Modifié par The fool you should have eaten, 01 août 2012 - 06:57 .
Phantoms are underpowered.
#101
Posté 01 août 2012 - 06:57
#102
Posté 01 août 2012 - 06:59
#103
Posté 01 août 2012 - 07:03
Modifié par Grumpy Old Wizard, 01 août 2012 - 07:04 .
#104
Posté 01 août 2012 - 07:05
Grumpy Old Wizard wrote...
Phantoms can make themselves immune to biotics. They should be able to make themselves immune to weapons. Sounds reasonable.Likewise with banshees.
And tech bursts. Explosions should only tickle them.
Modifié par Rickochet101, 01 août 2012 - 07:05 .
#105
Posté 01 août 2012 - 07:07
Rickochet101 wrote...
Grumpy Old Wizard wrote...
Phantoms can make themselves immune to biotics. They should be able to make themselves immune to weapons. Sounds reasonable.Likewise with banshees.
And tech bursts. Explosions should only tickle them.
Yes, if you cast a
#106
Posté 01 août 2012 - 07:08
#107
Posté 01 août 2012 - 07:09
kil_edward93 wrote...
This.
#108
Posté 01 août 2012 - 07:09
Grumpy Old Wizard wrote...
Rickochet101 wrote...
Grumpy Old Wizard wrote...
Phantoms can make themselves immune to biotics. They should be able to make themselves immune to weapons. Sounds reasonable.Likewise with banshees.
And tech bursts. Explosions should only tickle them.
Yes, if you cast aspellpower or use a weapon on them when they have their magic barrier up it should heal them.
Yes! and here, my earlier idea got passed up by whiners.
Rickochet101 wrote...
The Phantom's power proof bubble also needs an increase in radius so that the phantom can also shield other enemies within range of her to make it harder to target the phantom. Any damage output by weapons fired within the bubble should also have a 40% increase. The bubble will also be immune to missiles.
Also this should go back to being invisible.
Modifié par Rickochet101, 01 août 2012 - 07:10 .
#109
Posté 01 août 2012 - 07:12
Agreed, but not tickled to the point of staggered laughter. Just a sensible chuckle, where you hold your stomach and hold out your hand... to unleash an invulnerability barrier.Rickochet101 wrote...
Grumpy Old Wizard wrote...
Phantoms can make themselves immune to biotics. They should be able to make themselves immune to weapons. Sounds reasonable.Likewise with banshees.
And tech bursts. Explosions should only tickle them.
By the way, Kroguard can detonate his barrier, the Fury can detonate her AF... why the hell can't a Phantom detonate her barrier? Totally one-sided. I think this needs to be implemented immediately.
#110
Posté 01 août 2012 - 07:13
Rickochet101 wrote...
Grumpy Old Wizard wrote...
Rickochet101 wrote...
Grumpy Old Wizard wrote...
Phantoms can make themselves immune to biotics. They should be able to make themselves immune to weapons. Sounds reasonable.Likewise with banshees.
And tech bursts. Explosions should only tickle them.
Yes, if you cast aspellpower or use a weapon on them when they have their magic barrier up it should heal them.
Yes! and here, my earlier idea got passed up by whiners.Rickochet101 wrote...
The Phantom's power proof bubble also needs an increase in radius so that the phantom can also shield other enemies within range of her to make it harder to target the phantom. Any damage output by weapons fired within the bubble should also have a 40% increase. The bubble will also be immune to missiles.
Also this should go back to being invisible.
The phantom's bubble should also reflect melee damage back at the source the way Balistic Armor does. So if you falcon punch her with her bubble up you get to take a nap.
#111
Posté 01 août 2012 - 07:18
As it is now, it is near impossible to catch them with lash. Lash still puts them into talk-to-the-hand mode but now they cannot be lashed once they start moving again. If you continue to lash they will spam flips and talk-to-the-hand back to back to back to back and make it near impossible to catch them.
Their talk-to-the-hand/flip needs a serious nerf, as well as their ridiculously overpowered palm cannon.
#112
Posté 01 août 2012 - 07:23
Blind2Society wrote...
I just wanted to make a comment as I read a lot of people saying the recent phantom change was just visual. It was indeed a full on buff. As it was I could cast lash which would cause her to go into talk-to-the-hand mode, I would then wait about a second and re-cast. It would catch her every single time and a follow up smash would kill her.
As it is now, it is near impossible to catch them with lash. Lash still puts them into talk-to-the-hand mode but now they cannot be lashed once they start moving again. If you continue to lash they will spam flips and talk-to-the-hand back to back to back to back and make it near impossible to catch them.
Their talk-to-the-hand/flip needs a serious nerf, as well as their ridiculously overpowered palm cannon.
False: They actually should have 2 palm cannons and be able to 5 finger slap when their sword is broken.
Their visual appearance should also be tweaked as mentioned. Their build should be a little bigger in the breastplate.
#113
Posté 01 août 2012 - 07:33
I'm impressed.
#114
Posté 01 août 2012 - 07:37
Blind2Society wrote...
No. The phantom is beyond OP.
No. The Phantom is perfectly balanced, l2p!
#115
Posté 01 août 2012 - 07:40
astheoceansblue wrote...
Blind2Society wrote...
No. The phantom is beyond OP.
No. The Phantom is perfectly balanced, l2p!
In other words... Needs buffing.
#116
Posté 01 août 2012 - 07:45
Rickochet101 wrote...
astheoceansblue wrote...
Blind2Society wrote...
No. The phantom is beyond OP.
No. The Phantom is perfectly balanced, l2p!
In other words... Needs buffing.
No... perfectly balanced!
#117
Posté 01 août 2012 - 07:50
But I'm thinking like BW. "Perfectly Balanced" means "Needs to be buffed/nerfed"astheoceansblue wrote...
Rickochet101 wrote...
astheoceansblue wrote...
Blind2Society wrote...
No. The phantom is beyond OP.
No. The Phantom is perfectly balanced, l2p!
In other words... Needs buffing.
No... perfectly balanced!
#118
Guest_Arcian_*
Posté 01 août 2012 - 07:50
Guest_Arcian_*
#119
Posté 01 août 2012 - 07:50
#120
Posté 01 août 2012 - 07:53
Arcian wrote...
My only reaction to this thread.
Lol. I was doing the laugh before the window ever opened!
#121
Posté 01 août 2012 - 07:54
#122
Posté 01 août 2012 - 07:59
PIU PIU HAND CANNON OF DOOM
...how can you say Phantoms are underpowered?
#123
Posté 01 août 2012 - 08:10
Pure unadulterated proof that the BSN is full of failed high school students, idiots, nitwits and f*ck ups.
#124
Posté 01 août 2012 - 08:22
#125
Posté 01 août 2012 - 08:28
TheAdventurer29 wrote...
Even the devs agree phantoms are on a good spot of balance. Pew Pew ALL THE THINGS!!
And that proves they have no idea what they are doing.
Just for reference:
Talk-to-the-hand makes her completely impervious to powers and melee
Flip makes her 90% impervious to bullets
She can spam those two endlessly
She can cloak
She's tiny and agile so sniping her is very difficult
Her palm cannon can kill you in one burst and is 100% accurate
Her melee does massive damage and is a stagger machine
She can instakill.
She can decide if she wants to be stasised or not
They spawn in groups of 4
I'm sure I could come up with a few more but I think that list is sufficient to show just how OP she is.





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