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Phantoms are underpowered.


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#51
Guest_Lord_Sirian_*

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IAmARad wrote...

 No.  **** you.  Shut up.  Phantoms are powerful as hell.  They can put up a bubble that blocks all power damage and simultaneously hit you with a rail gun comparable in strength to the Atlas from a hundred meters away while sidestrafing and doing backflips.  When you finally manage to hit the quick, skinny little bastards, they can turn invisible and flee, only to return with full shields and **** you up over and over again.

If anything, take away a couple of her abilities.  Shorten the range and power of her fingerblaster, because that thing is ridiculous.


There's no need to be rude. :crying:

#52
d_Mr_Hyde_b

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anyone who does not support this is a ****


buff phantoms FTW

#53
robarcool

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The moment players spot a phantom, they should be unable to move till the phantom insta kills them.

#54
hljhodr_sunda

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A Wild Snorlax wrote...

Our phantoms have shadow strike, I think the cerb phantoms shuld get it too. Phantoms chargig you from across the map and instakllling you would make cerberus a lot more challenging and interesting.


D:      ....   mother of god  .... 

#55
LoneWolf3905

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One i can deal with but i hate it when 4 come out to play. Be nice if I'd at least get a happy ending that did not involve a blade to the chest.

#56
DeathIsHere

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You wanna buff the one enemy that doesn't need a buff on Cerberus? Really? Come on. Buff the other units. Removing headshot bonuses on a mini-boss (yes, mini-boss, they're not a real "boss") and making them immune to powers they shouldn't be immune to is ridiculous. They don't have armor, stasis effects them. They have a distinguishable head, they should take headshots. As far as a close range weapon...why? They have their sword and their palm blaster is a better long range weapon than a Nemesis has. Why give them even more close range capabilities when they're not a boss? That's absurd.

You have to realize, as I've mentioned several times, the Phantom isn't a boss level enemy. It's a mini boss. It's on par with like a Ravager or Brute. Maybe. It's not on the level of an Atlas/Prime/Banshee and it shouldn't be. It's at a perfect level, maybe even a bit overpowered (it's the Cerberus equivalent of Infiltrators pre-nerf: Jack of all trades, master of all). The palm blaster probably gets more kills than their melee and that's not due to their melee being underpowered. Connect the dots on that one.

#57
robarcool

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LoneWolf3905 wrote...

One i can deal with but i hate it when 4 come out to play. Be nice if I'd at least get a happy ending that did not involve a blade to the chest.

You want her to have your babies?

#58
Guest_Imanol de Tafalla_*

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Phantoms are annoying enough at the moment.

Although Jack Crapper's bit about Phantoms disguising themselves as teammates using a voice feature to fool the player and his or her teammates is an interesting idea.

#59
JustinSonic

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Those Phantom ideas are clever, but would make them utterly overpowered.

#60
hircine

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I really think there should be a buff for the phantoms. Really underpowered. I mean it takes the combinations of stasis, tactical scan, reegar carbine & claymore to kill these things. Seriously needs a buff.

#61
Master Xanthan

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No. And if it turns out to be some kind of troll thread or a joke, well its not funny at all.

#62
ZombieGambit

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Wait, what? This has to be a troll thread, there's no way someone could think Phantoms are weak.

If anything Phantoms and Turrets are the only two dangerous units in Cerberus. It's the others that are underpowered.

My thoughts to making Cerberus harder without without making them cheap:
1. Nemeses should get some kind of melee.
2. Phantom Phase Disruptor should be replaced with Nemesis Assassination and vice versa.
3. Lower the damage of the Phase Disruptor slightly.
4. Lower the damage slightly of the Turret.
5. Make Engineers more willing to shoot instead of just planting Turrets.

#63
hircine

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Master Xanthan wrote...

No. And if it turns out to be some kind of troll thread or a joke, well its not funny at all.


:innocent:

This isn't a troll thread. this is just a tribute.


TO THE GREATEST UNDERPOWERED ENEMY IN THE WORLD  UNIVERSE

#64
Learn To Love Yourself

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IAmARad wrote...

 No.  **** you.  Shut up.  Phantoms are powerful as hell.  They can put up a bubble that blocks all power damage and simultaneously hit you with a rail gun comparable in strength to the Atlas from a hundred meters away while sidestrafing and doing backflips.  When you finally manage to hit the quick, skinny little bastards, they can turn invisible and flee, only to return with full shields and **** you up over and over again.

If anything, take away a couple of her abilities.  Shorten the range and power of her fingerblaster, because that thing is ridiculous.


You should be ashamed of yourself for enjoying beating down little girls.  This whole reverse psychology bit about them being worthy adversaries is unbecoming of even the scummiest bottom feeder of the deepest, darkest cesspool. 

I am disgusted.  Image IPB

#65
Nimeltar

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Maybe the OP takes things too far. Gaming is srs bsns, after all. Can't be having any fun with it.

