A real Troll would call for a GPS nerf.
Phantoms are underpowered.
Débuté par
Guest_Lord_Sirian_*
, août 01 2012 03:46
#26
Posté 01 août 2012 - 04:05
#27
Posté 01 août 2012 - 04:06
NathanW18 wrote...
Marauders and Hunters are up there.Blind2Society wrote...
NathanW18 wrote...
Phantoms are the most OP enemy in the game.
Marauders are a close second I think.
Still hate Phantoms the most.
Ah yes, forgot about hunters (haven't played geth in quite a while). Hunters are tied with phantoms if not beyond and marauders are a close second.
#28
Posté 01 août 2012 - 04:08
#29
Posté 01 août 2012 - 04:08
kil_edward93 wrote...
^this
What are you talking about Phantoms are not underpowered go fight 4 of them by yourself and then tell me their underpowered.
#30
Posté 01 août 2012 - 04:08
Marauders.... I don't know how many times I have been mowed down by cannibals after a people's elbow straight to my throat....
#31
Posté 01 août 2012 - 04:09
soultaker65 wrote...
kil_edward93 wrote...
^this
What are you talking about Phantoms are not underpowered go fight 4 of them by yourself and then tell me their underpowered.
I regularly do this with a GI/Scorpion, and have no problems.
Phantoms are a joke if you're equipped to deal with them.
Modifié par Ashen Earth, 01 août 2012 - 04:10 .
#32
Posté 01 août 2012 - 04:09
Are you out of your mind? No, just... no. No way should the Phantom be buffed in any way. They're difficult nough to take down as it is, and it's really annoying when they ambush you with their hand-blasters, which can take you down in just 3 hits or less. And then there's the swords...
#33
Posté 01 août 2012 - 04:11
Ashen Earth wrote...
soultaker65 wrote...
kil_edward93 wrote...
^this
What are you talking about Phantoms are not underpowered go fight 4 of them by yourself and then tell me their underpowered.
I regularly do this with a GI/Scorpion, and have no problems.
Phantoms are a joke if you're equipped to deal with them.
Well are they underpowered?
#34
Posté 01 août 2012 - 04:12
Please let's not buff the ninja warriors. We already have the OP geth I don't want more of the ninjas in a match insta-killing me from behind. It's already hard enough tying to kill them as they jump around like crazed monkeys. Just....no.
#35
Posté 01 août 2012 - 04:13
*double post*
Modifié par mosesarose, 01 août 2012 - 04:14 .
#36
Posté 01 août 2012 - 04:13
I really hope the mods don't catch wind of this.
#37
Posté 01 août 2012 - 04:13
The fact that 90% of people in this thread are humourless makes me sad.
#38
Posté 01 août 2012 - 04:16
Our phantoms have shadow strike, I think the cerb phantoms shuld get it too. Phantoms chargig you from across the map and instakllling you would make cerberus a lot more challenging and interesting.
#39
Posté 01 août 2012 - 04:19
Finally someone said it! Long overdue.
I've rallied this notion mentally for seconds upon seconds with no avail. I also have a few suggestions.
Since Phantoms are supposed to be ninjas, and ninjas are the masters of deception, the Phantoms should have two new power skills:
1. Voice: The Phantom should be able, through voice modulators in their masks, to mimic voices of your squadmates, giving you a false sense of security as you think your "teammate" has your back. Imagine hearing "Nice shot!" right beside you, and then all of a sudden *slash!*
Fool me once...
2. Cloak: The Phantom should also be given a secondary cloak which disguises them as a downed squadmate (as well as using the voice indicator) "Boshtet!" As soon as you rush over to revive and notice there's no prompt for reviving, *stab!* Surprise, B*tch!
This will teach us to always be alert and to keep track of where our teammates actually are at all times, rather than just focusing blindly on the enemy.
Discuss.
I've rallied this notion mentally for seconds upon seconds with no avail. I also have a few suggestions.
Since Phantoms are supposed to be ninjas, and ninjas are the masters of deception, the Phantoms should have two new power skills:
1. Voice: The Phantom should be able, through voice modulators in their masks, to mimic voices of your squadmates, giving you a false sense of security as you think your "teammate" has your back. Imagine hearing "Nice shot!" right beside you, and then all of a sudden *slash!*
Fool me once...
2. Cloak: The Phantom should also be given a secondary cloak which disguises them as a downed squadmate (as well as using the voice indicator) "Boshtet!" As soon as you rush over to revive and notice there's no prompt for reviving, *stab!* Surprise, B*tch!
This will teach us to always be alert and to keep track of where our teammates actually are at all times, rather than just focusing blindly on the enemy.
Discuss.
#40
Posté 01 août 2012 - 04:22
This^kil_edward93 wrote...
#41
Guest_Lord_Sirian_*
Posté 01 août 2012 - 04:22
Guest_Lord_Sirian_*
^
^Really nice suggestions you guys! Thanks for the input.
^Really nice suggestions you guys! Thanks for the input.
Modifié par Lord_Sirian, 01 août 2012 - 04:22 .
#42
Posté 01 août 2012 - 04:23
They are so underpowered that I usually run backwards for a few steps while laughing at them and then settle in for a nice long nap. My teammates don't seem to mind either as none of them come over to wake me while I'm playing with the phantoms.
#43
Posté 01 août 2012 - 04:23
Nimeltar wrote...
lol @ people thinking this is serious. =D
#44
Posté 01 août 2012 - 04:26
Phantoms do need a buff. They are really weak in the knees. Try taking them out that way sometime. Just last night I hit up a phantom and asked her out and then we made out for like . . . the entire wave 8? It's actually pretty sad how perceptible they are to sweet talk. BUFF THEM NOW!
#45
Guest_Lord_Sirian_*
Posté 01 août 2012 - 04:26
Guest_Lord_Sirian_*
I have edited the OP again to incorporate some of the more creative suggestions by others in this thread. Thanks for the ideas guys! :happy:
#46
Posté 01 août 2012 - 04:27
qft
#47
Posté 01 août 2012 - 04:30
False and False: GethBlind2Society wrote...
NathanW18 wrote...
Phantoms are the most OP enemy in the game.
Marauders are a close second I think.
#48
Posté 01 août 2012 - 04:32
Sure worry about the phantoms Wait wow wow wow we need to get those geth turrents downgraded
#49
Posté 01 août 2012 - 04:33
No. **** you. Shut up. Phantoms are powerful as hell. They can put up a bubble that blocks all power damage and simultaneously hit you with a rail gun comparable in strength to the Atlas from a hundred meters away while sidestrafing and doing backflips. When you finally manage to hit the quick, skinny little bastards, they can turn invisible and flee, only to return with full shields and **** you up over and over again.
If anything, take away a couple of her abilities. Shorten the range and power of her fingerblaster, because that thing is ridiculous.
If anything, take away a couple of her abilities. Shorten the range and power of her fingerblaster, because that thing is ridiculous.
#50
Posté 01 août 2012 - 04:33
Rickochet101 wrote...
False and False: Geth
In a previous post I added that hunters are either tied or even beyond phantoms on the OP scale.
The enemy Geth faction as a whole isn't mentioned as they are so far beyond OP there isn't even a word to describe them.





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