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Phantoms are underpowered.


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#1
Guest_Lord_Sirian_*

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So, recently I have begun to notice some clever people using GPS Xs to stunlock & kill Phantoms on the higher difficulties in just a few hits. This is clearly unacceptable, phantoms are supposed to be the premiere unit of the Cerberus forces.

As if this wasn't enough, I have also seen people get right up close with a claymore or some other powerful single-shot weapon and headshot them. To correct this obvious imbalance I propose the following minor balance changes to the phantoms:

1. Remove phantom headshot multiplier (similar to banshees/atlases/primes etc.)
2. Increase phantom stagger damage requirement.
3. GIVE THE PHANTOM A PROPER CLOSE-RANGE WEAPON. - The sword doesn't really count because it's part of a different mechanic. I think some sort of close-range direct fire ray weapon (similar in functionality to the Reegar Carbine) would be good.
4. Make the Phantom's cloak better (have them on by default, similar to the geth hunter)
5. MOST IMPORTANT - make phantoms immune to STASIS. This power is not supposed to completely incapacitate high-level enemy units and make them useless, it's for crowd control of little units like the standard troopers.

These changes would force people to keep phantoms at range and make people pay MUCH more attention to their surroundings to make sure no phantoms sneak up on them. :wizard: 

Suggestions by other players: 


Jack Crapper wrote...

Finally someone said it! Long overdue.

I've rallied this notion mentally for seconds upon seconds with no avail. I also have a few suggestions.

Since Phantoms are supposed to be ninjas, and ninjas are the masters of deception, the Phantoms should have two new power skills:

1. Voice: The Phantom should be able, through voice modulators in their masks, to mimic voices of your squadmates, giving you a false sense of security as you think your "teammate" has your back. Imagine hearing "Nice shot!" right beside you, and then all of a sudden *slash!*
Fool me once...

2. Cloak: The Phantom should also be given a secondary cloak which disguises them as a downed squadmate (as well as using the voice indicator) "Boshtet!" As soon as you rush over to revive and notice there's no prompt for reviving, *stab!* Surprise, B*tch!

This will teach us to always be alert and to keep track of where our teammates actually are at all times, rather than just focusing blindly on the enemy.

Discuss.



A Wild Snorlax wrote...

Our phantoms have shadow strike, I think the cerb phantoms shuld get it too. Phantoms chargig you from across the map and instakllling you would make cerberus a lot more challenging and interesting.


Modifié par Lord_Sirian, 01 août 2012 - 04:26 .


#2
Lord Chun

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Very insightful good job;)

#3
DungeonHoek

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No, just no.

#4
DHKany

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icwutudidthar

#5
SneakyDuc

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Nooooooo. the magic spane ninjas are just mean. just increase the number deployed phantoms are highly lethal.

#6
Blind2Society

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No. The phantom is beyond OP.

#7
Shadow Shep

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DungeonHoek wrote...

No, just no.



#8
Amnesiotic

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Phantoms can stunlock, keep up their invincibility shield while moving (it's supposedly a stationary ability), and walk through stasis whenever they want.

So no way, Jose.

#9
Bittyb0y

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I prefer the acolyte to the GPS for phantom killing. Its so much more fun watching them flay away after the explosion

#10
kil_edward93

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Image IPB

Modifié par kil_edward93, 01 août 2012 - 03:54 .


#11
Nimeltar

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lol @ people thinking this is serious. =D

#12
S. Shepard

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No.  Phantoms already have a palm-cannon that does more damage than a .50 cal coated in high explosives and anthrax, a barrier that makes them immune to all powers, and can instakill you with their sniper rifle sword from 50 meters away.

#13
Blind2Society

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Amnesiotic wrote...

Phantoms can stunlock, keep up their invincibility shield while moving (it's supposedly a stationary ability), and walk through stasis whenever they want.


And that is just a fraction of what makes them OP.

#14
Xaijin

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Lord_Sirian wrote...

So, recently I have begun to notice some clever people using GPS Xs to stunlock & kill Phantoms on the higher difficulties in just a few hits. This is clearly unacceptable, phantoms are supposed to be the premiere unit of the Cerberus forces.

As if this wasn't enough, I have also seen people get right up close with a claymore or some other powerful single-shot weapon and headshot them. To correct this obvious imbalance I propose the following minor balance changes to the phantoms:

1. Remove phantom headshot multiplier (similar to banshees/atlases/primes etc.)
2. Increase phantom stagger damage requirement.
3. GIVE THE PHANTOM A PROPER CLOSE-RANGE WEAPON. - The sword doesn't really count because it's part of a different mechanic. I think some sort of close-range direct fire ray weapon (similar in functionality to the Reegar Carbine) would be good.
4. Make the Phantom's cloak better (have them on by default, similar to the geth hunter)

These changes would force people to keep phantoms at range and make people pay MUCH more attention to their surroundings to make sure no phantoms sneak up on them. :wizard:



Stop taking my air.

#15
Guest_Lord_Sirian_*

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Oh I just remembered, stasis is WAY OP for phantom killing. I will add stasis immunity to suggestions in my OP.

#16
Kataigida

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Please do not feed the trolls.

They survive only on your posts. Without them, they will either die or move on to other trolling.

This is your only warning.

#17
Zero132132

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...wat?

#18
Lokiwithrope

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Dear god no.

#19
NathanW18

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This should be a joke thread, but it feels like you aren't joing. This is crazy. Just no.

Phantoms are the most OP enemy in the game.

Modifié par NathanW18, 01 août 2012 - 04:00 .


#20
Amnesiotic

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Lord_Sirian wrote...

Oh I just remembered, stasis is WAY OP for phantom killing. I will add stasis immunity to suggestions in my OP.


Stasis on Phantoms is a 50-50 thing as it is lol. Spent last two days playing stAsari... Phantoms can suck it.

#21
Dracian

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Obvious troll is obvious.

#22
Ashen One

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Phantoms should be able to call in a gunship for cover fire while their shields recharge, and summon reinforcements.

#23
Blind2Society

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NathanW18 wrote...

Phantoms are the most OP enemy in the game.


Marauders are a close second I think.

#24
Nimeltar

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Ashen Earth wrote...

Phantoms should be able to call in a gunship for cover fire while their shields recharge, and summon reinforcements.

I like that idea. Nice thinking.

#25
NathanW18

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Blind2Society wrote...

NathanW18 wrote...

Phantoms are the most OP enemy in the game.


Marauders are a close second I think.

Marauders and Hunters are up there.

Still hate Phantoms the most.