#66
LoneWolf3905

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robarcool wrote...

LoneWolf3905 wrote...

One i can deal with but i hate it when 4 come out to play. Be nice if I'd at least get a happy ending that did not involve a blade to the chest.

You want her to have your babies?


Hope not, they'ed all be adrenaline junkies since i use my HS most the time.

#67
Aiiro

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Those ideas are bad and you should feel bad for thinking them.

#68
Ankarah

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why not have the assault troopers have 10,000 shield too while you are at it?

#69
A MIAOW

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This is too crazy.

You know you won't have 6 Banshee/primes on the same time, but phantoms do it.

They arlready immune for Grab ( this doesn't make sense at all!)

Fast movement, difficult to headshot, High AI to regent themself....

Phantoms are still the most dangerous enemy type of the MP

Modifié par A MIAOW, 01 août 2012 - 05:30 .


#70
joker_jack

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Lovely, another troll thread.

#71
Cthulu_Cuddler

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Lord_Sirian wrote...

So, recently I have begun to notice some clever people using GPS Xs to stunlock & kill Phantoms on the higher difficulties in just a few hits. This is clearly unacceptable, phantoms are supposed to be the premiere unit of the Cerberus forces.

As if this wasn't enough, I have also seen people get right up close with a claymore or some other powerful single-shot weapon and headshot them. To correct this obvious imbalance I propose the following minor balance changes to the phantoms:

1. Remove phantom headshot multiplier (similar to banshees/atlases/primes etc.)
2. Increase phantom stagger damage requirement.
3. GIVE THE PHANTOM A PROPER CLOSE-RANGE WEAPON. - The sword doesn't really count because it's part of a different mechanic. I think some sort of close-range direct fire ray weapon (similar in functionality to the Reegar Carbine) would be good.
4. Make the Phantom's cloak better (have them on by default, similar to the geth hunter)
5. MOST IMPORTANT - make phantoms immune to STASIS. This power is not supposed to completely incapacitate high-level enemy units and make them useless, it's for crowd control of little units like the standard troopers.

These changes would force people to keep phantoms at range and make people pay MUCH more attention to their surroundings to make sure no phantoms sneak up on them. :wizard: 

Suggestions by other players: 


Jack Crapper wrote...

Finally someone said it! Long overdue.

I've rallied this notion mentally for seconds upon seconds with no avail. I also have a few suggestions.

Since Phantoms are supposed to be ninjas, and ninjas are the masters of deception, the Phantoms should have two new power skills:

1. Voice: The Phantom should be able, through voice modulators in their masks, to mimic voices of your squadmates, giving you a false sense of security as you think your "teammate" has your back. Imagine hearing "Nice shot!" right beside you, and then all of a sudden *slash!*
Fool me once...

2. Cloak: The Phantom should also be given a secondary cloak which disguises them as a downed squadmate (as well as using the voice indicator) "Boshtet!" As soon as you rush over to revive and notice there's no prompt for reviving, *stab!* Surprise, B*tch!

This will teach us to always be alert and to keep track of where our teammates actually are at all times, rather than just focusing blindly on the enemy.

Discuss.



A Wild Snorlax wrote...

Our phantoms have shadow strike, I think the cerb phantoms shuld get it too. Phantoms chargig you from across the map and instakllling you would make cerberus a lot more challenging and interesting.



So basically, since people experimented and came up with a solid phantom strategy, you want to make it harder to kill them now just for that? As if them being able to ignore all dmg from abilities with their stupid shield etc. wasn't enough. 
Phantoms CAN still be tough if your team is not prepared or paying attention. I say stop whining, stop nerfing this and buffing that, and play your game. If you find phantoms too easy, good for you, go play plat all day. Otherwise stop trying to nerf or buff things just because players eventually adapt strategies etc. to deal with specific enemies-that's what you're suppposed to do.
Also, while phantoms are rather ninja-esque, this is not Tenchu. We don't need them to be masters of deception as they are already pretty decent masters (mistresses?) of stealth and the art of the insta-kill.

#72
Guest_Flaming Snake_*

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Ashen Earth wrote...

soultaker65 wrote...

kil_edward93 wrote...

Image IPB


^this

What are you talking about Phantoms are not underpowered go fight 4 of them by yourself and then tell me their underpowered.


I regularly do this with a GI/Scorpion, and have no problems.

Phantoms are a joke if you're equipped to deal with them.


You're Godlike, you don't count. The rest of us mere mortals don't have leet skillz.

And op, I see you trollin'.

#73
tdoshea90

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their palm blaster isn't underpowered are you high

#74
Kalas Magnus

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Ashen Earth wrote...

Phantoms should be able to call in a gunship for cover fire while their shields recharge, and summon reinforcements.

This.

Maybe then they'll be a challenge.

#75
L.ast L.ife

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10/10. Would read again, but won't SWANK because I still kind of want to punch you in the face for it.