Lord_Sirian wrote...
1. Remove phantom headshot multiplier (similar to banshees/atlases/primes etc.)
2. Increase phantom stagger damage requirement.
3. GIVE THE PHANTOM A PROPER CLOSE-RANGE WEAPON. - The sword doesn't really count because it's part of a different mechanic. I think some sort of close-range direct fire ray weapon (similar in functionality to the Reegar Carbine) would be good.
4. Make the Phantom's cloak better (have them on by default, similar to the geth hunter)
5. MOST IMPORTANT - make phantoms immune to STASIS. This power is not supposed to completely incapacitate high-level enemy units and make them useless, it's for crowd control of little units like the standard troopers.
Suggestions by other players:Jack Crapper wrote...
Finally someone said it! Long overdue.
I've rallied this notion mentally for seconds upon seconds with no avail. I also have a few suggestions.
Since Phantoms are supposed to be ninjas, and ninjas are the masters of deception, the Phantoms should have two new power skills:
1. Voice: The Phantom should be able, through voice modulators in their masks, to mimic voices of your squadmates, giving you a false sense of security as you think your "teammate" has your back. Imagine hearing "Nice shot!" right beside you, and then all of a sudden *slash!*
Fool me once...
2. Cloak: The Phantom should also be given a secondary cloak which disguises them as a downed squadmate (as well as using the voice indicator) "Boshtet!" As soon as you rush over to revive and notice there's no prompt for reviving, *stab!* Surprise, B*tch!
Discuss.A Wild Snorlax wrote...
Our phantoms have shadow strike, I think the cerb phantoms shuld get it too. Phantoms chargig you from across the map and instakllling you would make cerberus a lot more challenging and interesting.
The only thing you said that made sense was that they should be cloaked by default like the hunter. The rest of it, like immunity to stasis and removing headshot multipliers; blasphemy. The I agree that the phantoms are a bit easy to kill "when you know how", but even for veteran players, they still cause problems when released in hordes. And when you don't have something to stagger them or stasis, they can be ****es to kill. Headshots are one of the only ways some classes have of killing them quickly.
That said, The suggestions made by the others were friggin awesome!!! I'd love to walk over to one thinking it was my squadmate and get sliced in the face. Mass would require so much more strategy with something like that.
I doubt that would happen, as it would require a lot re-programming of the phantoms' A.I.
However, I think, if we push hard enough, maybe we can get them to add new enemies with the next dlc and have an even more advanced Phantom-ish person with all the abilities mentioned here. (Including the ridiculous stasis immunity). Though, I imagine one might need a rocket to kill an enemy like that on Gold or Platinum.





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