't support any hair physics. One can hope that DA3 will have it, but so far there aren't too many games that utilize it. Alice: madness returns is the only game that comes to mind for me right now.
Having cloth and hair physics would be great though. Maybe those long mage robes might actually look good too then.
@Elton John is dead
Me like=]
I may not be a reliable source here since it's been a year and a half since I played Dragon Age II but I swear the hair used to be move in cut-scenes but was static outside of cut-scenes. As for games that utilize hair physics there's:
+Dragon's Dogma (has bouncing breasts too but then so did Dragon Age 2)
+Castlevania Lords of Shadow (Gabriel's clothing moved as well)
+The Lord of The Rings War in The North (Dragon Age 3 and other games could learn from the physics of this game. Rolling about (or being hit on the floor) eventually covered your character in mud/dust. Snow would eventually build on your character in snowy areas and you would end up covered in snow if you were to fall in it or roll in it)
+The Witcher 2
Hell does no one remember Neverwinter Nights? The hair AND clothing would move in that game and the game actually had a wind system so in very windy areas your hair and clothing would be getting blown about by the wind.
So Bioware did it before, they could surely do it again.
There's probably more games out there which have hair physics but those are the only ones I can think of at the top of my mind...
If you want an example of cloth physics for example, you can watch this video for example:
That's something you can't replicate with simple, common rigging alone that has been used thus far. And imagine how awesome magerobes would look like with that. Same principle goes for the hair.
EDIT: and you can also see hair physics in work here:
Kinda different from DA2, no?
Not saying that I somehow require DA3 to have this in order for me to buy it or anything like that (I don't really expect them to, to be honest), but it would certanily be nice if it was there.
Oh, well if you're talking about each hair consisting of a single moving strand that moves individually then none of the games I mentioned had that. I too don't see this type of hair physics making it into Dragon Age 3 but I think they can get the hair to move somewhat at least.
I've never actually played Alice Madness Returns so quite frankly I've never even played a game with realistic moving hair but after seeing a few videos of it, I think every game should have hair that moves like that. Really would it be that hard considering the technology games have today?
I think we'll start seeing more realistic moving hair in next-gen games unfortunately even though the technology for such is available now.





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